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Archived threads in /tg/ - Traditional Games - 166. page
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https://soundcloud.com/s3natorlives/how-low-can-you-ogre

You are Shrek.
All your life you have been comfortable living in a swamp. All your life you've never wanted for anything else in the world. All your life you have been content with the fetid smell of swamp gas and the lack of visitors to your humble abode.

That is, until now.

You have been set upon by a tall black man with an Afro named Ludacris who insists on debating the nuances of living in a swamp versus going out to the club to admire the derrieres of beautiful women and hopefully take some home to fornicate with them.

Discuss what happens by commenting in the soundcloud link.
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Bumping for Farquaad.
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Bumping again for Donkey.
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Bumping for Fiona now.

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Last couple threads have been cool, so lets make this a thing.

>alien races
> space tech
>ship interior/exteriors
>crewman designs
>scifi weapons
>planets and megastructures

These things and more. Drop whatever you've got.

This is just a general thread for any questions and ideas you've got for anything generically space.
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>>50056686

Getting the ball rolling: how do you organize a space force? Do you use Naval terms and ranks, Air Force terms and ranks, or a mishmash of the two?
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Naval terms seem to be the best option. Most ships already use the same terms since they are easy enough to transfer into space.


What Tabletop games would you recommend for a space campaign, something along the lines of Outlaw Star.
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>>50056791

I'm pretty sure that the best system for Outlaw Star was unironically agreed to be Dungeons:The Dragoning 7th edition.

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>axes, clubs, hammers and the like are mechanically different from swords, because "swords require proper training"
>bows are functionally identical to crossbows, except that they fire faster
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>>50055792
>all swords work exactly the same
>There is literally no mechanical or technical difference between a nodatchi and a scimitar
>Clubs and warhammers are exactly the same because they both have blunt striking surfaces
>Rifles, revolvers, and military grade automatic weaponry require no specialized training, and can be used interchangeably
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>>50055911
>katanas are not superior to longswords
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Abstracting competence in general with weaponry works a lot better for a game. I think one of the basics of D&D Fighters is that they should be able to use any skill relevant to one weapon across all their weapons. Weapon Specialization should be as hardcore as it was in AD&D, and it should apply to everything, as though it were specializing in 'using weapons' rather than 'using one weapon' like an absolute boss.

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Does your average Planeswalker have more or less depth than your average comic book hero?

Is this a problem?
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>>50055765
Less, and not really. People cosplay stupid shit all the time. I think there might even a board dedicated to it.
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>>50055765
Wait...Th-those aren't horns on the Devil guy's head, they're DICKS!!!
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>>50055765
Significantly less, but who cares. People play the game for the game, not for the story's depth. Cardboard crack. I still remember back when the storyline wasn't even really a concern, the M:tG novels were really fucking new, and they were trying to get comic books for each arc off the ground.

Heh. Trying to figure out just WTF was going on with Mirage and Visions just from the cards was confusing as hell, but it gave us some cool as fuck flavor text, like the love song of night and day or whatever.

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General tips for preparing convoluted twists/whole conspiracy plot lines?
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>>50054973
Don't expect the players to care.
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>>50054973
Don't drop them as blocks of exposition.
Have the characters stumble upon all of them, but don't outright state what is happening.
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>>50054973
Flowcharts

Evidently, TSR's Top Secret had a pretty nifty system for this

http://hillcantons.blogspot.co.nz/2011/04/character-based-sandbox-campaigns.html

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So I'm GMing a supers game for a few friends and all is well. Too well. Villians have been pushed back and the heroes have been getting new toys of use from their gadgeteer teammate. What I want to do is to have them in a heated battle with the more powerful villians of the city and then a threat pops up that instantly stops the fighting and has everyone team up on the new threat. Any ideas on what the threat could be? The signal? The lethality?
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>>50053508
Steal from the justice league cartoon.

>webs in the fabrics of space are starting to unravel for some reason
>could be a cosmic horror just taking a stroll through the neighbor hood, some powerful wizard doing it for shits and giggles, or an alternate reality where good guys,are,the bad,guys and vicer versa
> this is causing all earths of every reality to occupy the same space in time

>world...
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Take a note from a grimdark web novel called Worm. There are creatures of massive power and destructiveness that regularly attack cities and even more regularly kill at least 25% of all superhumans that show up. There's a whole list of unwritten rules and truces that allow everyone, hero and villian, to set aside their beliefs to defend humanity in these fights.
>The signal?
Air Raid sirens.
>Lethality?
If you get hit by an endbringer and don't have a high durability power you're dead. D.E.A.D....
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>>50053508

Other reccomendations in this thread were good but if you're still looking, there's always the whole "perfect being gone wild" thing. Maybe one of the villains or even one of the heroes tries to build an ultimate lifeform that will slay enemies or keep the world safe without the need of heroes. However, it gains its own free will and comes to the logical conclusion that if there are no heroes or villains left alive, the world wouldn't constantly have to deal with the fallout of their schemes and battles.

Notable media that does this or something similar: Age of Ultron, JoJo part 2, 2001 A Space Odyssey, The Day the Earth Stood Still (the newer one is shit). In fact you may wanna ask /co/ for some more examples, there's a few that are eluding me at the moment which I'm sure could help you with your writing.

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Anyone try this yet?
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I haven't even played the Palladium game.
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>>50053387
>Kevin Wilson

For a second there I read that as 'Kevin Siembieda' and my brain was horrified.
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>>50053387
Yeah, I enjoyed it. It's a bit more simplistic than say, Imperial Assault, but it makes it easier to get new people into the game, individual games go a bit faster, and it's quicker to run a campaign since they're made up of only 3 missions each and you don't need to worry about improving characters.

I'd still recommend Imperial Assault for those who want a more interesting and replayable experience (or Descent 2e if you absolutely can't stand Star Wars), but TMNT is still a solid enough game.

I'm setting up this NPC, a wizard, who was studying under the tutelage of a necromancer. He eventually picked up skill to be able to have a dozen armed zombies as guards and with this entourage, he is travelling the badlands, inspecting the caves and tombs and compounding the strenghts of his undead minions with his own arcane powers when necesarry. He loots interesting stuff and has it sold/exchanged for other magic items by his borderland contacts.

I'd like to hear your opinion on how does the wizard use his zombies? Other adventurers may not be exactly a...
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The obvious is pack mules and cannon fodder. 12 undead would be able to carry quite a lot while experiencing no ill side effects such as exhaustion. If he was an especially luxurious sort he could even be carried by them himself. When he sets up camp it would be only logical to have them form a perimeter around it as guards. Because its a badland, they could even be dispersed on the ground as if theyre actual dead bodies to ambush any potential ambushers.

As for in a fight, how he treats them depends heavily on how he views them. If theyre just constructs or tools to...
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>>50052130
does he know other things than necromancy? what kind of education does he have? what is his motivation?
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>>50053668

He knows most common low-level spells.
He was a Red wizard of Thai untill Shazz Tam took over. He had moved north to Sword coast to improve his knowledge of ancient items, especially those of lost empire of Netheril.
He is basically a scolar who must fend off pesky things that want to prevent him from looting places with possible magic items.

Are there any other good werewolf RPGs besides the World of Darkness ones? I'm curious, because while I like World of Darkness's system okay the fluff gives me a fucking headache and the crunch seems to be a bit stuck to the fluff.

Also general lycanthropy thread.
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>>50051884
You looking for games that focus on werewolves, or games that can reasonably support werewolves?
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You missed halloween by a few hours. Terrible shame
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>>50051884
I assume based on this thread, you've tried /both/ the World of Darkness werewolf games? The new and old? If you've only played apocalypse, I'd recommend looking into Forsaken. It's far less trash.

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There seems to be an overwhelming shield+spear fetish on /tg/.
However I rarely see any love for bastard swords and two-handed swords.

Let's have a good sword thread. Post your favorite swords, sword artwork and tell us about your characters that dare use big swords instead of hiding behind a spear.
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>inb4 two-handed swords were used to break spear walls
I rejected this notion.
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Best sword coming through
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>>50051827
>There seems to be an overwhelming shield+spear fetish on /tg/
where?

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Times that knowledge from a game saved you in real life?
>be me in 10th grade world history
>always sucked at history
>went to a Magic draft instead of studying
>final exam
>one question was "What was a bivouac?"
>pulled a Frontier Bivouac at the draft
>asked what a Bivouac was out of curiosity at the shop
>got exactly...
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>>50051567
Jesus christ you sound like you will amount to absolutely nothing.

I sell cards to fags like you.

You literally keep my business and livelihood afloat and I fucking hate you leeches of society, you tumors.
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>>50051664
It's only History that I was terrible at. I did well in everything else.

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Spoopy Edition


>What is /awg/?
A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Mighty Armies,...
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What are some horror themed wargames? The only ones I can really think of are Malifaux dead hookers everywhere and maybe stuff like Sedition Wars or Deadzone with their body horror faction of infected.
The AvP game would technically qualify too I think.
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>>50051563
Empire of the Dead. 28mm steampunk horror
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Last thread someone asked where to find the models on the North Star page.
The preorder/nickstarter is now up with pictures of all the models.
http://nstarmagazine.com/ROGUE_STARS.htm

Sadly the style of the artworks got lost in translation in the sculpts though, imo.

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Are they worth it? Rapiers. I'm thinking about buying three of them.
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>>50051226
Yes.
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>>50051226

What? You would buy three Krieg-wives? But anon, you have no use for those wives! Think of the Kriegers who will be lonely at night, with only their lasguns to kill the xenos with!
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>>50052371
Trust me, stabbing xenos with the bayonet of your lasgun is far more effective at killing them than trying to bludgeon them to death with another soldier,

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hey /tg/,
what kinds of creatures should a ancient bronze dragon's lair contain? the lair i have set up for it is a ancient observatory/temple in the desert, but it has been flooded partially by magic machinery.

i think a pirana pool is a must have
a giant shark
animated armor and swords.

what other creatures would fit with the theme? water creatures. trreasure creatures. ancient temple creatures. observatory creatures.

thnx tg!
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An aviary of stymphalian birds.
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A metal golem?
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>>50051141
oh yeah, dur, howd id i not think of that. lol. stone golems could be statues and metal golems too

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Sci-fi planets and environments that make interesting settings.

Can be hard sci-fi, soft, fantasy whatever.

This can also double as a general space thread desu
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So, what makes an environment "interesting"?

It's very rare, in a story-based game, to have an environment be the /major/ point of interest. Even exploring an environment can be boring as hell if all you're doing is listening to a GM describe things. Sure, some GMs can rattle off fifteen minutes or more of compelling detail, but they're rare.

So when you pick an environment, pick hooks.

-Hazards: something for the PCs to evade
-Rewards: something for the PCs to discover and benefit from
-Explanation: for a mystery the PCs...
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Guys, guys.

I want to make a campaign about mersennearies
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>>50049997
pardon?
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>>50049997
ITT: Anon uses a word nobody understands, and feels smug for 65 posts
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>>50049997

Guys, guys.

I want people to start using their spell check.

"Mercenaries". Soldiers for hire.

Newfag GM, how do I not fuck up playing the Lost Mine of Phandelver with my friends?

I drew some shitty maps on graph paper, made tokens for all the NPCs/monsters the characters would face, and tokens for the characters my players wanted too. We decided we weren't going to use the pre-made characters, BTW. I got a bunch of index cards for simple rules that I need to memorize, like everyone's passive perception and to keep track of initiative and damage and stuff. Our first session is set this week.
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You'll do fine, you've obviously done plenty of prep. Just be flexible, keep in mind it's your friends first time as well, and try and keep things moving along rather than trying lots of lolfunny stuff in the tavern.
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>>50049109
thanks anon.

I'm worried that they might be hesitant to roleplay though. Like they'd call each other "Bill" instead of "Thidrek", and talk and plan stuff mostly OOC.
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>>50049145

Another anon here. Your players don't have to refer to each other by PC names, unless they want to. It's helpful to get people in the game and roleplaying, but it can get annoying pretty fast if it's a "mandatory" rule.

If they care about each others characters, they'll use the names. Otherwise, don't sweat it--just let the players play.

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This is how I Dwarf.
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>>50048035
>A full foot taller.
>No beard.

I hate you break it to you anon, but that's no dwarf.
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Not me, Anon. Sometimes I just flop down in bed after work without doing anything except hoping that my blood sugar will drop in the night and I'll die in my sleep. My job is very depressing sometimes so I can sympathize with those unhappy few.
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>Dwarf orbiting the pacifist elf druid
You make the clan sad.

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What's your favorite type of minor antagonist? Mine is the ambitious nostalgic that just wants everything to be okay again.

>The small time Necromancer that will stop at nothing to BRING THEM BACK
>The artificer that convinced himself the construct resembling his dead daughter is actually her and violently defends it
>The young teen with godlike powers who brings his childhood heroes to life because they can fix everything
>The Elf that thinks...
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>What's your favorite type of minor antagonist?
Ones that have no deep reasons, just personal gain. My players hate those guys way more than anyone with deeper motives. Also p entertaining for me to play with.
>How far would you go to bring the comfy times back?
P fucking far
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>>50047305
>Young Edward thinks that there is no lake of blood too big to wade through to put a rightful king on a throne, no deed too base in defence of a crown. A romantic, in fact.
I know there are even more relevant quotes, but they don't appear to be anywhere online and my copy of the book is back at my parent's house. One of my favorite examples of that sort of villain, regardless
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Hired killer that turns our to be a pretty cool guy and befriends the party after they kill the guy paying him.

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In the future of space, the space empire bans transhumanism. The real reason for this is that it's hard to write things from a non-human perspective, but what are good in-universe reasons?
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The last AI/alien/civil war suborned many people through their implants and other changes that normal humans would not have as vulnerabilities.
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I hope they ban transexuals too.
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>>50046711
There are communicable diseases that can be carried by X, Y, and B species, it's only harmful to Y and B, and species Z and D cannot carry or transmit it. Bioterrorist groups made of X species who are opposed to Bs would make themselves look like species Z or D with surgery and post-natal gene manipulation to avoid being checked for the disease.

Checking everyone for the diseases would be costly, ineffective, and would delay travel across planets by months or even years. Thus the simplest solution was...
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>[simple mechanic] is sooooo boring waaaaah!

What the fuck does this even mean? It's an empty, meaningless complaint and yet I hear it all the goddamn time whenever mechanics are brought up. Not every dice roll needs to set off fireworks and suck your dick. Roll it and move on, and don't try to fix shit that's not broken.
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>>50045809
the simpler a mechanic is the more work the GM/players have to do in terms of specifics, the other repercussions, what goes into the roll, how it plays out in fiction, that sort of thing. In some games there's a benefit to a more complex but evocative mechanic for certain things.

I'm not sure why I'm responding since I'd say there's about a 50/50 chance you're just looking to complain.
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Try not to remember you're breathing.
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>>50045809
who said this about what mechanic?

Tell me, /tg/, about that one event in the campaign you played that you really liked and will remember fondly for years to come, whether it be how you managed to slay a god by critting his nipples off or a character development you are as proud of as your loving father has always been proud of you. I know you have wanted to brag/tell somebody about that one thing you did. Let's start with my somewhat fitting themetically to slightly late halloween.

>Playing the Stange
>Play as an agent for an organization who...
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>>50045404
>Playing the Stange
What is?
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Bit of backstory for this one.

>D&D 4e. Space themed campaign with inspirations from the parts of Mass Effect and Dune the DM liked.
>Characters are approaching epic level(around level 16 at this point).

We were assisting in a war effort on a planet of strategic importance to us. One of our players moved away, so the DM had his PC die heroically during the war. He was beheaded from behind by an assassin sent to kill him...only for the PC's headless body to punt him half a football field away,...
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>>50048587
Now for the moment itself

Fast forward to level 18, near the end of this campaign "arc" where we found a dangerous superweapon the BBEG had been hunting, we came face to face with the assassin. Seeing red(figuratively, my character was mostly blind), my PC ignored all other enemies and simply charged across the battlefield to him.

He barely had time to defend himself when I barreled down the battlefield to him. My first attack was nailing him with my strongest daily, a 4[W] attack. Nat 20....
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I'm making a small game, and had a quick math question. My game has two methods of improving your roll:

>adding +1 to the result (advantage)
>having a 50% chance of adding +1 to the result (bonus dice)

Obviously, bonus dice are not as big a boon as advantage, right? But how many "50% chance of +1" do you need to be about equal to "100% chance of +1"?
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>>50044404
>"50% chance of +1" do you need to be about equal to "100% chance of +1"?
I'm no mathematician, but two 50's are 100
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>>50044404
If you want a small dice game, you shouldn't be speaking in terms of percentages at all.

Make success a 50/50 and either reroll the result on failures or add up to +2 to a roll. Or both. If they can do a 5+ on either roll A or roll B, it's close enough to a sure thing it's practically a gimme but will never be a gimme.
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>>50044448
This isn't a small dice game, but a mechanic I've been contemplating adding to my full RPG. Right now there is only advantage, but maybe bonus dice will be more interesting?

The reason I ask is because certain abilities grant either advantage (flat +1) or bonus dice (50% chance of +1), and in order to cost these abilities I need to find an equilibrium between the two.

If you have them, bonus dice are rolled alongside your regular dice. Each bonus die that rolls 4+ adds +1 to your total (the...
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Da Chinese dice!

I finally got my four sets of the Chinese dice. They came out to 2.45$ For a set of 10 - d4, 6, 8, d10 (0-9), d10 (1-10) which is cool!, d10 (100s), 12, 20, 24, and 30.
I ordered them on 9/26 and they showed up 10/29.

The quality is actually not bad, and don't think any of your friends would notice at all.
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>>50043991
>8 is upside down and 9 and 6 are switched around
Cheap chink shit goes into the trash
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They came in a plastic bag with the dice wrapped in foam, so at least they tried to get them to me undamaged.
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>>50044004
You get what you pay for... Geez...

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I open this thread again because some guy was working on something when the thread died. ITT we make a tabletop from the new google's halloween doodle (If you haven't, go play it right now!)
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Okay, so that game was damn fun. That said, I dunno how much you can really take from it for a tabletop game... maybe link to the old thread so we can see how far you got before?
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this is what I posted on the other thread:

You're all cute furries trying to free your magic school from a ghost invasion.

you start with 2d6 HP

cats get agility
cows get strenght
dogs get awareness
goats get stubborness

You start with one spell at random, plus a free one (0-summon dim light)

1-elemental summoning (choose an element, it can be anything)
2-exorcism (fucks ghosts)
3-revivify others (might work with things)
4-ward (protect a place or a person from a danger; if you suffer harm, sacrifice the ward instead...
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>>50043839
and there are some questions to help worldbuilding. They're made for asking the players before the game, but we can answer them now and gather more ideas.

Hey /tg/
I'm adapting a system for my homebrew and was interested about what kinds of melee weapons function in the same ways.
I mean this from a "use" perspective, as in swinging a sword vs swinging an axe. What kinds of weapons are similar, and what kinds should for sure be in different categories?
If I could, I'd like 5 but I bet that's massively oversimplifying it.
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>>50043188
https://www.youtube.com/watch?v=xgq1wiPKzzI

This should be helpful.
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>>50043188
That could be doable. Very roughly speaking, you can go with:
>Forceful weapons
These hurt the opponent by dealing massive trauma, even without breaking the armor. Maces and, to an extent, lances do this (when used on horseback).
>Piercing weapons
Designed to break through armor. War picks, war hammers, and spears can do this.
>Dueling weapons
Not great against armor, but useful in other situations. Swords...
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>>50045046
When using a hammer, would you swing it in the same way as a mace?
Also, what about a 1-handed sword compared to a 2-handed?

File: WorstTraitor.jpg (14 KB, 183x275) Image search: [iqdb] [SauceNao] [Google]
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Try and find a good thing about him.
Pro tip: You can't
In all seriousness, there's little interesting bout him or his legion. His origin is rather bland, his legion's gimmicks- endurance and biochem weapons- are boring and aren't used well while his reason for corruption is just Nurgle hitting the 'I win' button by trapping him in the Warp.
Also, this highlights another issue, what with how EVERYTHING Nurgle is disease, instead of, say, despair, or a different aspect of the god.
At any rate, I think that while Morarion has a cool...

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>>50042894
He out of everyone else was the one who saw the Emperor as he truly was. A tyrannical, hypocritical despot that should be viewed through a window of suspicion.

As for his legion falling yep thats a cop out and I dont know how theyll fix it. In the end its just cause nurgle didnt have a Primarch yet so yeah..
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if you think about it, nurgle keeps feeding on his despair all the time, thats why he lost to draigo, and thats why he never leaves the plauge planet.
he wants to fight but nurgle wint let him to further make him feel like a failure
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>>50042894
>>50042894
Nurgle actually is the god of despair, they just dumbed it down for the kiddies
His bread and butter is people who surrender all hope in the face of adversity (mostly incurable diseases cause it's an easy way to crush people with fatality) which makes him the natural enemy of Tzeentch
I guess you could push concepts like suicide and dictatorships going heavy on the brainwash and the misery as part of his agenda
Mortarion's fall is a...
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File: stat me.jpg (127 KB, 1280x1828) Image search: [iqdb] [SauceNao] [Google]
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stat me /tg/
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These are Monsoon's stats as a level 3 PC in Strike!. As a boss, he'd have less complicated mechanics but more raw power (especially more raw defense, now that I think about it).

I decided to go with a Backstabber Rogue (because he's a sneaky git) Blaster (to simulate his smoke bombs and AoE attacks) and some mobility feats.

He's actually quite scary. Has a lot of movement options and can spam attacks from hiding, and is able to deal with multiple enemies at once while controlling the battlefield with smoke-bombs and magnetic shenanigans.
>>
Enslaved by his memes.
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>>50043192
Strike!
Is that from the same makers of Fight!
?

File: IMG_0274.jpg (30 KB, 182x268) Image search: [iqdb] [SauceNao] [Google]
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Beholder that can't float
>>
Or see actually
>>
>>50041012
South Park Robot Canadian
Multi-classing in R2D2 wannabe and xeno-/pol/ack

His feats are:
Loud Catchphrase
Too iconic to fail
&
Living storage container

In short Domo arigato/Mr. Robato.

File: oots 1057.png (429 KB, 915x1194) Image search: [iqdb] [SauceNao] [Google]
oots 1057.png
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'Suggestive Content'
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>>50039937
Not bad/10

I mean it's not great, but whatever. It had something happen, a joke and the WORDS weren't overbearing.
>>
>>50039937
Man, is everybody on that airship except the Captain a complete idiot?
>>
>>50039937
Neato. I think the joke would have worked a lot better with only Blackwing's speech bubble, though.


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