>>44553138 No, but in D&D 3.5 according to Knowledge skill rules, it can be quite difficult to identify the race of a high-level person. So in that setting apparently leveling up changes your appearance in unnatural ways. In fact it's technically impossible to know your *own* race if you're untrained, because it's DC 10 + level and you auto-fail anything over 10.
Tell me /tg/, what can you do when the GM forces a subplot out of nowhere, even when it is completely irrelevant to the story and the feel of the game?
Last night we had our first game of the year so were just sandboxing a bit. Then our female fighter went to have a beer at a shady looking tavern when she notices a guy cloaked in black standing next to her, and much to her shock is the BBEG, an absurdly powerful vampire lord.
The BBEG tells her to not be afraid even if she is scared as fuck, and commends her on stopping his plot to kidnap a princess and turn her... Comment too long. Click here to view the full text.
>DM drops a plot twist out of nowhere >Other players are fine with it >YOU have a problem with it and do not want this to happen, even though it's not your character. >So you make a thread calling this "out of nowhere" and "completely irrelevant", expecting us to agree with you that it's somehow wrong and not good.
I haven't played Risk since I was a kid and was thinking about picking up a copy. I heard the latest edition made changes people weren't happy about. What's the best edition to get, both gameplay/artwise?
So I am an aspiring GM and I have picked and bought a system I like. I asked around on here and people pointed me towards FATE as my first system to GM.
It seems pretty easy to digest and handle. Now I have another issue: resources.
What are some tips and resources I should be looking into for my first campaign. I want to do a campaign inspired by the show "Weeds" where the PCs are selling drugs in a world of magic to repay their debts.
Where should I go to make maps and stuff? What are some of the simplest, most elegant solutions to visual aids that you have seen?
I'll just greentext my questions and you guys can answer any of them that you feel like:
>What should I use for maps as a first-time GM? >What works well for visual aids, if anything? Is vague better? >What about music? Good thing or a bad thing? >Any pitfalls I should try to avoid as a first-time GM? >What's the best piece of advice you've learned or been given about table-top RPG campaigns?
>>44552737 > Should I use maps as a first-time GM? Wait do you mean for yourself? Or for the players? I dont ever recall FATE's combat being particuarly tactical so you could do without it. > What works well for visual aids, if anything? Is vague better? A *clear* (does not necessarily mean detailed) description is your best bet. Unless you're an artist with time, or you have some extra time for prep to find some art asset you're looking for, pictures are also nice for NPCs and monsters or whatever > What about music? Good thing or a bad thing? It can be good if not over used and if you don't do some stupid shit like play it every battle because "ITS THE BATTLE THEME GUYS" or "ITS THE FANFARE hurr hurr"
> Any pitfalls I should try to avoid as a first-time GM? Don't over prepare and just roll with the punches. Don't be nervous because, honestly, people want to play and don't really give a shit if you're not a natural voice actor. If they see you're trying, the other players will do their best to make the session a good time
>What's the best piece of advice you've learned or been given about table-top RPG campaigns? Know your rule set. Read over sections in detail between sessions and try not to over prep (you will have a good idea of what over prepping is over time). Be mindful and really learn to pick up inspiration from players on the fly. For example, in the one shot adventure I'm running for friends, instead of stealthly taking out hobgoblin gaurds in an outpost as I had originally designed it, one of the spell casting pcs sent telepathic messages to some bug bear mercenaries posing as a god and caused an uprising against their "inferior" goblin kin sending the place into chaos, which honestly, was much more amusing than what I originally had planned.
>>44552737 TO join in, I'm new at this GMing thing too. I've run two sessions so far and have spent most of my time mucking about with creation and rules, since most of my friends haven't played before. I've got a few central NPC's, a villain who will attach to a larger conspiracy, and the party have been put on the trail. I've played pretty fast with the rules so far, trying to keep things balanced but still letting people have fun.
What I'd like is combat tips, given my players are... Comment too long. Click here to view the full text.
Today, I had what I can only describe as "an experience" >First session, Tiefling Paladin >Whole schtick is that he has low wisdom and has no idea why people fear him >But super genial and shit >That doesn't matter much >My friend, we'll call him Steve, rolls this Noble, Lord Wilhelm von Fremington II, but doesn't tell us the class >We arrive in town, and everyones... Comment too long. Click here to view the full text.
>>44552279 >Finally his luck fails as he rolls too low and the DM tells us that she screams >He decides that now is the time to rob the governor >He enters his house, stabs the governor >He lets the governor leave the room >Butler shows up >Steve says, "I use my cunning action to disengage, and dash 60 feet out the door" Comment too long. Click here to view the full text.
>>44552324 >My character decides to walk northeast, like his god told him to >Group follows >At night, resting, get jumped by assassins >Kill them all >In morning, my character doesn't give a fuck, and keeps walking >Everyone else leaves, following clues on the assassins, leading them to a nearby port city >Captain... Comment too long. Click here to view the full text.
>>44551898 I did the "magic is science" thing, so "mages" are just scholars, machinists, and alchemists making use of fantasy chemicals and technology that muggles just can't understand without the same number of college credits. Much of the setting revolves around applications of monster blood, such that it's the primary ingredient of my fantasy black powder and critical to all explosives and firearms. It also factors heavily into miraculous potions and alchemical concoctions. Some mages are fusiliers... Comment too long. Click here to view the full text.
Information: Daikon and his fellow Saiyans finally confronted the tyrannical Frieza on the galactic Emperor's home turf. The battle was fierce, and, despite the Super Saiyan powers of both Daikon and Soko, Frieza proved more than a match for them. When Sabi was injured, Daikon tapped into further power, but it still wasn't enough. After nearly being killed, Daikon was healed, and confronted Frieza again, managing to defeat him. Victory came at a cost, however, as Rugula was killed. The Saiyans now return to their homeworld to... Comment too long. Click here to view the full text.
The flight to Planet Vegeta has been one of mixed emotions.
On the one hand, everyone is thrilled to have finally defeated Frieza, and succeeded on the mission you set out to complete years ago. On the other, many feel saddened by the loss of not only Rugula, but the others that perished during your time roaming the cosmos.
"We'll be arriving on Planet Vegeta in two minutes," Kamatsuna says from the controls. "King Vegeta will be expecting us."
>A. Prepare for landing
>B.... Comment too long. Click here to view the full text.
>be 24 >Still new to gaming >At a friends group, learning pathfinder >GM's girlfriend is playing >About half way trough the game when she calls for a short break in the game. >Okay not a problem, every one was kind of getting hungry so we all pitch in for Pizza, and drinks. >GM's girl friend goes to his/their room while we wait for pizza to arrive. >25 min later pizza shows up. > he goes and gets her. >hear them arguing. >Hear them really arguing. >Hear the REALLY arguing. >Then we hear nothing. >Seams like an eternity passes. >Friend starts to walk down the hall to see if every thing is ok. Then we hear a loud bang. >Every one stops talking/eating/what ever. >Then we hear 3 more load bangs. -Oh shit Nigga that's gun fire!- >Others start to call 911. >Friend gets to the door, and knocks on it. -Nothing- >Knocks again. -Still nothing- >Door opens. >Friend turns white. (not easy for a black man to do that) >He shoots the door, and walks back to the table. >Ask him what he saw. >He sits there in silence. >Ask again. >Nothing. >Finlay he whispers. "She just killed (name with held)..." >Police show up. >She gets dragged out screaming like a banshee. >We talk to the police for 4 hours about what we heard/saw. >Go home, never play Pathfinder again.
So for Christmas, I got a bunch of books on Algonquian wendigo folklore, which I have devoured. I would love to share a lot of the cool material within with /tg/, for use in campaigns, but I am unsure of where to start. Also, I have to be in bed in a little under three hours if I'm going to get to work on time tomorrow.
So if /tg/ has any questions in the next three hours it would like to ask about wendigos, please feel free. If you have a question and I miss it, I'll check the archive and try to answer it in a follow-up thread tomorrow.
>>44551706 Not OP, but talking from experience. It depends on the level of the PC's. A wendigo makes a brilliant BBEG to a reasonably low-level party, but the moment they're even on-par with it, it's a middling threat at best.
>>44551763 Skinwalker, can perfectly imitate voices, extremely fast, horrifying, expert at hiding, among other things. I'm pretty sure a wendigo can be more than just a middling threat. The older they get, the more dangerous they are, right? That's how they work, isn't it? Can you imagine what would happen if they worked in pairs, or as a group? I'm shivering at just the thought of it.
Genius Loci are the true way to go. Make the dungeon an actual sapient being with a personality, hopes, dreams, and emotions, but still fundamentally inhuman due to the kind of being they are. Maybe they want to help the party, or hinder them. Maybe they're just bored as fuck and want some entertainment.
Tell me about the vampires in your setting /tg/, do you have your own subversion of how they are portrayed, or do you play them straight? After reading the Vampire Counts army book I want to try and change how a vamp functions after drinking large quantities and/or special types of blood, like a dragon's.
>>44551424 I guess I subvert them. Was never keen on vampires, so I instead tied them into the same undead family as liches. It's all linked up in blood and death magic, and all for immortality. Through various means, mostly blood sacrifice, a sorcerer can become a vampire, an immortal undead monster blah blah you've seen it all before. Their bat-shapeshifting, blood magic, and allergy to sunlight and god isn't just disease side-effects, and is tied into their magical power. All vampires used to be some kind... Comment too long. Click here to view the full text.
>>44551424 It's sort of a subversion on the "noble monster", big castle and fancy jews kind of thing. They used to be powerful noble families, but after over-hunting and expanding their broods beyond any ability to sustain themselves they started to fall apart. So they were forced to engage in aggressive expansion to keep their bloodlines from starving, but in addition to their ailing state and unwillingness to let internal grudges die, their armies were eventually worn down and they were defeated. Most of them... Comment too long. Click here to view the full text.
>>44551424 Inspired by ancient steppe cultures, or at least how historians back when talked about them. Roving bands/clans live in the high plains, riding giant bats and berghasts. Keep bats like hawks too. Live in the cave riddled hills during the day and ride out at night to fight each other for turf or raid nearby settlements for blood. Not very clean eaters, they really tear into their prey when eating them. Think Daybreakers if you've seen that. https://www.youtube.com/watch?v=q63mRR3d7ck
Pretty diverse... Comment too long. Click here to view the full text.
All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.
If a post contains personal/copyrighted/illegal content you can contact me at firstname.lastname@example.org with that post and thread number and it will be removed as soon as possible.