Anyone throw a lottery, or other gambling, in their games to get PCs to waste their gold?
I usually have something like slots that could output magic, mundane, cursed items, or (probably) nothing at all.
>Oh, and I did some math, the likelihood of winning the powerball is less than rolling a nat 20 6 times in a row on 4 separate occasions, plus rolling a nat 20 5 times in a row on 11 other separate times.
>>44738926 the one I had in game was a number of large wheels that dominated one of the walls in a wizard college's school store. where you could try your luck to get a free magic item. and you had a 50/50 chance of getting a magic item, but 99% of the time you got one of the student's fuck ups from when they were learning how to craft magic items. usually something useless like wand of sustenance, allows you to forgo a days worth of meals or a night of sleep, or an ring of doubt, you doubt it's magical at all,... Comment too long. Click here to view the full text.
Welcome to Adventure Thing Quest! A quest thing in a slight tabletop fashioned after basic dnd. Make a decision based on a situation and roll a 1d100 to establish priority. Last time for the pilot of said quest, Adamar, a young elf prisoner escaped after a chaotic raid. To protect his skin he dawned a dead guard's leather armor, and ran into reinforcements outside of the prison who came to investigate.
Here's our stats: Level 1 Strength 5 Dex 10 Const 7 Int: 12 Wis 14 Cha 9 AC: 8 Weapon: Club
"Adamar? Definitely an elven name...damn you and your complicated and different names. Only your first name?...Whatever is the case, I'm sure you're the only one with that name. We don't get that many elves around here, in fact you're probably the first elf we hired in months.
"Since you're new here's the rundown. Elves around here are troublemakers, don't you be one of them. They're known for selling magic illegally. Magic around here is illegal in this county without a permit, hence why we still have people who wish to practice magic in the privacy of their own homes. We actually had an elf just sent here if I recall...for whatever reason I don't know. Anyway get yourself some rest, go to the town south and tell them Manuel Narger sent you. You'll get access to living quarters."
You are now free from the dungeon, and are free to do whatever. A notable destination is to the south in the town. East and west house planes and a thickening forest respectively. To the south...seems to be nothing.
>>44737115 You go east! The captain behind you remarks of something, but you can't quite hear it as you walk past him. With your weapon at your belt, and wearing some spiffy armor, you're off to the races! You are indeed quite frail, so combat needless to say will be tough, but for someone such as yourself who was able to best his way out of a prison at the very least stand a chance.
The plains are wide yet, nothing can be heard but your own footsteps and the occasional wind gust. It is midday, the sun at... Comment too long. Click here to view the full text.
>>44735785 >Skinwalkers are lycans I tell you whut boobi, I'll punch ya right in da gabba. >Were kin Why can't they just be full Lycans? >Only including the types of creatures present in D&D 3.5 as were kin Stop. Stop, just stop. Befucking creative or at least use SOMETHING original.
Previous Thread: http://suptg.thisisnotatrueending.com/archive/44674319/ Twitter: https://twitter.com/TaskForceKaz General Pastebin: pastebin.com/u/TaskForceKaz
Two days later, the doctors give you a clean bill of health and you’re discharged from the Task Force hospital. During your stay, you were given a starter kit by one of the secretaries. The box itself contains your own ID card, a set of barracks clothing, a personal laptop, and a sleek new cell phone for Task Force business.
At least, that’s the cool things that you got. The rest of the items are textbooks and manuals, including a dictionary-thick set of rules that the Task Force swears by. You’ve still got some reading to do before boot camp starts. That’s one thing you can definitely be sure about.
It takes an aid to guide you through the veritable maze of corridors, secret passageways and hidden elevators in order to make it out of the headquarters and into the civilian offices, Burroughs Pharmaceutical. With a cheery wave, your guide bows and disappears through the wall as the bookshelf slides back to cover the entrance.
Your car is in the public garage where you last remember parking it. With a deep breath, you pop your keys in the ignition and drive out of the building. Who would’ve thought that a secret society made its headquarters right underneath a plain-looking office building?
The drive back up to Montgomery County is relatively uneventful. The D.C. landscape zips by in a blur as you gather your thoughts. You're now working for a secret organization to fight demons. It still hasn't fully sunken in yet. Wow. You aren't dreaming. This is actually happening.
Your mind is somewhat on auto-pilot until you make it back into the neighborhood where you spent your childhood and adolescent years.
You frown and sigh heavily as you park the car in the driveway. This is not a discussion you’re looking forward to having with your family, especially your parents. How does one even prepare for this kind of thing anyway?
But at any rate, they’ll be happy to see you. You haven’t been up to visit since the school year ended. Finding a job for the summer and settling your student loans in order have been your primary focus. At least you've got some good news to bring home.
You stick your keys in the front door and twist, only for the wood to burst forwards and surprise you with…
>A veritable army of laughing ankle-biters that tackle you to the ground.
>that one player in your role playing group who ruins all of your games and also every other social activity with stupid forced inside jokes, shitty puns, middle school-tier humor, pop culture references etc. >all of your friends are friends with him so they laugh at his bullshit as if it is the most hilarious thing in the universe >it becomes one big embarrassing autistic circlejerk and there is nothing you can do about it
Previous: http://suptg.thisisnotatrueending.com/archive/44506095/ Char sheet: http://pastebin.com/5AHLX5Qb Other char sheets: http://pastebin.com/fh1pqK1N
It smells terrible in here, and the ground is the worst kind of mud, just solid enough that it feels all sandy when it gets into your shoes. I hate swamps, and we've only been in one for half a day. And to make matters worse.
"Still can't believe you killed them Sam" Lucy huffs angrily, crossing her arms and pouting "You just know that's going to bring trouble later"
"They... Comment too long. Click here to view the full text.
and Sam and Lucy stop, turning back to look at Berry as she leans over the front of the cart to glare at the both of them. Sam picks his jaw back up and opens his mouth to try to say something as Lucy turns back, closing her mouth shut, looking embarrassed and shot down completely .
And I can't stop myself from giggling at the looks on their faces, it's like they just got yelled at by a teacher, oh I'm going to have to treat Berry to something nice when we get to the next town.
"We... Comment too long. Click here to view the full text.
>>44735537 > Tease both of them with Minor > Ask Little green if you can ride it > Give Berry a fist bump > SOooo changing the subject, how much longer till we get somewhere that can get me new shoes...and a shirt that isn't more tattered than Sam's gloves
>>44735537 > Give Berry a fist bump > ask Poi for her wisdom > SOooo changing the subject, how much longer till we get somewhere that can get me new shoes...and a shirt that isn't more tattered than Sam's gloves > write in
>The party is sent to handle a hostage situation. >Somehow, by the time they get to the location, it has gotten to the point where everyone, even the civilians in the building has taken someone else hostage by gun or knife point. >In other words, pretty much everyone is holding one or the other hostage to the point where the party has trouble telling who's supposed the terrorist anymore. How should the party handle the situation?
Sup /tg/, one of my players has recently been bitten by a vampire and the party is going to cure him, I have stuck in a plot device that lets him treat the symptoms for X amount of weeks and I need some interesting ingredients for the party to obtain to make the potion. The more strange, wonderful and bloody awkward to obtain the better.
Share stories or just terrible characteristics of DMs you've played with. And share art work or pics of what you think a shitty DM is. Do it for fun. Pic I made relates to my bad DM makes us roll for fucking everything. >Once made me roll to see if it was raining outside...
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