Recently I made a sculture out of newspapers, toilet paper, and a shit ton of glue. Its called Catrina, wich is the mexican representation of death as a beautill lady wich seduces simple mortals to get ride of their miserable lives to keep eating tacos and drink tequila for the rest of the eternity... worth
how come there aren't any good models of these? I've been thinking of doing something on inkscape but i have no idea where to start (other than playing the games and looking at the perks themselves or going on google images)
so i found textures online and worked from there. i think im getting close to the colors i want but i dont want to try too many times right now what do you guys think? feel free to give any feedback on the wip, thanks for listening!
>>533251 The number of steps depends on the diagram, not the complexity of the model. A CP, for example, is a one step diagram. To correctly classify the complexity of a model you need to take into account how complex are the steps and how clear are the instructions in that particular diagram of that model. The way you make the diagrams can change the difficulty of the model.
>>533251 I'd say pivots and open sinks are intermediate, while closed sinks and extensive layer rearranging would be hard. Spreads are kind of borderline, and sometimes even open sinks can be a bitch. Super complex usually involves some sort of autistic tesselation. Otherwise there's not really any pattern, no. I wouldn't depend on steps too much.
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