Because we should not have to make new threads or post in draw threads with our fundamental exercises. Feel free to post even the smallest exercise you have done to show you are still trying, do not give up. Practice makes Perfect!
A friendly reminder to do wrist exercises and take breaks as you practice to avoid getting CPS.
Previous thread: >>1849447
We're all gonna make it, including me, but is there anything in these I should focus on the most to get there quicker?
Like, basic shapes... time pressure erases my box drawing skills.
Here is a ref if someone wants to draw him too.
I'm bad and I feel bad
I took a break from studies to make my first ever attempt at portraying the human body in motion (and not at motion) and I need a redline
I'm aware of the face symbolism fallacy
Am i doin gestures right? I've been using posemaniacs.com
here is an old drawing i did of this guy.
More like this then? I don't have a clue what I'm doing. I'm just drawing stick figures and focusing on the pose/flow.
yes more like this.
check out hampton's book. he has a section on gesture.
the idea is that gestures are the first step of every figure drawing. you intentionally exagg. the pose because as you build on top of it you will get stiffer.
Would love some comments/ critiques. I'm doing studies in my spare time as well.
Wow, I can't believe how effective it was to lean back and ponder and note which planes are visible on the model when learning the robo bean.
Yes a no brainer in itself but actually mentally reciting the planes made me 80% more accurate.
I am a speed reader so vocalizing shit in my brain feels retarded but I have the hope that recognizing this shit and putting it down becomes more or less autonomous over time.
Obligatory daily study. This is really hard.. any advice?
I really don't like the hair. Any tips on improving the next time?
This is the picture I wanted to draw.
Fixed the background a little. Still feel that the beard and the hair is off
posting some sketches I did of sculptures in Italy from a while back. I am a big fan of using classical sculpture for studies, its way easier than getting in on a figure drawing class and they stay still FOREVER. this one was a cool torso study of a Bernini; opposite page is the phone number (and doodles) of an ancient grizzled art professor who tried to pick me up in some plaza in Rome. I had to turn him down, mostly because he was 80, but not before he brought me to this rad cafe where all the futurists used to hang out and be angry. one time life was weird and cool. now I am on 4chan.
shading is a little extreme, especially in the cheekbone dept. more 'components' to the hair, and strands/chunks that vary in width would make it seem more natural. I like the nose a lot. Her face would seem more coherent if the lips had the same level of detail as the rest of her features though.
How do I begin work on anatomy? Is Loomis really the best choice? I feel like a lot of anatomy books I look at just throw you haphazardly into a pretty complex form and I'm looking for something that eases you into it a bit more. Is there such a thing?
1-2mins , 30 seconds of the spaghetti monster 2nd from the left in the borrom row.
This is my attempt. I don't mind any criticisms, the body could have been done better and i rushed the bottom section including the arms on purpose.
I don't use PS, I use krita, but can you tell about why it's not a good idea to use smudge and blur? I'm trying to use values but everything end up looking like a child of blind and legless.
I did notice the right side of the hip shouldn't be the higher side so I tried fixing that...it doesn't look any better though
Crits please, as harsh as possible
fuck sorry thought that file included reference
How would you draw the stem around the apple to make it look like there's a hole.
It looks really muddy. Try painting without pen pressure. It'll help your line economy. Also, be careful with symbols. Those lips look pasted on. Always try to render things 3 dimensionally.
Can I get some help with this? I'm really having a lot of trouble with seeing color and rending things cleanly.. Any advice?
> Value-based painting
>"It'll help your line economy"
Figure from reference
It was difficult getting the tilt of his head.
Drawing a small busted succubus, what's wrong with it?
Its good your pushing the perspective.
Maybe pic related would help you out a bit then.
Thanks for that
I tried it. I dont think I quite understand how the box thing works with the cross lines but I understand the horizon line better at least.
Sorry it's on paper I'm watching a tv show
I think you, as me, should focus on perspective, currently i'm reading the scott robertson's book, i plan to return to figure drawing when i'll be able at least to draw decent cars.
How much do you guys practice? For the past 4 months I've been practicing 7 hours a day, but I also work 56 hours a week (for minimum wage, no less!) and I kinda worry that the quality of my practice could be affected by the unfortunate consequence that I only get around 4 hours of sleep a night.
4 hours of sleep a night? Not gonna make it brah. Try getting at least 6, ideally more. Otherwise your brain isn't functioning properly and you won't be remembering all the shit you learn, and you will probably burn out soon too.
you could learn to letter a little better. and most of your hatches radiate out from the explosion which is great but then some of them don't, and it's a bit off. there's also some bits especially closer to the center of the explosion where a more 'lost and found' approach to the line would be nicer.
that's the only stuff that sticks out to me, i'm no inking genius though so take me with a grain of salt.
not really happy with that post either
Everyone has to start somewhere, and everyone's a beginner at something when they start, regardless of age.
Think of it like this; would you rather be a beginner today, or a beginner later on?
Don't give up, believe in yourself.
27 years old here, I literally just started drawing 3 weeks ago thanks to the books recommended here on /ic/
Joining up art/drawing groups and give me better advice on what to do next. Going to take art school next semester at my community college.
I'm actually having a lot of fun.
Not sure if this is a good place to post digital paints, but eh
My first attempt at painting in Photoshop, ever. Anybody got any tips to help the foliage and scenery have more depth? I can't stop it from looking so flat all the time.
I can name most of the 6 types of artistic perspective, and I know to draw sort of gridlines beforehand when working with a tricky angle... honestly, I've read a lot but I can't draw upon much.
I honestly thought it was more a problem with the shading and the colors than a problem with perspective... but I'm completely green when it comes to making things look vibrant and deep.
Better? I don't think it reads well from a distance though. Any advice is appreciated.
So I took a random lineart and applied values to it, one main light and one backlight. Did I do right?
Not bad, just be careful of your values. You have so many values in the midtones and highlights that the forms are actually less clear. And the local value becomes ambiguous as well. I would restrict your value ranges, keep things either in light or shadow and keep it flat and clear. And with the rimlight, don't paint it as an outline, but it actually should come into the form more. Sometimes it overlaps, sometimes it is thicker, sometimes it is thick and sharp etc.
did this, i feel lost so i need some direction
Try simplifying the body into basic building block of boxes and cylinders, then draw them in perspective. For extreme foreshortening tricks like the cross method let you find the halfway point easily.
heres a ref pic if anyone wants to try it. ill post mine later.
ok im no artist but it honestly looking like youre looking at this through a fish eye lenses with the tree on either side of the painting. they just so happen to be the ONLY trees in the painting that curve like that. i get that your trying to make it look like the viewer in entering a clearing the forrest. but the problem is you made the forest underwater and you made the viewer a one eyed fish.
another thing, i can see your making depth by making some trees 'further' than others but if you draw a horizontal line at the base of each of them you'll see that they are all literally on a plane thats smaller than the circumfrence of one of the larger trees, which leads me to my next point.
the tree sizes are all fucked up. this might be a little picky and sorta subjective, but forests dont really work the way youre drawing them. if that shit is old forest growth you wouldnt have such a large variant in the width of the trees considering they appear to be the same species or whatever. to fix that i would pic a size and use variances in sizes to represent the distance (bigger is obviously closer, smaller is farther). but if you must have speshul snowflake trees that dont behave like real trees do, please realize its not to look unnatural to the people looking at your picture.
i took a stab at another one, hows this?
Nice ref. Here's my attempt.
How do I fix this, \ic\? The eyes are killing me.
>oh yeah, this is looking better
Thanks for the advice.
I tried to make every stroke count in this one.
fuck off. he's used to doing it drawing style, this way, which is more or less the correct way, is new to him so his first painting isn't going to be the best ever.
if you think using the right size brush and being economical with your strokes is bad advice you're a shit fuck.
and yes some 'pros' use smaller brushes for stuff, but that's a stylistic choice, you should learn how to use a brush digital or otherwise conventionally before you start experimenting.
I tend to think the "brush economy" thing tends to matter only if you're working in traditional medium and are either specifically going for that loose, sparse impressionist look or are are just working in a medium where you can't afford to overlap or you'll fuck things up
Digital painting is different and digital brushes tend to look too shit and unrealistic so the "drawing" approach works better and gets nicer results.
/ic/ always gets a hard on for Mullins' loose digital painting though. Brush economy is applicable to digital and traditional.
I'd recommend the guy focus more on improving his drawing skills and then thinking of values in terms of planes before trying for brush economy.
nah ah. remember a painting is iterative
first you do one layer of painting, then another layer on top of that, then another on top of that etc. (you don't paint the whole thing over again, just the bits that need to be painted)
if your first layer is a confusion of tiny strokes then the next layer won't have any fidelity and so on. you end up working against the painting you've already done, it's like if you were doing laps around a race-track and each time you go around you throw a bunch of stuff on the road which next lap you need to pick up again. the whole process is slowed down immensely and if you forget to pick up some stuff here and there you get a shitty track/painting.
same thing for alla prima, only you go around once and then you can't go round again to clean up the shit you left lying everywhere.
(i have a feeling my analogy made it less clear, oh well)
yeah it did.
I don't see what iteration and layers has to do with this anyway. If anything, layering would fix the minor things that were wrong with the beard painting quite easily, while the lady is much more fucked up
Hey ya'll, I have to opportunity to go on an art book shopping spree and I was wondering what books you would suggest? I know there are tons of free PDFs out there but I'm an ADD ridden fuck so I have a terribly hard time reading while on the computer with millions of distractions one click away. I've been drawing for just about a year so I would say my level is beginner-intermediate. What books are a must have fora poop like me?
critique please. i definatly need to work on the sand so any tips for that are appreciated