Extension from >>2246704
Design a character for a survival horror game.
Platform: We'll be releasing the game on PC, PS4 and XBOX one.
Visual style: Photorealistic with about 20% styling/exaggeration. Think Indiana Jones, larger than life. Cinematography is on the style of Sleepy Hollow (1998 film) http://evanerichards.com/2009/1355
Gameplay style: 3rd person action/adventure with exploration and shooting. Ref gears of war, resident evil 4/5/6, uncharted series, Tomb Raider, the evil within.
Setting: Dilapidated house in and alternate version of the 1945 in war torn France. The house is connected to a complex with underground nazi labs where experiments are being done in humans and animals. The environment/ architecture is a mix of art deco and googie architecture, run down from constant bombings from allied forces.
Protagonist: Allied war prisoner, french, about 30 years old. Beaten up and exhausted. No exceptional skills except some military training, slightly above average joe thrown in a situation over his head. Moved by instinct of surviving and escaping the nightmare he's in. Starts the game without any kind of weapon or equipment.
Design requirements: Since we don't want to overload the screen with UI, the character should have equipment and weapons visible at all times on the character model. The standard loadout is a melee weapon, small arm and rifle. Loadout can be changed at checkpoints or by switching guns when picking them up throughout the level. Loadout never exceeds one of each categories (one melee, one handgun, one rifle).
>CONCEPT MATERIAL NEEDED
- Character exploration
- Character evolution throughout the game
- Equipment studies
- Orthographic views to help out the modeling team
- Material and equipment callout sheets
- Expression and movement studies for the animation team.
Design the game cover. Cover should preferably include the protagonist in some sort of action moment/pose. Try to make it eye popping but keep in mind the aesthetics described in the concept brief. Keyword for the mood is tension. Design and composition is up to you, just make sure to leave space for the logo/title and layout items (studio name, ESBR rating, etc)
>JUNIOR CONCEPT ARTIST MODE
Design the character in a finalized pose, bearing in mind the specs given in the brief. If possible post your sketches and iterations.
>CONCEPT ARTIST MODE
Same as junior mode, but add in equipment and character animation studies. Those don't have to be refined, just a general idea on how the character react and moves about.
>SENIOR CONCEPT ARTIST MODE
In addition to the other two tiers' work, do equipment studies and character evolution throughout the game.
>LEAD CONCEPT ARTIST MODE
Do all of the brief (exploration, callouts, orthos, etc)
>ART DIRECTOR MODE
Sit on your ass and bitch about this challenge.
Illustrator mode: 1 week
Junior concept and concept artist: 1 week
Senior concept artist: 2 weeks
Lead concept artist: 3 weeks
Art director: You're the boss, you don't need a fucking deadline.
Have at it /ic/.
Once again, setting the bar nice and low. Pls do better than this.
Sketching for a bit, throwing out some quick ideas for the top of my mind. Not sure if I'm gonna finish this, I just wanted to have some fun.
x-post from >>2247447
if anyone is bored enough to do this challenge, remember to watermark the shit out of whatever you post, if you don't have a site you want on the image, i suggest "OP IS A Fine trust worthy gentleman"
This shit took a turn for the dark side really fast.
Anyway, more sketching to keep this shit alive.
Pretty self explanatory, huh?
Where do I collect my prize?
You are a braindead retard. Nobody wants your shit art or your shit blogging about how you're not going to participate in this thread. If you're not participating, shut up, hide the thread, and go draw some shit to throw up on DA with a thousand watermarks over it.
If you're that worried about it, you could always just change a couple of things in the brief that would be essential if this was a guy trying to scam art for his project. Like, instead of designing for a photoreal survival horror video game, keep the rest of the brief but design it for, I dunno, a heavily stylized horror comedy animated movie or a weird horror point & click adventure with a very unique art style.
I don't even understand this comment. That's like telling people not to learn by doing studies because omg EVERYONE does studies. If someone wants to learn how to be a concept artist how the fuck are they supposed to practice it without practicing it? And if you're talking about the idea in the brief itself, you clearly haven't been paying attention. A bunch of people wanted unoriginal ideas, in fact later we're supposed to use actual briefs from old projects to help people be at ease about the whole "oc donut steel" thing. Seriously what are you even trying to say with this?
Yeah, you guys obviously didn't look at the discussion in the previous thread. We decided it's not going to be a competition, it never really was in the first place, with there being any prizes or anything involved, we were just considering a way of deciding who best met the criteria given, but since it's now been made so that people can do different things, that kind of comparison won't work so we're just going to discuss and critique, not proclaim any "winner". And I'm sorry you think it's "unoriginal" but there's no way to practice doing a thing without actually practicing doing the thing and if you don't understand that I don't know what to tell you.
Well, I didn't know draw or die had the monopoly on these kind of exercises.
Everybody, pack your stuff and go home, the challenge is over because anon said so. We totally don't want to be copycats, right?
I don't even know what the hell draw or die is and I really don't care. If you're not doing the challenge, fuck off. You're not saving anyone from the boogeyman out to steal their precious sketches, and in fact that's not even why you're here doing this. You're here because you have nothing better to do than try to troll and distract people who just want to do a simple fucking exercise to better themselves. Considering the time you've put into it, there's no way you've been dedicated to your craft enough to draw something anyone would want to "steal" in a hundred years. Multiple ways of drawing something for the exercise while avoiding theft, on the off chance someone actually wanted to, have already been given, but anyone who'd draw anything remotely valuable knows that the rare occurrence of theft of one or two generic and cliche as fuck designs as what's being asked for here won't make or break them.
tldr Shut the fuck up and get the fuck out.
Jesus fuck, this argument again.
Every single time you post something online, you're setting yourself up to be ripped off, be it in 4chan or in facebook. Why the fuck would someone in their right mind, trying to get into the industry would steal other people's design? It's a well known fact that those guys get caught sooner or later, and pretty much blow their chance of getting actual work in the industry.
Also, here's another lesson in concept art: 90% of what you're going to do is going into the garbage bin. If you got that fucking "MUH SPECIAL DESIGN" mentality for everything you produce, you're not going too far. Everybody's got ideas, that the easy part. I just had two design ideas while on the toilet, I don't hang on to them for dear life like they're the best thing ever. Being able to detach yourself from the work you're producing and understanding that you're doing a job is the way you go. If you can only muster the strength to make one decent design and hold on to it for dear life, you're pretty much fucked.
Dude, he or they don't actually give a shit about anyone trying to use them or steal their art, they probably don't even draw. They're just trying to fuck up the thread. I've stopped replying to them, and it's best that everyone does too because all they want is for us to waste time arguing with them. Like I said before, anyone who actually cares about Muh OC has been given more than enough options including not doing the challenge, it doesn't need to be discussed with anyone any further.
I tried looking up french dudes and then just kind of sketched and messed around with the shapes of the features. I think I've come up with a fairly unique looking face, at least one I'm happy with.
Continuing with the sketching thing. Did a quick zbrush block and painted over.
Let it sit on the oven for a while, came back to it and did some self assessment that I need to fix in the next iteration:
- Right now he screams more american than french with the square-ish jaw
-Too buff for a captive and weary soldier, should be skinnier.
-shapes need more contrast (colors,proportion relationships) between them
- must review color scheme without making it a saturation neon fest.
I get paid to do somewhat concept art, but it's mostly mobile gaming cutesy shit and icons, still trying to gain experience to get in a higher league (send my portfolio to a bunch of places, get the usual "not what we're looking for/ not enough experience). I do this shit because I like it.
No, let's not get into a "LOL ELENE PAIGE IS IN THE LAST OF US" territory. Using someone's likeness is a tricky territory and anyway, it wouldn't be a challenge if I'd just have to copy someone that already exists.
The issue with making a french dude is that french isn't a race per se, it's a nationality. I don't want to fall in the stereotype/caricature either, and that's where the challenge lies.