Mortals. The ever-necessary cog in the wheel that is the Spirit World. Mortals feed the Spirit World with Belief, which turns into Madness and Ectoplasm, the energy source for Spirits like you.
This is where you come in, Spectre, an agent of the Bureau of the Paranormal. Your job is to keep the mortals feeding the Spirit World, while also cleaning up the various supernatural messes that occur.
As a being of pure ectoplasm, you were never part of the Material World, and so you cannot manifest directly without using a tremendous amount of energy. Often times this... Comment too long. Click here to view the full text.
The pledges of the Fraternity were sent to the basement to spend the night, fed horror stories of the Drowned Girl, a complete fabrication to scare the pledges as they slept in the old basement. The brothers of the Fraternity enjoyed a laugh at their little joke, throwing a massive house party upstairs. However, lying about the spirit world proves to have consequences. Your kind of consequences.
The Bureau of Paranormal Activity has assigned you to make this the last such scare party Beta Tau Upsilon will be having.
Hector is bound to the basement, currently making his way up the stairs as a skeleton in full on Telekinetic Storm. The basement floods with water from the pipes that burst under Hector's psychic onslaught.
Gail is currently bound outside of the house, having previously been instructed to send whispering winds into the basement to scare the pledges.
Benched haunters include Nixie, Skitter, and Dream Eater.
The college kids are laughing at the frightened antics of the pledges, who continue to run away from... Comment too long. Click here to view the full text.
>>44651394 I try to put Crazy Hassan in all of my games somewhere, mostly because the party I play with likes him a running gag in our games. I've had him sell scuba camels, give the players money for taking his camels, and even had a short side quest to rescue Hassan from camels that had gone over to ISIS. Good times.
Humanity is gone. It's great city is empty. It's creations scrounge among the ruins for tattered memories, their own minds cold and without innovation. You are born into this word. A machine? A man in the body of a machine? All that you know is that you must survive, and cut to the heart of this dismal stagnation.
Lost Source is a Sci-Fi setting in the spiritual tradition of Demon's Souls, Dark Souls, and Bloodborne. Instead of Echoes or Souls we have Source, the currency is composed of leftover human ideas, thoughts, rare pepes even. Replacing Humanity... Comment too long. Click here to view the full text.
Connecting to Renraku Public Grid... ... Sleazing Grid ID ... Persona Mask Applied ...Redirecting to <ERROR> <ALERT> <FORCED REDIRECTION TO ULTRAVIOLET NODE DETECTED> Connected to < ERROR: HOST UNKNOWN >
>W͉͖͎͎̯͚ͅè̲̭̤ḷ̶̟̱̤̬̞c̮͕̖̲̲̘̮͢o͉͍me̯ ̡̲͙͕͓h͇̩̗͕o͏͉̯̺̮̜̣m͚̗̰̀e̴͇̻̪̹,̳̝̟̱͍̯ ͢m̸̙̰͍̖e͓̱̬͙͠ͅa̶̼t̷̰̭̟pu̧̘̩̰̬̩p͙̯̣̺̼̙̼p̤e͈̤̦̬͕̭̠t̼̦̀.̙͖̤ ̵H̬̘̻͚̭͍a͖̫̼v̮͕̘͉͖̩̮ȩ ͉̬y̩̠̬͖͎̙͉o̤͓̘͖͔̥u̟̜̘͕̯̼̣͠... Comment too long. Click here to view the full text.
>>44651342 Replying to >>44650647 Wireless tech was being implemented in 3rd edition as prototype gear, and ushered the Crash 2.0
Cyberdecks were keyboard/laptop sized back 1-2-3, and Control Rigs were these huge, bulky thing that took over your skull and spine. After crash 2.0 and 4th edition, cyberdecks went extincts and Control Rigs were heavily improved and became internal modifications. 5th edition's now that the corps took over... Comment too long. Click here to view the full text.
You have always wanted to be an emperor. That ambition has burned dimly in the past, tempered by reality. Now the opportunity to realise your ambition has arrived and you are determined not to let it slip. Now is the time to build your empire and become an emperor.
Last Thread: You are the mercenary spellblade Saul Waise, in command of a mercenary company that is currently forming an empire and fighting off a vampire-controlled city-state. Last thread you outed yourself as a noble and learnt that Lynn was a feldragon.
Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Aspirational%2C+Aspiring+Emperor+Quest+Re Twitter:... Comment too long. Click here to view the full text.
Always a good start to use the wrong opening picture.
>>44651324 Vitrian politics and bureaucracy was about as interesting as every other nation’s – whatever interesting flashpoints that occurred were buried beneath a pile of time-wasting nonsense. Unfortunately for yourself, you needed to get through that nonsense if you wanted to form the fourth ruling house and then take control of the city. You had sent Gnome back to Harrowmont to continue reconstruction while you wasted much of the last two weeks going through... Comment too long. Click here to view the full text.
>>44651352 As inexperienced as you are, you don’t know if the ambassador usually speaks like this or he’s as nervous meeting you as you are him. At least you both have one thing in common if it’s the latter – neither of you are showing your nerves, though it’s harder for you. It was hard to miss the fact that he believed that the only one to fight the Taourans was you, but you still weren’t sure if you cared to get Farun involved yet. From what you’ve heard there’s a dispute between the nations north of Vitria... Comment too long. Click here to view the full text.
>>44651371 >>1. Push for an alliance with Farun, to gain their support against Taour. This will likely force your hand should Farun find itself at war with the other nations north of it, or else damage your standing with others. We need to incorporate Farun pronto. I've actually done some thinking, and leaving Darlesia alone for now might be interesting as we take Taour proper.
>What is Exalted? An epic high-flying role-playing game about reborn god-heroes in a world that turned on them. Start here: http://theonyxpath.com/category/worlds/exalted/
>That sounds cool, how can I get into it? Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.
>Gosh that was fun. How do I find a group? Roll20 and the Game Finder... Comment too long. Click here to view the full text.
Never done any in game Crafting, but I tried writing up a Grand Grimcleaver that was going to have a number of Alpha Strike charms, but mostly just ended up taking some Evocations off of Hearthflame. One thought I had was for the axe to split into a spear and shield in case I needed extra defence, a throwing weapon, or if I simply felt like branching into White Reaper.
"Did you just make me a Jedi Commander?" You ask Tikran, your head tilting to the side in amazement that seems seems to honestly trust you that much.
"Mhm. You can handle it Zev, I believe in you, and you wouldn't want to let me down, would you?" The Master replies in her sweet tone.
You don't want to of course, Tikran has been putting her faith in you since day when you came to the Academy. Teaching you as much as she could, putting you on the right path towards... Comment too long. Click here to view the full text.
So I've come acrossed believe it or not a ton of models saved from the dumpster they're all from the early 80's and early 90's some of them don't belong to game workshop they seem to be mithril figures I think there Lord of the Rings but I can't identify them that's actually what the whole thread is for if anyone could help me identify these models that I have I'd be more than happy to post pictures from different angles or anything like that that would help ID hem so I guess in general this is an ID thread
>>44650396 Most of the big Ratchet & Clank enemies would make for fun bosses.
I'm looking to make a tinker/crafter/merchant for our next campaign to be our party's armory guy. If possible I'd like to be able to contribute to combat as well, so I was thinking along the lines of a conjuration wizard (always have the right tool for the job) or possibly an artificer if my DM okays it.
Any suggestions? I really want to make this work if possible, so I'll take anything I can get.
Post your character concept/background, recieve advice and constructive criticism. I'll start.
> Ulthuan sea elf minor noble & Loren wood elf minor noble fall in love, Character is born. Parents break up sometime later and Char is raised by mother, does not manage to bond with father but is aware of his double cultural heritage. Char learns asrai combat skills and etiquette very good, partly because he does not want to be looked down upon due to being half sea elf. > Char wants to see the world and goes... Comment too long. Click here to view the full text.
>>44650393 > Char goes back to Ulthuan trying to reconnect with his roots, and find his father. Search is not successful and life is hard in high elf land due to wood elf upbringing. Char's combat skills though are noticed by swordmasters of hoeth, and he gets recruited. Spends years training with them and is redeployed in the Old World as an agent/spy for the Tower of hoeth > After some years spent developing a network in Altdorf, Char discovers tracks of the daemon... Comment too long. Click here to view the full text.
Last time on Military Magical Girl: You, Matsushita Miyako, "mage-soldier" of Transdimensional Imperial Magical Administration, was forced to join the 13th Magical Education Facility. You joined up with Squad 437 and recieved your mage rankings, putting you at a Rank VII mage. It wasn't soon after that your squad was called upon for a preliminary mock battle match against an enemy squad. You barely escaped with your life and had to spend the... Comment too long. Click here to view the full text.
>>44650022 >Military Magical Girl Quest #3 IT'S HERE! >No thank you, I don't need help. Like hell we are going to step down to that level. We are the military magical girl of F*cking ice! we are going to dominate every score board, every competition, every grade and subject.... We are going to try and focus study this ourself.
Quadrant is a Sci-fi RPG set in 4 star systems connected by hyper space gates and controlled by massive and faceless Mega-Corporations. Play as a space-cop type Enforcer and hunt down criminal scum. Or be a high value corporate spy and master of industrial espionage. Or Maybe you are a nobody down on your luck and fighting to survive. Failing any of these you could also be a captain of a small transport ship just trying to make ends meet by hook or by crook. There are 4 main game types in Quadrant that are all totally cross-compatible. Quadrant has no levels or classes and focuses... Comment too long. Click here to view the full text.
1) A nice blend of realism and fantasy. I love Sci-Fi and fantasy, Lasers space battles and magic I'm fine with, but if I'm watching a film and some henchman unloads a fully automatic weapon at the hero from three feet away, and the hero is unscathed because he ducked behind the curtains, then that is a step too far! In my head the hero repeatedly being shmashed in the face with a great axe wielding muscle bond Ogre, but being fine because he still has 2HP left and then dying because a goblin farted in his general direction is the same sin. STOP IT!
2) A sleek and elegant character creation and development system. I'm not just trying to be a pompous wee shite here, I would like to put the emphasis on real character development and role playing not traipsing through a massive book for three hours only to answer the question "So what is your character like?" with something like "He's a 6th level half-elf Paladin.". I'd rather spend ten minutes making a character that can be described as "A chain smoking recluse but a man of grit and determination with a powerful thirst for justice... Comment too long. Click here to view the full text.
3) A book that breaks immersion as little as possible by blending rules and story so one reflects the other. "What?!" You know in 40k fluff how Space Marines are like one man armies but in the game they are all right but can still be killed buy a luck grot? Yeah well NOT that! So in the book I went to lengths so the equipment descriptions sound like product reviews that you'd find online. I want even looking through the rules to feel world building. A-list is one way of doing that and Adverts for the Corporations are another.
Welcome to The Lost Island Quest. Last thread our hero, Alan Rodain, bought some new equipment, trained his horsemanship skills and got real intimate with an ally. Now, he prepares to hear the news from Quissonce.
You finish studying your spellbook in the morning, munching on some jam and toast. Ed has just woken up and grunts at you as he wipes the sleep from his eyes and goes downstairs to grab himself some coffee. He was still working at finding a solution to your telepathy problem when Quissonce told you and Rowe to get some sleep last night.
The two of you parted ways at Quissonce's door to return to your respective rooms, your last shared think an (I'll stay.) from Rowe. You're quite glad that breaking line of sight ends the effect. You don't know what level of shenanigans would occur if you started dreaming at each other. You relax in silence for some time before the door opens of its own volition and Ed comes to stand in the doorway. He's holding a mug of steaming liquid and gestures with his head for you to follow. You get up from the central table and deposit your plate in Muffin's reach so he can chow down on the crumbs.
Ed leads you into Quissonce's room. Eve is noticeably absent. Quissonce is sitting at her personal desk, dusty tomes with multiple color-coded bookmarks shoved in multiple places having conquered her living space. Four different empty mugs of coffee litter her work space, broken quills and crumpled pieces of paper strewn about the intellectual war zone. Quissonce is currently balancing a quill on her nose, trying her best to keep it aloft. When she spots you out of the corner of her eye she lets it fall and catches it.
You look to your wizards expectantly. “Good news first or bad news first?” Quissonce asks you.
>Good news first >Bad news first >Let's bring Rowe here for this >Where's Eve? >Do you need help cleaning up the place?
The Godmodder has attacked 4chan for an unspecified reason, clearly an excuse to combat you all. In his battles with the Anons and the Named Ones, he was able to annihilate both /pol/ and /b/ in one shot, (he also became a she due to some magical dagger genderbender shenanigans)
A foolish named one named Gentleman Eric tried to absorb /b/'s... Comment too long. Click here to view the full text.
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