Hi. I found this guidebook pertaining to Assault Suits Valken (link:http://g.e-hentai.org/g/674677/24134d908e/). There are mechanical profiles from p.18-23 and 27, and I was wondering, can someone here please translate?
>>I think those did get translated already.
They have? Where then?
Was there a relationship between Valken and Metal Warriors? I don't remember right now.
According to Hardcore Gaming (take it for whatever it's worth) there wasn't official connection.
And that's all. The original batch didn't have >>11676057 AFAIK.
But while I'm at it, have the rest in purdy colors.
Well, not ALL of them, unfortunately. This is the last one I have in color.
Konami makes Assault Suits Valken. Konami then turns around and then asks Lucas Arts to make a similar game. Metal Warriors uses many of the same assets and likely has the same engine as ASV. This is why they feel so similar. In terms of plot, there is no connection.
>and likely has the same engine as ASV
I'm not so sure about that. Valken's pretty tight while Metal Warrior feels really slippery. They're almost totally different aside from the genre, I think.
USPR is listed in the bottom corner, United States Pacific Rim. Not sure about the EAFE, but one of those "E"s are probably Europe, seeing as the character pics list nationalities of the three enemy dudes as being from Germany, Austria, and Belgium.
AFAIK Konami only published Valken, and only in the west as Cybernator. I've never seen anything linking them to the original Japanese release or development.
So while them wanting a similar game is quite possible, sharing an engine not so much, and I can't recall any shared assets.
And to specify, German dude is Berdach in >>11679249,
the red unit enemy pilot you keep running into, Geltz is the Austrian asteroid base commander who you fight in stage 3, and Schermark the president who end up shooting himself (which was cut from Cybernator) in the final stage, who is Belgian.
>>(which was cut from Cybernator)
Almost all of the in-mission dialogue and the character portraits were cut from Cybernator.
tons of fluff was a big thing for games going back a ways
like how Xevious has backstory, a made-up language, all sorts of stuff
Valken was more than just one sidescrolling shooter.
I heard you like customization too
Yep me too, too bad it's on the PS4 only, wished they'd make it for Steam too.
Annoying. That's something that could have been released on everything out there for max coverage.
None that I'm aware of, but most everything is in English, anyway. The only things that aren't are ranks and nationalities.
Ranks are stated in the game, for the latter, three have been covered, for the rest, Jake is Canadian, Crea is Japanese, and Chack is Mexican.
Cross gen games are cancer. Forcing titles to be compatible with last gen means more development time to make it work on older hardware, less time spent on actually developing the title and making it better, and slowing adoption of new generation.
>>ask Urushihara again
I recall people joking at the fact that Crea was one of the few female designs made by Urushihara that he has not drawn naked
Arguably, around 50 bucks stateside wouldn't be all that good either. Or maybe a bit more, IIRC weren't SNES games a bit pricier than Genesis stuff? But that's what you (or perhaps more likely, your parents) paid, because that's how it was back then.
Of course, you probably also didn't have a bunch of games you probably only half played or not even opened laying around either.
For what system was it? Could that have been Metal Warriors?
AH. Just going through a Valken image search pointed me to what I was looking for: Wolf Fang. Or, known outside Japan as Rohga: Armor Force
This and the Valken series are among the retro games I'd like to get my hands on the most
Why would you do this to us, let alone yourself
Interesting fact about Gun Hazard:
Turns out there's a extreme right-winger rant that's used as a voice sample in the ending. The part after the credits where you get the stinger with Genoce. I guess they heard it in a song and didn't figure out what it actually meant until it was too late.