So I think a lot of people can have trouble making interesting characters out of your standard mundane fighty types and tend to default to "I WANNA BE DE BEST SWARD GUY EVAR" for their fighters/street samurai/whatever but then that's more of a cardboard cutout with a sword than a character.
Have any of you had or came across any good character background or concepts for mundane fighty types that are actually interesting?
Our GM loved references . . . and puns. Both of those very much affected this campaign, both for better and for worse. With that disclaimer out of the way, we begin this tale with a young Novamarine by the name of Caiden Marsten. Caiden was essentially the leader of the group that would be, mainly by virtue of being the straight-laced one in a party of crazy people. The words that spring to mind when one thinks of the Deathwatch are generally along the lines of “Heroism, Bravery, Determination, Loyalty, etc.” This story isn’t about those Deathwatch teams. Instead, this... Comment too long. Click here to view the full text.
After a somewhat uncomfortable meeting, Caiden and Saul would be given their first mission. It was essentially an off-the-record milk run. A fairly eccentric Rogue Trader only ever referred to as the “Iron Duke” within our hearing had called in a long-standing favor from the local Inquisitorial forces. His son’s pet alien had escaped into the Lower Hive of one of the main Hive Cities of Maniah I. The world was fairly typical as Hive Worlds go with the only major feature being the fortress monastery of an Imperial Fist successor chapter: The Iron Authority. Deathwatch newbies were being called in to handle it because it was a fairly simple way to break them into xeno-hunting, and because the Iron Duke had no favors to call in from the local astartes forces.
The two marines took some time to gear up for the hunting mission. Caiden grabbed manacles, teleport beacons, heavy duty tranquilizers, and Saul got a melta bomb and thunder hammer. This would be a fairly typical occurrence. After gearing up, the two boarded their shuttle and made their way into orbit over Maniah I in order to meet up with the Rogue Trader’s crew for a pre-mission briefing. Upon arrival, they were met by Deacon Cornelia Ostrum. While neither really knew her very well, she was the on-again off-again missionary for the Iron Duke who had been largely responsible for spreading the Imperial Cult into the Heathen Stars. She was accompanied by her traditional escort of six members of her Faith Squad armed with heavy flamers.
After exchanging pleasantries, in which Caiden complemented the guards on their choice of weapon, Ostrum began explaining to the Astartes what they would be hunting. It was all fairly routine in the beginning: Alien pet of a Rogue Trader had escaped, it needed to be hunted down and brought back ALIVE, and it was an Ork named Frederick.
“Excuse me, could you repeat that last part?” Caiden asked. “His name is Frederick,” replied Ostrum. He’s an Ork the young master “tamed” some time ago. He’ll be armed with a laspistol but likely nothing else.” There was... Comment too long. Click here to view the full text.
Does the average chapter have to rigidly adhere to having a 1000 marines? Or could recruitment and companies spread out across various systems on various duties mean that by necessity they have to have anywhere up to a company of marines extra?
If the Chaptee is a bunch of rules lawyering faggots, that 1000-marine rule technically only includes infantry, not tank crews, pilots, or support units like Apothecaries or Librarians. So a chapter that wanted to be both overstrength and codex compliant could request a shitload of Rhinos, Preds, fighters, and other vehicles and shove all their excess into drivers and support types.
Pandora uploaded all her character art to Imgur, and provided a zip. http://thenewminus.imgur.com/ http://www.mediafire.com/download/bsfqtd45b9fwbvp/pc.zip (If you could start uploading them to urbfan.booru.com that'd be swell)
Someone linked Dreams of Avarice https://www.sendspace.com/file/ctjmhm
And someone else linked the Demon Storyteller's Guide https://drive.google.com/file/d/0B8lHuEeaOkFRM3BfNE80Y0dpSTQ/view?usp=docslist_api
And another Hurt Locker preview http://theonyxpath.com/hurt-locker-the-lost-boys/
Previously:... Comment too long. Click here to view the full text.
Let him play Ascension if he wants to play Ascension man. There isn't any point in giving someone a list of 2e spoilers if he isn't familiar with 1e and isn't interested in even playing Awakening. They are different games. Its not like Awakening is an "upgrade" of Ascension. 2e especially is going to be far removed from what drew him to Ascension.
As for the discussion last thread about Mage 1e core, I do think that it's hate is a bit misplaced. I really, really liked Awakening's... Comment too long. Click here to view the full text.
>>44718581 >Mages have a *lot* of unusual places to go digging through. One of the sample settings' central Mystery is about gateways to alternate universes that keep opening up in the city. Please stop selling me on this book and let me buy the damn book already.
I always saw charisma as another possible option for some encounters. I mean it can get pretty boring if every encounter was just go from A to B, kill guys, rinse and repeat. Plus watching people roll shitty on bluff checks can be fucking hilarious when they to recover from fucking up.
>>44717272 A Single ogre can threaten a hamlet. A Pair of Ogres can threaten a village A Gang of Ogres can threaten a township An army of Ogres can threaten a nation. A kingdom of Ogres threatens the world.
So I've made mostly through University and have convinced my professor to allow me to write a ttrpg campaign as my thesis project. (I'm in a narrative and media program) So I come asking for ideas, what are the benchmarks of a good campaign? What are the things you love to see, do, encounter, and experience? and on that note what are the troupes you dont want to touch with a ten foot poll? Events, and story arcs that make you cringe?
Im just beginning to rough it out and am hoping to get /tg/'s insight, when I was... Comment too long. Click here to view the full text.
If you don't know the answers to these very basic questions, and have to browse an anonymous image board for ideas, you really shouldn't be doing such a project in the first place, unless your university is a joke, or you're treating it as a joke.
>>44717178 >'Yes,' on both good and bad. Care to elaborate on those? Is it just a case of, "there's some good and bad things about it," or is it just a case of people liking or disliking it based on personal opinion? If it's the former, what's good and bad about it?
It's good to know that I can just know the rules I want to use and use it as a board and dice. Is it harder to use it that way?
>>44717387 It's good because it's the single most convenient way to have a dice rolling engine, a whiteboard, and a miniatures grid all in the same place.
I don't know why somebody would say it's bad.
It doesn't have any rules built into the system, so I don't understand what you're asking. "Knowing the rules and just using it as a board and dice" is literally all the application is designed to do. It doesn't have any rules built in at all. You can roll whatever... Comment too long. Click here to view the full text.
Hey, /tg/. I rolled up a character for a 1922 CoC game for my group who fought in German Africa in the Great War. He returned to some medals and a fucked up country. My question is this: What are some interesting factoids/history from that period in Germany? Are there any little things I can add/look up to get more into what Germans were like at the time? Just that sort of thing. I don't want to be just an American wearing a German hat.
Also, since I noticed no current one, CoC general.
>>44716335 Don't get too hung up on the particulars, odds are if your Keeper isn't any more of a German from that time period than you are, even if they are German. As far as I am concerned, time periods from before we are born might as well be different worlds.
Sure, we can read about it, but will we have enough of it internalized to roleplay? No sense worrying about the answer.
If you must, start here: https://en.wikipedia.org/wiki/1920_in_Germany
As you say, German in the post-WW1 period was in the shitter economically. Think Great Depression America and you're not far off. This is where the Nazis drew their support group from, people pissed at having their nice lives ruined because THEY got stuck with the bill for some asshole shooting Franz Ferdinand.
Hyperinflation was a huge thing because the government just printed more and more money to pay down its debt, massively devaluing the mark. I have, in my house, a five hundred MILLION deutschmark... Comment too long. Click here to view the full text.
>>44719513 Yeah, but you see this isn't enough. Why depression? How did the Germans feel about their government surrendering in WW1? In the years after the war, how did the Treaty of Versailles effect your average German? Besides the rise of the National Socialists, what other parties came to be? What was the Kapp Putsch? What was the Ruhr Uprising? What was the Ruhr Occupation?
You can't just boil it down to that, say it was pretty much like the American great depression and drop the mic. It makes you look... Comment too long. Click here to view the full text.
In a city steeped in history and blood, a single police detective works to fight back the constant and unyielding tide of crime and injustice. With gun in hand, he fights an endless war against the dark intentions of his fellow man, both mortal and immortal. Your goal, not to save this world of ever wrestling morality, but to bring justice to the victims, and save one life at a time. If you can make it another day, and if you can solve another case, you can sleep knowing you cleaned up one spot of filth, no matter how small.
The quest will begin when you have chosen your... Comment too long. Click here to view the full text.
>>44716135 Human: The natural occupants of this world, and the most numerous. You will be afforded greater opportunity and financial advantage due to your perceived weakness when compared to the types of criminals you will be asked to take on. Humans have little supernatural affinity, but in rare cases have been known to perform feats that put them on par with more dangerous forms of life.
Construct: Once made from clay, stone, or wood, modern homunculi are usually wrought from steel. While nearly all of them are subservient... Comment too long. Click here to view the full text.
>>44716315 Humans will begin with a large cash advantage, Dhampirs with connections to local pillars, Constructs with contacts in the slums, Skeletons with ancient knowledge, and Half-Breeds with enemies in the underground
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