Earthborn is best faction edition
Previous thread >>25257119
Welcome to the thread for discussion and homebrew projects related to the Equestria Divided setting.
Equestria Divided is an alternate universe where the Mane 6 are no longer friends. They've gone their separate ways, to form factions that vie for dominance in Equestria.
>Moon and Star:
>Moon and Star Inquisition:
>Cult of Laughter:
>One page fantasy rules
Depends on what you mean by "interesting".
I like Whitegold a lot. They are surrounded on all sides by Houses with much more territory and power, and they are not only surviving, but thriving. Their leader is a devious mistress of intrigue on a countdown to complete insanity, who is undoubtedly doing everything she can to ensure her House's survival following her descent in to batshit insanity.
It helps that I'm a massive Rarifag, of course, but still. Credit where credit is due.
I imagine the Queen would be a special character?
Maybe Lovesick/Cocooned Ponies as some type of buffing unit, a bunch of ponies on a moving platform and giving love to the changeling swarm?
Maybe an actual swarm of tiny killer bugs of some type?
Perhaps a mind-control unit that can take over the other factions units?
Might as well post the 1.1 slaves
Slave Warriors, 50 points.
Rules: Where There's a Whip There's a Way, Beneath Contempt
Where There's a Whip There's a Way: Whenever this unit fails a morale quality test, it may remove d3+2 models to reroll the test. If the Task-Master(Sergeant) is still alive, this penalty is reduced to d3 models.
Beneath Contempt: Moon and Star units may fire spells and ranged attacks into Slave Warrior units engaged in melee combat. Since combat is fluid and dynamic, the player must roll a d6. On a 1-3, the enemy unit is hit. On a 4-6, the slave warriors are hit, and attacks must be resolved against them. If the ranged attack could hit multiple units, hits are evenly divided.
This unit may take
This unit may take
A Musician/Standard(5 points)
A Sergeant(10 points)
I think every M&S player should take 3 of these.
Taking 3 then backing with a gunline is going to give you a turn of shooting possibly two and when the slaves inevitably break, another turn where you can counter with a unit of legionnaires or even Knights if you're feeling randy.
Classic gunline tactics.
I actually like the rules for the slaves.
With 6+ quality, it's only a 1/6 chance to succeed on restoring morale. Losing d3(at best), ponies at a time means slaves will bleed models.
Tt's very likely this brutal slavemaster unicorn will kill every single slave in his unit, before he gets cut down by the enemy.
I would change the loss of slaves to D3 without the taskmaster and back to 1 with. Plenty of things in the game will happily churn out 20+ attacks and the Slave unit won't so much as hold a unit as get steamrolled without complaint, haemorrhaging models the entire time. Either that or up the units size to say 30 or even 50.
Here's a new unit. The elite legionnaires that only a player with a Warmage can take.
Academician, Brotherhoof of Wizards
*Only one unit of Scholae Cornu can be taken per Moon and Star army. You must have a Warmage as your hero to take a Scholae Cornu unit.
Look Out, Sir!: If an attack hits a Warmage inside a unit of Scholae Cornu, the M&S player may roll a d6. On a 4+, one of the models takes the hit instead.
This unit may take
A Musician/Standard(5 points)
A Sergeant(10 points)
An Adjunct Magister(30 points)
This unit may upgrade to
Heavy Halberds(15 points)
Again, this is an initial proposal. Just ideas for what it might look like, so don't take anything in here as final.
The anti-magic is a little extreme, but it serves little use against non-magical opponents, essentially rendering several units useless.
How would you recommend making it more balanced? Perhaps changing the save to a higher number?
What's the point of making an anti-magic army, when only one army is magic focused?
I'm working on Everfree, and I didn't make rules to make gunpowder weapons explode whenever they're fired at Everfree units.
I'm feeling nice.
Unitfag's list >>25311069 is for an Equestria Divided where the Crystal Ponies retained their independence.
But what if thing's didn't end so happily for the Crystal Empire?
What if an old horror came crawling back from the darkness...
As in give all units in the radius Resistant? That could work.
You make a good point, but there are magic users in a bunch of the other factions, It doesn't necessarily have to be against a magic-focused army, just against one that has magic being used.
I feel it would make sense if The Shadow King's army was geared towards fighting the Crystal Empire, while they also had certain buffs against them.
They have intertwined fates after all. The Empire will fall to him or fight the Shadow King to his end.
Crystal Empire by Unitfag was made independently of mine. My army list was made with the preconceived notion that the Crystal Empire fell to his power, whereas Unitfag's comes with the idea that the Crystal Empire retained itself as a fully sovereign state.
Besides, without the Crystal Heart being powered by Shining Armor and Cadence, or the Crystal Ponies positive energy (cause there's loads of that in ED), the Crystal Empire is defenceless against Sombra.
I missed the part that the Empire had already fell to his power. And I understand that you've made these independently.
Missing the part of him already conquering the Empire, the idea of the two armies fighting interested me.
Trying to make a suggestion without all the facts, so that's on me.
You just vocalized my problem with wargaming in general. I mean, you guys who are into it, more fuckin' power to you, but just be careful that you aren't making decisions based solely on "I like this faction that I went to the effort of making, so let's make 'em REAL cool".
We'll you're not in the wrong! The Crystal Empire isn't in PY's setting, so I just came up with my own theory as to what would have happened.
Most of the lists were made independently of one another, so its not something we could have really prevented. Most of my units are essentially fantasy units with a new coat of paint and some fresh rules.
Each army you've made is more powerful than the last one you've made.
And making 350 point blobs like Sombra is just bad design.
Now everyone needs to invent units that can kill him.
So then you'll go and invent your own super-supers.
Speaking as the creator of a few, I'll give my opinions on my units specifically
I pretty much just retextured fantasy's Empire.
Retextured models from several fantasy armies, mostly Bretonnia.
Stupidly OP just for the fun of it, I totally agree that people shouldn't use them for games unless both players are cool with it.
Again, retextured fantasy units by the most part. The Shadow King himself will probably be bumped up more points just because how stupid powerful he is. Remember, if he's stupidly OP but fuckexpensive pointswise, its ok.
I am probably the last person able to comment on my armies but here we go.
Stormwing: Fast and hard hitting but expensive and lacks Wounds.
Cult: Slow but spoopy with morale debuffs and nasty elites but prone to being kited and shot to death.
What's the point of playing a Mordor army if you can't use Sauron?
Sombra was always portrayed in the show as a looming threat, clearly very powerful but preferred to keep his distance and plot around his opponents. Hell, he would have won if it weren't for Spike accidentally saving the whole day. I wanted to create an army that had the same feel as the shadows that surrounded the CE and the fear that he inspired in the Crystal Ponies. I created a model for Sombra for the sake of completion. Lets be honest, for anything other than a mass battle involving tens of thousands of real world troops, would Sombra really show up to lead them personally? Granted it'd be fucking terrifying and hysterical to have the terror of the north fighting M&S over some abandoned library or something, but its extremely out of character. Thats why he's so expensive, so you only use him in an army where the agreed points cost is very high.
Think of him like a superheavy vehicle in 40K Apocalypse.
I actually find this idea very appealing. Why not have both come into play? Perhaps the Crystal Empire is in a struggle for survival against the tyrannical forces of the Shadow King's Army since the Crystal Heart now longer has enough power?
Such a struggle would make for some interesting games and even more interesting stories. Haven't looked at the Shadow King Army yet, but perhaps they could be primarily have the 'armored' trait and use the same geomancy spells as the Empire? They could use corrupt magical buffs that the Empire combats with anti-magic stuff.
I think this has potential.
It really is a nice idea, perhaps I didn't give it enough of a chance.
Shadow King's Horde focuses heavily on using Fear and an ability called Numbing Chill to make enemies strike last. Plus they have quite a few units with Poison. I felt it fitting >:)
With stories being so fluid, one could easily shape their armies to the story they like most.
Sombra taking the Empire, the Empire being it's own state, the two having an epic showdown, the possibilities are limitless.
Same here, kind of. The army lists is fine and all, but I don't really care about it. It's not like I'm ever going to play it anyway.
I'm also totally disinterested in everything that has to do with Sombra or the Crystal Empire in ED.
I am interested in Sombra and CE, but only in the ways they could change the story by their existence.
I would like there to be some form of cohesive story, but with so many factions, characters, and the war taking place on an entire continent, it's a bit much to ask for. A timeline would be feasible?
fuckin loved that movie
Although I would love that, seriously, I was more talking about a general story of Equestria Divided.
I guess something comparable to Fallout: Equestria with about 98% fewer lesbian horses. Someone going through the world, learning about what happened, and doing something really cool I guess.
But ED is one of the few times SombraxTwilight makes sense!
While I do think that could cover more ground and be interesting, I still think that some kind of hero's journey would be applicable in this situation.
And if you look at FE, that's actually a shining example of what the hero's journey is, which I believe is why it's so successful.
Darkened colors, obviously. Perhaps she becomes more ethereal. Less sound as she steps, slowly becoming transparent.
She could become more monster like, conversely. More and more like a creature that dwells in the astral realm.
No, no, he's got a point.
It doesn't. Physical change is the one thing she craves, but isn't able to reach. It's her mind that starts being altered.
That's why her change is so hard to comprehend for the ones around her as well. On the outside, everything is fine.
Or maybe there are slight, slight changes. Her step grows light, almost inaudible. Her perception of time starts to get arbitrary. It becomes harder for her to understand and feel empathy for those around her. She can no longer see herself in the mirror, though others can. Her gaze becomes inexplicably unsettling.
Sometimes, she rather unwillingly sneaks up on ponies. Not because she intends to, but because it seems hard to notice her when she's not in your focus. Like she's just outside the limit of your sight, until she's suddenly next to you.
But nothing explicitly visible. No undeniable indication that something inside her has changed.
That's confusing thematics with aesthetics.
Besides, not everything has to adhere to the same rule, Anon. Our mission is to be interesting, not orthodox.
And I don't think the idea of Twilight going full monster is especially interesting.
Furthermore, wouldn't you say that it's thematically appropriate to deny Twilight a change in shape? In the last fifteen years, she has changed from the character is was in the show to almost someone entirely different, yet she looks almost exactly the same. Her efforts have been inwards.
Besides, physical change is her ultimate goal, yet she looks the same. Continuing to withhold change from her would be the most mocking way to show show her failure at her ultimate goal.
You sir, have a point. Who wants to make a 500 point army and see what happens? I happen to know of a fairly good browser-based tabletop simulator that should work wonderfully. Roll20 if anyone knows of it.
I think it's kind of worse to spend fifteen years accomplishing absolutely nothing, rather than spend fifteen years and do something wrong. Stagnation is harsh, Anon.
Yeah, that's what she's spent the last decade and a half doing, really. It's just her having a cliché physical transformation that I think sounds uninteresting.
I know R20 works fine for tile-based stuff, but have you tried it for things like Warhammer? Does it work fine for that format?
500 points? but i already have a 1000 point army >:
But yeah, i'm up for it, gonna go with M&S, and i already have a roll20 account so no problem there
And i am fairly unexperienced with tabletop wargaming, so i might have a hard time understanding the rules..
It should work well enough, given a large enough grid. Not sure though.
Units should be dealt with outside of the actual browser thing though.
>From atop the crest of the Crystal Palace stood a lonely ruler.
>Their eyes scanned the horizon, a longing hope slowly burned out.
>The Empire's Seat of Power, the Crystal City, laid under siege for a time unknowable.
>A barrier surrounded the sparkling city like an upturned glass.
>Shadows covered the shield as though it was naught but an aquarium beneath the ocean.
>A lone guard landed beside his Imperial Liege.
>"Your majesty, the barrier will soon fall."
>The royal's eyes cast upon the cracks that web the barrier.
>A young voice spoke out, shaky but resolute.
"Are the citizens evacuated to the palace?"
>"Yes, your majesty."
"Good, then return to them and give them your protection."
>The stallion took pause for a moment, as if thinking he should speak out.
>His liege never once taking sight away from the crumbling bubble precariously surrounding the city.
>With a nod and a salute, the guard took wing.. leaving the young ruler alone.
>In a matter time that seemed to move at a snail's pace
>The last protection of the Imperial City fell, and the sea of darkness flooded the empty streets.
>It consumed all in its path, leaving naught but misty shadows in its wake.
>Another joined the lonely crest of the Palace, their eyes filled with greed and contempt.
>The wisps of shadows and darkness still clung to their coat, but his form consolidated once more.
>The King of Shadows has come once again to usurp Crystal Throne.
>Fear gripped a young heart but was burned away by resolve, anger, passion, and love.
>How dare he look upon me as naught but a child, I am the rightful heir of this throne, not he.
>How dare he look upon my citizens as slaves and toys, they are mine to claim, not his.
>How dare he look upon my domain as a fief for him to conquer, this is my home, not his.
>How dare he return after the grave sins he committed, this will be his reckoning, indeed his.
>How he thinks he has won, but little does he know of my last gambit. Justice will be mine.
>Fools, the lot of them.
>Thinking they could stop me.
>Nothing will stand between me and my throne.
>Not some little barrier
>Not some pesky guards
>And least of all..
>Not some child.
>Clever to forge a shard of the Heart into a weapon.
>It might of injured me if I had not felt it's power.
>Nothing stands before me anymore.
>Not that barrier.
>Not those guards.
>Not that child.
>They will hold purpose at least..
>They will serve me.
>And with these tools at my disposal again
>All will fall within my grasp.
>My Empire will rise and the fires will burn
>The shadows that will consume the world
>And all will pay heed to my domain.
>All shall know my law and be within my fealty.
>But there is one thing I need..
>The king sits upon his stolen throne.
>The slaves toil once more in the mines.
>And peace will not reign again for a long time..
>But hope still burns, in the hearts and minds.
>For the Crystal Heart lays beyond Sombra's grasp.
>The true heir to the throne lives free.
>The last gambit of the child heir was not to strike the usurping king..
>No, it was drive his darkness from the lands!
>The King of Shadows held a Shard of the Crystal Heart in his foul magicks
>He knew not the true plan until it was too late.
>The Magic of Love is something one cannot underestimate.
>For what is Friendship but platonic love
>The Love of a ruler is not one to be misappropriated in comparison.
>For while the Light may blind and burn, it will also guide and nurture.
>Sadly, for every Light there must be Shadow..
>Now stands two thrones in the once unified Empire.
>The King of Shadows himself lays claim to one side
>And the Heir to the Crystal Throne, the Child of Love incarnate..
>Stands opposed to him in every regard.
>Peace may come once again..
>But for now, the fires of war still burn.
Well, that's all the spontaneous greentexting from me.
I will continue working on my Stormwing story
instead of just randomly posting whatever comes from my fingertips.
>She sits upon her royal throne.
>She feels the weight of her wings on her back.
>She knows the whispers are all lies.
>She has the power to rule the world.
>She sees an unexpected visitor.
>She hears the one thing to truly break her.
"Twilight Sparkle, I am disappointed in you."
If you do, post your lists afterwards and actually give a summery on how the battle went.
What's the point in war gaming if people can't jib and gibe you on your
This going to sound dumb but I'm honestly afraid to properly write rules for the changeling queens. I have the general 'Queenly' rules done but can't quite pin down the specifics.
If you don't have any, or in the more likely case that you do have some but they are shit scrub tier, then I can help. I do have some good rules.
Also; any contacts for making the models?
I'll just say that I "might" have some contacts.
Finally, just how far are you willing to go?
Names and places will need to be changed, and you won't beenfit from any witness protection.
Chrysalis is a beatstick and a magic powerhouse who is currently set to allow destroyed units of drones to return to the battlefield and screws with enemy strategy.
The Grey Monarch is a buff queen, still a magical hurt locker but more focused on buffing units and offering sneaky tricks.
Chitinus is the queen to take if monsters are your think, making them stronger and offering additional upgrades to the gribbly creatures. However she is the weakest magically and lacks a lot of the Arny wide buffing out side of the innate bubble of fearless.
You pick aa model in any unit an bam, they're your HQ. The erudium torc is key to this and admittedly unfinished. Basically changeling can have any unit be their HQ but my idea for the lore is that the queens won't abide a potential competitor so they suffuse a ling with aa fraction of their will an make sure they can rescind it at any moment.
forgot to save the proposed units i did some time ago, so i'll post what i can remember, with a few changes.
This changeling morphed giant spines on it's back. It then propels them at incredible speeds over a long distance, unfortunately, due to the slow time it takes for the spines to grow back, the Impalers have low attack speed.
Fast skirmisher "cavalry", these scorpion looking Changelings charge with their pincers and rip apart their enemies. Their stingers are filled with poison that slowly kills their target.
These magic users, who were born deep into the Changeling hives always cast the spells on themselves, turning into dangerous elements like acid, poison gas or fire, their time inside the hives have made them blind so they'll erratically roam the battlefield when turned into the elements.
I'm finding the redesign of Marksmages to be challenging.
The combined magic missile spell is fine, but I was thinking of a designated target rule.
That they'd get a 2+ to hit that one target.
Hold up there, that combined magic missile spell does NOT need a buff. The only reason I survived more than two turns with them was that they failed casting about half the time, and even then they completely mowed down my forces.
Just saw that they have no offensive dice. Previous statement retracted. Curious though. On a related note, wanna do a Crystal Empire vs Shadow King game later? I should have some free time.
100 points for three of them, which have absolutely no ability in close combat whatsoever. There's no need to get aggressive.
One hit that causes multiple wounds? So its very effective against units with Tough but fairly harmless against units without it?
Basically a unit for long-range monster/hero/ordnance/chariot killing.
They already need a 4+ to get their power dice to work, and I wanted to put in a balancing feature where they could only fire an eldritch horn one every other round.
If you combine a unit with an already broad range of spells to use along with a spell that lets them effectively railgun important targets, you run the risk of making a unit that becomes too much of a Swiss Army Knife. You have to be very careful how you word the abilities.
I think it wouldn't matter to them at all. They knew slavery, then the Princesses came and banished Sombra, who cursed them into banishment with him, then they return to a world with no princesses. They're still slaves. Just another day in the Crystal Empire.
Slaves to whom, though? My thinking was that since Cadence was an alicorn figurehead in what lore there is, the Empire must be post-sombra. My question is how would they change when the princesses disappear?
I was thinking of something like getting into contact with the yaks due to increased military pressure from the now-in-conflict Equestria, and are trying to stay out of all the political turmoil. That doesn't mean they're not sucked into such disputes every now and then, though.
Whitegold Mercenary Company Tables finished soon, only lacking the last few tables now.
Hopefully it will be done tomorrow.
Re-opening the Roll20 board for any interested.
Will be inputting faction units / making fields. Spectate, play, help input units, whatever you wish to do.
Here's the way I see the timeline, for what it's worth.
>Year X: Celestia and Luna banish Sombra into the NetherVoidWorld of Games whatever, and his curse seals the Crystal Empire away with him
>Year X+1000: The Princesses disappear; shit gets real
>Year X+1001-1020 somewhere in there: CE reappears, along with Sombra
Now, by the established lore, Candyass and Corndog DIDN'T go to the CE when it reemerged. Of course, this is only because it didn't exist yet when said lore was written, but bear with me here. With all the strife and turmoil occurring at home, how could Shining Armor and Cadance justify haring off to save a kingdom that they've never seen, when shit is happening already right inside their borders? And if they couldn't go to stop that threat, there would be literally nothing preventing Sombra from immediately reclaiming total control of the Crystal Empire.
That's how I see the setting, and how I personally would implement the Empire. Sombra unchecked, a massive nation of slaves mustering for war. I would interpret the CE to actually be an Empire, as well. Not sure exactly HOW I'd do that, unless I wanted to throw the Yaks into the setting as well and come up with a bunch of other conquered states bordering the Empire, but whatever. It's a seed of an idea.
Perhaps instead the Empire turned to the Yaks for help in their fight against Sombra's army? Sombra's forces could have come from fallen Empire towns or whatnot. That, to me, would be a lot more interesting.
>their fight against Sombra's army
That's just it, though. The Crystal ponies ARE Sombra's army. I do not like the interpretation the comics gave Sombra. I like him much better as a corrupted unicorn with shodow magic, as opposed to being just one member of a sooper speshul race of shadow ponies.
Way I see it, Sombra is a corrupter at heart. Any forces he would have at his disposal would be slaves, or shadow-corrupted versions of other creatures, be they ponies, zebras, cows, fucking dragons, what have you.
Fleshing out the Crystal Empire to actually make it an Empire instead of a single castle-and-town would give him a larger range of creatures to draw from, perhaps, but it's a tricky proposition to do so while still keeping one's imagination firmly in check. I wouldn't want to let myself go off the deep end and fly into wild OC bullshit. But that's just me.
Beauty of all this is, your ideas or mine are equally non-canon. Do whatever you want. As long as it fits your interpretation of the setting and is enjoyable to whoever you manage to rope into a game, it's all gravy.
That's actually what I'm trying todo. The Empire's under siege by its own corrupted forces. Sombra's trying to take control, and the Empire is fighting back to keep what it has, while those lands that Sombra does gain only makes his forces stronger. Another reason why the CE would turn to its neighbors for help.
>the Empire is fighting back to keep what it has
But HOW? If you're going by show-canon, the Empire is fucked without Heartass and the Crystal MacGuffin. They wouldn't stand a chance.
Organized military forces and available materials, I guess. Magic and crystals have always been a strange combination in the show, so I've taken that and turned it into some form of weapon.
Corrupt magic is still magic, and a magic-absorbing crystal that makes an anti-magic field would be reasonable. Same for using absorbed magic as a power source for some form of weapon.
Sombra's forces only come from those he subjugates. Those that aren't subjugated aren't just going to stand there and take it, they're going to fight back, even if it is futile.
All this talk about the Crystal Empire makes me want to continue that shitty story I wrote earlier.
I actually have to make a fanon character that isn't disposable though.. seeing how I don't want to wait twenty years for season six to see what crawls out of Cadence's cooch..
Yes or no?
His name is Valiant Heart
>Yes or no?
No. Most definitely no. He's not GRCelesto-tiers of shit, but come on, man. Stripedy mane, two-tone wings, fucking ALICORN. You knew what you were doing when you made this, and you knew how it would be received.
He's from some Next Gen fanfic thing, I am too lazy to do anything about it myself.. but I am sure there is a unicorn picture somewhere.
Anyway, I'll be basing my story off Sombra getting his ass handed to him then making a comeback
like in the comicsand attempting his third try at domination.
Candyass is busy squatting on the Equestrian Throne so she left her son in charge. In this timeline he'd be somewhere around 13 to 14 or so..
Yeah, could only find two pictures of this OC as a unicorn.
I do wish to know what Cadence's foal will be, it's why I left the story so vague on the character.
So, any recommendations on his personality and whatnot?
That's how I envisioned the character.
The Sparity is worse, some of the characters trigger triggers beyond triggering.
>She stood over the crumpled form of her mentor.
>She heard the lying voices whispering in her head.
>She knew that this day will only grow worse.
>She saw another who challenged her authority.
>She knew this abdicator would not stand down.
"We had hoped to return the favor and spare you from your darkness, tis a foolish notion. Only darkness can overcome darkness."
>She watched from on high.
>She had won her battles.
>She claimed her spoils.
>She landed in front of herself.
"Building the future and keeping the past alive are one and the same thing. Sometimes the past just isn't worth keeping when there is no future to build."
I tried writing something as my first foray into writing ever. Purple Prose Ho!
Plz tho. Give criticisms.
I've been meaning to write some green for another thread pretty much all day, but I've been so busy with things that I haven't been able to just sit down be alone and write.
and now I think I might be getting sick
I am hoping to at least start the Earthborn table soon though, and if people have any ideas for one-shots I might try to write something for the thread some time, definitely not write now though I'm afraid.
I was thinking M&S airships would be magic-powered, and not resemble zeppelins.
aright. i'm fucking drunk and no one posted a shit, so i just highlighted and googled it
lets get a comapny goin. it ain't even done so i'll just make up some bullshit for the last part.
never mind, i'd have to make up too much. Get your shit together, tablefag. Put it all in a backpack or something, so it's together.
Put it in a backpack?
I got all the legion stuff squared away but the Cult material is a different story I'm afraid.
We could always make Edgy Carnies too m8. Cult table's all ready to rock.
I'll take another looksie at that Merc table for ya and get back to you in a little bit. Want me to try and roll something up?
Oh the Cult table's all ready. I think it turned out pretty well, although I admittedly think the Moon and Star table was a bit better put together.
What I meant to say was that I hadn't really put the Cult table in a pastebin, or compiled together the different cult armies/cells that people had made yet.
I'm going to flesh out the 3rd and 4th legions after I'm doing sleeping.
3rd legion is going to be the most "vanilla" M&S legion.
4th Legion is probably going to bear similarities to the pre-heresy emperor's children.
I just made a new pastebin for the Cult of Laughter Cell creation table, and it also has a list of cells that were recently made in the last thread.
If there were any I had forgotten then please feel free to point it out to me so I can add them to the list.
I've got a few hours of open time if anyone wishes to try out a 1000-ish point game. Same link as above.
Main goal of this is to iron out some of the details of how these units actually work in-game.
>Warmage and commander of the 3rd Legion.
>Appearance: Slight build, young-looking male unicorn. Creamy fur with a brown mane. Cutie Mark is a large book that is having it's pages turned.
Warmage Page Turner is cut from a different cloth. While his fellow Warmages all excel in matters physical and magical, Page Turner's talent lies in organization and management. A young professor at Canterlot's School for Gifted Unicorns, Page Turner was one of the earliest members of Moon and Star, joining even before Arch-Magister Twilight Sparkle.
While Celestia's old legions were battling amongst each other in their barracks and in the streets, it was Page Turner who first proposed Moon and Star create it's own legions.
Although his credentials were suspect, Page Turner was given the task of organizing the 3rd Legion, on the understanding that he'd relinquish control of it when a suitable replacement was found.
After the "Battle of Apple Blossoms", the Diet of Magisters conceded that they'd never find a suitable replacement.
Page Turner runs his Legion like a well-oiled machine, and his Legionnaires drill and drill and drill. Because of this, they can quickly adopt new formations and strategies, to react to new developments in battles. It is this flexibility that has ensured the 3rd Legion's place in Moon and Star society.
Some of Page Turner's fellow warmages look down on him, and have derisively called him "The Professor", or "The Schoolteacher". But Page Turner doesn't care. His results speak for themselves.
What would they look like though? Because flying sea ships is just silly.
That's what bothers me, M&S should have them but Yorick never gave 'em.
I'd prefer if they weren't a copy of Whitegold's but also not flying boats.
Final Fantasy has a few airship designs, maybe nick one from there?
Most of the airship designs are similar anyways. Perhaps different markings and whatnot.
Also I have a question: If there's so little canon actually left, why can't we fill in the FAIRLY IMPORTANT canon, like the whole cause of this split in the first place, with lore that is collectively agreed upon? I mean, something as big as that shouldn't just be left to speculation, especially due to the importance of the event.
If I'm missing something blatantly obvious, forgive me, but there are some holes that need fixing one way or another if this is to be a thing.
Also considering writing some kind of CE v. Sombra green because that still sounds like an excellent lore point...
When the mercenary table gets finished, I'm making some Zoo-aves
Ask, and it shall be given you.
Here's the finished
or at least like v1.0 or somethingversion of the Whitegold Mercenary Company Tables:
and a 12
>Venture Captain leader
>Magically inclined leader
>friendship with whitegold merchant or noble
Rolled a 9 for enemy, so that means cult.
I'll work on this later.
Yeah, buddy. Lez du dis.
>Age: Fresh Meat
>Size: Large (~5000)
>Origins: Masters of the Earth
>Signature Tactics: Ground Mobility
>Owner: Venture Captain
>Captain: Magically Inclined
>Event: Unexpected Reward
>Friend: The Undercity
>Enemies: The Undercity
Hoo fuckin' boy... I'll need a bit to figure out how to wangle this one.
Time for mercenaries!
So, I've got my physical dice ready, and I rolled 9, 9, 10, 4, 1, 3, 3, 5 and 8.
>Age: Fresh Meat
>Origin: Brotherhood of War
>Signature Tactics: Ordnance Experts
>Owner: Whitegold Upper Class
>Captain: Traditional Captain
>Friendship: The Undercity
>Enemies: Whitegold Noble House
Interesting mix. Here's my first impressions:
Company Name: The Undercity Artillery Company
Captain Name: Starburst
Flag: Gules, a bend Argent
So, since this Company is pretty new and has no connections to anything outside of House Whitegold, I'm thinking it's a fresh Company made up from refugees and the poor inhabitants of the Undercity. It was originally established by a Whitegold noble as a personal Company, and he was to lead it as its Captain. This noble had a fascination with field guns and artillery, and had in fact made a lot off money from a cannon foundry he owned in the Undercity.
So when he first established the Company, he managed to convince an Ordnance Officer from the Whitegold Militia to join him as second-in-command, as the noble himself had no military experience. The officer was a Unicorn, born in the Undercity before it grew into the immense size it holds today. She joined the Militia, and though she had little personal wealth, she over the years rose to her current position, commanding an artillery segment on the Wall.
The Company was recruited and organized by the second-in-command, and was made out of a mixture of poor natives and refugees. The Company is mostly made out of ponies, but has no real majority of any race. Its strength lies in that is owns a good amount of solid field guns and assorted artillery, and that it's well drilled in the usage of such equipment.
But before the Company had even been fully established, it was called to action. The workers of the noble's cannon foundry were on strike against low pay and poor working conditions. With not enough law enforcement to handle the overgrown Undercity, the enraged noble decided to use the Company against the workers. However, the Company and the second-in-command felt more loyalty towards the Undercity and its inhabitant than to some rich sponsor, and refused to muster arms, even going as far as forcefully evicting the noble from the Company's headquarters. The noble was furious, but instead of disbanding the company or turning it into a legal matter, a fellow Whitegold merchant with connections to the ordnance trade saw the possibility of buying an already established Company, and managed to talk the noble into selling it. The second-in-command was made into the Company's Captain. Though the issue of ownership was now resolved, the former owner and his family still considered themselves firm enemies of the Company.
They've yet to see any real conflict, but have recently been contracted by Whitegold Military Command, and are ready to leave Manehatten for the first time.
I dunno. This is more or less just my first impression of it.
Oakely Dokely mercs we go:
Event:A Banner Reclaimed
Friend: A Friendly Mercenary Guild
Enemy: Whitegold Merchant
I'm thinking of pegasus merc being force fed a slice of humble pie and had to be bailed out by a much larger, older guild rather early on.
The pegasus was given a second chance and after pulling the guild back together, went about rearming and rebuilding, often via grants offered by the older guild.
The pegasus knew that the guild was merely seeking to extend their influence and had seen an opportunity in the struggling newcomer. However to turn aside the older guild would be to throw the remnants to the wolves and with pegasus's trust in himself shaken, he allowed his guild to rebuild under the stipulations of the elder guild.
Adapting their tactics and utilising their resources the guild was rebuilt to modest strength in relatively short time and to secure their allegiance, led a joint effort to reclaim their company banner from the merchants who had claimed it and were coincidentally, staunchly against the rapid expansion and privatisation of mercenary companies.
Although the pegasus was allowed to keep his station, the enforcement of a council has drastically restricted his actual power over the company he now, no longer recognises.
>Origin: Griffon Company
>Tactics: Ground Mobility
>Captain: Wing Commander
>Friendship: Whitegold Merchant/Noble
Great, I just made a huge rules blunder.
I didn't know this until now, but an army can only have a maximum of SIX POWER DICE at any given time.
This actually changes nothing in the long-run of things, it just forces a M&S player to be careful.
I wish I had more free time. I can barely get an army done, let alone write green for an army as cool as that.
Profligates like you deserve to be lashed on a cross.
Not really. Whitegold was founded by the Trade Union, and joined by the Society of Nobles. Rarity just happens to be the ruler because she's the head of both.
M&S, however, is a absolute monarchy that holds slaves and represses the population. It's easily the most tyrannical of the two.
House Whitegold is a racial meritocracy. A unicorn will get as far in M&S as their talents can carry them.
Slaves are far too repressed, to think about anything but survival.
The only other people with social consciousness are 2nd-class citizens, and they live on the outskirts of Canterlot.
M&S is well-insulated against attacks and revolt. Non-unicorns can't even enter the city.
>A unicorn will get as far in M&S as their talents can carry them.
Utter bullshit. Your race matters naught in Whitegold.
What matters is your wealth. Unicorns just make up a disproportionally large amount of the upper class. There's no racial Unicorn talent that is undeniably going to earn them more money.
A Unicorn and an Earth Pony of equal wealth and social standing (or lack thereof) stand on equal footing in Whitegold.
Reread what you just quoted.
>A unicorn will get as far in M&S as their talents can carry them.
As in, Moon and Star.
There is going to be no large rabble of peasants that take out Twilight Sparkle and her magisters.
Change will come externally(if at all).
>Non-unicorns can't even enter the city
RIP logistics, trade and practicality.
Must really suck to be a Unicorn, yet being stuck doing menial work and toilet cleaning in Canterlot.
I think that lore is dumb too, and should be removed. Unless Earth-Ponies and Pegasi are trapped inside Canterlot, and can't exit or leave the city.
In which case, they could live in ghettos.
It looks like every other faction was 'balanced' off this one. Other than a few things that need patching, it's actually balanced. Lightning Dust can't actually be paired with Lightning's Finest with rule-as-written and really needs Earthborn Tactics. Other than that, I think Avalanche Rockets should be 36" and that Battle Buckers shouldn't be Ordinance.
Holy shitter nigger, did anyone even read this or was it written on a fever dream? Cause holy fucking Adam West's pierced nipples, Batman.. this entire list is full of broken on top of imbalanced with some over-powered on the side.
This entire faction.. it has every unit from every other faction that are just as good or at least close to it. From dirt cheap Militia with a better version of the Earthborn Fearless-sharing rule, to fucking 4+ Quality 10-unit version of the Earthborn's 5+ Quality 5-unit Wing Cannoneers. Just about every unit is better than it should be for its price.. except the Diamond Dogs.
>Moon & Star
The faction is incomplete, I'll riff it more later. It's kinda balanced for what can be seen but I feel it needs some more pop and sass! The slaves are cheap but far too bulky for their price.. they're literally meatshields that you send to die, but the Commissar rule is nice. I say lower their price to 20 and give them only 10 units. Magic Missile is iffy, I like it and I hate it. The biggest balancing act is the fact that M&S only get 6 power dice a turn, which can make or break a heavily spellcasting-focused faction.
>Cult of Laughter
There are some broken things here and some random shit.. but the one thing that really sticks out is the "add more models for shitloads of points" ..when the game has a double unit stacking rule. It's cost effective on some units at least.
Expensive and elite.. it needs a rebalance of the unit prices. Cheapest unit is 80 points with an average of 170. They are worth the value, but that value is not worth having.
Pretty balanced, I'd recommend stating outright that the Shieldbearers have No Weapon since the RAW states that it's assumed they'd have a Light Sword. Lancer feels a little redundant with Militia, it'd be better off combining the units, giving the Militia a Halberd upgrade and maybe an Impact upgrade. Armored would also been a good upgrade for Juggernauts and Yak Warrior.
The anti-magic is kinda meh overall, the Anti-Mage unit is almost worth it against M&S who spam Marksmages but won't serve a purpose in a lower point game due to their unit-to-point value.
Geomancy stronk, Crystal Cannon is kinda okay, Crystal Colossus needs the Monster and/or Chariot tag.
>Shadow King's Horde
Imma gonna start by saying that Sombra is a scary 'hero' unit. While that's said, the Stormwing heroes are pretty close in terrification though and they are actually cheaper.
The slaves are slaves with no real special slave-y features that the other faction's slaves have.
The rest of the units are pretty balanced, both in price and quality, as well as features. The list lacks ordnance but that's to be expected. While the single ranged unit is a bit shocking, I'd expect at least crystal javelins on some of these units. Otherwise, it's mostly pretty good.
Clarification mostly, the Cult reads as a completely different ruleset when compared to the other armies.
Expensive for a 6+ Quality unit, even with the morale quality boost. The 'hidden' Revelers need some clarifying. As well the actual price for additional Townsfolk in it's upgrade feature.
Pinkie Promise must be bought for the entire squad, why is it 10 pts a model? Please make it something like 20 pts for the entire unit.
I feel the cost should be maybe 50 or even 40, since it is a 6+ quality unit with a lot of negative features.
The point cost feels high but that's the because the special features are kinda awkward.. but it's fine overall.
I see you fixed the Acrobat feature, but is it the first turn they charge or any time they charge?
Master Melee is a powerful thing to have, even on a low model number unit. I'm not saying nerf it, but it should be something to keep in mind if does get abused. Maybe drop it to Heavy and have Master be an upgrade.
It seems like a strong low-to-mid model infantry unit slayer. It does it really well. I'd still recommend giving it the Monster tag at least.
>Music Machine & Carousel
Both of these are kinda fine, the debuffs stack well together. I don't think they need a Special tag, but it feels like they should.. the Cult is weird in the sense you should be able to spam these Special units but still be limited in them. Rules-as-written limits them to 2 per army and I think the Cult should get an upgrade for these units to overcome that.
Give them both Chariot and an upgrade for 70 to 90 points to have them not count toward your Special limit.
>Pillar of Joy
I forgot to post this on the Horde review, but WHICH instance of the ethereal tag does this unit use?
Give it the Monster rule and add in an upgrade for them to not count toward your Specials for maybe 50 or 60 points.
The problem I have with monster is that it confers armoured. Same deal with chariots and the Carousel units aren't supposed to move with any speed.
Armoured on top of the ease of acquiring regenerate/wound regain via magic would make the units unkillable.
I'd still recommend giving those units something to put them on the Special limit, it doesn't have to be Monster or Chariot.. but something to limit them. Maybe just give them a tag called Super Special and state they count as toward your limit of Special units unless your pay more points
Master Halberds, same thing as I said with the Euphories, Master tier is a pretty strong on a unit. I'd recommend making it an upgrade from Heavy since this unit is also pretty abusable.
Good unit, like most things in the cult.. it's strong, and the cost doesn't reflect its strength. Not much I can say other than it might be needing a nerffirino in a future update.
This thing isn't as strong as Sombra, but it is Sombra-lite.
Super Spoopy Speedy 9001
Pretty strong hero.
Uhh.. clarify on the Cometh feature, because it looks pretty broken if used as written. For a 180 pt hero, this is pretty strong.
Pretty balanced compared to these other units.
Nerf the quality to 4+
Quite cheap for these features, I'd recommend a 200 point cost.
Oh baby, this unit isn't that broken but it needs some nerffin'
3+ Quality and Master Halberd with Strikes First is a bit strong.. I'd recommend 4+ Quality at least and maybe an extra 10 point cost.
>Magic and Spells and Shit
Yeah I'm gonna need to go over and retweak some stuff from Whitegold. Could you give specifics like you have for >>25338641 ?
The slaves have the Numbing Chill ability, which I think sets them apart from the other slave units. The theme I was going for was utterly mind dominated slaves with practically no will of their own, who march cause they're pretty much compelled to. And Javelins are a good idea.
Just want state that Sombra's crystal slaves need some sort of morale feature, even if it's just an upgrade. It'll make them have that utterly mind dominated feel.
Cheap as dirt and has a better version of the Earthborn feature, they'll either need a buff or this one needs a nerf. I'd recommend dropped it to the 6" Earthborn has.
>Ponies of Fortune
Cheap, ranged, morale, high quality.. As long as it never becomes Armored or Tough, this unit is pretty okay.
>Dogs of War
215 points is not a fair cost for what they do. 180 at most if they had a second feature or something else.
Pop pop, watch the niggas drop.
120 points minimum
Cheap armored unit with a really good quality and features.
120 points due to their low model number. If they were 5 models, I'd say raise them to 160 or even 170
Cheap as sin, but it does take up a Hero slot. In RAW, you only get one Hero unless it's 2k+ point games.
As such, keep the features as they are but give this hero 5+ Quality and raise the point cost to 70
Most other units of this Quality and niche have Tough, without it and at 150 points for 6 models.. it's a very competitive when compared to them. I'd still raise their cost to 175 maybe and give them Tough 2
This unit's strength comes from their potential upgrades on top of their features and synergy. Their crippling model number hurts them though. Raise their size to 5 models
They are strong because they can get an upgrade to grant them Rifles. Lower their size to 5 models.
>Blah Blah Unicorn Magicmaker
Raise their point cost to 100 and give them Ranged 12"
This unit shouldn't ever be close enough to have to roll defense.. so the feature is quite wasted since you most likely already lost the battle by the time you have to use it.
Better than the Earthborn ordnance for the same price.
Drop the number of models to 5 and raise the cost to 140
>Saddle Arabian Mujahideens
Same thing as the Zebras, raise to 5 models
Raise the price to 160
Raise the price to 100
The Captain has a lot of features for a really low price.
Flash is in a similar boat but he has a forced morale test.
He could be dropped to 150 if you really wanted to though.. but he's still one of the better heroes in the game.
Rarity has some really strong magic, and if Sweetie Belle is used correctly then it can make her unit a downright Killing Machine. Rarity is a Sombra-lite who can turn this rape into a murder on the drop of a hat.
Agreed, dropped to 6"
>Ponies of Fortune
I never intended to give it Armored or Tough, so s'all good.
>Dogs of War
Would 150 be better?
The unit is almost a direct copy of a Skaven unit that has exactly the same as the Arqueteers but has Armored on top of that for 105 points, so I think the Arqueteers are pretty fair.
So would you recommend giving them Tough and reduce the model count?
>Saddle Arabian Mujahideens
Seeing as they're Whitegolds only artillery choice, I figured I'd make them a little better than Earthborn's for the same cost.
Is that really necessary? He's not that much different than captains of most human armies in fantasy.
I think 150 is fairer
Lolyup. Sweetie Belle OP.
The forced morale test is an RP only ability, and doesn't cause the unit he's fighting against to rout.
Let me tell you, statting Sombra was way too fun.
Fixed shieldbearers with no weapons,
gave Juggernauts armored,
boosted Anti-Mages' melee from light to medium so they can actually do something,
fixed Colossus with monster.
Anything else you think needs fixing?
The Praetor could be dropped to 5 models, given Tough 2, and their cost could be kept the same.
The Dogs should be lowered to 5 models, kept at quality 4+ and keep armored but add on Tough 2 and give them Medium Melee and put the cost at 180. This will set them to about Earthborn Juggernauts and M&S Knights in terms of value but keep 'em above them in raw power.
They are 36" with piercing, that unit is statically better actually. They are also balanced to a different army that's been balanced to essentially a completely different meta-design. 1pWHFB is just different, it's a different game balance needed than 1pEDFB.
I think the unit is fine where it is in power, but it's value in the Whitegold army is a lot higher than 100 points.
Praetors need something else to set them apart from Dogs of War, since they both fill the same niche of "big burly unit that hits kinda hard and soaks damage kinda well". Iron Defense is fine where it is, maybe add on Tough 1 and drop them to 5 models.
The Mortar is fine, it really is.. it's just a better version of Earthborn's for the same cost. This is completely fine since Earthborn are balanced around the fact that they have more options that are also cheaper.
The Captain has a lot of shit while also being in a good army, you're balancing this unit when compared to another from a different army list. While 100 points is excessive, I'd recommend at least 75, it's to balance them to the army and the other factions. I am comparing him to the Earthborn Captain who has a lot less to work with yet costs more points.. The Whitegold Gleaming Captain is statically better than the Earthborn Captain and deserves to cost more.
Here is the big problem in your internal balancing, you're comparing units in the WHFB army list to an ED army. Secondly, the Human Captain only has 5+ Quality and Heavy Melee while the Whitegold Captain is 4+ and Master Melee.
You need to raise the price or cut down on the power and give upgrades
>Praetors need something else to set them apart from Dogs of War, since they both fill the same niche of "big burly unit that hits kinda hard and soaks damage kinda well". Iron Defense is fine where it is, maybe add on Tough 1 and drop them to 5 models.
Is what I actually recommend.
With the other two heroes being very expensive, this artificially inflates Gleaming Captain's value as well.
Flash hella strong
Rarity is a rape machine without Sweetie Belle, that only makes her stronger.
Someone has to do it.
The factions needed to be weighed to eachother, not WHFB, and the Stormwing units are pretty strong but really overly expensive.
Personally, my goal will be to lower the average cost from 170 to 150. The units are far too massively strong but cost more or less what they should.. and that doesn't make a healthy and balanced faction.
God damn, Stormwing is the most broken faction, at least the point costs reflect it.. Back to slaving away I go!
So i was thinking, are there any magical lores that aren't exclusive to one faction, like for example, having fire or earth or ice spells that any competent mage can use. (excluding maybe stormwing and Earthborn that don't seem to use magic)
I think Moon and Star is really the only faction that could effectively take advantage of something like that. The other factions either just flat out don't use magic or don't use it to such a heavy degree as them.
You have some factions where Pegasi festure as special units for being able to fly, but you don't see that as much with unicorns and magic
Let me start by saying Stormwing is now my main faction.
This hero is overflowing in options and choices and all those other little nice things. In terms of balance, it's worth the point value it has.
Drop them to 5 models and lower the cost to 80
10 models and 50 cost. Give them Light Melee.
Pegasus Vet should be 15 points. It should coffer Sergeant and Combat Cohesion, but put it at 5+ quality and throw out the Medium Spear. Instead give the unit an upgrade for Light Spears at 10 points.
Quality 4+ and push Chaff as an upgrade. Wingblades should be Light. Remove Mediums and replace them with Light Spears at 10 points.
Quality to 5+ and lower cost to 140, and a 25 point upgrade for Quality 4+
Move Fulgurite to upgrade, remove Vanguard. Lower cost to 120
Lower size to 5 models, Quality 5+ and lower the point cost to 85
>Gryphon Prowlers & Keythong
The cost doesn't reflect how good this unit is, raise it to 200
Literally Beowulf.. only there's five of him. Raise to Quality 5+, and Worthy Opponent should put them at Quality 3+ versus Monsters while with a Champion it's 3+ versus Heroes too. Drop the point cost to 130
Weather reliant magic, it gets fucked over by real magic though.
>Ground Guard Ballistae & Ground Guard Chariot
So much overlap on these units. At least the Sky Chariot is a wrecking machine, but these two overlap on eachother that it's just not viable to take the Ballistae over the Chariot. I really recommend making the Ballistae a lot cheaper, like 60 or 70 points.
>Horn of Pegasopolis
A utility unit that's pretty much an anti-everything. At least weather magic gets shit on by real mages.
COMPLETELY BALANCED I SWAER GUISE
>Chief War Commander Supreme-Commander Rainbow "Danger" Dash
>Soarin, Spitfire & Gilda
The reason I say give Scoots Master Wingblades is because she doesn't have Tough or Armored.
The real Heroes need some hero restriction removal.
Roc is just big and scary.. but not really.
So, i finished up cropping the army lists from pooryorick, so if anyone wants to use them as tokens in roll 20 or just because they look cool.
Cult of laughter
That is dope. Good job, man. Hell, if I were any good with paint.net, I'd try and resize them and throw some of those nifty little token borders around the images.
But I'm not any good with paint.net.
Poor Applefags. Someday, you'll finally be relevant.
Hard to like a faction that's just reskinned Chaos with juggalos.
Oh, yeah? Maybe I will!
I'm sorry guys, I 've been trying to balance a lot of different crap and I think I now have the flue too
I HAVE started the Earthborn table at least, but its not much yet and its a little hard for me to be creative and shit with it right now. I might have it ready either tomorrow night or on Saturday though
Anyone make a House Everfree rule set yet?
Made this map with a shitty hex editor.
But it's something, I needed a background for the M&S vs EB fight I'm brainstorming up.
Did anyone make a Bob Ross ED OC yet?
Thanks man, I'm going to try to make it a fun one, and hopefully it'll be ready while we're still on Earthborn edition
Well Satan, I was thinking of using real world terms for the sizes although I don't think I was going to use the real world sizes that go along with those names.
I was thinking that since one of Earthborn's major themes is massive sized armies, that each possible army you rolled up would be fairly big, at least compared to other Houses
Okay, I started working on a EF army rules for the last half hour.
To be fair, large single-units tend to have heavy organizational problems on their own.
For example, China, or the Soviet union had overall much larger militaries, but on average, a Soviet battalion was smaller than it's American counterpart, and so on forth up the chain of command. Usually, the "overwhelming" factor was more often than not in operational rather than tactical context.
Battlegroups would fit that "overwhelming" factor better, several units (because you have a huge pool) banded together, but not exactly apart of one coherent unit
Actually, that could be one of the rolls. We already know the Appaloosan rangers are said to be a good team with Pegasi auxillaries, so how about applying that on a unit-by-unit basis?
I forgot what spells the cult had.
I'm trying to keep M&S spells slightly equal to slightly more powerful than OPFB counterparts.
I don't really care at this point. You know what you're doing, go ahead and make it. I'd rather spend all of my time making one army good, than have to be burdened with having to make another army. Besides, this is a group effort.
Well the way I was thinking was that if you rolled one of the relatively small sizes that it means your force is generally considered an independent army but may be a little more specialized and thus could fit a niche roll in a larger force depending on the circumstance.
That's generally the way it works in human armies.
Units are attached to other units, based upon the mission type, circumstances, etc.
A unit of tanks, for example, might get extra artillery and recon attached to it if it's being sent into the unknown.
So the idea is, one of the rolls would deal with "this unit is attached to" or "x is attached to this unit".
They could be given Money My Dear Colt to reflect their mercenary/conscript status?
Good point, what points would you recommend?
>Cap'n and balancing
I'm not gonna lie, I'm not 100% familiar with 1pWHFB, so its probably of virtue of me being inexperienced with the system.
Can I have your analyses as to why Brad and Gemhorse are so good?
Keep them at their point value now
>Bradley "Chad" McWaifustealer
He has that 'rp-only' ability that is quite strong and actually does deserve to used in real games. Without it, he's just mildly annoying. I think the unit is kinda balanced, since his only the real comparisons are Lightning Dust and Scootaloo and he's actually better than both of them. Scootaloo needs a buff or a cost reduction while Lightning Dust is a close match. She needs Earthborn Tactics to actually out-class him.
You should drop him to 120 if you're set on not having that morale ability, otherwise keep him where he's at.
>Sparkly Sharpened Marshmallow
It's mostly the fact that she's a powerful spellcaster with Tough (5), Armored, and her Deceptive rule. Her spells seriously buff or debuff and there is no middle ground with them.
She isn't a solo Hero, she's very reliant on her unit being not shit. A Generous Beating with Praetor or Dogs is quite a lot of pain since it gives 5 or 6 extra attacks on a 4+ unit. She's only lacking a direct damage spell of some sort, maybe with Pierce and/or auto-hits. That's actually what makes her balanced.
Out of all the spellcasting Heroes, she's still most likely Top 7.. the majority of the prophets take the other top spots I'm afraid.
So, here's the rule I was thinking for the revised. Sunbeam cannon, tell me what you think.
>Draw a straight line from the cannon's muzzle
>Every unit in this line takes d6 hits
>Every unsaved wound causes an extra automatic hit.
I don't know if that should be that, or if allowing those additional automatic hits, generate additional automatic hits of their own.
First Test Version: I avoided adding in extra rules and I attempted to be both frugal with point costs while still being fair.
Seeing how I kinda just winged it when I made these units.. I'm going to now focus on balancing them to the other factions and adding in special rules while also adding in the proposal units.
They are lightly-armored, I am thinking of moving it to an upgrade and/or dropping it to 5+
They're only unroutable because I gave every unit that ability and I really know I shouldn't of.. but I did it anyway. I should limit it to only a few units.
That's what the Zebra Warriors are, the best of their best sent to represent them in Fluttershy's army.
Anyway, moved it to a slightly stronger ability and I will now get to work on pruning Glare
I usually associate units at the start of a list as line infantry.
Also, you do know there is an extra page of Everfree forces, right?
I know you used a non-canon bonus list.
Proposed System for Changeling leadership.
Only one Queen may be present at a time [except during exceptional circumstances]. If no Queen is present, one unit must be upgraded with an Erudium Torc. This Model is known as the Czar and confers Nimble. If the Czar is killed, all Changeling Units have their Quality reduced by one for a turn.
Units with Single Minded must Test for Morale on their base Quality or Rout.
If a Queen is present, any model with an Erudium Torc may be upgraded to a Czar for 20pts. If the Czar is killed the unit has their Quality Reduced by one for a turn, unless a Queen is within 12”, in which the effect is discounted. The army wide effect does not occur.
If the Queen is killed, all Changeling Units must pass a Morale check at their base Quality or Rout. If they pass, they suffer a +1 Quality Penalty and are Wavered if not in combat. Models with Erudium Torc’s are removed from play.
So, here's my take on Nightmares.
In Moon and Star society, some unicorns learn the art of astral projection.
This is a physically and mentally trying process, but the rewards are great. Unicorns who can astrally project gain flashes and murky glimpses of the future, and can venture anywhere unseen. It's a sort of spiritual development that increases native magical power, too.
But the astral plane is a corrupting and insidious force, that looms in the background, eager to take more than it gives. So a unicorn that allows dark powers into their hearts, become nightmares.
A Nightmare seems more incorporeal than normal, even as a unicorn. They grow more and more gaunt and dead-looking over time, until staying corporeal becomes unbearable. At which point, they become a pale shadow of Nightmare Moon, with no other desire but to spread misery and darkness.
I can dig this. Nightmares could use more lore and shit.
What would you say is an appropriate weapon for a Nightmare when in battle? Maybe a crescent blade like what Lunar Knights are said to have?
So would they use shit like the magic missile spell that Legionnaires use? I would have thought they would have some kind of close range form of attack, seeing as they excel at becoming incorporeal and immune to damage for a time, allowing them to get closer to enemies
Nightmares actually can't hurt anyone when they're ethereal.
I think shifting rules would be too convoluted for the unit, and it'd be better to just keep them ethereal at all times.
Might as well post my social lore idea(s) for Moon and Star.
>The Moon and Star Magisters.
First among equals, the Magisters of House Moon and Star run the day-to-day affairs of Canterlot, and other territories held by the house.
The position of Magister guarantees a vote in the (needs a cool name for the meeting of magisters).
But how exactly does one become a Magister in Moon and Star? Well, there are a few ways.
1.Seniority: The Guildmaster of a Moon and Star guild is granted the title of magister, no matter how petty the guild is. This is to ensure the economic interests of the house are represented.
2.Magister in all but name: Warmages and Inquisitors are granted the same privileges and voting rights as magisters. Their specialized talents and prestigious positions of power warrant them a vote in M&S affairs.
3. Magister through evaluation: Once every 5 years, M&S citizens may pay for the privilege of taking a magisterial evaluation. This test is incredibly difficult, and only a life-long scholar will be able to pass. The test was primarily in place during the formative days of M&S, but is maintained due to Unicorn immigration into M&S.
4. Magister through Opus. Young Unicorns with magical aptitude are raised in Canterlot's School for gifted unicorns, before moving on to various other Canterlot Academies. Upon graduation, the student is granted the title of adjunct magister, and begins a period of magical research. When the adjunct magister has produced a valuable contribution to M&S society, they are granted the title of Magister.
We could set things up in a very British style considering the pseudo Gothic/catholic aesthetic they use.
Having a Parliament with the House of Lords/Commons with a monarchy in tow.
The privileges of being a Magister.
Magisters are granted by the House
>Large and expansive living quarters.
>A House Pension
>M&S Magisters who break the law are given juries during their trials.
>Preferential treatment in acquiring magical tomes and ingredients.
>Preferential seating during public events
Neither of those were major British artistic movements. But I think M&S would be a kingdom(on paper).
I guess you are right, because wikipedia told me the English did indulge in Gothic architecture.
But I don't think a parliamentary system would suit M&S
A parliament is something Cadance would want, and M&S would oppose.
Britfag here, trust me when I say parliaments can be just as tyrannical as any other ruling system except it can also turn into enormous circlejerks.
Suits the unicorns just fine, just look at how the Nazi's came into power. I think an aristocratic parliament with nobility running the House of Lords would suit M&S with a far more democratic system for White gold that provides the citizenry with the illusion of choice and power.
M&S military would be sworn to the monarchy with the inquisition having their own personal slave stocks and the ability to requisition at any time.
Twilight would continue to do whatever the fuck she wants because you don't argue with purplesmart.
I'd prefer an oligarchical system. Moon and Star is a cabal running an entire country. I don't see the need to deviate from that.
I think Whitegold is more likely to have a parliament, especially with corrupt Parliamentary practices like rotten boroughs.
I don't think Feudal is the right word to define either Earthborn or Moon and Star.
Slaves in Moon and Star are not serfs, and have no legal protections. I think Hierarchical or stratified is a better word for M&S society.
As for House Earthborn, I am no expert on that house, but I have imagined it as "equal in name only". As in, Apples are blatantly preferred through nepotism.
I don't think Applejack has called herself queen.
Oh, for the 4th Legion, I had this amusing idea.
>Warmage Amethyst Star places high value in pomp and appearance for her legion.
>In order to establish uniformity, each Legionnaire in the 4th Legion must dye their fur white, and their manes red, trimmed to an exact length.
Okay just finished part 2 of the Equestria Divided Story I was doing.
Not even Zebras and Griffins are safe from Moon and Star
You weren't kidding about taking a bit huh?
Let me put on my good suit, it's time for a story review.
I'll be reviewing both chapters together for time's sake.
This is complete and utter shit and you should unironically kill yourself. You'll be doing the world a favor if you do, I will even buy the razors tonight. Reading this "story" and I use that word in the loosest manner I can because what you made isn't anything close to being considered literature, if anything, you've actually devolved the literary form at least back half a century by pounding your fat fingers onto the keyword to type that. I would sooner remove my own eyeballs with a spork and then kill my wife, children, and dog with an old spoon than even suggest anyone should allow themselves to be subjugated to the torture of whatever godforsaken shit spewed from your obviously deformed half-monkey brain. Please, just take your tongue, place between your teeth and bite down as hard as you can. Try not to scream and just let the darkness overtake you. God bless.
I'd recommend reading more books written in english by native speakers. Your writing was actually kinda hard for me stomach, I really recommend reading some purple prose and the suggestions from this thread when that was writefagged earlier. Even if it is verbose, it is a good way to learn how to write eloquently.
That was not what I expected. I'm having a hard time trying to see if this review should be taken seriously by the fact that you posted a whole paragraph of extremes.
Seriously, my writing can not be that bad unless you're some kind of elitist guy or something.
Again, wtf? I definitely know that there is worse writing out there than mine.
Speaking of the Cult.. how powerful should House Everfree's forest magic druidic shamanistic magic be?
I was thinking of adding in some memes but most of the spells will be terrain focused.
The Cult has some seriously broken magic/spellcasters and I want to know if I should put the Everfree at a similar powerlevel?
the M&S should be the one with the most op magic, then the cult (because most of their units need magic to exist), then everfree (because their magic comes from the trees and forests) then whitegold.
Terrain focused is a really good idea, but also consider things like poison, shamanistic stuff, or even alchemy, that can buff or debuff units.
Seeing as the Everfree is wood elves gone wrong, it makes sense that they are more focused on completely destroying their enemies more than just peaceful comunion with the forest.
clop fic where an evil sorcerer has somehow taken the mane six, gave them futa cocks, and forced them to have an orgy together with their unbridled hatred for each other still intact.
I'd call it, Awkwardly Undivided.
Sorry, got distracted. >>25356925, while harsh, kinda hit the nail on the head. I'm going to go through the whole thing again and try to highlight the worst errors.
There will be a lot of them. Don't get discouraged; just improve.
Okay, here we go.
>"Is this the child?"
>"It should be, the specifics match."
>"Poor thing, it seems confused by how we are dressed, Cranky! You should do the honors!"
>"Fine, but I'm not for foal napping, "sigh" lets just get this over with"
This passage is in desperate need of a little bit of padding. It's strange, you spend so many words trying to set the scene before this part and then, once voices are heard, all that scene-painting just... goes away. Break the dialogue up with some details, perhaps describing how the voices sound, or the menacing vibe coming from the hooded ponies, or some shit like that. As it is, there's almost no way to know who is saying what. I don't understand why you put this part of the dialogue in italics. Also,
Don't do that.
>They began to run after her before Cranky gave a loud, "No!"
>The group paused to look back at him.
>"I'm the one who startled her, I'll be the one to catch her."
Really? This old, decrepit, disease-ridden donkey is going to run down the perp? Even if you aren't deriving his appearance from byLisboa's imagery, Yorick still described this motherfucker as pretty much on death's door. I honestly don't even know what he'd be doing down there with the whole party. CDD always seemed like more of a supervisor to me. He's the guy that sends OTHERS to go chase people down.
> The mare fired a homing Magic Missile, a cool blue beam of concentrated energy at her opponent. Cranky caught the magic with one hoof and compressed it before dispersing it like smoke.
This passage isn't THAT bad. It does tell the reader that this mystery runner is likely a Moon and Star unicorn. Still, catching the magic missile? That's some janky-ass animu-style bullshit right there, especially coming from the previously-described almost-a-corpse. He's not fucking Darth Vader, he's the High Prophet of a goddamn death cult. You wanna give him some kind of magic immunity? At least try and make it spooky, like having the magic not want to touch him or something.
>The mare stood motionless as she felt her right arm become sliced-off.
Edgeville, population: you. Why cut off her foreleg? Oh yeah, it's a foreleg, not an arm. Is his objective to kill her and take her baby? If so, why the foreleg? Why not just cut her throat, or cut her head off entirely, since he can apparently just sever limbs out of nowhere? Also, in the previous sentence, is he saying "checkmate", like there's nowhere else to run, or is the mystery mare's name Checkmate?
>Cranky watched the corpse of Pinkie Pie intently, he couldn't have felt better than all his life experiences combined.
Ugly sentence. You could just say "he never felt better" and it wouldn't have been as painful to read.
>Derpy exited the dark portal, it lead to an alley that no pony would notice. She was finally home, near the area of Fillydelphia where the Cult was strongest.
Strange that you picked an Earthborn territory for the CoL's home base. I mean, one would think anywhere else not near Appajuk and her magic eye would be a better place to set up shop. Still, I can see a kind of devious beauty in hiding right under the nose of the one most likely to see through the shenanigans.
>She thought for a bit before making a quick realization.
>"Not from my tit...! [i]Sigh...[/i]."
>Lowering the little thing down to her crotch area, Derpy allowed her to suckle on herself. It was amazing that she could create milk after all these years. She hoped that the foal wouldn't be drugged by her, she had been taking a few psychoactive stuff before the mission.
Other than the "sigh" bullshit, why is Derphorse making milk? If she has a child of her own, I could see that happening, but the line of dialogue you wrote makes it sound like she isn't producing. And THEN she just goes on to feed the baby. Use "teat". It sounds better. "Tit" is human slang.
Those are the worst offenders I noticed. Other than those, your writing is all over the place. Tons of sentence fragments, commas fucking everywhere, and paragraphs separated by hopes and dreams in a lot of places. Some of those lines didn't need to stand alone the way they did, and some of the paragraphs could have used some breaking up. Spelling was consistently decent, but there were some strange capitalizations or lack thereof in places.
I'll repeat what the dickhole guy said. Read mo' books. I'm guessing that you averaged Bs to Cs in English. The same thing all my classmates failed to realize is the same thing you fail to realize. Good writing starts with READING a lot of good writing. Learn your conventions, and how to properly use them. Fundamentals, as with everything, are key.
Maybe you have read books. Read MORE. I prefer adventure-fantasy and military sci-fi, personally, but you do you. And while you're reading, pay attention to how the author strings his lines together. See what works and what strikes you as wonky or weird. Shit writers don't get published unless they have damn good editors, so anything that isn't bad fanfiction should be a good place to start.
Like I said, learn and practice your fundamentals. THAT is where you are currently suffering the most.