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Archived threads in /tg/ - Traditional Games - 171. page
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Are there any Kultists on /tg/?
I think all the stress and excitement of the Kickstarter is causing me to see through the illusion.
Has anyone here actually played a game before? How did it go?
The setting is just perfect but the rules are clearly the reason it got updated.
Since its moving to the Apocolypse World Engine does anyone have any suggestion for that system?
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>>50090222
I lived it; no need to play it.
>>
I still have a second printing edition of the original Swedish edition. Played it with friends a few times, I love the setting and the potential of it all. I am so looking forward to the new game. I never tried Apocalypse World Engine or whatever, so I'm not sure on what to comment on that.

Our most successful, though sadly not long-lived game, was a blast. it's just something about playing average people in horror with no supernatural abilities.. Well, at first, of course.
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>>50090290
Could you tell about the story or nature of your game?
I have seen so few actual scenarios for Kult i'm interested to see how one would structure the plot for a game.

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Are we still doing stat threads?
Stat me anyway.

assume all relics besides the 5 pieces of vlad are found, and he's using the fairy familiar
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>Status: Inferior
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>>50090594
He is your son, treat him well.
>>
>>50090096
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8,...
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>Vlad III is Lawful Good
Is this logical?
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You have no intention of talking about traditional games, do you?
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>>50089828
He impaled his enemies while they were still alive, right? If he just left their corpses behind mutilated and disgraced to set an example one could make a case for him being a good person, but actively torturing others for the heck of it makes you pretty clearly evil.
>>
He impaled muslims and other undesirables in an attempt to do good for his country, so yes.

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The Emperor knew.

He knew all along - about the Hersey - about Horus (why he was chosen as Warmaster to begin with!) - about the traitors and about the long war. It is all part of the plan - the one and only narrow route to ensure humanity's continued survival.

Everything I am about to quote is from Horus Hersey books and cannon (I have read every one, I have listened to every audio drama, I have read countless volumes of other lore).
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Horus himself states when referring to the traitor Primarchs that he is only "the master of broken monsters" and that those behind him are "only the flawed and damaged". SOURCE: (Warmaster)[ https://www.youtube.com/watch?v=44SJ81X0NfQ]

This is by the Emperors design. The Emperor ensured that the deviant Primarchs (which he always intended to destroy eventually) sided with Horus against him.
>>
Sanguinious and Konrad Curze (both gifted with foresight) admit that their Father's gift of foresight must have been even greater than theirs. That reading the future to Him must have been like turning the pages of a book. They admit he must have seen the future where there is a rebellion. SOURCE: Unremembered Empire
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Hi tg, I'm interested in getting into warhammer 40k and had a few questions.

As stupid as I find the word some people on here would call me a normie, I have no experience with tabletop and none of my friends would be remotely willing to play. Idk how I even found out about it or why it's so appealing.

Where do you find fun, noncringy people to play with?

I'm interested in sisters of battle/skitarii and elder corsairs. I've been trying to read about them and understand their codexes (any input on which I should choose?) I'm more interested in flavor and fun than being competitive or anything. Where do I start model wise? Anything I should know getting into it?

Thanks for the help!
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>>50089229
I'd say get the Skitarii Start Collecting! box for multiple reasons.

It has great savings compared to buying the models in there seperately.

The Skitarii are awesome, especially fluffwise. Cyborg soldiers of the Machine God? Oh yes. My favorite colorscheme and Forge World for them would be Stygies VIII.

Sisters of Battle have extremely outdated models and rules, with their newest model being 15 years old, and one of their more important units now no longer being sold by GW. There's...
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>>50089229
>Where do you find fun, noncringy people to play with?
same place you find unfun people to play with, hobby stores, local gaming clubs mostly.

>I'm interested in sisters of battle/skitarii and elder corsairs. I've been trying to read about them and understand their codexes (any input on which I should choose?) I'm more interested in flavor and fun than being competitive or anything.
Mmmh interesting selection.
Sisters of...
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>>50089414
>>50089356
Thanks for the input!

What are skitarii tactics/how are they play wise?

I'm doing French embassy related work so the Joanne of arc imagery has me looking at sisters- is it hard making a balanced army with allies?

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Working on a homebrew system. Wanted to run some ideas by you.

>Resolution Mechanic
The game is card based. The GM deals out a hand of cards to each player drawn from a standard 52-card deck.
You make tests by playing 2 to 4 matching cards from your hand (match suit or rank), adding bonuses, and comparing the result to a difficulty rating to determine success or failure.

>Blind Tests
If you have no matching cards in hand, or you want to save your cards for later, you can make a blind test.
You...
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>Initiative
Initiative works more or less similar to Savage Worlds.
After the GM deals opening hands at the beginning of combat, put one card from your hand forward to be your Initiative card.
You can spend an action to return your Initiative card to your hand and put a different card from your hand in its place. This change to initiative goes into effect at the beginning of the next round.

>Damage
When you hit with a one-handed weapon, use the lowest card in your attack test to determine damage.
When...
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ok guys I understand these ideas fucking suck
>>
>Preservation
Gold has no value in this game. The PC's are at war with entropy itself.
When you defeat chaos creatures, you are rewarded with Preservation points.

You can pick up loot, but you have to spend Preservation points to prevent these items from degrading. Degraded items are lost at the end of the game session.

>Ammunition and Other Consumables
Ammo is handled abstractly.
Ammo takes up space in your inventory, but instead of tracking individual bullets and arrows you simply spend...
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Against which deck is usefull this card ?
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Paper
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>>50088659
Any deck that doesn't use destroy artifact spells? A 2 mana 5/5 is pretty fucking useful.
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>>50088659
Kobolds in legacy runs it.

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I got a bad array of stats for a new D&D 5th ed campaign.
The best stat after racial modifiers is 14, others are lower.
I made the character into a shapeshifting druid, so it will still have a decent combat impact regardless of the stats.
Still... When I see the others with their double 16s, 18s and shit.. I feel jealous.
How can I take off my fedora and not be a passive aggressive asshole?
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This is why rolled stats are fucking terrible.

If you're with a GM who doesn't see reason though, OP, then... Fuck it, I don't even know. Pretend to believe the people who shout about balance not mattering in RPGs for some soothing self-delusion?
>>
Is the sum of your bonuses less than 3? Have you asked your DM if you can reroll?
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>>50088174
It's a new gm who I haven't played with before. I tried lightly pushing to allow for a re-roll of the stats, but the gm gave me some philosophy thing about how it's the lowest stats that make the characters really lovable and stuff. I decided to swallow my inner desire to argue, and just go with it. Maybe the DM's right. But my inner power gamer screams injustice at me. : P

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So a while ago I was curious about D&D and started watching the show Critical Role. Now there's nothing more I want to do than play the fuck out of this game because it basically has no boundaries unlike a non tabletop game. My question is where the fuck do I start? I have maybe 1 friend who'd be interested but I have no idea where to find people or what to buy first or anything. Can anyone answer some questions for me?
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>>50088065
If at all possible, it's best to start as a player than as a DM. You can find groups through local game stores or through reddit (which actually has an excellent d&d community, I recommend going there even if you're experience.) Look for pdf downloads of the Fifth Edition Player's Handbook, the Monster Manual, and the Dungeon Masters Guide. Reading through these will help you understand the game better, but playing is definitely the best way to learn.
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>>50088065
>watching the show Critical Role. Now there's nothing more I want to do than play

First time, and anytime I "WATCH" a D&D adventure, I am bored to fucking tears.

Yes they are fun to play. Not watch.

I will never understand you people who can do that.


ANYWAY, grab some friends you want to play with OP. Hunt down your local game store, you might know it as the store that "Sells board games" or magic cards.
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>>50088154
Not op, have also recently started watching critical role, what makes it fun for me is the fact that they are voice actors really brings the story and characters to life, and the jokes and humorous moments are nice

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...the vampire you were sent to deal with turns out to be a crazy fangirl making trouble to get the party's attention.

You the quest's taken a turn when...
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>>50086724
...the vampire you were sent to deal with turns out to be a crazy fangirl making trouble to get the party's attention.

You the quest's taken a turn when...
>>
>>50086754
...the vampire you were sent to deal with turns out to be a crazy fangirl making trouble to get the party's attention.

You the quest's taken a turn when...
>>
>>50086764
...the vampire you were sent to deal with turns out to be a crazy fangirl making trouble to get the party's attention.
You the quest's taken a turn when...

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What are some cool end-of-the-world scenarios?
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>>50086576
these days an end of WORLD event is less likely than an end of civilization event.

though for end of WORLD I like the events of WORM.
a giant pan-dimensional space-going entity devours all of the potential realities of a planet as sustenance


though end of civilization can happen easily. more easily now with the internet the way that it is.
http://www.cracked.com/personal-experiences-2403-6-reasons-why-new-civil-war-possible-terrifying.html
>>
>>50087646
Oh boy. A list site. Can't wait to be enlightened.
>>
>>50087903
eh, Cracked tends to do fair research, or hire actual genuine experts.

I'd put them above average reliability even for a list site.

Magical item threads are cool. What about an STC thread? What kind of archaeotech or STCs do you find in the far future that might not exactly be what the Inquisitor or Arch Magos is looking for.
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>>50085696
The point of STCs is to make advanced tech accessible to retards. Coupled with the fact that there is only war in 40k, the Admech will find a way to make it work.

Water pump STC? Our hellhounds just doubled their range
Scented candles STC? Now in demon-banishing flavor
Yogurt STC? We'll feed trillions of workers with the blandest yogurt ever known to man. We'll even make it from recycled human remains.
>>
This one
>>
>>50085696
Nintendo DS STC

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Holy shit someone please explain how this system is played to me. I cant find a guide on youtube or a playthrough and the book reads like a biography of the most boring man go ever live.

Please someone help
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>>50085400
>sidesaddle
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>>50085400
the first step to playing is opening the rulebook and reading the fucking rules
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>>50086502
I cant focus on it. Its SSOOOOOO boring to read.

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40K would be a much more interesting and balanced game if 90% of the games and model support were for Guard instead of power armor.

>Far greater variety of vehicles and infantry available in plastic already. More established reason to have a dozen different regiments with their own rules and significantly different looking infantry than chapters
>Less design space wasted on creating rules for each slightly different brands of power armor, rhino chassis, ultimate elite unit or bolter bob who decided to paint his armor a different shade of red today
>wider model range and tactics mean bring greater army variety to the tabletop
>By principle, no single units of ultimate badasses who can smash their way through the entire opposing force, have to actually use unit synergy and terrain since most of your shit is T3 Sv5+
>40K actually becomes a shooting game, with melee typically used only as a last, desperate resort

Feel free to prove me wrong. You can't.
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bait
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bait
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>>50085151
g48 b8 m8, i r8 8/8, no db8 or h8, now I better go before I am l8.

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Lately I've been mulling over shortening combat in my games. Instead of playing things out round by round, the players and GM would set the stakes, roll, then narrate how the cookie crumbles. I was inspired by this game I found on Kickstarter (http://www.biohazardgamespublishing.com/qsystem-exerpts) as well as Burning Wheel's Versus rules.

I'd like to do this because I feel combat takes up way too much of the session's time and has way too many rules (5E, Savage Worlds, Numenera). Furthermore most conflicts really do only have two outcomes anyway,...
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People play those games *for* the combat. They are pretty combat-centric.

You don't enjoy this style of play; which is fine. But if you are changing the most supported part of these games, you may as well switch games entirely instead of trying to homebrew a "fast combat" system into 5e, when characters are basically 80% about combat capability.

Check some PbtA games for faster combat resolution mechanics, or just play one of the games you mentioned as inspiration.
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>>50085002
>Would you play in a game where combat is wrapped up without play-by-play rolls?
Have done, I've played games with single-roll combat, I've played games with no-dice combat, I've played games where the number of rolls you need depends largely on how each roll goes (but it was usually about 3-5), and I've played systems where combat takes almost an entire session
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>>50085467
Got any specific recommendations? Burning Wheel is too rules-heavy for my group and Upwind isn't out yet.

I'm also interested in games where characters have more out-of-combat abilities. I agree D&D classes are 80% combat abilities but I don't know any better.

>>50085476
How'd it go? Did you like it or dislike it? Were there any immediate problems?

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So it looks like Vampire: the Masquerade and Pathfinder was just the beginning and now they are bundling some more niche RPG books over at Humble Bundle.

Anyone that has experience with any of the RPGs they've got in there? I've heard good things about most of them but if anyone thinks they're worth a miss I'd love to hear why as well.

>A Song of Ice and Fire RPG
>Atomic Robo RPG
>The Laundry Files
>Mistborn Adventure Game

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Bumpin
>>
Are any of these actually good?
>>
Also curious about these.
Monitoring this thread.

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> play in a 2000pt 40k league
> league uses weird rules for special characters
> one non-HQ model (can be vehicle) can gain XP and increase stats and gain special rules
> includes INCREASING ARMOR VALUES AND TOUGHNESS VALUES
> auto-gains Eternal Warrior
> bring my Tau and my brand new Ghostkeel
> by week 3 I'm staring at a Toughness 10 Wraithknight
> supported by psyker-spam and bike-spam
> half of my army can't even hurt it
> proceed to get tabled
>ragequit the league

Am I justified in thinking this rule system is bullshit?! IS there any trick that I could have used to effectively deal with fucking toughness 10?

I thought the Leman Russ I faced earlier with armor 15 was bullshit, but at least I got anti-tank options (fuck yeah Optimized Stealth Cadre!).
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>>50084317
If you had grav it would be laughable.

Sounds like a pretty shit system desu.
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>>50084317
>One non-HQ model (can be vehicle)

This is the issue that makes the system bullshit. Most Infantry models couldn't become absolutely terrifying with a couple of stat-bumps, Vehicles and Creatures on the other hand just become walking slaughterhouses with some buffs to toughness.
>>
As tau you are kinda boned by T10. You need grav to deal with it in any way

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Would it be safe to write sisterXblueberry fics if you were holed up on a pleasure world?

The inquisition gives those places some leeway, right?
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The same answer to every single question about the different worlds of the Imperium ever given:

There are millions of them. Some are more liberal or authoritarian than others. It depends on the planet.

Next.
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>>50084260
It's not the Inquisition you have to worry about, and doing the deed with Xenos would be heresy, portraying the Sororitas as heretics is heresy. It's double heresy, and you'll be double-shot with the double Commissar's twin-linked Boltpistol, or suffer from double police brutality at the hands of a double Arbitrator with two sticks.
>>
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I dunno, you can try and see if anyone comes knocking.

Do you ever have militaristic countries in your games, and if so, how do you portray them? Think countries like the Terran Federation, Jovian Republic, or Prussia. Countries that place a lot of value on warfare and military service, and in some cases may even be ruled by the military.
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>>50083999
I portray them as Best Korea or This. Is. S-----.
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>>50083999
merica
>>
Pretty much all of them glorify war in some fashion.
>The Orc tribes see cattle raids as an important part of manhood.
>The humans are split between an empire that's basically the love child of the British and Roman Empire and a religion where one of the three pillars of belief is the warrior.
>Dwarfs are in civil war between brutal monarch and !NAZIs

The only civilizations that aren't militaristic are the Elves, whose lIves are too precious, and the selkies who...
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OK, /tg/ this shit has to end.
I am so sick of needless objectification like this. The outfit being worn here is completely impractical for dragon fighting! Artists need to start checking their boners and their privilege before they sit down to draw.
>inb4 muh SJW!!
This is a serious issue that needs to be dealt with. I spoilered the image so that no one must soil their eyes unnecessarily, but if you choose to look prepare to be disgusted
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What kind of dumb-dumb uses a valuable horse as bait to snag a dragon so far from it's lair?

Did they learn nothing from Sigurd? You're supposed to find where the thing lives and make a spiky-pit trap right at the lair entrance, where the thing would be landbound and lazy.
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>>50083803
>After his horse is taken out from under him Fafnir slays the dragon.
>Tired, and still with work to do, he strips to the waist to begin the arduous task of skinning and dressing the beast.
6/10 I posted.
>>
>>50083803
Trudvang art is fucking kickass.

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What system do you think lends itself to encourage brewing, tg?
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>>50083738
Assuming that under brewing you meant home-brewing and not some sort of brew-master class...

Well, there are two ways to go about it.

You could either use a system that is very detailed, so you could brew new stuff by fiddling with details, but making your own shit from scratch may take a bit long. Crunch heavy systems like HERO or GURPS and the like.

Or, you could take a system that uses a more broad strokes approach, where making new things is easy as long as they are entirely new, but there...
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>>50083738
Honestly? Fifth Edition D&D. There's comprehensive guidelines for it in both the core books and easily accessible online resources, everything runs on a (mostly) consistent logic, and the devs themselves release what amounts to their own homebrew monthly and have a platform for people to put their homebrew on the marketplace. That's not to say that it can be modified to suit any play-style or setting (it can't), or that it can be modified into something any group will have fun with (that's impossible considering the vast differences in groups). But the fact that people label the edition "Homebrew Editon" and that I currently have both a Word doc and a One Note file open with homebrew races and class archetypes as I type this solidifies that idea to me. Add in the fact that people can plunder the depths of 40ish years of history which is currently not represented in the official materials due to the glacial release schedule, and you have a system where everyone can quickly tweak their game to be unique to their table.
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>>50083738
What kind of brewing are we talking about here, hombre?

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A character is an okay but not great combatant, and has no special ability except creating poisons which must be ingested to have an effect.Can this character pull his/her own weight in a traditional party of murderhobos?
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if your "traditional" party of murderhobos is facing off against "traditional" groups of nameless, faceless mooks who fight to the death, probably not

it's a neat idea and I'm sure there are systems/genres/player mentalities that would suit it. I'd worry a little about the fact that it would probably rely on a lot of going solo and running ahead of the group, which can get annoying as piss for the other players
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>>50083355
Not unless everyone else in the party is a chef and the monsters are all starving.
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>>50083355
>potion maker
>doesn't make buffing elixirs
>doesn't make alchemical grenades
>doesn't make healing remedies
>only makes ingested poisons

Yeah he's doomed.

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Hello there /tg/. I've found myself having an issue here. You see, I've been planning a session that takes place during a modified version of WWI, where I intend to demonstrate to the players the war environment and how things progressed through the war. The problem is, I need a good map of two trench lines separated by roughly 6 squares of fluctuating no man's land. I suck at designing maps, so I was hoping you folks could help me. Does anyone have a good trench map? Particularly one showing the detail difference between Allied and German trenches (rounded vs....
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>>50083271
these books might help
http://www.mediafire.com/file/88jg8dh8idx81b8/Osprey+-+ELI+078+-+Trench+Warfare+WWI+%281%29+1914-16.pdf
http://www.mediafire.com/file/h3wu87l14anhosb/Osprey+-+ELI+084+-+Trench+Warfare+WWI+%282%29+1916-18.pdf
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>>50083271
Dude just draw one. Roll20 supports drawing maps pretty well. Just make some dark brown rectangles (trenches) against a dark grey background (the ground) with occasional light grey squares (concrete positions).

It's not rocket surgery.
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>>50083479
That is worst-case scenario, shame on me for asking if anyone who actually enjoys drawing or had a map could upload one for me.

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What are good monsters for the PC's to fight when they are so powerful that the only way to really kill them is to decapitate them or something similarly rash?
15 replies and 2 images submitted. Click here to view.
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They've won. End the game, begin a new one requiring all level 1 characters.
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>>50082742
I cant do that. Its not end game time. They are just basically exalted.
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>>50082686
You already lost. Heroes should not be living past the mid levels.

Do you like giants /tg/?
12 replies and 4 images submitted. Click here to view.
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>>50082473
Players interacting with giant societies can be a bit off fun in a campaign so yes I do
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>>50082664
Agreed.

We've been having a lot of fun with the giants in the setting my group has been playing around in. They're about half-again taller to twice as tall as human beings, and they have a rather comfortable, hobbit-like culture built up around farming and family.
>>
File: I-Kill-Giants[1].jpg (189 KB, 1337x700) Image search: [iqdb] [SauceNao] [Google]
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>SHI DUN WALKED IN 2 THE TENT IN BRUD DAYLIGHT
>SHE WUZ COVERED HEAD TO TOW IN THEM FLIMSY SQUISHY ARMUR AND HER HAIR-SQUIG WUS DUN RUFFLED LIKE A.....LIKE A.....SQUIG.
>SHE WALKED STRATE TO ME DESK TRAPSING ARUND LIKE A GROT OVER THE AMMO CRATES AND SLEEPING BOYZ
>i STEIL REMMEMBER WUT SHE SAID: "Detective Clawson I presume?"
>TIS WUZ THEN WHEN I NEWZ SHE WUZ NO GOOD
:::End scene:::
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>>
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>>50082470
This thread is bad and you should feel bad
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>>50082470
Moar
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>>50082563
I was kinda hoping people would join in

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Okay, so I had an idea for a 40K novel series: it'd be kind of like Gaunt's Ghosts, except based around a Chaos warband that'd be more protagonist-friendly than most, in the same way that the Gaunt and the Ghosts are. Is this decent or idiotic?
29 replies and 4 images submitted. Click here to view.
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>>50082427
Not at all.

There are proofs of Chaos Marines/Chaos Worshipers who are bro to each other even after a shitload of years in the warp.
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>>50082457
Good to know. Another question: Do Dark Eldar have soul-harvesting technology that stores souls until they can be later consumed (I think they do, but I'm not positive), and would "show us how this tech works or we sacrifice you to Slaanesh" be an effective threat against any DE captives?
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>>50082590
Honestly, I think just having an obviously Slaaneshi heretic just stand near a captured E or DE is enough. They don't even need to say anything to have an effect.

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With Kenku being an official player race, I'm going to be making a dex fighter kenku who was raised as sort of a mascot of the city guard. As such, a lot of his speech patterns and dialogue is based on how guards talk and behave.

What are some cliche sayings and actions of fantasy city guards I can mimic?
40 replies and 10 images submitted. Click here to view.
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>>50082216
Also Kenku art thread too
>>
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>>50082238
>>
>>50082291

File: 1477760722109.jpg (142 KB, 1008x1005) Image search: [iqdb] [SauceNao] [Google]
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What's the ideal imperial guard list?

I'm thinking it's nine leman russ tanks and maybe artillery.
12 replies and 2 images submitted. Click here to view.
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>>50081641

what do you do about aircraft and WraithKnights and Imperial Knights, and stuff then?

You need D-Strength weapons and Anti-Air too
>>
Full Infantry based Regiment
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>>50081641
Lots of Dakka & lots of bodies.

Lots of cheap infantry to deal with enemy infantry (tar pit, massed fire, bubble wrap for tanks)

Lots of Artillery (counter attack enemy long range anti-armour & heavy weapons meant to kill infantry).

APC's & tanks to move up field and hammer objectives/ break through enemy lines.

File: The Hill City.jpg (160 KB, 800x1228) Image search: [iqdb] [SauceNao] [Google]
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How do you map a giant city?
11 replies and 5 images submitted. Click here to view.
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>>50081414
By mapping districts and especially important buildings only.
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>>50081414
By mapping specific sections and noteworthy buildings
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>>50081414
Well you obviously use a giant map


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