Hey, /k/. Hopefully some of you still remember me. I was developing a Gmod Gamemode for /k/ called Innawoods. It's been a while since I kept you guys posted on it. Currently, I'm finishing up some script errors and fixing nicks, scratches and dents in the map, sweps and codes. Before I finish, is there anything you guys would like to see? Skinwalkers? Any particular vehicles? Pictures for the gamemode or extra weapons?
No problem, Skinwalkers are set to be pic related. You will be able to play as them and CONSUME INNOCENT BEINGS
I've never heard of this, but I'm interested. I have an affinity for toyota technicals and roller lock HK's. Link to any details, like steam workshop, or is it still in alpha?
I was working on a gamemode for Gmod that's basically building + trench warfare. It would be the Bees Knees, if my coders didn't flake out on me.
A fellow /k/omrade also put together a server loading image.
Yeah, I had to learn coding, although I'm not a magician I can do basic coding
Yeah, learning the commands and arguments is tiring. Especially after coding then you have errors, you have to re-read, change commands. It is very time consuming.
I guess, Last thread you guys said M9K but I can change that easily, its no hassle
Just rewrite it to be "The server host is the Strelok" or some shit like that. If somebody wants to have a server of /k/ murderers running about attempting to steal the most nuggets, why not let 'em. Just have the loading screen state the fucking obvious of "Server host is rulemaster" because that's how every fucking server works.
Here's a list of teams that a special snowflake put together for me: teams
/k/onrade or /k/ommisar, only able to use and find slavshit, starts with nugget
oath /k/reeper- overweight 3 percenter moron labia prepper type with awful accuracy, running speed and endurance, cannot use handguns without polymer frames and long guns without rails. only good trait is fast ADS time and faster firing speed because of magpul dynamic Chris costa mag dump drills
/k/onscript: run of the mill average joe gun guy that's decent at everything and good at nothing in particular. this would be like the default class
mar/k/sman: kommando with shooting prowess of hickok45, can only use bolt action rifles with open sights and takes 5 seconds to sight in
beser/k/er: can only use submachineguns/shotguns/machine guns and has much faster waking speed/ reload time. can only fire from the hip.
This [Extra Customizable Weaponry 2.0] is leaps and bounds better than those two. Look up on the workshop. IIRC red dots are done better than the single texture that is usually there and it is really, really well done.
>get rid of all the rules
Dicks, thieves and shit talkers would naturally make numerous enemies, you don't need rules to dictate in-game behavior
Underage, noguns, retards who can't google will of course be told to fuck off by others.
The only thing I could imagine being a real problem is #10, retards who join just to fuck other people's shit up. But rather than a rule, you could implement some kind of fun in-game consequence such as having the sounds of gunfire and blood (dead players) attract enemies towards the killer or just a giant MURDERER tag over their character that tells everybody in the vicinity to fuck them up on sight. I don't know if any of these are doable, but it's never fun to restrict what people can do.
I'm not familiar with them, but I do wonder how hard it'd be to code a "cannot reload until clip empty" into the SWEP. I know MOH:AA did it, but it seriously triggers my autism when literally nobody else has it implemented.
I've been looking for one actually. If you could just make a map as big as possible (Un sectioned so we can use air vehicles) with forests, caves, lakes, creepy cabins in the middle of nowhere that would be amazing
also , toyoda or nissan sandnigger technical (mounted nugget when)
I don'y believe you'll ever pub this game, with these constraints you're wasting your time, nobody will want to play.
>i have a great idea;
>lets copy paste server rules from dayZ servers that nobody plays because admins are emotional Nazis.
You're only a developer if anything, def won't be getting people to play your game with these rules.
Maybe, but how many /k/ommando skinwalker fantasies involve attempting to carpet bomb the area as opposed to stalking them with a bottle of cosmoline and a nugget? Would also be more manageable, both from a project sense and a requirements sense. Releasing a v0.1 without aircraft lets you use more avaliable maps and get out the more commonly used stuff to test and fix, and then later when you add a version with aircraft and the proper map, you'd have the old version without for people running fossils who can't handle the unsegmented maps as well.
The game you've described up to the point where you introduced your cancer rules is a sandbox shooter RPG, like dayZ.
Don't kill your game before it starts, do what dayZ did; grow your game fanbase then kill it 3 years later after there's enough autistic children stuck in adult bodies willing to play your game every day.
Rules: No hacking, no /k/ebabs
>A fellow /k/omrade also put together a server loading image.
>I'm open to suggestions
You are literally the third person to suggest this, I'm in the process of changing it. Jesus, who pissed in your cornflakes?
Have a Volvo 240 station wagon, maybe a chopped up technical version
>crash into tank
>everyone in the tank dies
It's an /o/ meme.
There is SCARS code for tanks and aircraft. You can probably use SCARS for all vehicles, it's a very customizable system where vehicles can be destroyed or even get flat tires. That said setting up cars with default values that vaguely resemble anything drivable is a pain in the dick. Most vehicle packs have a dozen or so decent-looking cars that go from zero RPM to redline, shift to top gear and drive at 15mph every time you touch the forward key. By contrast the GTA:VC vehicle pack is very well done where there are almost a hundred vehicles each with unique but solid driving characteristics.
There is actually a vehicle pack that has one of those.
Possible to hack a CS:GO or Insurgency model for that.
We've been working on innawoods mode for quite some time, it's going to be a staple of online multiplayer for EDN.
Lots of progress lately, expect to see some serious shit in the following months.
shitposting aside I'd actually like to see you make your game and make it fun, but that entire image is probably the dumbest shit I've ever read and if you believe any of that is a good idea I suggest you strongly reconsider if /k/ should be your target audience for your darkrp in the forest game
>implying implementing unique player skins that you can tell apart at a distance will make for a better playing experience
Maybe they should add a tracking system where the cross hairs slow down when directed at someone!1!
Next playable update will be our full demo unless a dev build gets leaked like last time.
Full demo includes the prologue mission of the campaign as well as a couple of multiplayer maps and game modes.