So I'm well versed in the fluff but have never actually played warhammer. I'm going to start up with a Space Wolf army anyone got any tips on what to expect from GW and other players? I'm a bit older than what I picture most players (25) and have a steady job so money isn't a big issue although I know it is expensive as fuck. Any tips would be appreciated.
>>44692564 Paint before you buy more, jesus fuck. If you don't paint up your boxes before buying new ones, then you'll end up eith 20,000+ points of grey crap that you will never ever be able to tackle.
>>44692564 1. Would not say 25 is older than many 2. Start slow, do not buy 2000points right away. 3 Take your time assembling and painting, it wil be rewarded 4. Don't be the guy who spams only the best stuff 5. You might want to get into contact with your local community 6. The space wolf upgrade pack has a furfag helmet.(But you do not need to use that one)
"Why would a patrol have plans about the whole front extending across the entire hemisphere?"
You cannot help scratching the side of your head as you examine the datapad. After returning from repelling the Nationalist incursion, and ordering the wall guards to be on high alert, you and Bandit went to the only place the both of you could think of to discuss this datapad in private: the cockpit of... Comment too long. Click here to view the full text.
>>44692481 Bandit tilts his head to the side, pursing his lips while looking out the side window of the cockpit.
You begin to stand up from your seat and reach towards the button to open the hatch. "Bandit, we have to bring this to the General at once and-"
The Major reaches out and grips your shoulder, hard, causing you to wince and stop from opening the cockpit. Bandit's flinty gaze halts any sputtered response in its tracks. "Lieutenant, I am sorry to say, but you have an incorrect assumption... Comment too long. Click here to view the full text.
>>44692644 Basically, it's a modern setting. My character is an arrogant man-child spy who has a large amount of resentment towards his servant. His servant is an old man who has reluctantly sworn loyalty to him despite a large amount of cruelties.
So I'm a student from Germany who's aiming to be a teacher, but for that I have to gather some working experience even before finishing my studies and going into the test-year. I picked a course about remedial courses because the professor there is a cool dude and when the available schools introduced themselves I got into the one school which isn't there to help the weak students but support the strong ones (so I'll be doing a course over 12 sessions, about 90 minutes each) by being a charming motherfucker.
Since I study Latin and English I thought... Comment too long. Click here to view the full text.
>>44692231 Come on people, give me some input. I thought I'd start the first session with an introduction, telling them a simple scenario and then suprising them with suddenly calling one out to make a roll, which would then dictate the outcome. I wanna do some stuff with groups lateron as well, I'll have around 10-12 kids around I guess, so groups of 4 or 5 with one story teller and the kids doing some stuff with the characters. Or maybe a chainstory in which the storyteller changes and the kids make suggestions?... Comment too long. Click here to view the full text.
>>44692231 Not quite, but my first game was run by the vice principal of my school over the summer. Something you might want to consider is making it an extracurricular thing for after school, basically a club you host and are the teacher support for. That said, what grades does this school cover? Is it middle school (6-8), or higher? Does it have lower grade levels?
>>44692397 >Something you might want to consider is making it an extracurricular thing for after school, basically a club you host and are the teacher support for. That's exactly what it is my friend!
>That said, what grades does this school cover? Is it middle school (6-8), or higher? Does it have lower grade levels? 5-12/13 As I said, they'll be 12 year olds, so probably sixth graders, maybe some from a year above or below if not enough... Comment too long. Click here to view the full text.
How do 40k World Eaters even survive more than 5 seconds outside of combat? GW has painted them as perma-maddened berzerkers who have no self control, how do they remain functional when in a ship crossing the void to the next battle? Are they in fact relatively normal until the point of battle? Onboard a ship do they manage to control their hunger to kill by keeping a throng of slaves beneath decks to vent on, or do they have more clear minded brothers to sequester them when they are lost to rage in an isolation chamber? Could a warband even recruit and bring new blood into... Comment too long. Click here to view the full text.
>>44692160 It's set in the first few centuries after The Horus Heresy, so there's a pretty far way for them to fall, but the main character in The Talon Of Horus notes how chilling it is to see a Word Bearer incessantly slamming his head against the wall over and over and over again with complete and utter lucidity and not a hint of berserk abandon or frothing lunacy in his eyes. The WE was basically just trying to calm The Butcher's Nails from aggravating his brain chemistry.
This could possibly serve... Comment too long. Click here to view the full text.
>>44692160 I would say the rage is a spectrum. Some are full rage all the time at the end of battles placed in stasis; others after the carnage ends require a little bit of slave slaughter to stay functional while others can suppress the urge to rend and tear while outside of combat where they let go and maim slaughter.
In terms of recruiting I like to think that they don't actively recruit the sane headed after a battle take the geneseed of the Fallen and tend to sell it to peps like Fabius to create more marines;... Comment too long. Click here to view the full text.
So I had this idea for the start of a scifi campaign and wanted to know if anyone else had had similar ideas or if they'd actually run them.
The players start out exiting their pods, at which time I hand them their character sheets and portraits. All are identical, as they are all clones of the same person. The idea moving forward would be to have them individualize and customize organically over the course of the game, sort of like how the Clone Troopers did.
The idea is this, /tg/: a game in which the players are the owners, operators, staff etc of a small Hollywood studio during the end of the silent film era and the beginning of the talkies. With the rise of the Vitaphone and the Hays Code around their necks, the studio has to scout talent, scripts, locations and try to turn a profit on nickel shows.
Essentially, this isn't so much a campaign as a framework to hang any number of scenarios from. Why are you out in the middle of nowhere? Because you're shooting a talkie... Comment too long. Click here to view the full text.
The studio has recently produced a piece based on the journals of a scientist returned from a trip to Australia and dealing with his experience of "lost time". Since showing that movie, certain members of the studio staff have started to act strangely, as if their fine motor skills are severely degraded, and speak with strange accents. When the topic of the film comes up they quiver and say "it didn't happen like that".
>>44691335 ...shit, OP, that's a sweet idea. Possibly better subtitled "Cthulhu By Limelight", but still, badass.
Quite a lot of scenarios that you could spin off from that. You could present a situation the way "Shadow of the Vampire" portrayed the making of "Nosferatu", where a studio making a horror movie finds their lead actor is more authentic than they knew. Set pieces for a cowboy flick could turn out to be authentic artifacts from a debased tribe that worshipped the Old Ones,... Comment too long. Click here to view the full text.
The hands of the clock on the classroom wall couldn’t move any slower. As you take note of this, you debate with yourself on whether the fact that you’re learning Swedish is worse than the fact that learning Swedish is compulsory or not. It’s scary how this play-pretend seems to be more interesting for you than you professor’s class, especially given how much this topic annoys you when it’s discussed on tv. Then something slowly takes you back to this morning: your friend made you promise to help him with searching a guitarist for his band. Aki is 17... Comment too long. Click here to view the full text.
“Hi, Martti. How are you doing?” Seppo is in your Swedish and Chemistry classes. You’re not exactly friends, so the fact that he’s talking with you might mean he needs something of you. Probably your Chemistry notes, given that Swedish was never your forte. “I am alright I guess. How are you? Anything I can help you with?” “If you don’t mind, could you lend me your Chemistry notes? I am really struggling with it” Predictable as clockwork. You reach for your bag and start digging until your hands meet with a yellow notebook. You pass it to Seppo, who smiles brightly. “Thanks, man! I would be more than glad to return the favor” Seppo isn’t exactly the brightest student, but he’s rather popular. Using his connections to your advantage sounds like a good idea. “Sure, no problem. By the way, do you know any guitarist? I am sorry to bother you with this, but I promised my friend I would help him look for one”
Seppo strokes his chin pensively. “No one really comes to mind, I am sorry”. It seems like your legendary bad luck struck again. Nevertheless, you force yourself to ask one more thing, just to fully cash in your credit with Seppo. “What about Antti? Doesn’t he play the guitar?” The question seems to take him by surprise, but he snaps out of it quickly. “Well I don’t know. I am quite close with Antti, why don’t you just tag along with me and we ask him?”
>Take the chance >Refuse >Ask him yourself without intermediaries
CALLISTO AND EUROPA HAVE GONE DARK. Gravitational sensors picked up a powerful, but brief blip before the blackout. There was scarcely a thing to go on, save for snippets of garbled stream of data that slipped through.
In the beginning of a new space race, the loss of the frontier stations as Earth knew it, would crush their ambitions to reach out and expand. People back on Earth decided however, that they can't... Comment too long. Click here to view the full text.
>>Roll a 3d10 to beat a specified DC, best 2 of 3.
>LIGHTBULBS: >>During write-ins, if your idea or course of action is unusual and clever, you can earn a Lightbulb --- similar to a Fate point for a reroll, or you can spend a Lightbulb for a hint/insight. >>I can even award lightbulbs for ideas that come up during discussion between updates. Lightbulbs will carry over to future campaigns from... Comment too long. Click here to view the full text.
FROM HERE ON, the crew operating your Ceres traveller would be a four man job, headed by Manny Roebuck, and the co-pilot doubling as counselor, Pike Sackett. You rally the surface team, with you and Shae included. The fireteam squad leader, basically heavily armed space tourists with rookie astronaut experience (or so you've been briefed) was led by a certain Mackey Pickster. From what you know, the operations director back on Earth dealt with a company called Strygid Trade Solutions, that sourced this manpower somehow, instead of recruiting directly from military branches.
Aboard... Comment too long. Click here to view the full text.
So I suddenly got invited to play a homebrew game with a friend over role20. They agreed to let me play a normal Beat Cop on the hook that I'll probably be way weaker than everyone else or that it'll be boring.
What's something I can do to make the potentially weakest person in the party more flavorful. I'm not actually sure how a Beat Cop would act besides knowing his Beat really well and the people in it.
>>44690981 > I'm not actually sure how a Beat Cop would act besides knowing his Beat really well and the people in it. Depending on the neighborhood, Beat Cop may be a well-liked, friendly face, a disliked but respected figure who is not to be taken likely, or just like every other thug on the street but with a badge and a paycheck.
Corruption should be like a disease. Once someone starts taking bribes or stealing from scenes or enforcing certain laws to get better commissions, it becomes harder and harder to stay clean. But if you stay completely clean, a bunch of the other cops won't like to walk the beat with you if they have any say in the matter. You gotta walk the blue line delicately.
What are you thinking, anyway? 70s-80s? Modern day? 30s?
Shii-Cho Style (+4 Attack and +4 Defense when 3 or more enemies are within 6 squares) Makashi Style (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho Style cannot be used against this character.) Soresu Style (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Ataru Style (+4 Attack if exactly 1 enemy is within 6 squares) Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.) Shien... Comment too long. Click here to view the full text.
Yo, fa/tg/uys, I am planning to run a Sherlock Holmes type steam and rain detective game...what would be the best system for that? Also the ones that actually have adventure books and lots of splats would be nice. General detective game discussion thread I guess.
Well, I don't have much experience with detective-style games as a genre, but I ran a pretty effective Halloween game with Call of Cthulhu-intentionally avoided using anything supernatural, though after it ended, they still asked me if the killer was actually a monster.
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