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Would /tg/ be interested in hearing about my game of Dungeons and Dragons set in the Log Horizon anime universe? We got the rules for the LHTRPG but decided that the rules were too weird and we'd just translate what we could into 3.5.

We're on a different server, so the canon events of the LN and anime will not affect the game.

Game 1 was last night, so I can start the thread now.
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>>50231734
Please do tell. I want to hear
>>
Alright, so I'll run down the characters and world first.

Our game is set on the American server, with the main adventurer city being the island of Manhattan, which in game is called Newark.

Some of the classes are a little abstracted. I'll refer to NPCs by their LH class, but the GM has powergamed them with DnD classes.

BuCkLeSwAsHeR: A power gaming former chef turned Werecat Swashbuckler/Chef. Head of the merchant guild, Wall Street. Was in the beta, and owns the collectors edition of the game. Usually referred to as Buckles. Guided solely by...
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Scene 1:

Buckles wakes up in central park. He is unnaturally warm and his overly aware of the wind. Fairly certain that this is a dream, he decides to explore a little.

Wilhelm, sitting in his laboratory in the capital of Gonoria (which is yet to be named), detects a huge magical surge from the centre of Newark.

Boris is immediately captured by goblins and thrown into a dungeon. (Boris was late to the session).

As Buckles wanders around, he meets other players FLIPPING THEIR SHIT. They're desperately trying to log out, yell at GMs, and beating...
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Dishonored has a pretty interesting setting but I'm not sure it would translate well to tabletop. Anyone done anything with this setting? General Dishonored lore thread I guess.
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The journal entry written by some poor bast ardent trapped in a diving bell surrounded by leviathans remains one of my favorite fluff pieces from any setting to date.

http://dishonored.wikia.com/wiki/The_Deep_Watchers
>>
>>50230415
Obviously players cannot be marked, since that honour is for a select few.

What would you play?
An Overseer seeking heretics and encountering strange relics?
A natural philosopher seeking the secrets of the universe and of the Void?
An unmarked assassin working for gold?

Would there be a system measuring the interest of the Outsider?
>>
>>50230415
Are tallboys the power armor of the setting?

What's the official word on those compound whale oil bows?

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Other from being an adventurer!
Was he a woodsman, a farmer, a bank accountant?
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One was a woodsman, and it was his dalliances with a dryad that caused him to adventure in the first place.

Another wrote penny dreadfuls for the country's nobility, she wanted to adventure so she can get more experiences (read, more people to get seduced by) for her novels.

The third and final character was a veritable renaissance man; painter, sculptor, songwriter, inventor and more were all things he excelled at. Made quite a pretty copper from it too, until he was forced to pick up the sword in defense of an old friend's prophetic right to a distant throne.
>>
>>50229877
chef
He bludgeons people with his pan and cooks breakfast for his master, another player, who is teaching him the ropes of alchemy.
>>
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>>50229877
Alchemist/Healer, because in the setting magical healing (DnD-style "Cure Wounds" spells and such) don't exist.

What she talk about though is how her culture practices euthanasia on infants with birth defects, and that it's the role of the clan alchemists to make the poisons and administer them. It's a big reason behind the character leaving her society and joining a foreign mercenary band (the other players) as their medic/healer rather than staying with her people.

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I'm making an rpg about the hood

Here are the PC races

>Hi-Spanic (hispanic)

>Thugborne (black)

>Greaser (italian)

>Cracker (white)

>Dominican (dominican)

What should abilities should I give to each race? Any other ideas for the game/setting? This is a joke game, remember.
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You need drugs, obviously, but include gang bosses getting the hood on their side by giving away shit like Tide and pampers. Tide is ghetto money
>>
>>50229073
Drug Dealer is a class for sure. Should it be restricted by race?
>>
>>50229111
Each race may have drugs they push more frequently, but I wouldn't make dealer a class.
More like a good source of quests for the players if they are starting from the bottom

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What is the official game of /tg/?
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40k D&D and Catan.
>>
>>50228708

Don't forget MtG.

Although I'm not sure Catan deserves being placed in the same category. It's actually good.
>>
>>50228693
40k, it's why /tg/ was created in the first place.

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So, I've been working on this idea for a quest or maybe a cooperative roleplaying campaign that I would like help fleshing out. Basically, how would you command a viking invasion of a Dark Souls game?

Say that you're the last real fantasy-Norse king of the last real fantasy-Norse kingdom that still worships the Storm and Sky gods of our fathers, the asshole not-catholic church of Asshole Crystal Dragon Jesus is really cramping your style and the Viking Age is coming to an end as they constrict more and more kingdoms in their asshole hegemony. Where do you go?

Why,...
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>>50228399
If one naked piece of beef jerky can kill every god every with just his fists and maybe a pyromancy flame, and maybe a dragon-ring that fucks up your whole life, then yes, I think with a bit of effort an army of vikings could do that as well.

Assuming they're ready to face whatever they may find, since if they're not undead they don't have the privelege of too much trial-and-error.

Incidentally, with Dark Souls 3 hinting at that "Age of the Deep Sea" stuff, a group of Vikings...
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>>50228444

To be fair, that piece of beef jerky endlessly resurrects and comes back to try again while his enemies don't seem to remember his last attempt, and gains power by consuming the souls of his enemies. You start out om-nomming random skeletons and zombies and work your way up past dragons to killing gods, at which point you're probably not really mortal anymore if you were to begin with.

The vikings won;t have that advantage. Die once, you hold a funeral unless you have to kill the poor bastard...
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>>50228444
>>50228546
I think the real thing is these vikings aren't going to get stronger, individually. No one's absorbing souls, leveling up until one sword swing can fell an armored corpse monster. You're as physically fit and healthy as 900AD can give, which is fine, but it aint superb. If you have any disease or deformity, hell, if if you bad eyesight, tramping through Blight Town nearsighted aint gonna work. You'll hit a limit your mundane body cannot...
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So what are some small creatures which would attack a person who's around thumb sized? I need miniature monsters, the stranger the better.
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>>50228310
Cat and dogs would be a serious problem.
>>
LAW OF THE WILD!

Small snakes. Big insects. Fairies.
>>
Praying Mantis

Frogs

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What is the best way to bring a rebellious planet to heel? Preferably intact with minimal loss of infuctructure/ key assets?
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>>50227405
Call in the Knights Inductor.
They specialize in stopping rebellions and preventing future rebellions.
Unfortunately, planets they visit always suffer from the heresies of competent governance, cooperation with xenos, and technological advancement
>>
Allow them to "rebel", and afford them independance, then control the infrastructure. Once you've gained that, proceed to buy the governor or ruler, and bribe out whoever you need to make it subserviant once again.
>>
>>50227405
Crushing the leaders of the rebellion by first destroying their image, then you capture or eliminate them - publicly, of course. Then make a single use of massive, overwhelming force (such as blowing an entire city to ashes via lance strikes) and then demand terms. Not only do you destroy the opponents leadership and disorganize the rebellion, you demonstrate that the rebels exist purely because you allow it, and there will be a visible reminder of what happens when you disobey.

Once they have surrendered...
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>gets Volo's Guide on pdf
>god tier splatbook
>doesn't play often
>wants to make character out of boredom
wanna help me, /tg/?
First off, races:
>Aasimar (Not preferred)
>Firbolg (why not)
>Goliath (Not preferred)
>Kenku (It'd be interesting, I've made a concept for that already tho)

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Dude. If you want to make a lizardfolk just make one.
>>
>>50227440
But I also want to make a tabaxi, and a kenku.
>>
>>50227453
Then make one of each

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Stat a racial modifier for each real race of humans by only including factual information and omitting racist or stereotypical info. For example, blacks are actually better at hiding in the dark because of their skin tone, with the blackest ones being incredibly hard to find. They also absorb the sun's rays better and thus are inherently more efficient at staying warm.
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>>50227168

>Acknowledging differences between the races

Hold on there you disgusting cis scum racist shitlord. We're all one race. The human race.

:^)
>>
>>50227168
As a disadvantage they have trouble getting enough vitamin-D in biomes further from the equator, having to take supplements to remain healthy.
>>
>>50227168
>racial modifier for each real race of humans by only including factual information
>omitting racist or stereotypical info
Pick one.

I am looking to try and collect together as many sound effects and ambient music.

The goal is simply to have a one stop download for all needs. Music can be powerful and cool. Sounds to go on with our games could add a nice edge.


Random Cthulhu Music.zip

www68 zippyshare com /v/ 7Rtn3nc1/file.ht ml
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>>50226953
Try this site http://tabletopaudio.com/

Also if you have a little money to dish out, try using Syrinscape.
>>
>>50226953
https://www.youtube.com/watch?v=WqhuFdPKTcQ&list=PLC55A0468ACE02F14
Most of the game's music is practically elevator (of the kind that lead to bad places) or "not a nice lab" kind of atmosphere.
>>
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I'll post some charts from /mu/

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So this series finally finished up

-Pros:
>High Lords of Terra politicking
>Naval combat
>Sisters of Silence
>400 Marines vs 100 Eversors was pretty fun when it actually went down
>Loyalist Marines/Iron Warriors road trip
>Terra actually coming under threat again
>Adeptus Terra vs Adeptus Mechanicus
>Crazy Black Templars...
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>>50226622
was the actual beheading event described
>>
>>50226871
Yes it's most of the book
>>
>>50226622
The Eversors won right?

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Why do magic players
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>>50224510
1/2 flying for 2 cmc. Would not use unless I'm doing some kind of bird tribal (is that even a thing?)
>>
>>50224510
Are you ok, OP?
>>
>>50224555
>puts the opponent on a 20-turn clock
>can't be blocked by the vast majority of creatures ever printed
>can be splashed in easily
>doesn't die to 1-damage pings
>synergy with Airborne Aid, Celestial Gatekeeper, Cloudreach Cavalry, Crookclaw Elder, Keeper of the Nine Gales, etc.
>can be enchanted or equipped to increase...
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Chaika! Stats!
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Bread exploded/10.
>>
>>50223392
Gnosis 2 Libertine Obrimos with a gun techne
>>
>>50223392
Divination: "Shoking truth!" +3 Intelligence, +3 Corruption

Previous thread >>50052899
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>>50220602
Anyone have links for Fiasco? It seems the link given in the Da Archive is broken - it just said there were no files uploaded in that folder.

I'm specifically looking for the expansions (American Disasters and Run, Fools, Run).
>>
>>50220602
Anyone got any links for that Witcher RPG translation some anons were trying to do some months back?
>>
>>50220602
does someone have "tales of blade and heroes"?

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Take your favourite RPG system, or the one you're currently engaged with, and answer Sorensen's Three Design Questions.

>What is the game about?
>How do the mechanics support this?
>How does the game reward players enganging with what it is about?

If you find a measure of incongruence between your answers to questions 1 and 2, make question 2 the following.
>What do the mechanics imply the game is about?

Pic is unrelated.
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>>50219518
Example: Blades in the Dark
>What is it about?
BitD is about gangs and crime, executing heists and capers for wealth and power in the criminal underworld, and taking/weighing significant risks.

>How is it about that?
Flexible, mechanized planning allows for players to quickly engage in a new heist, without extended time spent on actual planning. Flashbacks allows for retroactive planning and preparation at the cost of Stress. Stress can be...
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Bumping whle I write a second example.
>>
>>50219518
GURPS

>>What is the game about?
Play anything
>>How do the mechanics support this?
Flexibility and adaptability. Balanced point buy. Simple core mechanics
>>How does the game reward players enganging with what it is about?
Immediate satisfaction. Custom creating detailed powers and abilities exactly to spec. Fair play using the bell curve of 3d6 probability projections. Ease of use.

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Between MtG ang YGO, which one would you say has the biggest meme potential?
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>>50211363
Definitely YGO, courtesy of the anime
>>
>>50211473
SCREW THE RULES, I HAVE MONEY
>>
Card games on motorcycles.

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Traveller is a classic science fiction system first released in 1976. In its original release it was a general purpose SF system, but a setting was soon developed called The Third Imperium, based on classic space opera tropes of the 60s, 70s, and 80s, with a slight noir tint.
Though it can support a wide range of game types, the classic campaign involves a group of retired veterans tooling around in a spaceship, taking whatever jobs they can find in a desperate bid to stay in business, a la Firefly or Cowboy Bebop.


Previous thread:
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So what are you folks doing this week? I'm trying to get some campaign prep done, and listening to Scanner's Hypertrace album. Check it out:

https://www.youtube.com/watch?v=LVVtMViu8f8
>>
>>50196848
Neat, never heard of Scanner. I'm gonna hold on to this!
>>
http://forum.mongoosepublishing.com/viewtopic.php?f=89&t=119757

fml this forum's users

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Pathfinder General /pfg/

>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!

Journey Edition: What's been your experience with long-distance travel and exploration in Pathfinder?

Unified /pfg/ link repository: http://pastebin.com/JTj1yEmU

Kineticists of Porphyra IV: End of an Era playtest: https://docs.google.com/document/d/1XTgiUdDSrTCvATEDeDJ4MnbDgS6KEBLu2e9mjj5fwaw/edit
Broken Shackles Playtest: https://app.roll20.net/lfg/listing/59701/broken-shackles-test-play
Creation...
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I fly or teleport if I can afford the latter.
>>
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Again, the KOP 4 playtest is over, I'll let you know when the next playtest I run starts.
>>
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There is any way to protect a Evil outsider to be:

- Unaffected by holy water
- Unaffected by Channel Positive Energy
- Have his alignment disguised against high level magic (barring True Seeing)?

What I'm trying to do is a BBE that is disguised and act as a spy in the PCs holy church, but I need to check if I can do this bulletproof (or almost) by the rules.

Pic kinda related.

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Last Thread: >>50213794
>http://pastebin.com/vrqYhnpu
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>>50222863
1.40 is in progress, I got everything from the last two threads, and am working on the next release. If you have anything else you want speak now please.
>>
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Does anyone know where I can find pictures of cool motorcycles with guns in them?

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Last time on /cmg/ we talked about pretty much nothing and watched as Perturabo led the Iron Warriors legion to their doom.

So /tg/, should OP roll up World Eaters or Luna Wolves? Will bump with warhammer related art while we wait on a decision.
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Or perhaps for a wildcard third option, some Blackshields?
>>
>>50233744
W O R L D

E A T E R S
>>
Iron Warriors vs Imperial Fists, greatest legion vs legion grudge?

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Everyone line up! Field kit inspection before charging against the Tau defense line!
------------------------------------------------------------
1d4Chan: https://1d4chan.org/wiki/Campaign:Penal_regiment_designation_/tg/

Steam Group: http://steamcommunity.com/groups/40k_penal_regiment.

FAQ:
>What the fuck is this?
Somewhat a campaign of crack-infused free-form roleplay in the grim darkness of the far future.

>When do you guys make these threads?
Usually mondays at 4PM GMT, but they...
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>Stands in line hoping it will be over soon

>he eyes his pack of lho-sticks and prays to the emperor for the buireocracy to be over fast
>>
>>50233688
>Stands in line, nervously trying to blend in with the rest of the infantrymen
>>
>>50233688
>The Russ rolls in.
>Jaemis exits from the hatch with his assistant and calls in the entire 6th Armored company to line up for inspection.
>Tanks of all approved Imperial kind come in a line behind their lieutenant and await for the Commissar to come and inspect them.

>A few minutes after that, Frisk comes by

Jaemis: "Where the hell have you been this week?"

Frisk:...
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The plan to go with both /vp/ and /his/ is pretty much a go. Both sides agree it will be a fun dynamic and now we're just waiting for a formal invitation from /vp/ now that the board has slowed down a bit in night hours.
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>>50216544
Fun
>>
>>50216544
Did we formally accept /his/? Did we give them a gift?
>>
>>50216894
We have accepted them but not formally with a thread, though they know what the plan is 100%. We have not given them a gift yet. Things are just getting finalized and we're really waiting on /vp/, who insisted they ask us this year to show how much they love us, to formally ask us to the dance.

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January MTG Banned List predictions thread, go:

Pic related
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Modern: Golgari Grave-Troll is banned. Become Immense is banned. Batterskull is banned. Jace, the Mind Sculptor is unbanned. Stoneforge Mystic is unbanned. Bloodbraid Elf is unbanned.

Legacy: Mind Twist is unbanned. Earthcraft is unbanned.

Vintage: Gush is restricted.
>>
>>50215816
LOL banned Batterskull git gud. And you can't bring back both Jace and SFM, it has to be one or the other. And stop whining about Dredge and Infect. Here's what should ACTUALLY happen:

Modern: Nothing banned, BBE and SFM unbanned. No changes to any othe format.
>>
>>50215769
No ban changes
>What I want
Inkmoth Nexus, Glistener elf, and Lilliana of the veil banned.
Punishing fire and preordain unbanned.
Jitte unbanned

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where veterans know how to let the kids have their turn (and CB gives out an alien prisoner for the Poles to make weird implications)

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules...
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I've got a bunch of these a few years back for a Marines Biker Squad I ultimately didn't make... Should I just put those on some Morats then?
>>
Tell me your nit picks. What do you hate about infinity?


My personal un-favorites are:

The release schedule makes no sense, you get told enough information ahead of time to get you excited but in the end you're left in the dust for a long time on missing profiles, upcoming models, etc.


Most female HI suck and look like pin-up dolls and are hard to assemble.


Re-used poses.
>>
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ARE YOU TEAM LEILA OR TEAM ZHUANG?

LET THE FIGHT BEGIN! #HalalBooty #ChinkCowboy

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How do I get away from my map being a two continent bore?

>pic somewhat related
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>>50215755
Also general map discussion thread
>>
>>50215755

Make an archipelago.
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What your map looks like is significantly less important than if there's anything interesting on it. You could have full maps of the 12 planets of the system or 20 square miles in the middle of nowhere, all that matters is if there are actually important things on it. Nobody cares about anything else.

Stringbag Edition

Previous thread: >>50128065

Get in here, post games, miniatures, questions, whatever you like.

List of mini providers:
https://docs.google.com/document/d/1uGaaOSvSTqpwPGAvLPY3B5M2WYppDhzXdjwMpqRxo9M/edit

List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

ZunTsu Gameboxes:
https://www.mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes

/hwg/ Steam Group:
http://steamcommunity.com/groups/tghwg/

Games,...
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>Wargaming Compendium
http://www.mediafire.com/download/cghxf3475qy46aq/Wargaming+Compendium.pdf
>Saga
https://www.mediafire.com/folder/alj31go19tmpm/SAGA
>Black Powder
http://www.mediafire.com/download/o5x6blwoczojmfr/Black+Powder.pdf
>Bolt Action
https://www.mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>Hail Caesar
https://mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
>Warhammer...
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11th of November in military history:

1673 – Second Battle of Khotyn in Ukraine: Polish–Lithuanian Commonwealth forces under the command of Jan Sobieski defeat the Ottoman army.
1778 – Cherry Valley massacre: Loyalists and Seneca Indian forces attack a fort and village in eastern New York, killing more than forty civilians and soldiers.
1805 – Napoleonic Wars: Battle of Dürenstein – 8000 French troops attempt to slow the retreat of a vastly superior Russian and Austrian force.
1813 – War of 1812: Battle of Crysler's Farm – British and Canadian...
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It is 76 years since the Battle of Taranto, fought between British naval forces, under Admiral Andrew Cunningham, and Italian naval forces, under Admiral Inigo Campioni. The Royal Navy launched the first all-aircraft ship-to-ship naval attack in history, with a small number of obsolescent Swordfish biplane torpedo-bombers from the aircraft carrier HMS Illustrious in the Mediterranean Sea. The attack struck the battle fleet of the Regia Marina at anchor in the harbour of Taranto using aerial torpedoes despite the shallow depth of the water. The devastation wrought by the British...
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So, I've been running Pathfinder games for years. It's nothing new to me. I quite enjoy the challenge of trying to create fun and interesting encounters and dungeons that are both difficult and fair. The problem that seems to be most prevalent, however, is that martials, when built in a proper fashion, deal far too much damage. Let me give an example
I'm currently running a game with 8 people. The party consists of a paladin, a fighter with 7 int that THINKS hes a paladin, an oracle, a zauberer (3rd party version of magus that swaps wizard base for sorceror),...
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>>50229636
Martials aren't OP, casters just do shit for damage. Also, the base magus does ridiculous damage when played right.

P.S. this is bait
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In the remote case of this not being bait, lower your players. 8 people are a fine number for 2 groups; if that isnt possible stop throwing 1 big enemy at them at time, if they can dish out 300+ damage in a single turn, make it so they have to fight against multiple enemies, and balance their foes with melee fighters, ranged combatants and even 1 Support/mage class if necessary.
This might work until their caster reach High levels then you are again in deep shit.
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>>50229636
That only half your martials are a problem points toward the real cause being three of your players (guess which ones?) like munchkining or simply copied some online optimization guide, while the others just made characters or didn't understand what they where doing terribly well.

File: Best General2.png (1 MB, 1014x761) Image search: [iqdb] [SauceNao] [Google]
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The Next Edition

>Freshest Rules:
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Stale PDFs:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD

https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg

https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>Outdated FAQs and Errata:
https://www.games-workshop.com/en-GB/Rules-Errata

>40K 7th Edition Quick Reference Sheets:
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf


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First for Skitarii
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>>50229297
Second for Plastic Sisters by New Years.
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>>50229297
Op of the other thread here, use this one, the other is already tainted with bait >>50229328

I'm looking for anything skulls, skeletons, cadavers, be it locations or monsters or any creature.

I'll post what I've got.
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