>>2249763 >seems like the front page is also stuck on orgasm mode only the tip top are show every one else aint matter, f that,..,.,.
Dude what? That's what made cghub so fucking great in the first place. That their front page was always displaying work of much higher quality than you'd see on the frontpage of Deviantart, Artstation or CA.org. That's what I always loved about cghub, to just f5 the front page and find amazing new artists who I've never heard of before without having to wade through an ocean of shit to find them. Especially chinese artists who usually only post on their weird blogs.
forums please!!! yes now i can whine infront of actual professionals about how shit everything is and how fucked artists are and always will be and they can all reply like
Oh no man, not me, I'm doing fantastic. I'm so unbelievably incredibly busy, jesus christ am I busy! I'm drowning in work, listen everyone how busy I am!!! I'm doing amazing guys! Everyone got that??? YES??? What you guys are even busier???? OH HELL NO I'M WAY MORE BUSY!!! Check out how active I am on social media! everyone has to know how busy I am that's why I post it on 12 different social media channels every 8 minutes. PLEASEHIREMEI'MACTUALLYBEHINDONMYMORGAGE
>>2249775 > find amazing new artists who I've never heard of before Not that guy you're replying to, but both on cghub and artstation I kept/keep clicking on the same say 30 artists again and again. I stopped finding "new amazing artists" after a few month of browsing it. Same with artstation now. Also CGhub gold awards were a joke with animu fanart and shit.
>>2250023 This, after awhile you see the same people over and over again. It's definitely not a constant influx of new amazeballs people day after day. I mean christ 50% of that page is Rigneys stuff. (not literally)
>>2249763 Why would you want something that shows all the shit tier people? Like it or not if you want to make it in the games/entertainment industry and have any level of career longevity you need to be working your ass off to get as good as these guys, not stay on the DA shit tier. You need to be seeing this sort of work all the time to see where the top pros are going and what sort of basic styles and levels of finish are in demand, not ignoring it and pretending it's not there.
>>2250330 I'm inclined to believe that's actually a good thing in this day and age. Everyone's pining for the glory days of CA.org, but they don't seem to get that was a long time ago, with a much smaller and more insular community, at a time when you could still give serious critique without DA/Tumbler toddlers and raging Dunning-Kruger egomaniacs crying that you're being mean to them.
I think you're honestly better off just getting a small circle of art buddies, 3-5 people you get along with, and having private hangouts, Skype sessions, etc to support and critique each other.
However what you really want (besides the front page rubbing it in the hugboxy faggots' face how much they suck and need to improve) is a quality forum/other means of communication with fellow users. Any reviews on that part?
Also, I'm picking up some weird vibes from cg+ stats. Could this be astroturfed or was the domain bought and repurposed lately? And if it had old steady torrent of views as an Ukrainian website before changing hands why aren't solid numbers documented? I guess they might be disabled (which doesn't tell us anything) or they're recent enough that the machine didn't count them yet.
Look at this 2 hours in mspaint masterpiece to see what I'm talking about. I'm not a webdev or anything, but it's interesting.
>>2251029 the fact is that noone knows except the guy who owned cghub. these guys were just the developers, they had no power over anything. the owner just took the site down and basically said that it's not coming back and he's never gonna tell people why.
>No more CGHUB.
>Sad day. Project CGHUB is officially closed.
>The reason behind this extremely tough decision is personal and will remain private. It’s absolutely not connected with business or any kind of technical difficulties.
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