>>13323801 It's a game about a series of humanoid robots, it doesn't have to go anywhere.
And no it didn't come out yet, they delayed the fucking thing til next February and released an underwhelming as fuck trial version with four stages as compensation last month. The real kicker is that even that thing got delayed by like a week.
>>13323778 Everything wrong with Mighty No. 9 thus far. >Call has no personality >Models are so static their mouths don't even move when they talk >Invincibility frame doesn't protect you from one hit kills. >Fire effects look like Splatoon ink >Dr. White's face. >A good chunk of the English voice acting, including Dr. Sanda's wonderful lines in the power plant >"A security bot... It's out of control like all the others" >Beck never shuts up >Dr.Sanda and Dr. White talk to you during boss fights which distracts you >The music in the power plant >the crouch dash bullshit in the power plant. >Shitty bland backgrounds >Combat rooms galore >Retro BGM often contains strange sound effects >Retro BGM is not real 8 bit >Game freezes when you dash through enemies and in turn drops inputs >Stumbling >The pause screen >The new health bar >The explosion effects >The controls feel like garbage
>>13324599 >>13324604 I guess it's fair, but I was trying to say that since there's so little to really say about MN9 that hasn't really been said already I didn't think it was a good idea. Was I being so inflammatory?
What a terrible demo, inconsistency in texture resolution and quality, terrible pacing with poorly designed 3 minute long levels (with hardly any platforming), beyond bad boss fights, atrocious character design with even worse voice acting, laughable effects with piss poor animations (you can clearly see Beck's neck not connected to his head in cutscenes), meh soundtrack, random fps drop.
This game is anything but polished, feels like playing one of those Indie games that Jim Sterling complains about, after being disappointed by the beta demo (old demo), I had no expectations for the game, yet it managed to somehow disappoint me further. The old demo was worse than the worst Megamsn game, but this is so much worse. I've played mario maker levels designef by little kids that were more fun than this crap.
>>13324650 Yes, I suppose you're right. I don't get the "backseat mid" thing, but I suppose it'd be better not to mention these sorts of things in the future. I just think it's a little weird, somehow, as this is a game that hans't even been released. Oh well, there's nothing to be done for it.
I think the most baffling part about the game is the system requirements. The game is honestly butt ugly and looks like it walked out of 2004. You should be able to run this thing on a fucking toaster but it's seriously taxing my computer on anything but the lowest settings.
>>13324910 They were actually paid by the studios making the cartoon and movie, not the other way around. They blew all their money putting the game on every console under the fucking sun, as well as Inafune apparently being massively incompetent at allocating funds.
>>13324957 It's definitely going to bomb, even the most loyal backers are sick of their shit at this point. Ever since the Red Ash fiasco, where they basically ensured Legends was dead forever, and the game being delayed again no one is willing to defend it, or Inafune anymore.
So we all agree that the game is crap, they basically pocketed the 4 million and pushed out a half assed game, and anyone who funded this now lives with a big regret. Fuck Inafune and Comcept. Thieving bastards.
>>13325051 >Hey guys we wanna make the game we should've done in the first place now >Also an anime because for some reason we can't have a game without an anime now >Our last project we haven't even released yet? Oh that's totally done, we swear >No it hasn't been delayed stop lying fuck you >What do you mean you don't wanna give us money >Well fuck you we're making it anyway and we're delaying Mighty No. 9 too It honestly baffles me how one company could fuck up literally every step along the way like this.
One of the main reasons it looks so bad is that Inafune put a guy who has zero experience with 2D platformers or Mega Man in charge to direct the game. None. He has no idea what he's doing and it shows.
>>13325504 >They get a team that only ever worked on Battle Network games to work on a Classic Megaman >It makes millions >They get a team that actually worked on Megaman Legends to work on a Legends clone >They run it into the ground HOW DO YOU MANAGE THIS
>>13324929 >>13324953 >>13325513 I've heard this said before, but a lot of these Kickstarter failures have demonstrated one thing: Having a professional producer is very important. From what I've heard, the guy credited as the "producer" in most games is the one who decides how, when, and where the money is spent.
That might not seem important at first, but after seeing the problems with Mighty No. 9, as well as other failures like Woolfe: The Red Hood Diaries and Midora, it proves how important managing money is no matter how much of it you have. For Woolfe, they ended up wasting a ton of money making it a "3D" game; a good producer would have know how expensive that was. For Midora, according to the update taxes and fees in wherever the guy was making the game were far higher than he anticipated, eating up most of his money even after he'd surpassed his kickstarter goals. And of course, for MN#9, Inafune's been pissing money away pretty much everywhere he can, most flagrantly with that cartoon they proposed even before the game was actually out.
I think all this goes to show, and I hope anybody thinking of crowdfunding realizes this, that managing the budget is as important a job as any other part of game design and publishing. It may not be glamorous, but if you don't pay attention to it you'll find yourself in mighty deep shit sooner or later.
It's such a shame that M9 came first instead of Red Ash. Even if they both are shameless rip-offs Red Ash at least seemed to have a half-decent staff on it. Imagine if instead of M9 Red Ash has been the first Kickstarter during the peak of Legends 3 butthurt. Shame that M9 is a mess and therefore very obviously wanted to back Red Ash.
>>13326254 Is that possible with Kickstarter? I mean even assuming the money wasn't spent (which it has been; refunds would apparently put them all in debt at this point). I've heard of people asking to withdraw their donations individually, but from what I understand it's very hard to get refunded for a KS project that just plain fails.
>and now it looks nothing like what I thought it was gonna be
That dash mechanic and having to rely on it for attacks is weird and I don't like it. Regardless of all the politics and the other stuff that would just make people angry on this site, I am more disappointed that the gameplay seems utterly lackluster compared to past efforts.
It's helped me realize that Mega Man has been stale for years, and we just were angry over something we couldn't have anymore.
>>13326501 >No, i can't condone this, he was the man behind the original series, he's a piece of shit but give back to ceasar what belongs to caesar.
Akira Kitamura created the Mega Man character and was the lead director for the game. Inafune came in late into development, and worked on illustrations and I think animations. He played a very minor role in the first game. Kitamura directed 2, and part of 3 before leaving Capcom. The first character that Inafune actually created was Zero.
The reason Inafune's role is overblown is because:
1. The only source we have for the development of MM games is Inafune himself. We only know what he chooses to tell us or highlight. He doesn't tell us much about what others did, but he talks about what he did, which gives a distorted version which makes it seem like he was more important than he was. And he claims to be the "co-creator" of Mega Man, which might be his opinion, but is not true. The characters and pixel art was already done when he joined. He only made the illustrations. He drew what he was told to draw, subject to the review of the rest of the team.
I don't think he's lying, but instead he is highlighting his contributions in a positive light, and overplaying some of his other ones.
2. Inafune played a bigger role later in the series. But it is not because he was some creative genius. What seems to have happened is that the rest of the team members left Capcom one by one, and Inafune rose in the ranks due to seniority. Looking back, it's ridiculous that some artist rose to become a major producer at Capcom since he didn't seem that good at it.
3. Kitamura and the others seem to have just vanished. After leaving gaming in the early 90's, Kitamura likely just got an office job, stopped caring about gaming. He may be dead by now. I really wish people would track these people down and interview them before they start to all die off.
I dislike Inafune. But the game itself just seems bland and unremarkable. If it was a cheap Steam or 3DS game, I wouldn't pay attention to it.
I just hope that Iga's game turns out better. Unlike Inafune, Iga has real game director experience. But like Inafne, Iga owes a lot to other people who made his games a success. Toru Hagihara directed Rondo, and half of Symphony, and he is the one who is actually the creator of that style of Castlevania game.
Have you seen the vids where they're showing pre-alpha shit from Bloodstained or whatever the hell it's called? Everything in there is just a placeholder, and Iga is looking it over saying "no no, that doesn't look right." "This needs to be changed."
That alone shows he cares hundreds of times more about his final product than Inafune did about MN9.
Do you genuinely believe the hate is irrational? How ignorant/delusional can you get?
The game controls like shit. It has stumbling. It has N64-tier graphics. Even the music is bad. Even the robutt masters look bad, with wildly clashing designs. Look at the demo, the stage design is garbage and the bosses have simpler attack patterns than NES Mrgaman bosses. Enemies don't die until you dash into them. Pretty much everything about the production process has been a huge bungle, apparently the demo might have the full game on it so this is what you're going to get.
I know this is /m/, where for some reason there are always these dumb fucks ready to accept any fucking thing, but MN9 is garbage for a reason. There are 5 year old Megaman romhacks better than this.
And the worst part of it all, is that they got over four million dollars to work with. Four millions and this is the best they could do. Over four millions.
The problem with /v/ and /a/ isn't that they shit on everything. In fact shitting on everything is better than mindlessly embracing everything. If /v/ didn't shit on everything it would be like IGN.
The problem with /v/ and /a/, and /m/ now as well, is that people shit on things or defend them without being able to cite any kind of reasoning. "It's shit because it's shit and I'm not going to try to explain." "It's great because it's fun and I'm not going to try to explain." So you have threads that are meaningless talking-past-each-other wankfests until you have two kinds of threads about the same thing where one thread is a mindless hugbox general full of soft faggots flipping out over the tiniest criticism and tiptoeing around each other, and the other thread is just "it's shit" with a couple of the hugbox autists drifting over to keep the fire alive.
/m/ is the exact same thing only you have more people willing to excuse the shittiest shit. Probably because mecha is niche so people are desperate to take what they can get.
It's easy to blame it on /a/ and /v/ now but just wait, /m/ is going to be just like that in a couple years assuming Hiroyuki doesn't sell you all into Chinese sexual slavery.
>>13325974 Thing is, MN9 does have a competent staff on the programing side, Inti is working for them but since they are taking direct orders from Inafune without any filter we got that instead of a good game
Even with all the buyer's (funder's?) remorse people are experiencing I'm still pretty baffled by the fact that Inafune and many others adamantly decided there needed to be another Mega Man game in the first place when there's already hundreds of them. I love this franchise, but I was never sad to see it "die". It had a damn good run.
>>13326810 They actually had something sorta-playable (even if just one room and enemy) right after the KS. That alone would put it above MN#9.
IGA also seems to have a better eye for what people want. I mentioned this in another thread, but the customization options he mentioned including for Miriam pretty much guarantee that the "make your own waifu" crowd will be throwing money at the game.
Yeah, they seem to actually want to put out a good game, and Iga appears to have a real eye for detail and an exact vision of how the game should be. MN9 on the other hand looks like everyone just jacked off onto a canvas with no one stopping them.
>>13329228 I think it's another demonstration of the importance of staff choice. Though IGA may not have been responsible for all of the stuff that made SoTN great (much of the credit ought to go to the level designers, sprite artists, etc.), he did oversee all of the work that went into the game, and thus had a good eye for how all of the disparate elements were supposed to come together. Inafune, on the other hand, never really had that sort of authority, and the results of his muddling, unclear leadership can be seen in the generally mediocre quality of MN9, where the graphics, voice acting, etc. seem to fail to come together well.
>>13325991 Don't try and fucking act like Megaman fans weren't perfectly within their rights to not fund Red Ash. By that point Inafune had proven that he was completely incompetent at actually delivering anything he promised without Capcom backing him up. Everyone had just spent the last two years dealing with the constant bullshit of Mighty No. 9, from a disgustingly underwhelming beta and demos, to the forum drama, and cut features left and right. On top of that the entire kickstarter was full of warning signs like the entire stretch goal structure very clearly showing that they were under reporting how much they actually needed and banking on being overfunded again. They spent thirty days doing absolutely nothing at all to quell the fanbase's mountain of concerns and then when it became clear that the game wasn't going to be funded they pulled a publisher out of their ass, in a deal that sources show had been set up well beforehand, as a last minute attempt to milk the fanbase for cash. So don't fucking sit there and act like some smug little victim when Inafune and Comcept had burned the project from the start.
>>13329289 >>13326672 One thing I really like about Iga is that he's more than willing to admit that he wasn't the sole creator behind those games. Dude's always very humble about his role in the Castlevania series in interviews, and almost his entire tenure on the series was spent making games on the most shoestring of budgets, yet he still insists he was never given less money than he needed for any of his projects.
Hell even after they treated him like shit those last few years, the guy still refuses to badmouth Konami and claims that he left the company on friendly terms.
>>13329467 Yeah, that impressed me too. He had as much right as anybody to lambaste Konami, but even at the height of popular outrage against the company he just played it cool and said he understood their position. The people who work with him say he's as humble and understanding as he acts, which is definitely a good thing. He and the Bloodstained team should have an amiable working relationship, which is very important in game design.
>>13329467 >>13329494 >traditionalist Japanese dev is humble and understated. Most Muricans barely acknowledge him >westaboo dev is an enormous, arrogant conman who steals credit. Americans love him and continue to throw money at him despite him swindling them
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.
If a post contains personal/copyrighted/illegal content you can contact me at firstname.lastname@example.org with that post and thread number and it will be removed as soon as possible.