You're in a tavern. Suddenly, the door bursts open and everyone is frozen in place. Everything goes silent. The air is stagnant and your food is rotten. An old stallion tells you years have past, and you've been brought back from stone to fight the medusa that caused this mess.
Previously on Mazes and Medusas,
>You were attacked by undead
>You found Cloudsdale
>Flashbang started dying while picking herbs
Last we left off, you were threatening the client for the imp job
You catch her looking past you and you turn around to check your six, make sure nothing is coming up the stairs behind you.
You regard the mare suspiciously.
"Are you waiting for something?"
>"What? No! Nothing at all!"
"Well that's good. Because if you were, you'd be the first to go down if anything happened. Now open the door. You first."
She gulps and reaches for the door handle.
She opens it slowly and steps through the threshold.
You look past her.
It looks almost like a bedroom of sorts. There are four beds, all with messy sheets.
In a pile in the back wall and corner, you spot loads of adventuring equipment.
Weapons, armors, shields, bags, ropes, kits, bottles of various liquids, and more. Really, things that adventurers typically carry.
Interestingly, you manage to spot a few noteworthy items among the pile.
Carver's armor stands out, and you can make out the fancy guard of Loyalty's Rapier.
>"S-see? Nothing's here! N-now will you take care of the imps for me?"
"Gis, watch behind us. You!"
You draw your glaive and point at the mare threateningly.
"Tell me what you did to them before I make you tell me. I see their stuff in the room, I know they were here. I will cut you open and feed you to a giant snake if you don't tell me where they are! And you better tell me, because either way, I'm going to find them, so you should just spit it out right now!"
She slowly backs into the room as you advance on her, step by step.
She stumbles and lands on her rump. You tower over her, glaive inches away from her face.
Her eyes shrink to the size of pinpricks as she stares up at you.
She takes a glance at Gisela, who has her crossbow aimed down the hall.
If help could come, they'd have to go through her, and it seems the mare has realized that.
>"Stop, STOP! I'll talk! They're in the basement! We lure schmucks down there, ambush them, knock them out, and take their stuff! Please, dont kill me!"
"How many of you are there?"
>"Th-there's me and three others. I watch the front and take the targets to the basement."
"So what are they?"
>"They're all pegasi. While the marks are focused on imaginary imps, the three of them knock them out from behind. They hide in the dark rafters above the doorway and attack once the target gets far enough into the room."
You hold your glare. The mare's eyes are little dots as she breathes heavily in the face of your weapon.
"Don't move. Any funny business and I will not hesitate to strike you down. Gis, keep watching."
The mare holds perfectly still, not even a nod as you step over her toward the pile of equipment.
You see a bunch of short swords, some bows, crossbows, ammo. You spot some bucklers, a kite shield, tower shield. You find padded clothing, leather armors, chain mail. There are a bunch of lamps, torches, bedrolls, water pouches, rations, flint and steels, rope, blankets, bottles, first aid kits, lockpick kits.
It's basically a store full of basic adventuring gear.
And of course, you spot all of your friends' things. Wherever they are, they're stripped of all of their things.
grab rope from the pile and tie her to a post. make sure she's out of reach from anything sharp.
Then pull some random placebo out of Jets medical bag and make her eat/drink it, tell her its a poison and that she better pray we're able to come back to give her the antidote, then ask her if she's told us everything important about the ambush.
That was a threat, not torture.
Don't be a sadist. We don't need to make her think we're poisoning her.
You're resorting to unnecessary underhanded tactics when she's already telling us exactly what we need to know.
Sure she is, I'm sure she told the truth about the ambush and not what we wanted to hear. After all, its not like she'd benefit from us to run in looking at the ceiling when the ambush is coming from the left.
You have to make her invested in our success, threatening her doesn't do shit because if we fail we can't come punish her for lying to us.
"What do you do with everyone after robbing them? Why haven't any of these other adventurers come back for their things?"
>"You think we just give them back their things? What kind of thieves would do that?"
You slam your glaive into the wooden boards just beside her head, eliciting a choked "Eeep!"
"Just answer the question!"
>"We've got a room in the basement where we lock them up! We tie them up, gag them, and just leave them there."
Just leave them there? Looking at the pile of gear, they must have hit at least a half dozen other adventurers. What of their fates?
"You don't feed them or anything? How many deaths are you responsible for?!"
>"We haven't killed anyone! This is actually a new operation, up just yesterday. A town like this, there's plenty of fresh, young faces who don't know better and are willing to take such an easy job."
That's good to hear. The other marks might be hungry, thirsty, and more than a little scared, but it's a huge relief to know none of them have died.
"You said you locked them up. Where's the key?"
>"One of the others has it. I manage the front of the house. I have no business in actually locking them up."
We'll have to go invade the basement then. We know they hide in the dark, and she claims they're above the doorway.
A flash grenade of some sort would be great in this situation. We shouldn't take stuff from the other adventurers but it would be stupid to take unnecessary risks.
Lets not forget those three pegasi could take out carver, eve and jet.
We need to know where in the basement are they locked up, and how lit the room is. We could use some light.
I don't know how were going to hold three pegasi and that mare together. We would need to knock them out at some point, we can't handle all four of them just with the two of us.
We could avoid having to actually fight them by using a lockpick kit.
Alternatively, we could use our super crossbow to blow up the door and toss weapons to the prisoners...
I fail to see a solid, failsafe plan in this situation, I'm just tossing ideas.
You grab Loyalty's Rapier, Kindness's Dagger, and Jet's medkit. If they need it, they'll have it, and you can just go back for the rest of the stuff once things calm down.
"Get up. You're taking us to them."
Using the butt of your glaive, you roughly nudge the mare to her hooves.
>"Ow! I'm going, I'm going!"
You hold her at bladepoint as she walks to the exit of the room. Gisela makes sure to give her a wide berth, careful of any quick moves, also pointing her weapon at her in case she decides to run.
The mare walks down the hallway and descends the stairs, her hoofsteps not nearly as loud and stompy as the first time through.
Once you reach the main floor, you notice that the front door to the building is open. You're pretty sure it was closed when she led you up.
The mare continues down the second flight of stairs down to the basement, but she stops at the top.
Looking over her shoulder, the door to the basement is open, nothing visible at your angle other than the concrete flooring and the lack of lighting.
Two possibilities. Either they all left already, not to get caught, either they want to reach the attic by flying outside, and get away with as much loot as possible.
Lets close the doors, go back up there with the hostage, pick a few lamps.
In case the three of them are still waiting, hesitating, we should tell them we know what's going on, we have an hostage, explosives, and we can bring the guards here. But if they choose to just free the prisoners and give them their stuff back, we're not going to chase after them.
Either way, they can't leave with all the prisoners. So the best thing to do is make sure they don't get away with the loot.
Unless they start taking hostages on their own. In which case we'll get the guards.
Lets remind them we have explosives.
"Gis, you guard the front door. Make sure no one comes in. I don't don't want anyone coming inside and taking the rest of our things while we check out the basement."
Cautiously, Gisela stalks her way to the front door and pushes it closed, taking a defensive position against the wall beside the door.
"Now, you," you thrust your glaive forward beside the mare's face, "go in. Slowly."
The mare gulps audibly and heeds your order.
"We know what's going on," you call out.
You don't know where any of them are, but you're fairly confident they're still in the area waiting for any sort of opportunity.
"We have a hostage, we can bring the guard here, and we've got explosives! If you free the prisoners and return their belongings, we won't chase after you!"
The explosives thing is a total bluff, you know, but hopefully they buy it?
The mare continues making her way down the steps.
Silence answers your call.
Finally, the mare reaches the bottom of the stairs and steps through the threshold, you waiting on the other side of the doorway.
From this new vantage point, you can more clearly see the inside of the basement.
The room is dimly lit by two lanterns on either side of the room. They're bright enough just so whoever is down here won't be a bumbling mess.
Crates litter the room, some covered by tarps and sheets. In the far corner, a small wall of crates is set up, almost like a little fortress, enough space between it and the room's wall for something to hide.
On the far side of the room, you spot a metal door.
She takes a few steps into the room before stopping and looking around, her eyes stopping at the door, the crates scattered around the room, the crate nest in the back, and up at the ceiling before back to you.
>"N-no one's here..."
>They hide in the dark rafters above the doorway and attack once the target gets far enough into the room.
Let's keep the caution up, shall we?
Also the stuff we left is totally gone by now.
"You didn't mention a door."
She gives you a look.
>"Are you stupid? I told you we had a room down here where we kept everyone."
"And that's it right there?"
>"Duh! What else would it be?"
"Maybe it was a secondary escape route, I don't know! I was just making sure."
"So no one's here, huh? Do you mind checking those crates in the back there?"
It wasn't really a question, it was more of a demand, and she makes her way away from you towards the little nest.
>"That's where we tell everyone the imps are. We tell them to watch out for the nest of crates they've made in the back, then when they're attention is on that, the others come in from above and behind."
The mare peeks through the cracks in the stacks of boxes before calling out to you.
>"Nothing. They're gone. And the key's probably gone with them. Look, they probably left when they heard I was in trouble, and we don't have some meeting spot out in the city. They could be anywhere. S-so... will you let me go now? I told you what you wanted to know."
"You aren't free until everyone you took is free."
>"I already told you! They're locked up and I don't have the key! One of the others has it and I have no idea where they are now!"
"There's a huge loot stash upstairs isn't there? I'm sure I could find a lockpicking kit in there."
Your halberd's been picking up charge all day, and while you could easily blow the door open, that's really probably not a good idea indoors, underground, and with ponies on the other side.
>"Go ahead and grab one then. I'll wait here."
You catch her eyeing the various boxes and her gaze notably lingers on the metal door.
"Nuh uh. I'm not leaving you alone. You're coming with me.
>"What could I possibly do in here? There's nothing in here, I can't access the prisoners, and if I try to leave, your little catbird friend is guarding the front door. I think I'm staying here, and if you want me to come with you, you're gonna have to make me come with you."
Who let Akbar in? It's a trap.
More importantly, we have a crossbow. Why should I go to you when I can kill you from across the room?
Hard mode: Shoot a bolt close enough to clip her mane.
"I don't know, what COULD you possibly do in here?"
>"That... that is what I am saying. I'm stuck here with nothing to do, so it's perfectly safe for you to just leave me here and go get that lockpick kit yourself."
"Why so keen on staying down here by yourself?"
She narrows her eyes at you.
>"It's a nice break from being pushed around with a sharp weapon pointed at my face all the time."
But still, you don't like this. There's no way she's just going to sit here and do nothing.
She must have some sort of plan in stock for you.
Maybe she does have an escape route somewhere down here. Maybe her goons somehow made it back inside and are waiting to ambush you in the upstairs room. Maybe it's something else, who knows?
You're not leaving her alone.
"I've got a crossbow. Get over here before I shoot you."
She stays where she is.
>"You and I both know you wouldn't dare. I may be an accomplice to thievery, but I'm no murderer. With a blade, you could cut and hurt me very easily, but that's a tad harder to do with a crossbow without causing grievous injury."
She takes cover behind one of the boxes.
>"And who knows what's in these crates? Could be something to stop your shot, could be an unconscious pony, could be explosives. You're not threatening me with a crossbow," she says with confidence.
Fine. If it takes your glaive and some rough handling to get her to come with you, then so be it.
You step through the doorway and walk towards her.
Not even five steps in, a heavy weight slams into your back, pushing you to the ground, and a second weight follows up to help make sure you stay down.
A small gust of wind blows against your face as charcoal gray hooves and feather tips enter your vision.
You attempt to call for help, but some ball of cloth --a dirty sock?-- is promptly shoved in your open mouth to keep you quiet.
With a cocky smile, the mare emerges from behind the box with a plank of wood in her grasp
Try to use the magic halbird. Just hit it on the ground or any quick easy way to smack some thing so we activate the blast. should be enough to at least get everyone off us and catch Gisela's attention.
This is where the post should have ended. Changed situation, new prompt.
She takes cover behind one of the boxes.
>"And who knows what's in these crates? Could be something to stop your shot, could be an unconscious pony, could be explosives. You're not threatening me with a crossbow," she says with confidence
We're done for.
Remove cloth and yell for help. There might be one of them on gisela, she needs to get more help.
The mare is going to hit us on the head. Roll forwards and grab the head of the pegasus on top of us (the one closest to our head) so she hits him instead.
If we still have the halberd slam it literally anywhere near us, the shock should be enough to knock them out or at least get them off our back.
Attemp to escape, while not entering in panic
OK so we fell for it. We did look for the ambush and didn't see them. C'mon you other players, we fucked up, admit it. Now to deal with it.
If we can, whack the halbred against the floor or a bandit, as it's now a case of self defense. We need to make a loud noise and get our attackers off, that'll for sure do it. I doubt it'll collapse the building as we're not too close to any supports, I don't think.
Don't forget, if Gis gets trapped too, Flash dies.
Way I see it, we have two stallions on our back pinning us to the floor, a gag in our mouth, and a pony coming to knock us out.
Sharing this adorable Jet
The pegasus that gagged you meets the mare halfway, the plank being passed between them.
The mare lets out a breath of relief as the pegasus walks menacingly towards you, plank in his mouth.
This is bad. This is real bad.
You've got a pony about to knock you out and take all your stuff. Gisela will be none the wiser and she might get caught too, and if she does, Flashbang probably won't make it.
All of you tied up and helpless, left to rot while these ponies attack more victims.
You can't let this happen.
You've got to do something. It's time to go big.
It's dangerous, but your halberd is teeming with magical energy.
If you could just activate it, you have no doubt that it'll destroy these guys. And everything else in the room that isn't you. And possibly the room itself? Maybe? Hopefully not.
Still, what else can you do?
As the pegasus steps ever closer, you begin struggling against your captors, not so much trying to break free but trying to jimmy your halberd in a position where you can hit it against the ground.
The two pegasi atop of you wrestle you down, but you can feel your halberd slipping to a more open and free position.
With a solid enough twist of your body, you can definitely hit the ground.
Gisela's voice rings out from the main room. Everyone freezes.
>"Everything okay down there? You went quiet!"
The mare steps past the plank pegasus and gives you a glare.
>"Watch what you say."
With that, she removes the gag from your mouth.
"Don't worry! Everything's--"
Mid sentence, you jerk your body to the side, the two pegasi on top of you caught off guard by the sudden movement.
The blade of your halberd strikes the concrete ground heavily, and suddenly, the once dark room is bathed in bright light and purple and green flames, the sound of the explosion almost deafening.
The weights on your back are whisked off like resting feathers, and mixed with the roar of the discharge, you catch breaking boxes and cracking stone.
The initial light of the explosion dissipates, replaced by the green, flickering glows of bits and pieces of destroyed wooden crates that caught on fire.
You heart still pounding in your ears, you look around.
Huge chips of stone are missing where your halberd hit the ground, and the area immediately around you is totally clear of everything.
Debris lay scattered and push against the walls, some gently burning, but most just badly singed if not totally disintegrated.
You can make out the limbs of four bodies sticking out from underneath piles of rubble. Dead or unconscious, you don't know, but either way, they're not moving any time soon.
Miraculously, the walls and ceiling of the room took relatively little damage, heavy char and scuff marks marring the surfaces.
Rapid steps sound from above before Gisela stops in the doorway to the basement, mouth agape at the scene before her.
We hit the Panic Button, Gis, 's cool.
So ... are the crates totally destroyed or just partially, it sounds to me like just partially. If that's the case, let's see what's in the boxes.
And, please, stay on alert.
"Don't... don't worry. Everything's fine," you pant. "They jumped me, but they couldn't my explosive personality."
Her shocked expression turns into one of annoyance.
"That encounter really bombed, but at least those guys went out with a bang!"
"But I'm having such a blast!"
>"Blitz, I fucking swear..."
"Okay, okay. Could you at least watch the door for me? I really don't want any more surprises."
>"As long as it shuts you up," she says as she takes up post by the doorway.
You step over bits of debris toward one of the buried bodies.
Gotta find that key.
The nearest one looks like the one that gagged you. Then again, you never did get a good look at the others. Maybe they all look alike.
You pull aside some debris to reveal the pony proper. As you toss the busted planks and destroyed cloths aside, you realize that's about all you're finding. Apparently the crates were totally empty and just there for show.
He's covered in cuts and splinters and burns, and blood drips from his forehead and limbs. Taking a very close look, you think he's still breathing, but it's extremely faint.
Searching the body, you find a key attached to his belt, along with a generic dagger and broken vials, their contents spilled from the explosion.
You take the key and his weapon.
You're more than sure he's not getting up, but it's best not to take any chances.
You repeat the process with the other bodies.
They're all in similar states of damage: bloodied, burned, and barely breathing.
Searching those bodies, the mare was totally unarmed and the other two pegasi were also carrying daggers.
Part of you wonders why they didn't use them on you, but then you realize their goal was to just incapacitate you, not kill you.
Those daggers were probably just for self defense in case things went wrong, and not only was it too late for them, those dinky weapons probably wouldn't be able to get through your armor very easily unless they just stabbed your face.
While searching the bodies, you do manage to find two intact vials of some fluid.
Maybe Jet or someone can identify them. You pocket them and toss their weapons into the center of the room.
Sure, on the off chance they do wake up, they could always grab a plank as a weapon, but you really shouldn't have to worry about them given their condition and Gisela on overwatch.
Searching complete, you make your way to the metal door.
It's a little banged up and charred, but still mostly holding strong. A direct hit with your charged halberd probably would have blown it clean off.
You clear the area of debris as best you can and enter the key.
Pulling the door open, you find Eve, Jet, Carver, and five other ponies, all hogtied and cloth straps going around their heads to gag them.
They're all awake but terrified, save your own party who look at you like the savior they know you are.
>"Blitz! We got company!" Gisela calls. "Sounds like your explosion attracted some attention!"
Double time it then.
Cut Jet free, hoof him his dagger, drop the rest of the weapons in the room, then we need to deal with whomever has arrived.
I'm still not having anyone stealing our friends' shit.
I'm assuming it's guards? If it is, just play dumb. "We just heard an explosion and rushed in here to see what happened!"
Heck, this should work for most of the idiots. Let's hope no one competent shows up.
Oh, and do Jet & Eve have their armor? If they don't it's in the pile upstairs which means we need to grab it before others show up and steal it.
Have another absolute cutie
You crouch down and pull out your glaive, and though the other adventurers try to squirm away, they calm slightly when they see you cut the ropes binding Eve.
As soon as her limbs are free, she pulls the gag out of her mouth and embraces you tightly before pulling you in for an intimate kiss.
Happy tears run down her cheeks as the tip of her tongue brushes your lips, just barely breaking through into your mouth.
You return the kiss, your tongue playing with what little she's offering until her eyes snap open and she breaks away, a deep blush on her wet cheeks.
She glances at the others who are either staring or pointedly looking away awkwardly.
"Here, free the others."
You return her rapier and she clears her throat.
She moves to cut free one of the other prisoners, both of them avoiding each others gaze.
In the meantime, you get to work on Jet.
You cut him free and once he removes his gag, he kisses you too, though he keeps his more tame, just lips.
Once he breaks the kiss, he whispers to you, but loud enough for everyone else to hear.
>"Thanks for saving us. Now, hold on to that gag, okay? I think we're going to need that again later tonight~"
Someone lets out a low whistle.
You forcibly give him Kindness's Dagger.
"J-just get the others out."
He chuckles and begins work on another pony.
Finally, you cut the binds on Carver and she spits out her gag.
>"Bleh. Thanks, Bud. I owe you one."
"I'll keep that in mind. Here, take this for now. The rest of everyone's things are upstairs, but I have to deal with some company first."
You give her your glaive and exit the room. You can see Gisela's hind legs on the stairway as she peeks into the main room.
You settle in beside her. Looks like a crowd of civilians, merchants, and adventurers are outside, murmuring to themselves about what happened.
The owners of this shop were holding hostages in their basement.
Summarily, they have been dealt with, and I'm assuming you heard the explosion. There's no longer anything to see here, as the situation has been resolved.
Time for speechcraft!
Wave everyone in and explain that your friends had gone missing after heading here, since it was absurd to you that they would have trouble with some pests and since the owner of the building was acting like she had never heard of your friends you knew something was up.
sure enough it turns out that they were ambushing adventurers who answered their ad and robbing them, you just rescued everyone.
>Now, hold on to that gag, okay? I think we're going to need that again later tonight~
>Blade Blitz, Mistral Eve, and Uncle Jetstream Injection
Address the crowd. "Everypony, there was a scam in operation at this location wherein these evil bastards-" indicate the unconscious ponies behind you, "Were luring in job-seekers, assaulting them, drugging them, then stealing their possessions and imprisoning them in the basement. We have dealt with the evil-doers and are in the process of freeing the remaining prisoners. Please allow them to emerge, as we have remaining business upstairs. Please disperse. Please disperse. Allow us passage upstairs. Please disperse." etc
I like it
This, and add that they need medical attention. We might have been a little... brutal in there. The crowd will probably be understanding, but also suspicious, when they see the state they're in.
Now here's a cute Blitz!
Relief washes over you that at least it wasn't more goons, but this crowd does still need to be addressed.
You climb the rest of the stairs and make yourself known from the main room.
"Ponies! Ponies, please calm down and allow me to explain the situation!"
The busy murmuring quiets to hushed whispers, then finally silence as they all give you their attention.
"The proprietors of this establishment have recently posted a job offer to clean their storage room of imps. No, that explosion was not the removal of any imps. Those ponies have been luring in novice adventurers seeking a simple quest, only to ambush them, steal their belongings, and take them prisoner. No need for worry; they have been dealt with. That was the explosion. The situation has been dealt with. Nothing to see here folks, you can all carry on with your personal business."
The merchant-looking ponies immediately disperse, as do most of the rest of them, but a few civilians and adventurers stick around.
Some look worried, some still curious, but others look a bit too interested in the idea free loot.
If any of you are excited at the prospect of others' items, please don't. All the stolen property in this building will be returned to the rightful owners.
A doctor is already helping the injured, and we don't need any more assistance.
Please, just move along.
And finally a Gis to complete the original party!
"It would really be a shame if anyone else was thinking of stealing anything," you say pointedly to the onlookers. "I really don't want anyone else to go through what those guys did!"
>"But they're thieves! They have no right to anything they have! It's free for the taking!"
>"You just want all that stuff for yourself!"
Gisela shouts back at them.
>"You guys want a piece of the loot? You didn't even do anything! None of you have any stake in the rewards!"
"Gis, shush." To the crowd, "Look, nobody died, and everything is going back to the owners. And don't even think to claim to own any of it. We have the prisoners released inside with us. Now everyone get out!"
With more than a little grumbling, the rest of the ponies disperse.
You sigh and rub your head.
And you still need to get some money for Flashbang.
The stuff upstairs is going back to whoever owns what, but you're sure those thieves won't miss any of their own bits.
Checking behind the counter, you find that nothing's even there at all. Even that was just a front to their scheme.
As you finish finding nothing, Carver and Eve climb the stairs, the freed prisoners following behind them.
"Everyone's things are upstairs. Come on, let's get you all situated."
Jet's still downstairs, probably checking on the thieves, but you leave him be for now.
After closing the door to make sure no one unwanted sneaks their way inside, you lead everyone to the upstairs room.
Almost immediately after opening the door, Carver and Eve run in, the others warily following behind.
The first thing Carver goes for is her armor, no surprise.
Eve sets her Night Guard armor to the side, digging in the pile for something else.
>"Come on, where are they? Please..."
You're about to ask what she's looking for, but her head pops out of the pile with a happy gasp, two necklaces with pendants dangling from her mouth.
She gives one of them back to Carver and puts on her own, holding it close to her chest.
>"I was so worried..."
Necklace secured, Eve puts on her armor and finds her bag, checking to make sure everything is still in it.
Though you can't see inside, you're sure that second happy sigh is for the Luna photo still safely tucked away.
The other five begin sifting through the things, taking what presumably had belonged to them.
Anything you think are spares like leftover rope, potions, chalk, and other little things are quickly picked up among them.
By the end of it, nothing's left except for Jet's things and a chest of bits.
Looks like the thieves just dumped all the money together in one place, possibly including their own.
The items were sorted easily enough, but on the subject of money, no one is willing to make a claim lest they be accused of taking more than what was taken from them.
Eve, count the bits. You're a guard, if we cant trust you, who can we?
Everyone else, write the amount you had on a piece of paper. We'll add up that amount and if its less than or equal to the value of the pile, we split it that way.
If it's more, my group claims 5% of the pile and we repeat until we get an amount equal to the original count. Every time someone lies, we take 5%. You all lose by lying, you break even by telling the truth.
"Geez, just take it already. You all know how much you had, so just grab your share."
Like you just spoke the magic words, the five of them dogpile the chest and start filling their pockets.
It's not this huge chest filled with treasure like the kind you'd find in a dragon's hoard, but it's definitely sizable enough to hold a few hundred bits.
And they're taking pretty much all of it.
"H-hey, leave some for us! We have a sick pony that needs treatment, so save some for that!"
They slow as the stock dwindles, and one or two even toss a few bits back into the chest.
>"Wait, we do?" Carver asks.
"Flashbang's been poisoned by a giant leech during our quest. She's at the clinic by the gate, but we were told we still need to be able to pay for her."
>"Maybe Jet could do something for her?" Eve suggests.
"If we don't make enough here or from the herb job, then yeah, we'll have to rely on him to fix her up."
>"What are you so worried about?" Carver asks. "Jet's kind of amazing at what he does. He's got her."
Upon hearing Carver's words, the five ponies take just a bit more from the chest before backing off.
>"I think that's all the money they took from me!"
>"Yup! Same here!"
>"Every bit is there! I'm so glad they didn't spend any of it!"
When you look at the remainder, there's about 25 bits left.
It's probably enough to pay for an antidote or whatever treating her would cost, but you were really hoping to make an actual profit from these jobs.
You give the five of them a patronizing look.
"I'm not going to accuse any of you of taking any more than what you originally had, but I do have someone who needs medical attention, and I did just free you all. I'm not asking for a whole lot, but you know, SOME amount of consolation would be appreciated."
They look away guiltily before tossing a few bits each back into the box for you.
Altogether, they've practically doubled your share. 50 bits from four thieves? You feel like at that point they've paid you a token amount of money from their own actual wallets.
Sure, five bits a pony is still incredibly cheap all things considered, but this total is still pretty much the most money you've ever had on this adventure.
You all exchange some final "thank you"s and "good luck"s before the five novice adventurers exit and make their way back into the world.
A thought strikes you as you stare at the empty doorway.
A grin spreads across your face before you start giggling.
>"What? What's so funny?"
You give her fuzzy, tufted ears a little flick. It takes a moment to register, but when it does, a smile breaks across her face and she giggles along with you.
>"I didn't even realize! I was wondering why your voice sounded nicer than usual."
You plant a soft kiss on her forehead.
"Hey, I gotta check on the thieves. You guys mind finding some guards so we can turn these guys in?"
After pocketing the bits and grabbing Jet's things, you climb down the stairs and part ways, Eve and Carver heading outside while you head downstairs. Gisela's just kind of hanging out on the main floor.
Reaching the bottom, Jet notices you and snaps away from the four unconscious bodies in front of him, like he was caught doing something he shouldn't.
In the dim light, you can make out oddly shaped cuts on their flanks that weren't there before: some swirls, silly faces, a dick or two.
Maybe, but no permanent scars. We're not justice. Let's not mark them for the rest of their lives. This is not moral, plus it could backfire.
As long as it's not permanent or dangerous for their lives I don't care.
Other than the fact that they're still breathing, it's just wrong.
Jet's little joke cuts will heal, but it's sadistic and totally against Blitz's character to want to further scar these ponies. They're burned and broken, they'll already have permanent reminders of today.
We don't need to add our own personal touches on top of it.
I don't see how Jet's joke cut are really any better if you gonna go that route. Even if they are "joke cuts" he is still mutilating them. We should be telling him off for doing such a "sadistic" thing as well if we are so high and mighty.
But still when you think about it he is carving pictures into someones flesh while they are unconscious.
Its pretty messed up.
But you already agreed that Jet should be told off so this is all kinda redundant.
I disagree, Jet should get a raise. These assholes may have been planning something evil for all the captives before they stopped. Even if not they're still assholes whose technique could have killed someone anyhow.
Also we should have the vials we took checked to see what they were.
wtf do you think the guards are gonna say when they come in to the house and see Jet's handy work?
>we didn't kill them officer so we thought it would be okay to carve vulgar shit onto their asses
Yeah, I'm sure that's how the militant pseudo-medieval town full of boisterous adventurers works.
You beat up some criminals and rescue hostages, but oh no they got some cuts after you put time and effort into treating their serious injuries, better lock you up!
I mean really, is that what you think this is? Some sort of plot hook to get us involved in a long legal battle here? What a load of bullshit.
>after these guys posted a faux job offer then proceeded to knock out and imprison eight ponies and steal all their shit.
No one's going to care.
If anything, we could lightly suggest that he close the cuts up before the guard comes for them.
I'm arguing against making a big deal of it when it isn't a big deal.
These plebs have some dumb cuts on their ass for a while, Jet gets his revenge on the plebs who jumped him and Blitz lets him instead of whining about his morals.
by not stopping him, yes we are encouraging him. It's tacit approval of his actions.
The dude is being psychopathic and all we're asking for is to slap his hand and you're acting like we're going to bite his head off.
>by not stopping him
It's already been done, there's nothing to stop.
Also I don't care. It's extremely minor and causes no problems for them down the line. It's just embarrassing, nothing more.
Geez man get some perspective, these assholes almost stole the elements and wrecked our quest, not to mention what they might have decided to do to everpony who saw their faces.
"Hey Jet, carve 'Thieving Asshole' into each one for me!"
>They're mean guys who i'm going to pretend are much worse than their actions actually indicate
Even if they were literally hitler that doesn't justify random mutilation.
'Perspective' does not give you a license for revenge. Jesus Christ, please tell me you're just a child who hasn't learned any better yet.
Let me guess, one night you fell asleep at a party and somebody drew dicks all over you with permanant marker and you got laughed at all week?
This is fiction, they are fictional assholes, and Jet's been through hell and is perfectly justified in taking it literally out on their worthless fictional hides.
And if somebody wallops you from behind, ties you up and steals all your stuff, you're gonna start singing kum-ba-yah and banging a cymbol at a hippie commune instead of getting some payback, eh?
No it isn't, are you insane?
They had their shit kicked in and are about to go to prison. But if after stopping a thief i broke a few ribs out of revenge then i would expect any rational person to be okay with me being arrested for that.
They have embarrassing marks on their asses that won't even hurt and will go away shortly, and so far you've compered him to some guy who killed someone for stealing from him and a guy breaking someones ribs.
Come back when you can use logic.
>First, some incredible drama at the gay bath house
>Then, more drama over a fucking lazer-tag team
Whos the fucking beta in here that spergs out at everything?!
You realize the problem with their examples isnt that they killed someone or broke ribs, its that you're not supposed to enact revenge or assault someone once the threat of their actions has been removed?
If you were caught on camera kicking a guy while he's down and that guy suffers no long term injuries for it, you'll still catch an assault charge. Nevermind that there's the whole angle of Blitz supposedly being a moral actor here.
maybe because most we have heard about Cloudsdale is that its majorly militaristic now and I doubt a town with so many rowdy adventures would have a lax legal system or the entire town would have been throw into chaos already.
Yup, that's Jet.
Still, is what he's doing okay?
After an internal debate over revenge and justice and justifications and morals, you've come to a decision.
"Jet, don't think I don't see what you did."
>"I don't know what you're talking about."
"Jet, come on, that's not okay."
>"After what they did? What they almost did to you? No! They should count themselves lucky that's all I'm doing! I didn't even bother making them permanent scars."
"Don't get me wrong. I think what you did is hilarious, and part of me wants to turn the other cheek and just let you do it. But for the sake of not getting in trouble with guards if they see it, could you clean them up just a bit before we turn them in?"
With a sigh and a disappointed gaze at his drawings, his horn glows and he paves away the cuts with the dagger.
"Sorry about that, bud."
>"It's fine. I just hope the guards don't treat them as well as I did."
"I hope so too. Hey, mind helping me bring them up? Eve and Carver should be coming back with guards."
With little care, you and Jet carry up two of the ponies, and you ask Gisela to bring up the other two.
Eve and Carver stand outside with a pair of pegasi guards clad in plate mail.
They stoically accept the baggage without a word and carry them off to who knows where.
Something like this must be more regular than you thought or something, and you're sure Eve and Carver gave them the story already.
Right. Flashbang needs to be checked on.
"Gis, go and turn in the herb and leather jobs. We'll be at the clinic."
She nods and you hand her the herbs and the flyer for the delivery address before she flies off.
>"Clinic? What for?" Jet asks.
"Flashbang. Got bit and poisoned by a huge leech during our mission. We left her at some clinic while we went looking for you guys."
>"Pffft. Poison? Is that all?"
"As far as we know. They said they'd take of her as long as we paid them after."
>"I know how those kinds of places work. Something like that, they're going to charge you 60 bits when you could get a standard antidote and bandages for 20, tops. Or free if you can do it yourself. Show us the way. Hopefully we can get there before they've done anything to charge you."
You lead the way, moving at a brisk pace.
You reach the clinic and shove open the doors.
Inside, it's about as busy as when you came in earlier, though the faces are different. Not a whole lot of hustle and bustle, but ponies are waiting their turn.
You don't see Flashbang.
The next course of action is pretty obvious.
"Excuse me, could you tell me where Flashbang is?"
The receptionist looks through a stack of papers.
>"I don't see a listing for a Miss Flashbang. She was never admitted here."
"But we were just here with her earlier! Uhh, sick mare? Poisoned? Unicorn, peach fur, sunset red mane, goes past her shoulders, straight but messy? She was here."
>"Oh, her! Due to lack of payment and urgency, we have not yet treated her, but other patients have requested that she be moved elsewhere. Follow me, I'll take you to her."
The receptionist leads you down a hallway leading deeper inside the building until she stops in front of a door.
With a smile, she gestures to the door before returning back to her station.
You push open the door.
The inside looks like some sort of mix between janitor's closet and secondary waiting room.
If anything, the room's been repurposed to just hold patients like Flashbang.
She's laying on one of those doctor's table things, a bucket of vomit on the floor beside her.
She looks miserable.
It doesn't look like she's dying, and her arm's been bandaged up, but she still looks terribly sick.
"Wow, sorry about this, Flashbang. We got Jet here, he can help fix you up."
Let Jet do at least a quick job of getting her to her hooves, then disguise her and sneak out of the clinic. If their medicine is anything like ours, a "private room", barf-bucket and bandaid come to just over a million.
She's probably going through the worst of it right now.
Mechanically speaking, she was at perfect health, so the venom shouldn't kill her, unless she's a really low level character or she gets really unlucky.
Other than that? Yes, it should hopefully wear off on its own, but Flashy's gonna be having a really bad time and I'd rather we get her fixed up quick as possible.
"Hey Flash? You okay?"
She answers with a groan and a whimper.
You quietly make your way over to her side, trying not to gag from the vomit bucket, and start rubbing her back comfortingly.
"Sorry we took so long. I feel terrible for leaving like this. But it's okay now. Jet's here, he can make you better."
Jet squeezes in beside you and looks her over.
He unravels her bandages, revealing the bite marks underneath as the red and purple stained roll falls to the floor.
The wounds haven't healed at all, but it looks like they at least cleaned it.
There's another 30 bits, you remark dryly.
"What do you think?"
>"Looks like the worst of it has passed. The poison's pretty much gone, but the damage has still been done. Right now she's just experiencing the aftereffects: exhaustion, low health, that sort of stuff. She's not getting any worse."
"Can you do anything for her?"
>"I heal physical wounds, and even though I have plenty of experience with drugs, diseases, and poisons to the point where I'm mostly immune to them, there's not a lot I can do to expedite her healing here. Stopping and removing it while it's running it's course is easy. Fixing the damage once it's done and gone is trickier."
>"I think we still have one more health potion that'll fix her up quick. I can use some magic to get her on her hooves now, but it's likely she'll crash later."
"How much later? And what do you mean by crash?"
>"It's nearing sunset right about now? Either sometime in the morning or afternoon tomorrow, she'll experience dizziness and fatigue. That's on her own constitution to recover from that one. Lastly, some good food, drink, and rest will bring her back up if we can give it to her."
Well really we could try and play it straight and see what we owe and pay our way out, that'd be safest from becoming wanted by the guard as shoplifters. But then again what if it's exorbitantly expensive?
Oh, that 30 bits remark. I dunno, they cleaned her wounds, but the receptionist did say that she hasn't been treated due to lack of payment. I thought we would just leave normally since they haven't done anything. You've got me wondering if someone will stop us on the way out over the cleaning now though.
Find out what it's gonna cost to get her outta here. Use Jet's magic to temporarily get her moving, save the potion. Take her out for the good meal Jet said would help, along with the rest of the party. We have the cash coming back with Gis to help cover the meal. Tomorrow we'll let her sleep in while we handle more cash-quests, hopefully.
Yoooooooooo Check this sick shit out
Getting Flashbang on her hooves isn't really too much of a problem.
Getting her out of this building is what's worrying you.
"Jet, just go ahead and use your magic. We can grab food later, but right now, I need to check on something. I'll be right back."
You leave Jet and the others with Flashbang while you exit back out into the hallway and look for someone to talk to about Flashbang's care.
You find a unicorn in a white coat who looks like he might know things.
"Excuse me? I'm with that Flashbang mare, the sick one in that private room? I was wondering if there was any cost to get her out of here. I'm pretty sure you guys haven't actually treated her poison, but I'd like to know if I still owe anything."
He floats over a clipboard and flips through some papers.
>"Ah yes, her. Reallocated to a private room, bite wounds on her left forehoof cleaned and bandaged. If you are her caretaker, I will have to charge you 37 bits."
"What?! That much?! But you didn't even treat her poison!"
>"We treated her wound and gave her quarter. If it weren't for us, she would be bleeding out on the street with an infected wound. Now, I'm very busy. You may pay at the front desk."
Doesnt matter, they don't charge for the waiting room.
This is like an airline offering you a seat in first class because they overbooked coach and then charging you for the new seat.
"Wait, hold on! I was told she was moved there because of complaints from other patients. Why the hell do we have to pay for her room?"
>"Again, we still had to house her."
"So what?! Do you charge everyone to sit in the waiting room?!"
>"Of course not, but--"
"You could have told the other patients to quit their whining than charge us extra for a private room that the other patients wanted instead of us!"
A very tired and exasperated sigh escapes his lips as he brings his hoof to the bridge of his nose.
>"I'll talk to my higher ups. We still expect you to pay for the wound treatment, but if your complaint goes through, expect your new total to be 17 bits."
"That's much better, thank you."
The stallion just grumbles lazily and you can just barely make out what he says.
>"Uh huh, yeah, sure, whatever."
Guy must've had a really long day. You don't really expect this age's adventurers to be particularly grateful either, especially given your interaction with the ones you just saved earlier.
He walks away to hopefully talk to whoever's in charge and you find your way back to Flashbang's room.
When you push the door open, you find Flashbang standing and in a much better mood than she was before. The wounds on her leg are even gone.
And she even has a lollipop in her mouth.
"How are you feeling, Flash?"
She speaks around the candy, careful not to let it fall out.
>"Much better! I'm not looking forward to the crash I'm suppose to have later, but it can't be worse than that poison."
>"What did you need to check, Blitz?"
"How much we would be charged for whatever they did with Flashbang. I think I've convinced them to drop thee charges for the room, but we still owe 17 bits for them treating the wound."
Jet scrunches angrily.
"Come on, let's head out."
You all travel back to the lobby and upon reaching the front desk, you are asked to pay your 17 bit bill.
Well that was fast. You fork over the bits.
Find Gis, then verify that we've got enough for a room for the night. If we've got enough left over, locate the rest of the party and head out to dinner, we need to stuff Flash with some good meal and the rest of us probably need something to eat also.
First things first, you should wait for Gisela to find you. You did tell her to meet her here after all.
Sitting around doing nothing, it feels like you've been waiting for her for a little over an hour and a half.
You're sure that much time hadn't actually passed, but it certainly feels like it.
Finally, the front doors open and Gisela walks in, carrying a small bag.
>"Alright guys, I turned the stuff in. I'm assuming everything is good here?"
"Yeah, we're good to go. Let's head out."
Your hooves go from firm cloud to hard cobblestone as you exit the building, and deep orange rays bathe the city as night falls.
Torches light atop the walls and the last call for ponies passing through the gates rings through the cool air.
Gears and wood creak as the massive city gates are drawn to a close, shutting with a loud, decisive thud.
"That's that. We can use that same inn we used last night, so that's 30 bits we need to set aside. How much did the jobs pay, Gis?"
She gives the bag a shake before tossing it to you. You catch it in your mouth, but the sudden weight throws you off.
>"Herbs paid 45, hides were 55."
>"Folks who need 'em aren't willing to go out and risk themselves. I mean, look at what happened to Flashbang on a simple herb collection job. And even now, ponies aren't too keen on skinning animals."
"Well I'm not going to complain! That brings us to a total of 153 before paying for the inn. Come on, let's grab some food. We could use it."
You walk around until you find a nice restaurant.
You order yourselves some hot bread, soups, salads, drinks, and to Gisela's delight, fish.
The food comes and you all dig in, Flashbang only really stuffing herself after Jet's goading.
>"So what's the plan for tomorrow?" Gisela asks after swallowing some fish. "You still want to make some money with lesser jobs or do you think it's time to get a move on?"
>"Yeah, where to next?" Jet asks. "We could probably find a quest for it too."
Well, we probably can't move far tomorrow with Flash recovering, and I'd rather not get caught outside these walls at night again. We should look into some jobs that will take us elsewhere and do some more local one's in the meantime.
"I don't want to go anywhere as long as Flashbang is at risk of crashing on us. I say we stay here until she recovers fully, and in the meantime we can do some smaller, local jobs for some more cash. And who knows? We might even find one of the weapons while we're here."
>"Do you really think so?" Eve asks.
She shakes her head.
>"In a city like this? No. There's no way it's hidden away somewhere or in a shop or something. If it is here, it's probably already on someone's back, and even then, that pony would be next to impossible to find and track down. I really think we'd have better luck searching other places."
"Well, we can always look into jobs that take us to other places. We can get paid doing whatever some job wants us to do there and we can search it for an Element weapon."
>"We could even check out the Adventurer's Guild," Jet suggests. "The boards are fine and all if we want to save a cat for chump change, but if we want something a little more specific, we could probably talk to someone there."
"What do you mean by specific?"
>"We could ask for any that take us to certain places we might want to go; maybe the type of request: collection, escort, bounty, investigate, that sort of thing; by reward. Maybe we can ask if there's any word or mention of magic items, particularly ones with certain cutie marks?"
>"That sounds good!"
You nod and go back to the food.
After everyone's had their fill, you pay the 33 bit bill and waddle back to the inn.
>"Hey, we've got money now, right? Can we have our own rooms?" Carver asks.
>"But wouldn't that be really expensive?" Flashbang squirms.
>"It doesn't have to be a whole room each. I just want a comfy bed to myself, no offense."
>"That's Blitz's call," Gisela says. "I don't care either way what we end up doing."
>"I wouldn't mind splitting rooms." Jet glances at you.
Eve doesn't say anything, head churning and burning at the thought of private rooms.
But they're not exclusionary and a day of lewd every two months shouldn't rustle anyone, you'd have to be quite a cunt to be bothered by it.
Apparently now there's a 'no sex at all' group.
I don't understand why it matters which one takes it up the ass though.
Why is he so saucy about blitz taking it but okay with Jet? I'd understand if he was just a faggot and didn't want to see gay sex period, but why does it only matter if Blitz is catching instead of pitching?
>finally approaching a cannon sex scene
>"no sex pls it's drama"
>"eww no buttstuff"
>"I'd rather fug the bird tbqh lad"
There arent many barriers on the Eve side so we trust Hero to pull that off.
But gayfags are trying to go all out with a partner who wasn't even comfortable with the idea last week, so we have to reign the gayfags in.
>Anons talking about wich pony we should fuck first, instead of sperging out and causing a drama hurricane like all the time
Did we learned the lesson? Or that fucking beta finally gave up?
Either way, Im happy. Lets just fuck Eve for the moment, a treesome can wait
>Hero is masturbating to his own pornfic
"Split rooms it is. I still want to save some amount of money, so we're only getting two. Gis, Flashbang, I hope you don't mind sharing a bed while Carver gets her own?"
>"Sure, whatever. That's fine."
>"I don't mind."
"That's settled then. You three can take one room, and Jet, Eve, and I will take another."
You step inside the inn and order two rooms: one two-bed and one single-bed.
The innkeeper charges you 50 bits for the two rooms and you toss a key to Gisela.
"See ya in the morning, guys," she says as she leads Carver and Flashbang to their room.
As for you, you stare down at your key before picking it up.
A look behind you shows both Eve and Jet looking at you with a mixture between nervousness and excitement.
With a toss of your head to gesture them to follow you, you climb the stairs to your own room.
The trip is painfully silent among you. Everyone must have an idea of what's about to happen.
You unlock the door and push it open, revealing the sizable bed inside.
You stand in the doorway.
Welp. Here you are.
Hoo boy, this is bad.
"Hah! Crazy day today, huh?"
Eve's kind of frozen, the nature of the situation taking hold of her. She's expecting things to happen tonight, and she's nervous as all hell about it.
Jet steps in past you and starts dropping off his equipment.
>"I'm sure you saw some excitement. Eve and I spent half the day either passed out or staring at a wall until you showed up."
You gently ease Eve inside before closing the door behind her. She's stiff as a board.
You want to make several puns to break the tension in the room, but nothing's coming to mind.
Still, something needs to be done. It's a little silly, but hopefully it'll be enough to start a chain.
You trot over to the bed and inch your way underneath the covers.
"It's been a long day. I'm sure we could all use some re--"
You jerk yourself further under the covers until you're totally concealed.
"A-ack! Help! Somepony help! P-please! It's a sandworm! Oh nooooooooo!"
You wriggle around underneath the sheets, making your way all around the bed.
Just when you think it's a failed effort, a weight presses down on the bed and after some wriggling, you come face to face with Jet's playful smile.
"Oh, Jet!" you gasp. "My hero! Thank you so much for coming to save me!"
>"You know, I still owe you for saving me earlier. But I cannot possibly hope to repay you by myself! This beast is far too powerful to handle alone!"
You wiggle away from Jet just a tiny bit.
"Ack! Oh no! I'm still being attacked! Eve, I need you!"
>"It is the duty of a Night Guard to protect the citizens of Equestria!" you hear her exclaim from the bedside.
It sounds a little bit awkward and especially silly coming from her, but you're beyond happy she's playing along.
You feel a bit of cool air rush in as the sheet is lifted just enough for Eve to worm her way in.
She inches close enough to pull you away from the edge of the bed closer to her and Jet until you're face to face with her.
>"A-and it is the duty of a lover to protect her partner."
She's blushing heavily, aware of how cheesy her own line is.
"Ah, I am saved!" throw your forelimbs around the two of them and nuzzle. "It's lucky for me that Equestria has such loyal and attentive protectors!" and massage them both as much as you can reach.
"Oh, Miss Night Guard! Thank you for your assistance! Surely with your help we can defeat the mighty sandworm!"
>"Ah, but there is no need," Jet says. "It appears her very presence was powerful enough to drive the beast away!"
You wiggle your little hind hoovesies and gasp.
"He's right! Oh, thank you! Thank you both for saving me! Please, there must be a way I could possibly repay you!"
"Wait. I know..."
You crawl forward a few inches and allow your eyes to droop as you lean forward.
Eve lets out a tiny gasp as you make contact, and it takes just a moment before she's pushing her lips back against yours.
Her cute little tongue pokes out to brush your lips a few times, sending a small shock through your body with each lick.
All too soon, you break the kiss. You do have another hero to thank after all. Before you do though, you make sure to return the favor, your tongue grazing past her lips as you part.
Eve continues to lean into thin air, seeking the warm embrace of your mouth until confusion and realization hits her.
With a glazed look, she opens her eyes, panting lightly as she looks for you.
For your part, you share a kiss with Jet, who has been patiently waiting his turn.
The shape of his muzzle and the size of his tongue are distinctly different as he presses against you.
The taste is different too.
Eve has a natural sweetness, while Jet has a more candied sweetness.
You two part and Jet is left in a similar state to Eve.
>"You know... I don't think saving you from the sandworm compares to what you've done for us. I think we still owe you plenty~"
Oh? So how do you intend to show your appreciation?
My worst issue is talking too much and killing the mood, I wanna go all "I'm only glad that you two were alright! I was scared to death when I realized what must have happened!" etc...
But I think we should go for a more suave, "Very well then, why don't you two show me how you really feel."
"Oh? Why don't you show me what you had in mind?"
Eyes lidded, Jet pushes his way closer to you and goes in for a second kiss, this time penetrating your mouth with more fervor, more energy, more excitement.
His tongue runs itself along the insides of your cheeks, across your teeth, and scrapes against your own tongue as he explores.
You barely have the chance to retaliate as he curls his tongue and scoops some of your mixed saliva.
He breaks the kiss and brings his head lower and lower down your body, leaving a trail of wet kisses in his wake.
He softly and briefly nuzzles your skin before each kiss, moving down just a few inches before repeating the process.
Nuzzle, kiss. Lower. Nuzzle, kiss. Lower.
It sends a shiver through your spine as he works his way down your belly fur, tickling slightly.
You gasp when he reaches your belly button, but he doesn't stop his slow and steady assault down your body.
That is, until he reaches just above your sheathe.
With each hot, panting breath, Jet slowly breathes life into your member, teasing it out bit by bit.
Still, you mustn't forget your other lover.
But when you look, she's lost that misty-eyed stare, replaced with a bit of rapt, embarrassed attention at what she's seeing, but also fear.
It seems nervousness has crept its way back into her.
Yup, kiss de girl! Stroke her, massage her, get her eyes on yours instead of what Jet's up to. See if you can lock her into a kiss and get her motor running, then maybe start to go for the same Jet's doing for you on her.
Alright, I think I'm gonna call it here for the night. Like last time, I'm going to put the lewd in a pastebin and post the link when I start up the new thread, which I have no ETA on but I'll try to let you guys know.
Again, is there anything you'd like to see or make sure I do in this one? I'll throw in Jet coaching Eve through some things, but what else? The next thread will open on the morning after, so keep that in mind.
And in an attempt to avoid some amount of drama, I'll put my foot down and say right now that one: sex will be happening. There will be no backing out from this one. And two: Jet will not put it in Blitz's pooper.
I'm sorry if that's your thing and you really want it, but it is not Blitz's thing and it is not Jet's thing either. Jet would rather be on the receiving end of everything.
Lastly, I want to apologize for the increasingly late starts and time between updates. I really hope it's laziness and not me burning out. Either way, hopefully I'll be better in the future.
Thanks for reading and playing, guys.
I certainly hope it's not burnout, if it were, hopefully you could rush to a good end instead of a mysterious vanishment like happens far too often, leaving everyone hanging. I've loved this quest so far and hope it continues strong, though!
Hopefully a bit of oral isn't too much to ask of Blitz re/Jet? And of course Eve needs a good rutting.
Once again, thanks for making such a cool quest, and I'm looking forward to whatever comes in future!