Who mahjong otaku here? Let's get some games started on Tenhou like the good old times.
Waiting on two more.
Does your school have a Japanese culture club? They might know.
I've been training against AI for a while to get the hang of the yaku.
But I have the feeling that I don't know what to make of the discarded tiles of others.
I guess If there's 3-4 of the same tile there I need to stop waiting for it, I guess.
But I don't know jack shit about predicting the other hands.
just some simple tips from a noob
>be wary if someone discards only 2 different suit
>no one is tossing one particular dragon/wind past mid game
>someone discards middle tiles early on and chi/pon honor tiles
>any opened hand
>most common waits are two sided, some are lucky to have three, making it more difficult to toss safely. be wary of 1/4, 2/5, 3/6, 4/7, 5/8, 6/9 traps. in the case if riichi, middle tiles and pairs wait takes into effect
>if someone riichi and you are two or more tiles away for tenpai, it's best to give it up and play it safe
Predicting the other hands with any certainty is mostly snakeoil. Don't worry about it now.
The best place to learn how to get good is justanotherjapanesemahjongblog (google it)
Just slowly make your way through that and you'll be great in no time.
Thanks for those two games. Wish I wasn't falling asleep during the second. See you fags next time
Learn how to not put down winning tiles if someone is in riichi, even if you're in tenpai or close to tenpai. At least when I first started out I was stubborn as fuck and kept trying to complete my hand before they did, and I always put down their winning tile without fail. Learn to back down and aim to draw for the round. If they complete a hand that has a lot of yaku, it will fuck you over for the rest of the game.
I started playing four days ago, and I'm working through that mahjong blog posted before.
I keep forgetting all the yaku and yakuman hands, so I lose a lot of chances before I can think, since you only have 12 seconds per move on the client I use. Plus, I can never tell what hands my opponents are working on, unless they open them, and even then I can't figure it out most of the times, outside of going "He discarded that so it's a safe tile"
>Plus, I can never tell what hands my opponents are working on, unless they open them, and even then I can't figure it out most of the times, outside of going "He discarded that so it's a safe tile"
And you're not going to be able to until you have lots and lots of experience. Just focus on one step at a time.
Where can I find clubs and players? I live in southern California, so you would think there'd be tons but I can't seem to find any
Whether it's college clubs, craigslist, online forums, tournaments... Nothing!
Anyone in the irvine area want to play irl?
I know about that but what about 3+ sided waits? when I see characters talk about 5 or 6 sided waits in saki I have to stare at the page for 5 minutes just to figure out what the winning tiles are.
Play offline until you memorize the yaku. How are you supposed to discern hands if you don't even know what kind of hands they could be aiming for? Don't try to be Akagi until you've got the basics down.
You're on the right track kind of since you're learning about betaori. Remember this however: It's far more important to know when and why to defend than knowing how to defend. There will be lots of talk about different kinds of suji and all that shit, but what you need is to make use of furiten and the basic suji.
That and tile efficiency are all you need to go from being shit-tier to intermediate. Do not try to play in a half-assed way where you don't go full defense and try to discard a slightly more dangerous tile to keep your tenpai or whatever. When you choose to defend you take the 100% safe tile. Even if it means losing your tenpai. It doesn't matter how big your hand is if you deal into someone else's hand.
>Mahjong is primarily about reading other people
No, it's not, it's just a smaller part of it. You either watched too much Akagi or have some poker background.
Even with opponent's hands being completely open you won't be able to win unless you get into tenpai. It doesn't matter what hand they are making if you can get into tenpai and win before them. Your MAIN focus for now should be learning about your yakus, shapes and effective discards.
I tried to check my old archives for useful links, but almost all of them are dead. But start by reading http://osamuko.com/tile-efficiency-101-part-1/. The same blog has also basic defensive strategies.
The fucking computer keeps tenhouing.
Are you going to let a computer beat you, anon?
There are at least two or three major riichi mahjong groups in the US. One in New York, another on the other coast but I forget which city, and apparently there's one in Seattle too.
Does Furiten apply to every possible configuration in your hand?
Say you have a hand that, depending on the wait, could be a tan'yao or a more valuable hand.
If the waits for the tan'yao are different, can you still discard them without being in Furiten if what you're aiming for are the waits of the other hand? Or does the fact that you discarded a possible wait of your hand automatically make it furiten?
I'm unable to come up with an example at the moment, but let's say you have a hand that's configured so you have a wait for a certain hand on 3, but if you look at the hand differently it could be a 56 wait on something else.
What I'm trying to get at is that the 3 wait and the 56 wait are for two different hands.
Would discarding a 3 make you furiten on the 56 even though it's a different hand altogether?
The yaku are irrelevant. As long as you're in tenpai, and you've discarded one of the tiles that could complete your hand - regardless of whether or not that tile would give you any yaku - you're in furiten. If you change your wait so that you're no longer waiting on anything you've discarded, then you won't be in furiten anymore.
Let's say you have a hand like 4445m345789p345s. You're tenpai on 356m. 3m gives sanshoku pinfu, 6m gives pinfu, and 5m gives nothing. If you had at any point discarded 5m, then you'd be unable to win with either of 36m.
>ryanshanten on first turn for kokushi mousou
>north player goes riichi
>I give him an ippatsu Ron while trying to get into isshanten
>It's a shitty yakuhai with seat wind
I don't want to play anymore
But I had ryanshanten ON FIRST TURN
I could have had like 20 chances
And instead the hand ended on the SECOND TURNAROUND
Some anon already mentioned it:
>If you change your wait so that you're no longer waiting on anything you've discarded, then you won't be in furiten anymore.
And if you're no longer in furiten you are allowed to declare win.
So you just look at someone's Ron and check:
Is he in furiten now? -> He must pay chombo.
Is he not in furiten right now? -> He won and it doesn't matter that he could or could not be in furiten several turns ago.
First number is the number of people waiting, second is the number of people playing at the moment. If you don't read Japanese search for Tenhou documentation, pretty much everything there is explained.
Does everybody just arrange their hands in manzu-pinzu-souzu-fanpei?
Is it a rule that you have to arrange them in that order?
And in case it isn't, why does everybody, even professional players, always do it?
Doesn't that make it easy for anyone to guess what you're drawing/discarding if the spot you put things in your hand is pretty much telling anyone what you're aiming for?
Fuck you I was so fucking close to completing the best hand I've ever made fuck fuck fuck.
I've played on a guest account for years because I don't read moonrunes but is there a guide for how to sign up? I'm guessing that having a real account would be better for playing than just showing up every once in a while on a guest account.
Yep. When you're up to it, come visit 7447 and play a couple games.
Nah, they're people too, so, I guess, some of them are bad, I don't know why I should be afraid of them. It would be great to play against a real pro or at least a very good player, but I don't want to pay for a ron2 account.
It's okay, you play against smurfs and other scrubs until you sign up and gain some rank points.
The only people you'll offend are the ones you beat with a randomly dealt good hand.
How could have I handled this hand better? It seemed amazing to my eyes at least, so having it come tu just a mangan felt lackluster
Did I cheapen it somehow, calling aside?
There's a si gle player mahjong app called tenhoG that I enjoy. What sets it apart is the practice mode that throws Hans at you and asks you to score them. Great practice for calculating fu an learning yaku. It got me off my dependence on calculator apps.
Atamahane (head bump) is disabled in ari-ari, which is the most popular ruleset on tenhou.
I see. I'm new to tenhou, the last three days were actually the first time in my life that I played with real humans. I used to play on my SNES emulator. Y-you guys deflowered me.
Well now that your cherry is gone, it's time for you to truly enjoy some vigorous mahjong on a table
1-shan-ten from 1st turn with 16 uke-ire and it never comes.
Kanna was right. This game really is an illogical pile of shit. Some faggot can win on a stupid tanki hell wait before you get your mathematically probable hand finished.
Man, this app is great. The rule explanations are cute too, big bonus.
I think they're a touch pricy. I'm personally just going to visit a hardware store and pick up some timber to build myself a halfway decent table until I get my hands on some nice materials or the cash to just buy a good table.
Kyoutarou please, you aren't that much better, now bring me some tacos.
Some guy just hit me with an open yakuhai with 5 dora hidden in his hand on the 5th go-around and then tsumo'd a kokushi fucking musou when I was east the next round.
Starting to believe in the flow because there's no other way to explain this shitty luck.
Well, at least both of you are following a strategy. I am literally what poker player call a "donk" - I play cheap, fast and risky hands much to the upset of the other players.
I always hit the auto-pass cruise control and aim straight for mentanpin. If I lose some yaku along the road to tenpai (i.e. drawing a triplet to lose pinfu, having a 1 or 9 in a meld to lose tanyao) I just roll with it and keep going for tenpai.
This hits mangan pretty often because mentanpin is already mangan on its own, and even without additional yaku red 5s work into this hand and they keep nudging up the han value.
Sometimes these hands get bloated by yaku like sanshoku or iipeikou into haneman. With dora that's baiman.
I only started playing mahjong last week. What does thing that pops up when I win mean?