How do I get good at Armored Core? I'm using a configuration more or less similar to what I went with on AC1 (I couldn't bear with its horrendous controls for long), but it doesn't seem to really get the job done in Nexus. Also holy shit the menu BGM has to be some form of psychological warfare, I had to turn it off. I wish I could just unpack the iso and delete its file or replace it.
I already said the reason I stopped playing AC1 was because of the controls, hence why I moved on to Nexus (as far as I know it's the first that uses the non-retarded controls). What was with them anyway and why did they keep using them for so long? Even other From games like Echo Night Beyond used that layout.
1. Because From hates us
2. They were fine for the time, since AC1 was invented before dual stick was standard, but by the time AC2 rolled around there's no excuse. They had those controls until Silent Line, which is ridiculous.
However, using right analog stick for camera has some disadvantages - you might feel slower turning on the horizontal than on the vertical. Which isn't the fault of the control scheme, it's the fault of the AC.
Regardless try remapping L and R attack to L1 and R2 and Boost and EO/OB to R1 and R2, it might make a world of difference. You could also try mapping Inside to R2 instead, in case you like to sword things - swording things while also shooting Inside rockets is hilarious.
How far are you in the game, anyway? A lot of this is going to sound redundant and probably condescending if you're pretty far.
For example, get a core with a nice EO. OB is cool but only if you can manage the heat and vast energy drain. EO is basically there to pile on extra damage while you do damage with your main weapons.
If you're having trouble against an arena opponent, you have a bunch of options: the first is get better, which is an exercise in frustration but always highly recommended. The second is to hope the opponent glitches out and gets stuck on a wall or something, which happens sometimes in the tighter arenas especially against hover types. The third is to either build a machinegun centric AC or a micro missile centric AC (depending on whether or not the opponent has missile countermeasures) and then blast the other guy to bits in like ten seconds. The AI is super shit at handling micro missile spam.
For missions you want an AC that prioritizes endurance over anything else. High AP, high mobility, and high defenses as much as possible. Pick a good laser rifle or a sniper rifle, those are always nice mid range damage options that have a ton of ammo. Pack missiles for the occasional hard target that needs a lot of killing on it at once.
For missions that also have ACs in them, just do the same thing. When you meet an AC in a mission they tend to have lower AP than they would in the arena (also if you kill them you don't fight them in the arena.)
You know you could've just remapped the controls in your emulator so your right stick would control the camera right? It's not hard to do and I played all the PS1 era AC games like this.
The only mission that's available right now other than the Raven's Arc ones is "Capture Filtration Plant".
>For example, get a core with a nice EO
Such as? I'm still rolling with the stock core and arms, I only got better legs and a SMG + improved beam saber as weapons (and I don't think they're adequate), plus a few optional parts and missile decoys.
Thanks for reminding me of that, but I does epsxe allow for having game specific commands? Because having to remap the controls every time sounds kind of like a pan in the ass.
The C98E2 is about 200 aums heavier than your current core and has a solid round EO, so you can keep boosting while you shoot without worrying about eating too much energy
There's also a couple of Cores you can unlock via the missions on the Revolutions disk but I think they're OB
No, OB is a BOOOOOOOOOOOOOST. EO is sort of like a funnel that hovers over your core, shooting things for you.
There are actual funnel type weapons that you can get later though. You fire them at someone and then they shoot at him.
Not exactly. You would map L1 and R1 to be your dpad left or right and L2 and R2 would be up and down on your right stick. Left and right movement previously on the dpad would be moved to left and right on your right stick.
You can just save the config in the emulator. You'll have to change it whenever you want to play something that's not AC though.
Here, these are the EOs of the SELENA core. They're big and pack a punch but the SELENA is also gigantic.
The main downside to using EO is that you lose access to hanger units for most of them (since hanger units are stored in the core and EO cores tend not to have hanger slots) but it's a free weapon that you don't have to think about, and the energy ones recharge themselves. Although I might be misremembering that, they definitely recharged themselves in Silent Line.
Oh my mistake I didn't notice you're playing on epsxe. I'm not sure you can on that emulator, sorry. It should automatically save that config anyway. What I meant is saving the controls as it's own profile.
What's wrong with you? Why would you use outdated, unstable piece of shit? If you really want to use plugin hell like ePSXe, use PCSX-R which does EVERYTHING ePSXe does, but better. They even use same fucking plugins. Other valid options are Mednafen PSX and Xebra if you want accuracy.
Don't use that. It has a lot of compatibility issues and it's dead as stone. Only reason to use it is having really fucking old PC and actually that isnt even reason because there is pSX.
Because every goddamn place reccomnends that, and also if it wasn't for Project Nemo I woulnd't even know about XEBRA (not that it matters much since I can't get even ABREX to work, but oh well).
Ok, Nexus onward you need to learn the relationship between a good generator and a good radiator, because boosting generates heat starting in that game.
For armaments, when in doubt you pick the highest capacity machinegun and an arbitrary pair of missile launchers.
I forget if you still get the opportunity to do arena grinding, but if so you do that, you do it in any AC you can.
No arena grind yet. I skipped a few matches too since the pay was worse than the missions available at the time.
But then I'd become a terrible person and my piloting skills will get worse.
Fuck the pay, free money is free money, and historically you get freebie parts too every so often which means more money, if not better parts!
Cheese it while you can. There's always rewards to be had in there.
But doing those arena matches that are outside of the arc is a waste of money, if I were to play them the missions that actually have good pay would disappear.
Keep in mind that I'm talking about Nexus, I don't think I ever had the chance of having arena matches in AC1.
They showed up first in Project Phantasma and form the foundation of Master of Arena.
What about playing through the second disc? That should achieve similar results if I'm not mistaken...
There's a couple of high damage hanger options but otherwise they're just there if you want to eject your empty R weapon to lighten up but still want to be able to shoot the things
>if you want to eject your empty R weapon to lighten up but still want to be able to shoot the things
I honestly can't think of a single situation where this might be a good idea.
Which is yet another reason why I go EO all the way, all the time.
If your R weapon is a beefcake with like 10 shots like the Last Raven version of Karasawa and Karasawa 2 (or the big bazooka, which got meganerfed just like them in LR) then you'll definitely want to eject it eventually anyway
Of course that's why you have back weapons
If your main arm is empty and the other guy's not dead yet, something has gone horribly wrong
Running out of ammo is way more common in the longer missions though
Or you want to pop&drop with some big but unsustainable gun. Like the nade/plasma pistols, or a machine-gun with low ammo, or hell, anything with good punch and meager ammo. And then you pull out something else and keep popping. Or if it's your left arm, pull out a blade and stab a bitch.
This is super shit, isn't it? No, this isn't my usual configuration, but it's for a mission in enclosed spaces and no room for flying around, so.
Oh fuck ammo is stupidly expensive, I completed the mission at a loss. I should think of something better.
By the way, this is more or less the design I'm currently using.
The AC Portable bonus heads are grotesquely better than the PS2 heads and they're (supposed to be) aesthetically pleasing.
I think they look silly, but only because I like monoeyes.
Nigga I don't care. Aesthetics all the way.
It's funny because I tried playing one of those first but noticed I didn't get money or anything for beating them. Or at least not enough for being able to afford anything. Are they all remakes of old missions?
At least in AC1 my mech gets in the line of sight way too often. It happens in Nexus too at least to some extent.
Also quad legs fuck yeah.
Not the same guy but I dare you to play Last Raven in first person, it's hell.
The first games "could" be played decently in FP since you can still tank hits decently but from Silent Line onwards it's not viable, you need to know what's going on around you more than having a better fcs stability.
Using the bunny-hop is very useful at conserving energy from AC1-LR.
Oh, I remember being good at sniping from afar with the shoulder mounted large rockets that me and my friend got into pretty heating long distance matches. I don't even think the sniper rifles could lock on from those distances. It was a lot of fun.
>Using the bunny-hop is very useful at conserving energy from AC1-LR.
Not only that, it's a staple of evading maneuvers .
Lightweight AC+competent Bunnyman pilot=Evading shit all day everyday, Good Job Raven
No, railguns came later.
What style of FCS are you running? You can compensate for laser rifle's small lockboxes with a wider FCS if you don't mind losing some effective range.
Or you can git gud and learn to shoot tinybox style.
>Not only that, it's a staple of evading maneuvers .
It's a quirk of the way red/full locks function, since they work by anticipating the other guy's position, when you shoot is way more important
>What style of FCS are you running? You can compensate for laser rifle's small lockboxes with a wider FCS if you don't mind losing some effective range.
Standard box with deep and fast lockon, but I think the description is bugged, I'll post the actual name in a moment.
>tfw it's surpassed in every way by the GLITCH and STING despite being a veteran part
It's a shame it'll never be as popular as the REDEYE/EYE3 series either, which only gets as much play as it does because of monoeye
>tfw I've beaten the Evangel Pulverizer and the final boss version of Evangel's regular AC but somehow can't beat the midboss version of Evangel in Last Raven portable
Zinaida's going to feed me my own asshole, if I ever even reach her
I think one of my favorite things about Armored Core is a lot of parts make comebacks in subsequent games.
There's a head part like this in every armored core game. The old Radar-And-Eye-On-A-Stalk head is one of my old favorites.
I'm really hoping to see pic related in a future game. It's the oldest and easily my favorite.
Also, AC6 when?