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Archived threads in /tg/ - Traditional Games - 153. page
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The king asks the party to handle a new cult that's formed. Its followers are extremely polite, have a ton of children, and believe in easily disproven nonsense. What does the party do?
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Banish them to the western lands
>>
I ask the king exactly how he wants them dealt with, and what is his endgame.

I need some clarification before taking action.
>>
Why's the king give a shit as long as they're paying taxes?

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How do you deal with autistic players at the table?
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by finding a way to make their autism benefit the whole experience.

http://suptg.thisisnotatrueending.com/archive/18458666/
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By not inviting them.
>>
The socially inept sped type or the actual disease? One answer: kick them out.

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What is Godbound? Is a OSR style high fantasy game using simple mechanics and the Dominion system to reflect powerful characters that make decisions with lasting consequences.

"Godbound is a game of divine heroes in a broken world, men and women who have seized the tools that have slipped from an absent God's hands. Bound by seeming chance to the Words of Creation, these new-forged titans face a world ravaged by the mad ambitions of men and the cruel legacy of human folly."

Links: DriveThru RPG Page:
http://www.drivethrurpg.com/product/185959/Godbound-A-Game-of-Divine-Heroes-Free-Edition
RPGnet...
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I've been playing Godbound now for a few months and it's been a blast.

It's mechanics for minute to minute action are dynamic, allowing for player creativity with the Miracle/Effort system.

When it comes to downtime, the game has a Faction System that works similarly to other Sine Nomine games, Faction's have Features, Problems, Interests, Power.

In other Sine Nomine Games, players never really had a means of easily affecting entire factions, but in God Bound that goes right out the window.

So what kind of Godbound have you guys...
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Divine Bump
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>>50151542
A friend of mine introduced me to the game and the second I looked through the options I started to get ideas. Like for example our big god for the setting is an earth goddess who after a huge battle with the living manifestation of time went into a coma. So slowly her dreams became living things and her god husband god of artifice would shape these beings into what he felt she meant to create. So we have gugs who couldn't quite be forced into being a less nightmare look so they've kept they're strong...
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One Ork warboss could solo all primarchs + Emperor in his prime.
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>>50151037
kay
>>
>>50151037
Lies
>>
yeah

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So, how do I run a cool game in Not-Jamaica?
I honestly just want to use my bombin' Jamaican accent for all the NPCs, but yeah, I'd like to hear some cool ideas for some tings they might find.
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>>50150655
>I honestly just want to use my bombin' Jamaican accent for all the NPCs
to be honest using 'this thing seems kind of cool' as the basis for a campaign tends to lead to campaigns which die really quickly
>>
Zombies. Lots and lots of zombies. Jamaica is one of those places where a lot of stuff got mashed together and we ended up with Voodoo. Works better in games without a lot of magic, because in most high-magic games, zombies are a fucking joke.

Disease. Emphasize that if they are white they will probably die. The Caribbean is a nice place nowadays, relatively speaking, but once upon a time it was where you sent people you hated because you wanted to give them a post that would probably kill them. Works better in a game without modern medicine obviously.

Crime and...
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>>50150655

Make each and every person talk like this guy.

It will definitely be gr8.

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>playing a sorcerer
>use fireball
>accidentally kill kids I didn't know about in the next room because the wall was thin and burned through

Should I feel bad?
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> Be a pilot
> Bomb terrorists
> Accidentally kill kids I didn't know about because I can't see what I'm bombing
Should I feel bad?
>>
>>50150345
Only if you aren't a psycho or as >>50150370 said an US soldier
>>
>>50150345
You should feel bad but not guilty.
Kids died and that was your fault, but you had no way to know and everyone trying to guilt you with that is an asshole.

Make it a learning experience for your character and have your rogue scout the place more/avoid big AoE if you don't know about what collateral damage you may cause.

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If the weave hold on to living things ,like hornets to a pop-sickle.....why is no one trying to put enchantments on living stuff?
>NO NOT WOODEN STAFFS!
I mean, put enchantments on bugs and shit, or puppies!

>Bob proudly displays his lucky Horn-beatle, who is enchanted with the spell "Luck".
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>>50149302
> Fools! I have enchanted MY ANUS for MAXIMUM carrying capacity! COME AT ME!
>>
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>>50149302
>Abdul steers his heptadecimal rune-branded herd in the middle of Tel Aviv
>>
Living things tend to be too delicate and/or high-maintenance for the type of person who would be decked out in magic gear from head to toe.
And if you add more magic to make them indestructible, you'll create the next Tarrasque.

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Does your setting have Kaiju Girls? How would it handle a new breed of hero, imbued with the spirits of great monsters?
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>>50149198
this gets into magical realm really quickly

Giant Semi-Furry women
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>>50149198
Do women who are secretly mile-long dragons count, or does it have to be a midpoint form?
>>
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>>50149198

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Creatures You'd Have Liked to be Legendary Edition

Old: >>50132766

RESOURCES

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander...
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>>50148086
>Creatures You'd Have Liked to be Legendary edition
>>
>>50148121
>Implying that you wouldn't want all the Nephilim to be Legendary.
>>
>>50148086
Nephilims, that 3c cycle from FRF, the big creatures 3c cycle from Alara; basically a lot of stuff.

I'd really like to try and play Ambassador if my group didn't had people that minmaxed sometimes. I fear they would play the most unfun things they could.

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Mtg cards that matter!
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U guys got any?
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A big fav of mine

...
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>>50143879
>last thread

You can't bother to update? You don't want to make it understood that the last two threads didn't have twenty posts between them, that there was no thread for 23 hours, and that no new content has been made in days?

Let it go peacefully.
>>
>>50144129
Neah, it has a home here. And it'll always be a home to a select few of us.
>>
>>50145247
Yes, it's important that our containment thread exists, lest we spread our autism to other parts of the board.

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No WIP thread on /tg/?!? Emperor's Teeth! That's HERESY!!!

>Citadel Painting Guides:
https://www.mediafire.com/folder/drb4mezm6792i/not_citadel_nothing_to_see_here

>Paint range compatibility chart across manufacturers
http://www.dakkadakka.com/wiki/en/Paint_Range_Compatibility_Chart

>Painting guides, Uniforms & Heraldry books, Painting Videos, Visions, ebooks and White Dwarves:
https://mega.co.nz#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ


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Are there any guides or at least good examples of how to make shapeless swirly magic magickness / energy swirls?
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>>50143528
>how to make shapeless swirly magic magickness / energy swirls?
Well. Not sure what you mean.
But you can get all sorts of elementals as miniatures or markers for spell effects for different games.

As for making stuff yourself, anything goes. I guess you could start with a wire armature and some hot glue for blobby stuff and roll out some putty and arrange it somehow while it dries.
Milliput might be good for stuff like this since it dries rock hard.
Look up some tutorials...
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>>50143622
yeah, that's similar to what I meant. something like Nagash's base ghosts, just without faces. swirly stuff.

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I need exotic sci-fi weapons.
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>>50140213
>splinter gun
1)a block of special ferromagnetic feed-stock feeds into the gun.
2)an electric discharge causes a segment of the feed-stock to flake off
3)razor sharp flake is then propelled out of the weapon via a simple coil-gun system

>weapon has bonuses to combat against any soft target as well as ballistic armor that is fibrous in nature(like kevlar)
weapon inflicts bleeding wounds
>weapon cannot have a very...
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the time-bomb

it sends anything within a 30cm sphere back in time, the bomb itself can time travel up to 1 day into the future

bigger bombs can send more matter further back in time, and can travel further into the future
>>
>stolen from a series I like
>carnage rounds
1)weapon fires canister at a high velocity with a significant spin
2)canister opens into several high density weights before impact
3)weights are connected by monomolecular filaments in a "spider-web" pattern
4)the flying pattern travels through soft targets slicing most organic materials cleanly
5)eventually stopped by friction of the filaments passing through enough material

weapon has a stupendous kick(like hear out your shoulder joints...
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ITT: Player characters going against the law with varying degrees of failure.

>party thief screws up pocketing some expensive rings unnoticed
>guards arrive, thief surrenders
>fighter will have none of it and attacks the guards
>entire session devolves into them fighting their way out of the city
>next two sessions is them trying to figure out a way into the city that wont get them killed
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Well if that's how your party rolls then that's just how it is. They can do whatever they want as long as they know there will be consequences for their actions and the Dm actually enforces (reasonable) consequences and doesn't just let everything slide. While no fun allowed Dm is no good, overly permissive Dm is worse. Just like life there should be consequences, and then they have to deal with them. If you steal you may get caught. If you fight the guards you may die/get thrown in Jail. Etc.
>>
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>>50137341

>Party consists of Magus, Sorcerer, Cavalier, Druid, and Barbarian.
>That Guy playing a CN catfolk Sorcerer
>Fat as fuck, extraordinarily obnoxious
>casts mostly Reduce Person and Enlarge Person
>Won't stop making dick jokes
>will spend all the party's money on pigeons unless stopped

>Introductory session
>go to defend a parishoners house from grave robbers
>Group goes to house
>guards let us through
>Catfolk jumps through window yelling “I’m going to rape you”
>Residents terrified
>asks the guards to help
>The sorcerer is now talking to the town guard
>sorcerer: "Aha, but I've clearly got animal magnetism. Ffffffffffffffff..."
>sorcerer stumbles around, drunkenly threatening guards with fire magic
>guard appears to be apathetic, tells sorcerer to wrap it up
>in a fit of rage the sorcerer confronts the guy
>ohshitniggerwhatareyoudoing.jpg
>throws his axe at him.
>of fucking course he misses
>have to run away from town
>everyone loading up into a wagon, but they don't see the sorcerer
>A gondola full of guards pass by
>Hilarious 30-40 minute Benny Hill-esque chase
>General confusion over what to do next
>Sorcerer finally shows up
>seconds later the sorcerer fucking fireballs them all to death, which results in the non-player guards to pincushion the idiot with crossbow bolts
>roasted
>Crowd begins vomiting
>The sorcerer then does something none of us really expected.
>The sorcerer is contacting some devil and rolls pretty well on his social checks
>Stunned silence all round the table, someone asks 'for god's sake WHY?'
>he rambles about how he got mouthfucked for nothing
>Magus (smug): "Would you like a Grease with that whine?"
>entire party loses it in laughter
>the sorcerer, unable to comprehend what he just witnessed, stares at me in confusion
>His frustration began to mount as my unblinking eyes started to water
>That Guy throws a fit, his face turns red with fury and storms out.
>mfw
>>
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>>50137341
At low levels, the PCs that fuck up are usually up shit creek

At high levels, pic related happens

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I'm currently making my own homebrew system but I had a question. What if instead of having the enemies roll to attack the player, the player instead rolled to defend against an attack?

How would you feel playing a system like this as either a GM or a player?
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It can add to dramatic tension for sure, but if it's optional rather than standard, then it has to be jsutified to some degree; such as "You take a risky move to defend".
>>
>>50136911
So nobody ever rolls to attack? There are only damage rolls and don't hit me rolls? You take away the player's abiltiy to roll dice when fighting your goblins? Basycally everything that happens on their turn is you rolling dice?

dropped
>>
>>50136911
I don't know...
Rolling implies action, but defence is more passive. Contrast with defensive actions like parrying and dodging, things most systems handle through rolling. It just seems wrong to roll to do something passive.

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Previous Drawthread: >>50111927

Requesters:
>Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
>Hold off on additional requests after receiving a delivery from an artist, be mindful of the other requests that might deserve attention.
>Bump your request only after 24 hours has passed, you may bump once every 24 hours after the first.

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>>50131873
Requesting monsters in maid uniforms
>>
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Requesting this demon girl knight as a human, wearing a tank top and jeans shorts like on the reference.
>>
Requesting an oni girl dressed like a shrine maiden.

She is wearing a white kimono top with a red hakama style skirt, black stockings and a pair of geta sandals with only one "tooth" (apparently that is what the wooden risers on the bottom of the sandals are called.) She also has a white rope tied around her shoulder in a bow like fashion (don't know if that has a name or not.)
She is holding an iron kanabō with a pair of gohei tassels tied onto the ring at the end of the handle.
She has pointy ears and short horns. Her hair is cut short and is parted...
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what's /tg/'s thoughts on pic related?
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>>50131214
It's a good system and the setting is written to be easy for GM's to work with.
>>
>>50131214
This is good. It does what it's supposed to rather well, but it doesn't translate well to other settings. Cypher system felt like... well, mostly like when someone tries to use 5e for anything other than a fantasy rpg.
>>
>>50131214
Haven't felt the need to look into it because the setting looks really bland.

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Tell me about your character's parents.
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>>50128271
they died of a mundane illness so such an inconsequential fact never became important enough to waste time talking about.
>>
>>50128281
Walt? Is that you?
>>
>>50128271
DA BIG BAD ORC WARCHIEF and some girl from his harem that no one even remembers the name of

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Traveller is a classic science fiction system first released in 1976. In its original release it was a general purpose SF system, but a setting was soon developed called The Third Imperium, based on classic space opera tropes of the 60s, 70s, and 80s, with a slight noir tint.
Though it can support a wide range of game types, the classic campaign involves a group of retired veterans tooling around in a spaceship, taking whatever jobs they can find in a desperate bid to stay in business, a la Firefly or Cowboy Bebop.

Previous thread: >>50006706


Library...
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I know IMTU is a big part of Traveller, but has anyone ever ran anything in a setting very divergent from the Third Imperium?
>>
>>50108394

There was some guy who did 18th century riflemen in MGT1.
>>
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>>50107407
>Minor races? Why not Zoidberg?

This made me chuckle, and I needed one. Thanks.

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>itt we post things from /tg/'s past and see how many the oldfags remember

Boatmurdered.
The Hamlet of Tyranny.
Red Wall.
*CLANG* What the fuck was that?!
The Sisters of Cleaning.
Living Midnight Bliss.
Mastermind.jpg.
Ray of Mayo.
King Rogers.
Ruby Quest.
Joan Quest.
Tarrasque Siege Warfare.
Peasant Railgun.
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>>50106005
>>
Cultist-chan.
Ribbon.
Noh.
Love Can Bloom.
>>
>>50106005
Wildcards: Sons of the Gun

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where convicts denied names have sick moves.

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wikis:
http://wiki.infinitythegame.com/en/Main_Page
http://www.infinitythewiki.com/en/Main_Page


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Another list by HelLois... Is this playable? Looks playable.
IwBgTAPgzCIQagUwC6IE4EMB2B7AzgAQAmiANgQJJYBmAlurgQKJ4C26GpRGEwApAFYwfYAE5+AQn5CRADlF8pg4WJCLpK2QHZFwgVBGiFEgYIBsfMFtGmpCrWrBRZ6nWZdOLU02YtPhEmCm1qYwWqYAAsAWZjpOBlIxcVAALOouZgpOOt58vpZQAcBpZqZgYAoREUA=
>>
Second for Evolved Intelligence is an AI of peace.
>>
>>50106000
I would like to try CA but I can't tolerate their current attempts at destroying humanity.

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A whole continent that was taken by some bumble-fuck-magic-bullshit centuries and centuries ago has now returned to the world, what is wrong with it? What have the inhabitants evolved or de-evolved into?
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Stranded in a world that was no longer hospitable to them, with no help from outside? They did whatever it took to survive.

Anything.
>>
>>50156039
help me out, I'm just lacking ideas, I've got stuff like new strange cults and religions but I need something meaty and really catching
>>
>>50156156
they where transported to a world where magic runs rampant everywhere and it transformed their bodies. They can't see, taste, feel or hear as we do, but they can feel and manipulate the magical energies that flow in our world

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Which game is better?

Most people just talk about how much more complex go is compared to chess. This is a good point, and it may mean that go is a better way to show off how smart you are. But it hardly ends the debate.

My opinion: GO IS BETTER BECAUSE EVERY MOVE MATTERS. Whereas in chess, every move matters only if you are a pro.

In chess, the game often comes down to a single critical error. As they say, "Chess is 99 percent tactics". While strategic subtleties matter for pros, for the majority of us it's just a matter of waiting for the...
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>a better way to show off how smart you are.
>>
>>50154877
Do you not think many human activities are, to some extend, ways to show off how smart we are?
>>
>>50154980
There's just something moderately disgusting about playing a game just to try and show off.

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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread

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Would Omega Technopathy Quantum Cufflinks work well inside Generic Virtual World?
>>
>>50154237
Quantum Cufflinks?
>>
So, when Wonderful 101 comes out can I get the three headed hydra thing?

Is it just me, or were all the traitor legions the ones who changed their names, while the loyalist ones never did?
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>>50153871
I feel like the Blood and Dark Angels probably changed their names. Something about blood and Dark seems out of place with how the original legions were named and more suited towards there Primarchs. Also I don't think that the Iron Warriors or Night Lords ever changed their name.
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>>50153871

Storm Walkers - Iron Hands
Warborn - Ultramarines
The Fearless - Salamanders
Raven Guard - Pale Nomads/Dust Clad

The fluff for the Dark Angels, White Scars, and Blood Angels hasn't been released yet in a big book, so we'll have to wait for those before we can learn their early legion history.

The only Loyalist legion that we know for sure never changed their name was the Imperial Fists, and that's because they earned it very early into their service on Terra, and Dorn seemed...
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>>50153968
Where did you get the original Ultramarines, Salamanders, Raven Guard names?

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1.) They can be used as Improvised Lubricant, in a pinch.
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>>50153284
2) Their mild acidity is great for getting rust off of your chainmaile.
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>>50153284
3) Handy masturbation sleeve
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3.) If you have the stomach, they make for an excellent energy drink.

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Have you ever considered playing a Gaucho, /tg/?
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>>50153090
>a gaucho is simply "A country person, experienced in traditional cattle ranching work"

So basically a cowboy?
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No. And I would refuse to join any party what would let me play one.
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>>50155777
They're basically Indiana Jones if he were a cowboy.

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Why is it that in so many RPGs (D&D 3.X/Pathfinder, D&D 4e's skill substitutions, Fate, PbtA, Storyteller, etc.), "use X attribute in place of Y attribute for Z action" and "use both X and Y attributes for Z action" are such an easy and powerful way to min-max?

All these "flavorful" abilities that do such a thing invite cheesy min-maxing and attribute-dumping to milk the most out of these abilities.

For all its flaws, D&D 5e has a dearth of such abilities.

Have you ever seen RPGs do "use X attribute in...
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Nope, because replacing attributes is inherently a method of minimizing the number of points needed for a given result, and very few systems have useless stats.

Especially because the intent of such abilities is generally to allow a PC or NPC to be more viable as a combat-effective character when their build relies on multiple stats.
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I think they're fine. Sure, they can be used to minmax, but if you try to avoid that altogether you'll end up designing boring, uninteresting systems. What's important is to give the replacement abilities interesting fluff and logical limitations, as well as making them relatively expensive to buy into.

Legends of the Wulin, for instance, has a special ability for Priests to let them use Wu Wei (mystic perception and intuition, sort of. It's a very broad and complex concept) in the place of Might for all purposes, with the fluff of them using mystical...
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Well, most attribute replacement subsystems use some sort of constraint or condition on the substitution, which creates a high degree of specialization - the classic example being something like 3.x's Weapon Finesse, allowing you to substitute dexterity for strength when using a specifically defined list of weapons.

If nothing ever comes up in the game to negate the condition it's nothing more than a min-max feature; but if the game possibly features places where that condition can be nulled (ex. the fencer loses his dueling sword and needs to fight with a...
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I'm working on a game that's heavily inspired by Arpeggio of Blue Steel, only in space, because everything's better in space. So, essentially, the setting involves humans expanding, colonizing, and doing well in their patch of the galaxy, when they're suddenly penned in by a fleet of "ghost" ships with advanced technology who blockade their worlds and hunt down most any major fleets of vessels, etc. Essentially, they try to deny all interstellar communication and commerce.

Turns out, this mysterious fleet is a fleet of AI-controlled craft, and they primarily win due to an overwhelming technology advantage; humans can tactically outwit them with ease. A recent change in the AI fleet is the generation of Mental Models, human-shaped bodies for their AIs, so they can better understand their enemy and grasp some of their tactical acumen. The PCs would be some of these AI ships who, possibly through bizarre handwaving, have achieved true free will and emotion, and are thus sort of caught in the middle between humanity and their former fleet, which sees them as an anomaly.

The problem is, I'm at a bit of a loss as to what sort of things to do for grand space adventure when the players each have (or more to the point, are) their own spaceship. I'm working on a system for actually putting the ships together and using them in a fairly tactical sort of combat, although it's going to be very cinematic and more like surface navy than actual true 3D space combat.

So, what sort of scenarios might be fun for space adventure, with a focus on ships and ship to ship combat more than doing things on the ground? I will note that the PCs' human bodies aren't confined to their ships, so they can go anywhere and do things like explore planets or wander around and interact with people, so things of that nature are also acceptable options.
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>>50152537
Infiltrating space academies as students.
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>>50152725
I'm honestly surprised I didn't think of that one.

It is worth noting that assuming the PCs are something of rogue fleet elements, they would be more likely to side with humanity than against it, simply because the most likely fate with their own fleet would be their cores are scanned and they're either rewritten to correct the problem (which is tantamount to death, which the PCs would probably very much not want) or their ships are retired wholesale, which is much more obvious death. ...Alternatively, no anomaly is actually detectable, despite anomalous actions, which could be an interesting way to set the protagonists of the story as enemies of humanity, free to look the other way or not.

Anyway, assuming the PCs are siding with mankind out of necessity, if not exactly by choice, there is obviously plenty of room for plots in which they aren't trusted by specific factions within the human governments, etc. Although there has been some rumbling to at least gloss over any initial meeting and convincing everyone that they are, in fact, legit and want to defect. Which is reasonable.
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>>50153202
>Didn't think of that one
And just how much of Arpeggio did you watch/read?

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What setting has the best lore/sylization for harpies?
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What setting has cute harpy boys?
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>>50151714
>thread gets fucked 1 post in
gg no re
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>>50151684
Monster Girl Quest


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