So I downloaded that mediafire link of over 450 of 0033's work, and it blew my mind. Amazing draftsmanship and form with such simple lines. I want to understand how he does what he does, and I was confused by some of the things he is doing.
Does anyone have a translation of this page? Can you figure out what it means? He often uses Xs at joints, and I am not sure I understand their purpose. My best guesses are they find the centerpoint of the limb in order to have the gesture flow through it, or they are there to help maintain the width when he foreshortens. Neither really seems that likely though. I notice the center of the X is exactly at the joint, and the end of each line seems to often hit a bony landmark on the outside, but I still don't understand the purpose. Help?
It's probably difficult to see for noobs like you because his linework is quite crude and all you are able to appreciate at your current skill level are Vilppu-esque drawings with lots of smooth, flowy lines and wrapping around the form.
His skill in depicting the human form so effortlessly with outlines is impressive nonetheless. Maybe if you work harder on your drawing ability, in a couple of years you will understand why.
I say that these are very skillful but /ic/ lacks the good eye and skill to see how beautifully crafted those drawings are, so as such they could never understand. I will tell you these are very high tier draftsmanship.
>thats amazing to you
Shit man tone down on the asian dick sucking.
The only one who is being defensive is you. Clearly he is no match for my posted examples. If you like following blind tutorial advice from another amateur just because he lives in the country that produces your wank material instead of real pros then you will always be mediocre.
Except his draftsmanship is on par with any of your western animation heroes. His gesture and construction is on an extremely high level. He is by any account amazing.
Well you posted Milt Kahl so I assume you consider him to be a good example.
>he's hardly better than myself.
Top kek. He's a far better draftsman than anyone who has ever posted on /ic/.
You're just a friggin weeb. If I took my time and written this westerners (or non japs) drawing in Japanese you'd be all over this shit because in your mind you see "oh my god its glorious nip tutorial."
Please stop calling him a draftsman you are making me puke.
I hate it when people speak for me.
You're just a racist piece of shit. If you think that I like 0033 just because he's asian then you are sorely mistaken. I don't even draw anime.
I actually don't know. I feel like he's a hentai artist or something, he has drawn some pretty porn-y things. I've also seen comic panels by him.
I am not trying to compare, I quickly grabbed that off google and haphazardly written japanese text on it to make my point that just because a tut is written in japanese OP will automatically give it the benefit of the doubt because he is a (japanese) dick sucker.
That picture is from idrawgirls, of course he is terrible. I posted a good example already >>1840135 works in animation and your 0033 friend does not. AND if he does work in animation,he probably works on the cheap mediocre anime for kids and never tries his had at key animation. Basically the slave monkey in a sweatshop doing the talking stills.
i don't think anyone in this thread cares it's in Japanese except you. People are curious about the translation because they are interested in the notation that accompanies the work which is on its own, very impressive.
>What is so different from his tutorial
Well I've never seen someone use Xs like that, and I've studied Hampton, Loomis, Bridgman, Kevin Chen, Reilly, Vilppu, Vanderpoel and a bit of Hogarth. I've skimmed some other books too like Bammes. Some Reilly rhythms share a passing resemblance, but I think it goes beyond that. So clearly his approach is novel/obscure, and I'm curious as to the meaning and purpose of it.
hhmmm looks impressive without all that KANJI, yup. Can't tell if it's from deviantart or not anymore.
I've never seen anyone use a lightning bolt technique until I seen sycra use it. It's because it's his own way of drawing the figure that works for him and may not work for you?
>bashing the great Mike Mattesi
to the pitchforks
>It's because it's his own way of drawing the figure that works for him and may not work for you?
And it may work for me too, who knows. Why are you so closeminded? I just wanted to know what his approach was, and instead you ranted on about a ton of racist stuff and insulted him when clearly he is a good artist, which everyone in the thread can see but you.
This? Not so impressive. The other uses the exact techniques of mattesi.
This is impressive. Very forceful. Knows what he is doing.
This? Not so impressive. Come on you call yourself an animator? What do you animate, pokemon for sunday mornings?
i think the red lines are guidelines of sorts to make you more aware of the proportions.
but yeah, a transation would be great.
you don't have a clue at all. you're too easily fooled by details.
0033 isn't impressive because of his illustration skills, he's impressive because of his ability to draw poses and angles with such simplicity.
Beautiful. Very fluid. Free. This is what you want to aim for and not some sleeze off pixiv.
it's getting embarrassing
all the op is talking about is using that criss cross method to draw difficult poses without reference by using gesture (literally says the most important thing is capturing an interesting silhouette)
he does a lot of rambling, but the main point is that the green line connects left arm / right leg with purple being right arm / left leg. using this method he says you dont need to know the little details of human anatomy to make an accurate, but interesting pose. the lines help you determine the "intention" behind the pose. the rest is just rambling about the beauty of human form and the intention behind it.
use three sets of lines while thinking about the intention of the pose while drawing your silhouette to get a balanced, well drawn pose
basically "feel the pose"
OP obviously doesn't know how to draw but either way,
if you want to do gestures, even if you want them to look like flat typical manga shit, you just need to fucking draw from life.
I hate this board's obsession with mapping out the figure instead of just putting pencil to paper and drawing through the figure. Obviously blocking/mapping the figure is necessary for doing typical manga shit, but your first goal should just be to train your eye/hand coordination and general understanding of the actual human body, then blocking out the figure will become much easier and more accurate.
that was my first post itt.
he was always regarded as an animator. did you ever see a full illustration from this guy? no? because there aren't any you fucking idiot.
there are many guys with this level of skill (drawing freely, drawing varied gestural poses with simple lines), 0033 just happens to be one who made a lot of redlines and help posts for others.
i mean it should be a desireable set of skills, right?
Okay then. So he is the guy who does the talking still frames in anime. Very impressive indeed....not. We're talking about Asia here; just because he has the title of an animator doesn't mean jack all if he is working on cheap, low budget seasonal cartoons.
I have yet to see anything close to impressive from his pixiv. Just redlines. Of course he can do relines because you need to draw to "animate", but that's just the entry point.
>he doesn't have a name i can latch behind!!
he can draw. and that's the point. like i said, having this type of skillset is desirable.
being able to draw all the poses you can imagine should e good right?
and again, he isn't the only guy who can do this. he just happens to be the topic for this thread.
the point is you draw the silhouette to your best ability. if you dont understand certain parts of the pose you can check it using those methods. the red criss cross is just explaining that even under duress those parts will pull at each other but never break. my english isnt so good with explaining..but if you arent at the level to draw like him without the lines then the whole method is probably not going to do anything but confuse you.
im not that good but check pic for what the tuts about
So basically this is just another method of drawing that focuses almost completely on silhouette and he provides these other tools to keep the silhouette correct and appealing.
That's some intense stuff... when is this method of drawing practical?
Hm, still not sure I get it. I drew out a figure from imagination then applied those like, but it felt just like I was drawing red Xs on top for no reason. I don't get what it is that they check.
Cool so I did another one and think I figured it out. The X is just to find the centerpoint of each joint or part not matter the perspective so that you can run a gesture line through the center. Then you have an accurate gesture line and can see if it needs fixing. So you need to draw the X first, then the gesture after.
>but if you arent at the level to draw like him without the lines then the whole method is probably not going to do anything
Beginners need to realize these methods mean nothing if you already can't draw a decent figure from imagination.
People like 0033 have already drawn enough to make their own canon, once you start to get gud you'll start developing your own, or latch onto the same ideas at least.
>mfw western shits will never ever be able to do something like this:
If you want a show with a similar premise, check out the first episode of the Shin Hurrocane Polymer OVA. It had key animators like Masahiro Ando (director of Swords of the Stranger) and Yoh Yoshinori (director of Little Witch Academia).
It's weak writing-wise, but the animation is pretty good, combat has a ton of weight to it.
ぽりまー Masahiro Ando: http://youtu.be/LZ5omzWnBWI
westurn animation, saving one series at a time!
Can we please stop arguing over what's superior and just talk about what OP is asking? I am wondering as well and this has the potential to be a very interesting thread if you guys would stop shitting it up.
I was about to say something similar, even if their being le funny sarcastic men, it sounds like they're bashing on actual foundation, like, implying the japs learn without it or something.
It is obvious that easteners put greater enfasis on mastering fundamentals and perfecting their craft than westeners, that's why their stuff tends to look superior in every way.
>Anime features aren't based on reality!
>If you do life drawing / any fundamental training your art ends up bad!
My my, what a fucking retard.
Japs have a solid formation on fundamentals that's why they're able to draw appealing anime features as well as appealing realistic features corrrectly.
Western morrigan looks like shit because the artists were shit, not because "she was closer to reality" (she is not btw).
Stop eating shit and educate yourself.
>not because "she was closer to reality" (she is not btw).
yes, she is
It is, amerifats have always had this idea that animation is for children/idiots, so when the chinks come up with some cool, profitable shit, instead of aquiring the rights to profit from the original content, they acquire the rights to make their own version of it.
It also happens with movies, but I think that's more about avoiding cultural shock and preserving hollywood standard.
The fact that you can't spot the symbols, anatomical mistakes, and differences between a real face and that thing just goes to show that you don't know what you're talking about.
>hurr it's like ugly and it has more lines in te face uhhh, it's closer to real life ;y
i see those mistakes, but it's still CLOSER than anime face. aside from the eyes being too wide and everything below the neck, including the neck, the proportions of a big nose, drawing lips, round chin, and eye height, are closer to a real face.
There's a difference between purposeful symbol drawing and a dunce trying to emulate real life butnot counting with the propper knowledge to do it.
here are some examples of actual real life aproximations of morrigan.
>Oh noes, but that's not real life cuz it's not ugly!!!
this thread is the pinnacle of all that is bad, this post included
found a relevant pic tho
>real life approximation
You know, every drawing and painting out there is a real life apporoximation,ergo, everything is in theory stylized, unless it's the copy of a photo or a heavily referenced(to the point of tracing) turd.
What about the one in the middle? jackass.
Anyway, just to recap, the western tv morrigan looks like shit because the artists didn't have a solid foundation on art, contrary to what you have said, they weren't referencing "ugly 3d women", they just didn't have the knowledge to pull off appealing realistic features (for a number of reasons that include not doing life drawing).
Anime /idealized features stem from reality, everything in art, stylized or not comes from reality, studying the real is fundamental to invent.
Life drawing is a vital excercise to any artist, and japs aren't the exception. Do you really believe the guys doing anime like yoh yoshinari or takeshi honda don't study life? are you out of your fucking mind?
And lastly, fuck off and learn, I can't seriously get through your stupidity, not only you are arguing that "fundamental knowledge is bad, real life is ugly, life drawing fucks your art, and last but not least , fucking western morrigan looks close to reality", but you also act as if you are in the right stand, what the actual fuck dude.
By the way, yeah, I'm fully aware that artgerm draws stylized stuff, but we're talking about reality approximations, and that's the fucking point; stylized or not, those three images are better approximations to real life than that abomination that you're claiming "it looks real".
Want to ignore the fundamentals because reality is boring and ugly and fuck the police?
Better start brushing up those cubism skillz, you shits
>Understanding 0033's Approach
I'm more interested in Kim Jung Gis approach.
He's one of the few artists that make me both chuckle in nervous mania and cry (as in tear up) at the same time.
From his interviews it sounds like he did a TON of construction and drawing for decades. Then he abandoned construction and underdrawings to save time in demos and just got used to it for everything. The large visual library he has is a combination of experience and spending a few hours each day trying to memorize photos.
>I wasted my best years, I bet I'll only start to be good at 50 or 60.
Toplel. There're exist tons of people in world who never "start to be good" no matter how hard they trying. You think you're special or something?
“From the age of 6 I had a mania for drawing the shapes of things. When I was 50 I had published a universe of designs. But all I have done before the the age of 70 is not worth bothering with. At 75 I'll have learned something of the pattern of nature, of animals, of plants, of trees, birds, fish and insects. When I am 80 you will see real progress. At 90 I shall have cut my way deeply into the mystery of life itself. At 100, I shall be a marvelous artist. At 110, everything I create; a dot, a line, will jump to life as never before. To all of you who are going to live as long as I do, I promise to keep my word. I am writing this in my old age. I used to call myself Hokusai, but today I sign my self 'The Old Man Mad About Drawing.”
― Hokusai Katsushika
He breaks down construction to the most basic shapes and thinks of the human figure as if it were an action figure.
It's pretty smart, his figure breakdowns remind me of Cushart. Burn Hogarth's books might interest you, since it's pretty much the same as what 0033 is doing, whether you like Hogarth's style or not.
You're missing the point of these drawings if you think you want to learn without construction. When Kim Jung Gi is teaching, he also uses cross contours.
These drawings teach understanding of forms and rhythms in a way that can be remembered. You can't draw like Kim just by copying his line work.
>You're missing the point of these drawings if you think you want to learn without construction
Oh, I don't want to learn without construction, at all!
I want to see him construct something ... you know, his process if it weren't all in his head.
I know that makes little sense since he probably really does see it all by now, but perhaps he could shift gears down a bit.
yeah some people are just insane.
the thing is, you have to power through in the beginning until you can get to a similar point. all the fundamentals and shit take time but it's well worth it when you get there.
I've been trying to find the pics on my drive but to no success, so I've probably burned them onto a DVD somewhere. But he was demonstrating foreshortening, and he drew many parallel lines across the surface of a lying figure, drawing it in slices. It looked like a 3D model but only with horizontal lines.
It wasn't so much a drawing process as it was a demonstration of understanding, and it's really the amount of info and understanding he has internalized that separates him from others, not the process.
I'm not saying the guy isn't good, his drawings are simple, readable, and accurate. I don't feel that he's an amazing draftsman or at least that if he is it isn't evident in the drawings posted in this thread. I have always viewed draftsmanship not as the inherent understanding of form that you gain from chronic observation and practice but more of the rigorous process of creating absolutely accurate forms more akin to the works of a master architect/engineer or an artist like Rafael Araujo. Maybe I'm wrong but the use of that word in this thread makes me cringe a bit.
>but more of the rigorous process of creating absolutely accurate forms more akin to the works of a master architect/engineer or an artist like Rafael Araujo
That kind of drawing is very technical for sure, but I see draftmanship as having good control above all else, and these drawings by 0033 demonstrate good control. Line drawing using confident, long, thin lines, the kind favored by animation and pen and ink mediums, is perhaps the most demanding of draftmanship.