How would a tactically sound flat/house look, /k/? Is simple better, or do you like to keep your enemies wandering and picking them off through walls?
>On the top floor of a 80 story building.
>pretty big, only one on floor 80
>nothing will bring the building down
In case of emergency
>get cement mixer from closet
>block elevator shaft
>weld steel beams over staircase exit
>only exit is out window or cutting through steel beams
>keep an emergency chute just incase
>invaders/zombies/whatever come for me
>sit comfortably, enjoying my food supplies.
>water purifier so I can turn my piss into water
>rooftop greenhouse where I plant stuff in my shit
>rain barrels on roof to collect water
>my supply of food will never run out
>keep weapons and ample ammo for all scenarios stocked
>whenever I'm bored, pick off enemies from the rooftop of the building
>the entire floor is set up with C4 so if I bail by parachute the floor goes out too
>exercise machines to stay fit
>2 .50 BMGs mounted on roof to deal with pesky helicopters
>if for some reason my food supply diminishes, raid floor 79, 78, etc.
Features I'd look into for a from the ground up home to make it a bitch to get into.
>Bullet and impact resistant windows.
>Steel shutters that can be closed rapidly on the inside of the house that cover the doors and windows at the push of a button. On every door in the home.
>Multiple shutters in all hallways aside from entry.
>Instead of typical wood framing use steel.
>Steel sheeting under the roof surface.
>Stone and reinforced concrete exterior.
>Good security doors that are extremely hard to bash in.
>Front door leads to entry hallway with cameras and another steel door with a shutter behind it. Keypad lock for second door.
>Remote controlled air cannons hidden around the property specifically meant to fire large dildos at relatively high velocities.
>Alarms and motion sensors on the property, some hooked to lights, some not. Alarms are silent except for alerting the homeowner.
>Heavily insulate all walls for maximum sound reduction between rooms.
>Pad walls for sound reduction.
>Cameras and microphones in every room.
>Walls made of a much sturdier material than sheet rock with kevlar sheeting in them.
>Hidden gun lockers all throughout the home.
>Cover positions useful to a defender but not to an attacker.
>Built in computer system for home control.
>Escape tunnel with multiple exits off the property.
>Walls around the property made of stone and reinforced concrete, lined with concealed bird spikes.
Objective is to make it look fairly normal on the outside and a fortress on the inside
I would say you would want your back room to have a decent sized hallway leading down it with no doors other than yours at the end so it would bottleneck multiple enemies if there were. Also have the back room L-shaped so if they did overrun you and barged through the door, you could be off to the side behind some cover and have a small advantage there. Also, if you're a manlet, VC tunnels if you have a crawlspace with little points in the wall/floor where you can shoot from.
>nothing will bring the building down
>SWAT team trips over tactical trash mountains
>unable to communicate over blaring shitty techno music
>seize opportunity and operate them with ak74
It's gotten bigger since that picture. Its about 3 feet high now
Chemical warfare. No human can breathe the air in here
Simply build a concrete castle. 30ft walls with horizontal chain link fence 2ft from the top where there is a walkway and firing points with good cover. Go as high as you want with the keep and throw a CIWS on top. And maybe all the wall towers too? The walls should feature spaced armor to defeat heavy weapons, probably 1/2" to 1" steel plate spaced 1ft off the 14ft thick 1" steel clad concrete wall. Top it all off with 120mm mortar positions on the walls, remotely computer operated with manual operation also possible, and 5.56mm MGs in a similar setup with a motion detector for automatic function.
Fake doors attached to walls, Wile E. Coyote style. Breaching team keeps smashing battering ram into a door that cannot physically open because it doesn't lead to a room. Some doors open in unexpected ways like up. Some doors open into steel cages and tight walkways made of metal bars that wind around inside the room.
Octagonal, thick reinforced concrete walls, small windows located high above ground, heavy thick doors with good solid deadbolts.
Now you have a solid base, you can work from there.
Just gotta hide guns everywhere and you should be fine.
Just make sure that you're never further than an arm's reach from a loaded weapon.