Open an image of your favorite mech and black out all the positive space. Is its silhouette still recognizable?
It's a cheap way of achieving that reault, but I wasn't implying it's the only way.
It's just that a silhouette is like the most important aspect of design. If you can't identify it by the silhouette, then you run into problems.
Though, some designs might not be immediately differentiable off a raw silhouette. Military weaponry tends to get a whole lot of IT ARR ROOK SAME from those not invested in knowing the differences, one person might be able to tell a difference instantly where another is left confused...
But still, a distinct profile is a key design thing. The shape of a mech is quite important in, I guess you could call it the "character" of the machine?
The opposite side of the coin, and I'll concede that color is part of identity too.
That said your example assumes the viewer knows enough about the subject matter to make the connection using size and color as reference.
I'm sure there's been entire books written on this stuff by art majors.
As long as you don't go full-retard with silhouette bullshit, it's a good rule of thumb. When you focus 100% on silhouette, you do end up with blobby, shapeless nightmares like Adventure Time and Wander Over Yonder, and I even like those shows.
>When you focus 100% on silhouette, you do end up with blobby, shapeless nightmares
That's just plain wrong. Silhouettes are all about the interplay of different shapes. Wander Over Yonder and Adventure Time are apples and oranges anyway. The former has very strong silhouettes while the latter relies entirely on colors to differentiate its spoondoodles.
Sorry, but I have to do it in this kind of thread
I think it is pretty easy to tell with the shoulders, feet and pose.
>Cal Art, go fuck yourself .
>Silhouette design leads to toony garbage.
Japanese designers have long held this view. It's not just CalArts b/s.
>When it comes to the mecha in anime, you need the silhouette to stand out otherwise it will leave no lasting impression. It was important to realise that by simply looking at the silhouette the viewer would know that it was a “mobile suit”.
Kunio Okawara. https://vanishingtrooper.wordpress.com/2015/08/20/interview-with-kunio-okawara-from-the-sankei-newspaper/
Add a single glowing eye and it would Obari standard pose #1.
Faith in humanity restored.
Rob Liefeld is a genius.
DaiZyuJin IS the MMPR MegaZORD
>A good design can be identified by its silhouette alone
bad designs too.
Never would have gotten this one. I had to cheat to figure it out. Riptide, a new TF from IDW's Transformers comics.
yeah this is actually pretty easy.
spacenoids drop all the outdated imac onto earth
Gundam Tryon 3
Super-deformy Star GaoGaiGar with Goldion Hammer
Mortar Headd Engage Octaver Mk2
Now this one is difficult... is it from SRW?
Ugh. I know it, it's all clockworky, from a video game, really cool and unique... it'll come to me...
It's Yggdrasil from G-Reco, IIRC. It was a stupid mobile armor that died in the span of an episode because Tomino needed to get rid of some of the most useless characters.
Recognizable as fuck. Also best robot in that game.