Eurobeat will never die edition.
New Y&co song for Pendual
Anybody else have/getting the Gitadora Tri-Boost e-AMUSE pass? Have a friend in Japan that just sent me like 8, was wondering if anybody was interested. Also have some of the Jubeat ones.
please reconsider what you are saying
and with that, i'm done with the songs on the ost
except cinder which is being a piece of shit and needs to be fixed manually
>listening to someone playing piano learnt through synthesia and youtube
>dynamics and tempo are completely off along with awkward fingering
>it's some shitty yiruma piece
feel when i always tap out rhythms that come to my head and have done this for many, many years
feel when iidx has only fostered this and made me do it more
feel when i will never learn an actual musical instrument or create music
no motivation or discipline
whenever i download a DAW i try for a little while, my record is an hour, then just give up
i used to play the guitar when i was about 10 or 11 but never practiced and just stopped going
I think it's a jubeat kind of deal where it's kind of easy to play, but there's a certain thing you have to learn if you want to master it. I managed to clear the hardest song after 5 hours of total play time. But if you want to get S rankings and stuff you have to learn the timing , the ad-libs, and such.
>all this Groove Coaster talk
Do all of you live in Arlington?
>except a circle can only be in 1 of 16 spots, as opposed to anywhere on the field.
that changes quite a lot
remove combo-based scoring and you've got yourself a potentially really fun mode
>that changes quite a lot
How? I really fail to see how this is any more than a heavily restricted Standard. Things like this Technika simulator or Maimai are cooler. https://www.youtube.com/watch?v=Zeemq0IKbJA
I haven't played on a SDVX cabinet so I dont have a frame of reference for that but I think its pretty good
the stock knobs feel really good, but the stock buttons/switches feel mushy and dont have a very arcade-y click sound
I was thinking of going with the Omron + Sanwa package since I keep seeing that recommendation regardless of where I look. Thanks for the info, glad to hear it feels pretty good stock though.
There's a pretty decent sized group of technika fans on sows. Probably at least as many as there are reflec beat players.
Knobs feel great, stock buttons work great but don't feel great, and the LED strip is really fucking cool.
Quick question for anyone who owns an fp7. Is it easy to change the LED lights on the turntable? Or would I be better off getting white and then covering it the lights with cellophane once I decide which color I want?
you should not be experiencing notable hand pain even if you grind dense 12s all day long. hand fatigue, yes. but not pain. fix your wrist position, or raise or lower your height relative to your controller, or (possibly) change your playstyle
it's impossible give you advice without knowing the source of the problem
I've never encountered anyone who has experienced actual, real hand pain from playing with a sensible playstyle and a "normal" wrist position tbh. it's really unusual if you do
out of hundreds of players the dozen or so I know who have complained of pain in the hands or wrists have had unusual playstyle (one guy played in a taka.s playstyle but with his wrist at a weird angle and mashed the 1 and 3 extremely hard) or they're tall and their wrists end up being at disadvantaged angles or something
if you have some preexisting problem with your tendons, ok, but if iidx is causing you pain I would bet money on it being due to the way you are playing
It's RNG. There's a video which shows a guy playing on premium free and forcefailing until he gets a good random, then he gets an AA or something.
Please note I'm not a proponent for either random or non random.
Focus less on 'gittng gud' and more on enjoying the game.
random is necessary to become good at this video game, so make sure you keep playing with it. there are literally no good players who think it's cheating, people who say random is cheating are being ironic. outside of that, it's something exclusively poor players think so don't worry about it
I have super bad posture due to back problems and no hand pain. Posture aside perhaps you should look into changing playstyle?
Also try to be aware of your hands while playing. Keep them relaxed.
>its a rhythm game
That's where you're wrong. It isn't "a rhythm game". It's an aiming + rhythm game. That's what puts it in it's own category apart from most other rhythm games, is that it's not about pure rhythm, there's a separate, equally important aspect to it, too. It doesn't matter how good your rhythm is, if you can't aim, you suck, and you'll get a shitty score. Conversely, if your aim is good but you can't rhythm, you suck, and you'll get a shitty score.
the vast majority of randoms are actually easier than nonran charts. there are exceptions where nonran (or mirror) is advantageous to play but yeah
random making things harder is something you'll encounter more so as an inexperienced player or someone who has just started using it
Mashing something you can barely hit won't get you far. Been there done that. There is no easy way out. Take your time. You need to balance mashing, reading and accuracy.
Keep playing songs you can mostly hit (keeping it around 60% average) and throw in few 9s even if you 2%. Basically play near the limit while occasionally trying harder stuff.
Do it until you get frustrated and then take a week off.
When playing 9s try to keep accuracy in mind. Attempt to hit notes you can more or less clearly read. Don't compensate for missed notes.
Too much or variety at your level can be detrimental. You want to develop good habits and automation. Playing tons of different songs only once delays reinforcement. Don't go overboard with variety, but also don't play single song over and over again. Be reasonable.
I attempt to readjust my posture, which can be awkward when confined to a chair and no way to elevate the TV and controller. If my arms and hands are too low, it catalyzes the pain.
I seldom get hand pain or discomfort unless I'm playing something I didn't have a ghost's chance in hell at clearing anyway or I get a super shitty random which forces everything on 4567 for long intervals of time. Doesn't help I have general wrist discomfort from being in front of a computer for way too long over the past several years.
It's awkward to use at first but once you get used to it 80% of the randoms will be easier to score on than the nonran chart with the other 20% being irritatingly difficult. Any random that remaps 1 to 2 makes almost every chart at least one difficulty higher for me and is an instant -100 EX from my previous best.
there absolutely is an easy way out (grind 9s), and there's no reason to take his time if his goal is to improve. in fact, he should be doing the opposite. if he cares to put the time in, he can be improving extremely rapidly right now
I assume he's not outright flatlining most 9s
>Keep playing songs you can mostly hit (keeping it around 60% average) and throw in few 9s even if you 2%.
if he's having trouble with 9s, and his goal is to push his clearing, he should be playing mostly 9s or harder (easy 10s aren't much different than lots of 9s). continuing to play songs that he can "mostly hit" will just accomplish the same thing at a much slower pace than playing songs that really push him to or beyond his limits
I guess it depends on what you consider being able to barely hit something. if your goal is simply clearing, playing quite a bit above your skill level actual will get you really far really fast if you play enough. if you're getting 200-300 misses on, say, AA another then yeah back off a bit and play something slightly easier. but ~150 misses on AA? that's prime time to started seriously grinding it
a week off is very excessive unless you are at a major, seriously intractable wall, btw, which 8s -> 9s is not. a couple days off every once in a while, maybe 3 is healthy for improvement IF you have been playing daily consistently for a long time. a week is just wasting time for new players 99% of the time
Play 8s and 9s you can clear with the goal of improving your scores on them instead of merely passing them, and find 9s that are kicking your ass and play those series of 9s daily. What seems impossible now might become a new clear within a week and a half, and don't just stop playing them after you clear it. Implement into your set of songs you want to get new PB scores on. Just because you got a pass on it, it doesn't mean you can ignore its existence forever.
I'd like to hear your thoughts on mashing. This early it's easy to get into bad habit of just hitting keys and hoping for the best. Later it turns into an annoying problem. Do you think it sorts itself out as you naturally progress or it simply isn't that big of a deal?
>I guess it depends on what you consider being able to barely hit something. if your goal is simply clearing, playing quite a bit above your skill level actual will get you really far really fast if you play enough. if you're getting 200-300 misses on, say, AA another then yeah back off a bit and play something slightly easier. but ~150 misses on AA? that's prime time to started seriously grinding it
At his level definitely clearing.
I somewhat agree. If you're getting <200 misses on some song then sure you can keep picking at it, but I wouldn't flat out grind it. Again it depends what we mean by grinding. Practicing songs where you get ~150 misses daily few times is definitely acceptable.
While we're at the subject, what are your thoughts on actively trying to hit the notes rather than going through the motions? Do you think it's sufficient to literally just grind relatively mindlessly? I'm speaking of practicing harder stuff.
>a week off is very excessive unless you are at a major, seriously intractable wall, btw, which 8s -> 9s is not. a couple days off every once in a while, maybe 3 is healthy for improvement IF you have been playing daily consistently for a long time. a week is just wasting time for new players 99% of the time
Probably. What I had in mind was indeed getting stuck bad. For like two months or so. It's quite unlikely 9 wall will hold him that long.
However I do find week off a good way to get rid of lots of bad habits that hinder progression. Of course I don't recommend doing it often.
I think that barring unusually deficient playstyles, mindlessly mashing won't really become a problem. as long as you're focusing your attention on what's happening, you'll adapt to it naturally over time
and absolutely, relatively "mindless" grinding is more than sufficient for harder stuff. granted I have no idea how to define mindless. as above, you still need to be focusing on what's going on and trying your absolute best to hit the notes. maybe by mindless people mean sort of absentmindedly pressing buttons, which, I find, is more likely to occur when you're not pushing yourself. falling into the trap of just sort of absentmindedly playing stuff you can easily or mostly do is something that ensnares way too many players
certain songs lend themselves to grinding more than others of course, and it's important to pick and choose what you are going to be playing a hundred, a thousand times. you don't want to play innocent walls for hours every day, but playing AA [a] all day, every day for a few weeks, with some other songs thrown in every now and then will take you extremely far if you start from a base of, again for example, 150 misses
AA, nageki, mei, certain black anothers like blue rain [b]—if you're interested in clearing or comboing, these are the types of things you can grind thousands of times to take you from a low level to a (relatively!) high level. variety is always important, but in a iidx clearing/comboing food-chart pyramid of sorts, those would be the staples. again, this is just for comboing/clearing. you won't make great strides in your timing by doing this
people often don't appreciate how far grinding a more or less small selection of charts will take you. is it fun? depends on if you find satisfaction in long term goals/defeating what was once impossible little by little by way of brute force. people in general don't enjoy grinding, which is unfortunate because it's the fastest way to achieve lightning fast development
damn, that was probably unnecessarily verbose and sorta veered off. oh well
the difficulty of iidx can seem much, much greater than it actually is due to inefficient practice I guess (whether willfully because efficient practice might not be fun to people, or because they may not have the experience needed to determine what is and isn't efficient). or something. idk
official bemani game tier list from someone who has only ever played iidx and ddr.
para para paradise, dance maniax,
you obviously dont know much about how the pp system works then, yes combo is taken into account, but an fc with 95% and an fc with 99% accuracy will have a very large pp separation, especially at higher levels of difficulty. Also as another person said, this is a different type of rhythm game where aim is taken more seriously. IIDX is about being able to read the notes and hit the patterns correctly to the rhythm, in osu you need to be able to read, hit the patterns to the rhythm but also have good aim. if you have shit aim and cant hold a combo, you're shit at the game.
thank you for having a reasonable opinion on the game.
Great read! I pretty much agree with everything. My first reaction to questions such as how to progress is to take it slow, methodically and consistently, because as you said not everyone enjoys grinding or constantly pushing themselves beyond their limits. If you are someone who aims high right from the start then push as hard as you can.
Personally my progression was something like this:
1->7 going easy
7->8 grinding few songs daily
8->10 not pushing much
10->11 mostly pushing, working on few songs
mid-11->12 hard push
11 was silly. I felt kinda bad. Being relatively stable at 11s, but getting around ~200+ misses on 12s. I decided to just go for it, because there weren't that many interest provoking songs.
Anyways. Thanks for your time.
>all those walls of text
>no pun intended
I wish people who actually liked the games would answer some of these guys' questions. But they're too busy playing and enjoying them to do that. Can it really be helped?
If you mean the leds themselves on the board, you'd probably need to solder it and it won't be easy. I think swapping out the entire light ring structure isn't hard, but they're kind of expensive to buy on their own.
I don't know a whole lot about the cellophane thing but I've seen it done before
sorry to break up /iidxg/ but do you guys know of a decent metal pad for ddr? Im trying to get some exercise instead of just tapping keys with my hands, also the game looks pretty fun after watching some people beast mode it at a local arcade. So yeah what do you guys who actually play ddr use (hopefully with a bar)?
>trash like sota fujimori
Shit taste detected
Actually I can't even really say anything cause he's been drinking the edm/dubstep koolaid too much lately. I miss the pre-supernova sota style
You can do this with a PS2 pad as well, sans soldering iron. I did it with scotch tape and it's been going for months. Playing a foam pad is still shit but it's either that or play DDR exreme. Unlikely to find a metal pad in my area.
Sloooooowly moving into 11's. I've cleared 4 now, none of them particularly. hard. There's so many ridiculously easy 11's that have bullshit endings which leave me with a 76% or whatever.
build your own. should only cost about $150-$200 in materials and it'll be better than anything you can buy.
who the fuck is arnie
you're going to need to learn to hover sooner or later
Would it be ok to make a 9 panel pad so I could play Pump too? Or are the hard corner panels required for DDR to feel good?
I've never played on a real DDR cab so this might be a dumb question but whatever.
It entirely depends on what you want out of your pad. You can make one with a flat top and 9 sensors if you want, but it won't feel like an arcade pad. There's no easy way to have both a pump pad and a DDR pad since they have different panels raised.
Yeah that's my problem. If I go with just a standard DDR layout I probably won't even bother with pump.
Maybe I'll work on finding a way to replace some of the buttons with hard panels depending on which game is being played.
You should begin hard-clearing 7's and 8's
Once you've cleared a good amount of them, tackle those 9's! (if possible try to end your session by playing some 9's. Warm up with the hard clears on 7~8's)
playing pump on wrong-shaped pads is pretty weird, but if you want to do a bit of everything it should be OK if it has corner brackets.
there isn't much content for pump that isn't officials, though, which is pretty disappointing, so if you don't make your own charts you probably just want 4-panel.
This feels pretty incomplete, what's missing?
Oh shit I didn't realize the panels were different sized. You think the smaller pads will really be that much different from AC?
And just looking at Prime's song list it seems like there's enough to last a casual player a pretty long time, especially if they're switching between ddr and other bemani games too.
ELEKTEL's last song for IIDX was in Gold
RAM and Osamu Kubota's last appearances were in DJ Troopers
Pink Pong hasn't been seen since Sirius
DJ Swan vanished after Lincle
Mayumi Morinaga was in RA but Prim shit didn't start until Lincle.
What would you sell a Nexen dance pad moderately used.
I used it for roughly 6 months before I moved to a place where it wasn't stable enough to play it. (Everyone would feel me playing above, below, and within 2-3 rooms in any direction) so it's been sitting in my closet ever since (with nothing on it of course).
Whelp SDVX is live in socal
hovering gives you faster, more free range of movement and it's a lot easier to time if you tap harder and from higher up.
As you improve you'll reach a point where you'll need to quickly transition from position to position a lot, and it's much faster and more efficient to do that from a neutral, lifted position than resting on keys.
It's also less strain
Wow, I only have around 20 11s cleared but I just tried 9th dan for the first time and made it 90% of the way through Sampling Paradise with a starting gauge of 22%. This is gonna be way easier than 8th dan was.
I haven't really messed with 9dan since I cleared 8dan pretty early but that's good to hear. I'm very, very worried about flying rerun but I never made it past zed the like two times I tried the course.