Just watching Megazone 23 for the first time. Holy fuck. Two god level character designers (Haruhiko Mikimoto and Toshihiro Hirano), and their character designs work perfectly together.
Also, do you miss 80s anime girls doing aerobics?
They even go to the cinema to see Streets of Fire in it:
That film influenced a lot of anime, incidentally. The Bubblegum Crisis opening live show is really similar to it.
Sometimes I can't even tell if it's a Mikimoto or a Hirano character design I'm looking at.
1980s confirmed for best decade by the most complex computer in histroy.
Megazone really loves telling that.
Just finished part 1.
Damn. Talk about depressing end. Beginning the second film now.
Part II is awesome (only good thing Itano ever did besides animations). And Umetsu's designs are great. Shogo as a redhead looks badass.
What the hell? They've changed character designers and I can't tell who anyone is supposed to be...
Why change all the major characters' hair colours as well?
I mean, the art is fucking awesome, but confusing.
>What the hell? They've changed character designers and I can't tell who anyone is supposed to be...
>Why change all the major characters' hair colours as well?
>I mean, the art is fucking awesome, but confusing.
Welcome to the 80's OVA industry. A Wild West of short projects where anything goes. The industry was still unstable at the time so things happen between episodes.
It doesn't really matter, since the only characters that are really important at the end of things are Shogo, Yui and Eve (whose design wasn't changed). And you'll recognize B.D. right away anyway. Just pay attention to the show.
Can't really say without spoilering it, but the Matrix ripped off its core concept from it, it seems.
Also, space battles, transforming robots, Itano Circus and beautifully accurate depictions of 80s Shinjuku lifestyle.
Why can't I hold all this shading?
The human animation is phenomenal.
I can't believe I haven't watched this before now.
>Thinking Europe is booming with anything special
It's all flash and CG3D shit nowadays. He'll be more out of work than he is nowadays plus the guy is absolute shit at planning for stuff that's not high budgeted OVAs.
I liked it, but at the same time, it was completely unnecessary. At least we got hotties designed by Kitazume.
The SHADING just never lets up.
>I wish so bad Part III didnt exist.
Despite the fact that they can't be bothered to colour in the cels half the time...
...It does have some seriously beautifully animated VR sequences. The bits that are drawn well are drawn really well.
They should have managed their budget better.
I'd say both, but Párt II seemed better structured and had better animation. Both are tied in the art department, though.
Part II > Part I
I liked part 1 more than part 2, but both are good.
Unrelated to that, in part 3's dub, I thought it was neat how the chick sang in Japanese for a bit, and actually sounded decent.
Some of these opening game shots are actually bona fide amazing.
Which makes it even more depressing when they cut to the badly drawn shots of them running down alleyways.
This dude was great.
I loved all the bikers. It's actually really impressive that they get you to care about a gang of bikers and set each one up with their own personalities in the space of an hour and half. This guy was awesome.
This chick was great too. Shame she didn't have enough screentime, because her Sylia voice was sweet as fuck.
I saw Part 1 then 3, was disappointed that Part 3 didn't follow on from Part 1, then was disappointed that Part 2 also didn't really continue from Part 1. Even ignoring the change in artstyle, I just wanted more glorious 80s anime Shinjuku robots, was that so much to ask?
I'm just going to go sit in the corner and watch Part 1, Madox and BGC on repeat while crying to myself.
Do you really think you'll get a worthwhile answer out of someone who posts "Shitty taste plebs detected." in spoiler tags?
Enjoy your five post 'stop liking what I don't like' ping pong with that guy.
Part I all the way.
Part two, despite being more violent, comes off as much more safe.
Sure there was some trouble along the way, but our MAGIC DIGITAL IDOL, can bring people back to life! And by the end everyone we thought was dead turned out ok!
Part I took risks, especially when you consider that the didn't plan on a squeal. The really open downer ending it had, was suppose to be the end, and I liked it for that. Shogo and Yui develop a lot over the course of Part I, but then in Part II Yui suddenly loses all personality, and Shogo just kinda goes along with the whole thing.
Part I>>>>Part II
Not that Part II doesn't have it's merits, it just feels like such a step down for me.
>The really open downer ending it had, was suppose to be the end
There was an alternate ending
but you'd have to see the Robotech movie for that.
>living in a time with minmays everywhere
too early, /m/; too early.
I really really need a digital scan of the Megazone B-Club special artbook for reasons.
But I can't find it anywhere.
>Say you want to sleep with a girl
>Bang head on tree until she agrees
I've seen worse excuses to have a sex scene
Why would yo want to leave neo tokyo though? I wold just ride motorcycles and hang out with my friends and hot 80s chicks all day while listening to pop idols and working at mcdonalds.
>but the Matrix ripped off its core concept from it, it seems.
Not really. The one who really ripped off Megazone 23 was Dark City. And later Japan itself when RahXephon was released.
The Tokyo stuff in that movie is pretty much drawn from life of the actual Shinjuku city of the period. The biker gangs and girls in legwarmers, the fashions, the crowds, that hedonistic atmosphere of post-war economic prosperity; it's a time capsule record of 1983 Tokyo. There's a brief frame where you can see a guy dressed as a superhero posing horizontally on his bicycle in the crowd scenes, and he's based entirely on a real life local celebrity from Shinjuku who was famous for that behaviour.
Megazone 23 itself is a reference to the American occupation, when the army designated the greater Tokyo Area as Zone 2-3.
This guy is correct. Flashdance (the film) was pretty huge in Japan, and the fashions that you see in several anime in the early eighties (loose t-shirts slipped off a shoulder, legwarmers, leotards) can pretty much be traced directly back to it.
>a reference to the American occupation
There's product placement all over the place.
>I wish so bad the PS3 game didn't exist
Man, I was so hyped when I heard about this game ages ago. Then I saw "gameplay" of it. I tried to push it out of my mind, but it just wouldn't stop haunting me. Not to mention B.D. What the hell?
Does this guy have Kikka on his shirt? And if not her, who?
Just watch the audio commentary for Part 1 on the DVD, that's where I got the info. It's a load of old hands at ADV reminiscing about the early days of the anime fandom, back when they called it "Japanimation", discussing their memories of Megazone, why they wanted to license it so badly and the story behind it's production.
Originally it was scheduled to be a 26 episode TV series but the budget fell through when they'd completed key animation for the first four episodes or so. Taking a gamble, they decided to pour their remaining money into creating a feature length animated work with the exisiting footage, put some extra effort into the new animation, and amped up the action scenes, the gore and the sex. The result was a massive hit on the Japanese home video market, being one of the first truly successful OVAs of the 80s. The sex scene in particular was a major selling point when the hentai animation industry had only barely begun, and rental tapes often had that scene worn out from repeated rewinds and watches.
It was anime without the usual content restrictions you saw on broadcast TV, and that contributed to it's success.
well guys, you convinced me to give a shot about this OVAs...
this anime was in my watch list , but it`s time...