>>25338416 Fighting game based around animals. Started life as an MLP fangame called "Fighting is Magic". Got C&D'd by Hasbro, Lauren felt bad for them and joined their team, the Skullgirls staff gave them their engine, and they crowdfunded an original game.
>>25338579 However, there's a tribute edition that is fully functional and has all the mane 6, complete with move list and animations. Not sure if it's ever updated anymore, but it's available out there. Just lurk
Isn't the fact that people keep talking about it even after the crowdfund is over a testament to the circumstance that many people here are genuinely excited for it. Say what you will 99% of people who are into it are pony fans, for truly inexplicable reasons seeing how it's obviously in no way "pony related", so much so that the devs have to have a legal disclaimer reminding everyone on their website. In any case to say that it's not /mlp/ material is kinda silly.
I hate how people will bash things for being un-original, sure I prefer original ideas, but it's not like having an original idea instantly makes it good. I mean, there have been lots of movies with original ideas that fell flat on their ass, and a couple un-original ideas executed pretty well.
Of course, you have shitty animated cartoon to live action adaptations, but those movies have far worse problems than un-originality
>>25338321 /mlp/ (and most of the fandom) just likes shitty, talentless games with little effort put into them. Why? I can't say. But it's like everyone gets a pat on the back for doing even something really terrible, and it's treated the same as something with actual effort (very rare.)
>>25340284 While they enjoy and keep wanting the lowest hanging fruit for autistic reasons, I must point out that they will never be satisfied, happy, interested till they don't have a 3D high quality game.
Because quality is objective. Despite how much this generation of idiots keep yelling that they want more rebooted shit and justin bieber.
Let me just be honest here as one of the actual thinking anons that I really did want a RPG game in RPGMaker to be based around the first season, but I immediately stopped that thought knowing it'd be canned by a C&D for "Thievery/Tarnishing of Intellectual Property, Pursuable by DMCA enforcement." I mean hell, I'd have honestly loved to have created a classic Turn-based RPG game, such as the classics (FF IV, VI, because V lacked some story. Chrono Trigger, etc.) and I could never fucking find the time for finding the texturs/creating them, working the game and it's system, making a specified battle system including enemy-matched leveling, etc. And I eventually trashed it but I always wanted to have it as a story... And yet, I never got started on it... >Sigh The desiring really don't see much in their favor do they Anon?
>>25342851 Ahem... No team, being one person is hard work. Taking on a multiple-job project will kill. My poor ass would be in the dirt by day ten. No powerful machinery for me. I've been so damn limited due to the comraddery of my room mates, and they've ended up demolishing a perfect Workstation Desktop on a drunken accident that I saved 1129 Dollars on for the tower itself. I've been limited to a Pentium 2.7 GHZ And 4 GB of ram for a year now. It's bugged me since day one. Finally, it's the sad fact, but it's being an actual plebian. Having a family that calls on you every single moment, and the sad part, we can't even afford a fucking meg bandwidth. I've been trying, believe me. I wanted to sit there at my chair and talk about story, plot, (Not ass) interaction with characters, and I couldn't find the time. That and all the people around me hate tiny horses, so I'm the only horse loving plebian within 100 miles of my home. Fuck me, anon.
>>25343053 >Pentium 2.7 GHZ And 4 GB I have a unknown model AMD with 1 GB of ram. > we can't even afford a fucking meg bandwidth My max download speed is 70 kbps >Fuck me, anon. If you say so... But seriously tho, you may not have a cutting edge PC but you still have a decent piece of hardware.
>>25340751 I don't visit those generals for a reason. Why would I walk into a group of people that I know will have a completely opposite opinion and blindly defend a shitty game? I rather talk here where it's more mixed. If you love the game so much, go visit their general. TFH has such little effort put into it that it's not even funny. Half the people got on board because Barren Faust's name was on it. The other half were guilt tripped into it by them stating, "If we don't reach the goal, it's your fault. We'll drop it entirely and won't bother because you didn't want it. You'll make Lauren cry."
>>25343090 Anon, My job is writing the story, directing the path. I am incapable of doing anything else except going on the pirates harbor in Sweden to get programs which I will rarely ever use. I have no clue how, I mean, look at all these anonymous horse fuckers. We all know what we'd want, but shit, what would I deliver that others have not? If it was to be merely me, it'd be a shitty fighting game or some 10 minute RPG adventure no one would ever like. The whole thing I lack, Anon, is a team. I'm one guy. I can't just take their notes. I want them on the job with me, and not doing all the work, but us all sharing an equal responsibility. I'm sorry if I seem like the whining little feg I am, but I do it because I lack the talents these guys have, I'm merely a writer. I can't do some fancy arts, I can't bring music to life and make a heart cry by tapping on strings, So what would I do by myself? Anon, I'm only saying I want a team, and my craptacular hardware rarely holds up to standards. Hell, the MMC console lags when I need to view my processor speeds. But I'm more than willing to blow this undead puppy up again for a game I will probably never see reach the public of horsefuckers like us...
>>25343538 https://www.youtube.com/watch?v=-2PhpyZBjao Depending on which characters fight and who is in the lead, the stage music varies according to the character's theme. The dynamic music can also be turned off if some players don't want it.
>>25343126 It's not about loving the game, it's about not wanting to centralize the whole thread about the game when there is already a general for it.
I'm personally sick of seeing it right now. It's cool they got their funding, but I probably won't care again until it's actually out and available and I can play it for myself to see if I'll still enjoy it.
>>25343618 I could see that being somewhat interesting, but to me it seems a bit pointless. I don't care much for fighters since they don't offer much between each one. When I do play one, the music is the last thing I really seem to notice or care about. If others like it, cool. I just can't see a point in it, personally.
>>25343668 Understandable - to each their own. I agree that after hearing it for the nth time, even the most kickass theme loses its impact.
I'm not a fan of fighting games myself, but FiM/TFH is very simple and beginnerfriendly compared to most games of this genre, so it quickly grew on me and I ended up getting the $12 perk that gets me the game once it's out. I'm looking forward to it, but I understand why a lot of people have no interest in it as well.
>>25343816 I do wish it would be locked to /v/ since there really is no reason for it to be here. I don't care if Lauren 'worked' on it or anything. It has zero to do with MLP. It kind of opens up a whole can of worms that blur rules at this point. A lot of, "Well, this one person that did this was in it, so it's okay" comes up.
I also just can't enjoy a fighter half of the time. Probably the most repetitive style of game there is other than a racer. I get that various combos and whatnot can be used, but there's so little room for creativity or doing something different that it leaves it feeling lackluster after a small bit of playing.
>>25343920 True. Maybe /vg/ then. They seem chill enough. Plus, it would be helping for their generals they make. As much as I don't care about the game and think it's really bland, I do want people to enjoy it if they like it. For that to happen, people need to keep the community going and that won't happen if this place is the only area a general for it is allowed. Nobody from /vg/ will know or possibly want to visit here for it. You know a chunk of people will get annihilated online and stop getting on there. It won't last long if it has nobody to keep it supported and playing.
>>25343882 Agreed in both points. Most people in the TFH general (myself included) want it to be on /vg/, but mods have spoken and kept deleting any threads that were started on other boards.
>but there's so little room for creativity or doing something different Exactly the reason why I'm not a big fan of them either. I prefer RTS and genres like that, that allow me to catch opponents off guard by experimenting with new strategies and play crazy, stupid tactics from time to time if I feel like it. What genres or specific game would you say encourage creativity while also being competitive?
I'll probably play TFH a lot once it's out, but after 1-2 months it'll just be the kind of game I play for a bit if I'm waiting for a pizza delivery or something.
>>25344007 >What genres or specific game would you say encourage creativity while also being competitive? I've always wanted to make a Diablo-style pony game. Not Diablo 2 or Torchlight, mind you-- Diablo 1 with magitek elements like chaotic crystal miniguns. I love that gothic mood, and feel than the contrast could be used well by someone with enough knowledge. Something like Equestria seeing the suffering of another word and sending a champion to end it.
>>25344054 So basically an oldschool hack and slay with ponies? That does sound like a fun game to play with other horsefuckers. I don't think we have a hack and slay with ponies in general, but it needs to be made.
>>25344007 >What genres or specific game would you say encourage creativity while also being competitive?
As you said, RTS is a good one. Turn based can also be really good for it while being able to plan out things while also trying to anticipate what may change next turn. Shooters aren't as much so, but they can lead to some creative things like going full out, balls to the wall run and gun or maybe tricking the enemy into thinking you're using smoke as cover while you go around instead.
Fighters just don't offer as much change or variation as I like. Hell, even in racers I can just opt to go in the opposite direction for mindless fun or try blocking the track if I get bored enough.
>>25344120 Yeah, pretty much. Some fallouty SCIENCE! vibe of straping nuclear bateries to see what happens for the lore, but straight up Diablo gameplay (Updated with things like gold auto pick up and toogleable pvp tho) mouse mashing, where you know that if you go gun-ho just like that you'll die quickly.
>>25344142 Do you actively play some RTS games currently (maybe looking forward to LotV)? Which ones are your favorite? I loved the shit out of Warcraft 3 back in the days and played SC2 for quite some time as well.
>>25344242 None currently. I did play a chunk of Rise of Nations not long ago, though. For turn based, I'm looking forward to XCOM 2. I played a lot of SC way back in the day. Enjoyed some Company of Heroes a good deal as well.
>>25344297 >XCOM That one could be so much fun if it weren't for the hit% chance. Losing missions because you miss a 90% chance three times in a row or something silly like that was frustrating. It's the same aspect that annoyed me in FF tactics. I know there's almost always a bit of RNG in strategy games, but in those specifically it kind of ruined the experience for me. I know you could technically reload until that unit lands the hit, but if I'm gonna do that every time, I might as well play something different.
As far as turn-based strategy goes, I love HoMM 3 (always hated the Ubisoft HoMMs) and King's Bounty.
There's some more, way more if you just google and youtube MLP RPG. But as you can see what is the point if it's just singleplayer? What's the point if it's not coded in C++ to allow for more content, multiplayer support and eventually turn it into a 2d mmorpg?
Gonna have to ask this guy to release his unfinished game http://ponycivilwar.blogspot.ca
I found it, I found the metroid boss secret. It's hidden at the end in the underground temple level. At 34:32 just jump through the wall. To finish the level you press X when at the door next to the wall, that near invisible wall. https://www.youtube.com/watch?v=zo9W9XfwsxA
>>25345984 Yeah, I know about this. It's just the general system of hit/miss chance in turn-based games I dislike. I don't mind RNG like damage rolls, but to have the entire hit be decided by chance is something I always found silly.
>>25348925 I,m making a D&D3.5esque pony rpg in java, but honestly I don't see the point of adding multiplayer. It would just make a large project even larger, without adding anything of particular value to the game.
>>25350067 Oh, and I have some ideas for the gameplay but right now I am working into consolidating the "Wouldn't it be cool if-" ideas into something logic and reasonable within P&P. Pic related would be an early beta of the weapons system, since I dislike being able to use spears but being shit with staffs.
>>25350053 Absolutely, but it's still too early to properly add sound. I'm currently working on the game engine when I have the time, and the earliest date that I would start to get others to help would be ~March/April 2016.
I have already started collecting music that I thought might fit though. In particular I'm still looking for a fitting menu theme, something like TES4 or maybe WoW if it sounded less threatening: https://www.youtube.com/watch?v=E3kV1QqQIDM https://www.youtube.com/watch?v=eE5oaOOwInE I would want a theme that's not already associated with another game because I'd like my game to have it's own personality.
>>25350067 >>25350081 I already have concrete ideas for game mechanics and world building. My focus is more on the magical part of the game rather than the mundane part. This does not exclude classes without spellcasting abilities since they would gain access to magic through itemization.
>>25349547 >but honestly I don't see the point of adding multiplayer. DnD. A game exclusively played between players with a dungeon master capable of improvising and setting up long arching quests and missions to keep things fresh and dynamic.
An MMO. It's main appeal to having players interacting with you is really about measuring your e-peen through how much gold and achievements you can farm ad infinitum and make circlejerking groups of high leveled players.
If you finish a singleplayer game then there are no extra end-content and rewards to show off to the other players.
>>25350229 Something maybe top-down or isometric. Not turn based. I don't need deep mechanics. I'd rather have a game with rudimentary, yet functioning RPG mechanics than a bland RPG with a million, meaningless, combat options.
>>25351069 I meant that I see no point in adding multiplayer for this particular game. My vision would be something like sengoku rance where you can recruit the ponies and they have their little quests etc. I'm only using the D&D system as a baseline for mechanics to save myself work and to ensure that the balancing isn't all over the place.
Adding multiplayer to this particular experience just isn't worth the effort in my opinion. If you make it coop, all you'll do is split control of the characters since having two of each pony in the party would be kind of retarded. I might add versus mode extremely far down the line if my game ever became reasonably popular, but still the single player experience is my top priority.
>>25352417 Engine-wise: I have the non-combat part ~75% finished and for the combat it's a little hard to tell at this point. I'm currently adding interactions between the entities and two major hurdles yet to come will be randomizing dungeon generation and making an AI.
Story-wise: I have plans, but I have not yet written them down. Once I have finished the engine I will likely look for help with this part.
Build the terrain and towns of MLP. Add misc CPU characters with quests that turn into questlines with the M6. Add an economy and open chat. Add fighting, development of skills (like magic) and other shit.
Picture the scene: it's a video game where you have a band of horse characters and you go off and fight monsters from the everfree forest or some shit to collect rewards to use in improving your home/town whatever etc. the catch is that the game get's it's data for the enemies from a database that everyone connects to at once. Every time a monster "defeats" a pony they become more powerful and that is updated accordingly in the database so other players can come along and fight that same monster, with the hope to defeat it and get better rewards because they had already defeated players before hand. Sound interesting?
>>25360832 Seems like you would still need normal, randomly spawned high-level monsters (not ones promoted from lower level fights) unless you somehow put very tight controls on player leveling and fight outcomes. But even then, maybe you could have a way for people to seek out these "promoted" monsters for better loot?
>>25362271 Yeah, of course the game would have to start with some high-level monsters already in the world (and maybe add new ones too if it was needed) but the joy of the game would come from defeating a monster that has defeated a bunch of players before you. The best way I can think of it would be like the nemesis system from Shadow of Mordor but with the roster of enemies being shared by every player in the world rather than being unique to you.
>>25362768 >monster that has defeated a bunch of players before you Not sure about the math on this one. If players win 90% of fights, then only 1% of monsters will defeat 2 or more players. Only 0.1% will defeat 3+, and so on.
>>25368587 I've only played one normal game, and I eventually lost because I somehow got into a state where I no longer regenerated health or mana, and the refill on level up wasn't enough to keep me alive. Shit was pretty frustrating.
>>25368587 >>25368668 Got it just now. Thought I was fucked (low HP, no more small enemies on the map) but there was a Twilight Juice (+5 XP) in the shop, which was just enough to get to level 10. After that I had no trouble with the boss changeling.
>>25370008 It's pretty sad how most MLP fangame devs are pretty amateur and anything actually interesting either takes forever and eventually gets canned, or gets a C&D. I mean, the Sonic fanbase has pretty great fangames and romhacks that even surpass SEGA's recent stuff, but then again, SEGA is more more allowing of fan work than hasbro is.
In the case of Fighting is Magic, part of it was the fans' fault. They wanted it put on EVO so badly and eventually it caught Hasbro's intention. If they just let the devs stay quiet we probably could have had the actual game now.
Fans gotta be careful in their excitement if they want their games to remain alive, I suppose.
>>25373019 I do not have any project site as of yet, mostly because I haven't yet made a final decision on the project name. Originally I wanted to call my project Ponies & Parasprites, but since there's apparently already a project with that name out there, I'll probably call it something along the lines of 'Tartarus Unbound' When I make a site, I'll create a paste on my pastebin: http://pastebin.com/u/Zauberelefant
Hello everyone. A very long time ago I made a simple pony game in Game Maker. For me it was a simple test as even now I'm pretty crude at the code and program itself. It consists of five levels to which you progress by filling the "speed" bar. You can shoot by pressing space bar. If any of you wishes to play a simple and very short game I'd like to suggest this one, but as I said, there's not much to expect and there are a lot of things I could have had done better.
>>25381862 >Truth or Deer >You mean Do or Deer It had both names at some point. You can still find them in the archives.
And yes, it was the episode that Lauren wanted to make, but Hasbro didn't approve it, so /mlp/ set out to create it. Eventually it turned into an audio play because they realized it's too much work, just to be completely forgotten later.
>>25381782 Probably not. I've been on a few projects that have fallen through, and it takes a lot of work, along with a clear vision from a leader with good communication skills, as well as a basic knowledge and understanding of all the moving parts. Also, the leader has to be open to discussing changes with his team if need be. People think it's easy to tell others what to do, then realize how difficult it is to hear from your coders that there's a problem continuously arising with a dialogue tree that causes issues in the game down the road, and now you have to go to your art and writing departments and tell them that something they've spent a lot of time working on has to get thrown out. These problems between departments happens more often than you'd think, meaning things get cut out, or you have to make really crude solutions, and your final product is held together by duck tape and plywood, covered in spray paint, and then you have to look your team in the eyes and say with a straight face "good job, guys." Trust me, it's not easy, and it's not fun
If you guys seriously want a game, I'd get a really small team together, and for your first project, do a game so easy, it could have been made by a single person in a week during their spare time. I'm not kidding. Make something so stupidly simple, that anyone with a modicum of motivation could do. It's a good way to learn how a game comes together, and see what it's like to work with others on something like this.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.
If a post contains personal/copyrighted/illegal content you can contact me at email@example.com with that post and thread number and it will be removed as soon as possible.