This thread is meant for artists who might want to try to make stylized work in-between their studies. It is strongly recommended that you use this thread in conjunction with learning the elements and fundamentals of art. You can also discuss the visual elements of various professional artists as well if you keep it relatively articulate and civil.
Previous Thread: >>2233653
Submit your drawings, receive feedback or critique others! Share your knowledge and remember to thank those who've critiqued or red-lined your drawings. Most importantly, have fun.
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/ic/: "Daily reminder that Artists can now make up to 20k biweekly"
neck hurts, going to take a break
i will fix the boot when I get to it, btw
oh, mu animu is opening, feeling more ashamed of using normal paper now
to edit pics and write the thread tittle on them!
I'ts clear you're the guy who did that skeleton with ramen, eficient forms and quality line art, going good, you should try dynamic poses and foreshortening
Continued this sketch, also thanks for all your help with the other piece, I'm honestly ashamed for all the details I overlooked.
you'r values on the face are symbolic and not related to the forms and light, use reference to support your brain, even if it's not related with your pose, use it to understand values of faces, even if it's darker on the nose bridge, it's not that way, to support with references is the standard and eificient way to work, using references does not mean to copy things
your hair reads really well, eyes lack some forms on skin around them
nose holes is what makes noses pretty, dont avoid those
shadow under bottom lip is important
from cheecks to mouth line to chin everything in the face is going convex to deeper, so it takes less light, with front happens but with harder edges, due to hair casting shadow
mind putting your characters doing something more than "standing" "cold staring somewhere in the infinite" or "posing like an instagram idiot chick", you will enjoy it more
How do you guys go from a sketch to a finished image? I made a gif from one of my recent drawings to expain to someone else, but I'm always interested in learning new stuff.
I just draw a simple sketch first. I obviously draw and redraw and the finished sketch is usually a lot messier than that, but I tried to keep it simpler so it was easier to ink straight away.
I simply used red so it would be easier to trace with black.
It's just a random animuh character (I wouldn't even call it an OC), I was testing Clip Studio Paint.
where does that that BG at the end come from? i think i've seen yoshikazu use similar ones and i've been wondering wether those are built in CSP materials. couldn't find them so far though.
as for process, mines pretty much the same up to the inking
I added a sky blue gradient, and above that I used a CSP tone material (volcanic explosion, I think--I'm not at the computer right now to check).
Since that material came in black dots, I rasterized it and used level adjustements to make it white.
After that I just used one of the focus lines tools and set the lines to white.
--nno, it's kinda hard to explain, it was more of a spur of the moment thing. You just experiment, throw things around and find something that sort of looks okay.
(No idea how I sent my reply halfway done, though, I didn't even have to fill a captcha)
>People scream i draw cut and paste styles
>Yet people always say they know if its mine or not from the style
I dont know what to fucking think anymore
Brother/Sister i have no idea. I have only two sides: Those who VEHEMONTLY hate my stuff and others that pay me ludicrous amounts of money to draw for them. If i suck, then people wouldnt commission me. If i dont suck, then why do people scream that i do? Its a constant contradiction.
i think it has something to do with "purpose". yours feel too "random".
basically, loose doesn't mean random. the lines need to have more purpose, think of gesture, aesthetic shapes etc.
Thanks, I know about face planes I just wanted to keep things simple in that area because I have a tendency of rendering too much which sometimes doesn't suit my stylized stuff that well. I will also try to come up with other expressions.
>pretty bad honestly
Yes but everything is either sad or neutral and also quite bad.
easy, you have a style that's rendered with enough skill to have those who like it be willing to shell out money, and those who don't to be super angry that people will shell out money for it cause crabs in a barrel
are you trying to post that old piece to prove or redeem yourself?
being able to paint and draw a pretty face is not an indicator of skill. and it is suspicious, almost as if you were heavily inspired by another piece (as in ripped off/referenced), considering that the overall, average quality of your work is much much less than this singular piece.
Like do you get off to the thought of fucking a girl while she's limp and has a 1000 yard stare, like holy shit bro.
Your stuff isn't poignant, serene or thoughtful it's creepy
>I don't like you! Someone that I don't like is being defended, must be same fag!
Stay mad. Stay Jelly. Stay salty. Stay bitter.
I kind of shit the bed on the face here which is definitely something I need to work on, but any other feedback would be appreciated!
a lot 2d-ish, but it's pretty cool right now, the main problem I see is feet shapes, try to make that with 3 dimensions, atm it seems you inverted right on the left, and that's not natural position for feet
shoulders are also weird, it's unbeilable to be clothing with that pointy shape, try a different solution for that
I see what you're saying as far as the feet, that's something I can fix. I didn't notice the shoulder thing right away, but I think if I lifted her left shoulder a bit and fixed the angle then that would help? Thanks!
Not exactly good critique on my end, but this kinda reminds me of those animated insurance commercials you'd see a lot a few years ago, to the point to where I'd like to see it in motion.
did a terrible construction sketche and changin everything while inking, at least it's gonna be funny
looking for crits on this shark-mermaid
Yo girls body is janky.
Her torso is too big/her lower body is so small.
The legs are messed up in the sense the thighs sop less than halfway down and then the calves start and even then they are really skinny.
and the feet aren't positioned right.
Motorcycle linework is excellent, but nothing else about it is.. However, the back wheel is not in plane with the front wheel. The entire motorcycle appears to need several box references for structure. The radiator is obviously crooked. Posts in the background are not cylindrical and each of them is cut at an angle. The shadows are cut straight which conflicts with their roundedness.
For the figure, the breasts are too low. The goggles are asymmetrical. One of the feet curves downwards and the other curves outwards and overall there isn't a good sense of stability there. Face is decent but the ballcap is oversized and doesn't fit the skull.
fucking anatomy, how does it work...
any feedback is welcome, as always
Take this MSPaint scribble as a reaction image for what you just did.
Finally attempting to finish something other than studies. Hands are hard.
I suppose the yellow unit would suit this sketch better than the blue one
just put you a schedule where you're not doing cute furrys from imagination, you don't know what to do? then take a list from anything else and just do it, even if you don't like it that much, find fun and explore different things
I need some feedback on this before I continue it. Thoughts?
right tit (it's left) is smaller than the left one (it's right)
the head, arms, rigbcage, shoulders (basically whole uper torso aside for the tits needs work), and feet are too small compared to the pelvis and legs
I suggest proko for perspective drawings, and loomis for human figure drawing. Great idea and nice lines though.
Feet are completely fucked, the front wheel of a motorcycle does not rest like that (use a reference of a motorcycle actually being set like you want to in your pic).
Other than these mistakes in the details, your planes are illogical. That is the very basic of your drawing, so it's normal stuff comes out in random perspectives at times.
I think you should kick back a little with the details for now, and focus a lot on setting up a coherent perspective, maybe use some basic shapes, like a city, or sets of stairs being inclined in different angles/directions, or ramps in general.
If you don't get this first step right, everything that follows will be wrong.
I like it, sketches or studies for something else.
figure is decent although the wrists are a tad thin.
Pose is completely unsuited to firing anything ever and the blunderbuss is missing a receiver, or trigger, or really anything that would help it fire anything at all.
Also, the stock isn't being used, although this is a perfectly valid stylistic choice.
tl;dr watch a couple videos of people shooting shit on youtube
Yeah, I came in knowing that this isnt the most realistic pose, but I thought the pose might look neat so something something rule of cool something.
as for the gun parts and the wrists- will add.
I dont think that it will bother most non /k/ people (would like more opinions on that).
still, do you think making the gun's stock super long and thus making her use it help? I mean its not a realisitc weapon as is.
its just that i like this pose is all, and i dont want to make the gun into a shitty sword or something.
Make it an oversized pistol or something without a stock.
I'm not even the guy you're replying yo and I think its weird. In this day an age of shitty FPS games most people would call you out on it.
i'm diggin that, be carefull with edges, try that some (not all) of those outlines read better
my inktober day 7 plant girl turned out being a 4chan mascot kek
What is a great book to learn about an alternative style?
you don¡t simply learn style, you just take things you like, round yourself with references to inspire you how to solve the drawing rather than copying the gesture, face, expresion, colors or w/e
style is consequence of your understandings/flaws and influences, you don't really need to read a book, everyone have different tastes so just use yours
Makes sense. Currently learning strictly the fundamentals (a lot of figure drawing, learning value, perspective, etc) and was just wondering when the subject of "style" comes in.
But I do see what you mean. When I quickly draw in an eye during gesture drawings, I tend to put "points" at each end of the eye, kinda giving it a semi triangle shape. I've gotten feedback on it that it looks fine, but it is something I feel works.
It looks like your average anime head shape with the eyes extremely low and small relative to how they usually caricature girls.
Anything really wrong with this before I paint it? I'm going to redraw it on watercolor paper.
Did some quick values over my inktober drawing from today. :)
How do yall go around finding artists with a certain 'style'?
I love this rounder animeish style but other than grinding through thousands of different drawings in hopes of finding an artist with a similar style I can't think of a way of pin pointing styles.
Is there a way I'm missing or is brute forcing the only way of doing it?
started a month ago to do on my facebook account for art, search for "Alberto Moldes" to find it
Day 8, had to do a octomaid so I did a splashtoon character, their designs are fucking awsome
Only thing I'm qualified to say is that the closer jawlines of your two bottom people are asymmetrical and slightly lower.
Take this mspaint example of what I think you're doing (black) and what you should adjust to slightly (red)
Could I possibly get a redline or tips, please? I'm trying to foreshorten and drawing skates that actually look decent.
So I've just started on Drawing on the Right Side of the Brain and I was wondering how important it is to have a black cardboard viewfinder vs white or something as I don't have any black cardboard.
Thanks, I will try to decide on the Eva material to fix the edges.
Nice sketch btw
Tried to do a character that is not looking at the infinite, emphasis on "tried".
Have you tried making a person who looks into the camera for once
really it's not that hard just like here take this mspaint edit because i'm not actually good
Thanks, I tend to overlook the highlight effect on this.
Pic related gaze is more focused or so I hope. Btw I gave up on the reflection. I think I should finish the NMA perspective course
You've already posted four drawings in this thread? Is this going to be a new habit? When anyone gives you critique you just post a previous drawing and say "But it looks good in this other one"??
Don't be like that, stop thinking about your drawings when you're finished with them and move on. Focus on what you're currently working on. Do the art grind and quit jerking off on /ic/
Anon, I was asked a question so I replied with an image that seemed relevant.
Also as far as I know this forum is for critique that is why I post my shitty stuff so the next one is less shitty.
firez, I overpainted and fixed that face some time ago, you didn't applied any feedback, nose and mouth position are still wrong, imagine vertical grid over her face, from eyes to jaw, your nose location is next to one eye and far from the other, happens the same with the nose, her mouth-nose-jaw are way too forward, the overall body didn't turned out bad, but your light and coloring did, you have that window but your light source is not related with the scene, your light source with that bg was so clear to do and you failed hard trying to solve it
your grays are still visible, play with color temperature and push saturation on midtones to make the render better
black thick outlines are awful, you can keep outlines, but moderate their thickness, interior and exterior curvatures and even darkness, keep that outlines on the background, otherwise you have a common mistake which is different styles (due to edges) on the same painting, even inside the outlines, as you don't use htat kind of lines on the parts that pop out a bit more, like the arm or skirt bottom to help read what is over what
Since when does drawing a random character count as a study? A study is something you draw to improve at something, I.e. Vaue study is a pic with a wide range of values drawn focusing on them, fold study focuses on folds, anatomy study on anatomy etc.
You just drew a picture. Nothing wrong with that, it's just not a study.
Thanks for all the help guys and sorry for being so stubborn, I will give it another try.
I'm did this sketch to give it a rest and try to see my fuck ups more clearlky.
trying my luck here 2, need feedback to fix everythin, it's the sketch for today's inktober, so please I need feedback soon kek love you thx :D
was here a while back looking for feedback regarding a cat character i was commissioned for a convention in my area. I've been looking many placed for skilled artists in my area, but only two have really responded. I feel that my design will be the final one, and that sucks because Im not that good and feel someone else deserves the spotlight here.
I gave the sketch i made to the con chair and he liked it, basically giving no other feedback aside from 'i like it, can you make it transparent, etc etc.'
how can I iomprove this? I need to make a few more poses, so ill take what feedback I get for those. This is also not entirely finished, but you guys get the idea. (hat probably not staying in final design.)
Your face is flat.
Like you took a sticker and placed it on top of a wooden mannequin and called it a day. You also didn't place the sticker very well and stretched it in places.
The rest of the body looks okay, but really fix that construction there.
check the placement of her mouth and horns. check the placement of her head on the neck. look at her left ear and think about how forms occlude. if she were to pull her hair back how would it look? where would the ears connect and how much of her left ear would we really see? and why did you draw the hemline like that?
I've been trying to draw cute anime girls but the face looks kind of weird. Any thoughts?
And am I just imagining it or is her right boob bigger than the left one?
The rest of the drawing is quite nice. You have a pleasing rythm in your lines and nice weight to the tits and hair around the ribbons. The combination of her droopy eyes and open mouth make her look insecure and awkward and not in a cute way. I want to bully her and grope her luscious teen tits as I flush her head in the school's toilet
Try using more fur to connect the body and head instead of a sharply defined neckline; you could possibly throw in a stylized dewlap, even though it's not typically a feline trait. Not saying it will definitely be an improvement but it would be fun to see where it goes.
I can't see whether or not it has eyes if I turn my brighness down.
Something you may want to fix, possibly by lightening the fur where light strikes it.
A similar problem occurs for the outlines of the front legs.
Really liked the sketch, but not really digging the white outline and overall coloring of this version frankly.
I'm more than certain that there are problems with anatomy but it's too late to fix those. I'm more concerned with this cruddy background I'm trying to do
Toned version of my inktober drawing from yesterday.
Im not quite sure what to do for background yet
She lost her left arm while jogging around (In other words: I just realized how stupid that pose is).
Also being a depressed fuck doesn't help :/
Thanks, I probably should have left some construction lines on the legs and arm, because I did construct those, the shoes... I have nothing regarding that, I definitely should have been more careful with them.
I'm ashamed to admit that I do study anatomy and gesture, I do at least one Croquis Café video and some pages from the Michael Hampton's book every day. For what is worth I'm also studying perspective through the Olson's NMA course.
Idk I'm really frustrated but I love creating stuff I wish I realized this way earlier in life when I still had time and probably a chance...sigh
Yep, but onlywith two characters, mostly that one I drew do all fanservice, rest of the show is pretty decent, good 3d animation which is rare
It wen't pretty, you should learn to use filters with gradients to make subtle color contrast following forms, ambient lights and pusihing different planes ahead
I just saw that the bottom of the picture is more magenta and the top is more blue/cyan, pushing that locally would help you
be careful with highilhts, that torchs aren't making any light on the wall behind them, fire is just creating an aura effect
yes, it's better, be carefull with knees and elbows, they might be noticeable but not spiky,
always look for overlaping "errors", for example at the bottom of the breast, that outline melting to the hand at the same thickness make it seem that she has a weird anatomy, even if your construction is not incorrect that lineart makes a different ilusion
make them having fun and you'll have fun, annoy them and you'll have fun 2, make them doing something and they will be more interesting and don't forget to draw both arms kek
you constructed shoes and face pretty well
nice lineart, but that values are ugly as fuck, do you hate your and our brains?
why use blank background? you can't design values that way
eh i guess i'll dump this here. I tried to color my ink >>2247545, but I ruined it... ugh
I was too lazy to plan the colors digitally, but at least I finally drew a background...
you didn't ruined it, it's just that it's so saturated right now, if you venture to paint the background do it subtle, don't make it to compete with foreground
is that original or you studied it? end it, it has interest
>It wen't pretty, you should learn to use filters with gradients to make subtle color contrast following forms, ambient lights and pusihing different planes ahead
>pushing that locally would help you
I'm not sure if I get what you're saying, could you elaborate more on the subject cuz it looks like it's a great tip but I'm not visualizing your ideas. Any resource you can recommend?
>be careful with highilhts, that torchs aren't making any light on the wall behind them, fire is just creating an aura effect
Nice catch, I'll probably spend some more time with this piece and see if I can figure some details a little better, as I was being kinda sloppy by the end(needed to sleep)
I'm pretty confident the design is cool, but the drawing is shit :(
inktober's sketch with "true monster" as motive, just tell me the worse mistakes to fix please! :D
Eyes and nose should go a little lower on the face. Mouth and eyes are very well defined, but with the nose being almost not defined at all, the contrast removes all her character, that's why she looks dumb instead of cute. Define more the wings of the nostrils and/or the tip of the nose to give her some willpower.
Her tuts are perfect and the drawing is very good.
Whatcha all think about the new stuff
And is the character fits the environment and does it look interesting
Well, I wanted her arm straight so it will look like she is ready to fire, and the rest of the body look pretty much the same. from your redlining it looks like you think her other arm should be longer, is that the case?
And I have already posted the figure before in this thread, I would love to get some opinions on the background and the figure in it.
"like she's really to fire" That's not how expirience people wield their weapons, recoil would fuck up her soulder and elbow, you can't handle the impact with straight arm, you can't aim a shot that way, and she's too inclined ahead while her right leg is not visible doing the step
I tried fixing the face and started colouring the pic. Does the face look less dumb now?
Not too sure about the colours.
hands/feets need work
also i'm gonna regret asking this, but... why the thing, why bulge there, what is going on, i'd understand if it was shaped like a dick an balls but that's just like, a straight up balloon on the crotch there, what is going on
This was my first attempt at a digital painting. And I think ive learn something. And thats that I try to bite off more than I can chew, first it was a comic, now this. So Im going to draw some not as complex 1girl ecchi next, and then work up from there. Im kind of happy, I get to draw porn, and I think this will actually put me on the path to gitting gud and develop as an artist. I thought after I learned the process of drawing a figure, I could do anything, but that dunning kruger effect, /ic/. Any guide to making successful ecchi? Like studying poses and clothing.
Any critiques or advice for me though? Is it bad that I erase my construction lines in the sketch layer? Please dont redirect me to the beginner thread (been here for a year) I dont think I should try to finish it anymore, it would be polishing a turd. And I just feel depress trying to work on it any further.
Bonus points, if you actually know whats going on.
Unrelated to the picture (which was already done), the "soon" was for the first episode of OnePunch Man beginning. The post is one week old and the second episode just came out so you're a bit late tho.
That is the exact opposite of what that shield should look like. All other values say that the light source is behind the figure to the right, but the shield is all wrong. It looked better in the original picture, all it needed was some bounce light.
I tried redrawing the hands. Do they look better now?
what tools were used to color this, and how can I imitate it digitally?
I hadn't worked on the shield as much sorry. They shield and the sword are supposed to shine in the middle though
you start with the lightest shade and then work your way up, going back over edges of darker color with the lighter marker to blend. it's tricky and a pain in the butt (also expensive) but once you figure it out it's relatively quick
there are many programs that try to get a copic/general art marker feel, try out autodesk's sketchbook (there's a free copic edition with a limited palette where as the full regular edition has the full copic sketch range as well as the standard unlimited palette), manga/clip studio has a decent default marker brush (the frendan brush pack has some neat marker brushes as well) and finally, SAI has a notoriously unemulatable marker brush that's worth checkin out as well
Editing the looks of the figure so it will be more in perspective with the environment.
Will probably change the hand too.
>I thought after I learned the process of drawing a figure
You still haven't anon. Those figures and faces have all kinds of problems with them. Use reference and do more figure drawing.
>Please dont redirect me to the beginner thread (been here for a year)
...you don't just graduate in art skill after x amount of time, there's no seniority. You need to keep posting in the beginner thread because you have yet to master form and perspective.