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Archived threads in /tg/ - Traditional Games - 189. page
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That Guy thread

>playing PF years ago
>mind control a giant, spell lasts one week
>party debating whether mind controlling an evil giant to do good is itself an evil act
>say I don't care, we're friends now
>next session jokingly bring in a prop crayon drawing of my character and his new best friend, signed by my character
>GM unhappy I have this master blaster shit going on,...
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>>50041949
No, you weren't That Guy at all. Some (usually newer) GMs always have problems with players doing things they did not prepared for at all. In the first campaign I played in I ended up doing something similar to you and the GM acted the exact same way. The second my monster friend was "off screen" he turned up dead.

If it was within the rules of what your character can do, you should've been allowed to do it. Telling him to wait in the forest would've been a good enough workaround for...
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>>50041949
looks like a combination of a few things.
That GM: Is a cuck who thinks multi hour long combats are fun, and is actually anti-fun by the looks of it.
That Party: Opinionated and cancerous understanding of ethics. Probably argues mechanics half the time if it doesn't favor them
That Guy: The rogue is worst one of all. Probably Tres this shit all the time.
>>
>>50041949
Cast speak with dead.

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I want to run a quest where players bust a wizard for violating magical laws regarding the ferocity if created creatures.

In essence, the wizard is making overpowered shit compared to most monsters, and needs to be stopped.

Do you think players willbe into a dungeon where they have to avoid most monsters as part if the plot?

The mid run twist will be that the wizard is barricaded at the top of his tower and really wants an evac from all the horrible clawmonsters.
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>>50041686
Make it an island.
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>>50041717
Well, that -would- solve the problem of why the monsters havent spread yet.
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>>50041819

also because island of dr. moreau is a thing, hence the image. have fun getting called out for that.

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It is Halloween night and therefore time for Games Workshop's yearly How Can We Be More Evil meeting. At this meeting, they scheme ways to maximize neck-beard tear production for the year to come.

Given the success of last year's thread, they have decided to again take suggestions from /tg/

So fa/tg/uys and ca/tg/irls, come up with evil ideas for Games Workshop to implement. Keep in mind, while being pointlessly cruel is always a plus for the big GW, they also really like money.

~~~

Some ideas from last thread where:

>...
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>>50041577
https://youtu.be/_zSxQnZ3TM8

In all seriousness, GW has done plenty of good stuff recently, I'm pretty optimist with their future. All we need now is a good overhaul of the 40k rules and it'd be fine honestly.
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>>50041577
Wouldn't the simplest, yet most evil thing, be to have only currently in-production miniatures be Official Citadel Miniatures?
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>>50041620
It's the perfect cover, they're setting us up for the final blow.

It's brilliant really

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What would an adventure in a half-submerged dungeon be like?
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>>50041382
Would be hard to find places to dry. So much water and your skin will start to fall off.
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>>50041382
Cold.
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>>50041382
Very fun for our leopard-seal loving druid.

If you guys could change the names of abbility scores to something else, What changes would you make and why?
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I'd get rid of the stupid str/dex/etc that d&d taught us and move on to the clearly superior S.P.E.C.I.A.L. scheme.
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>>50040822
Strength, Dexterity, Intelligence and Health look fine to me.
Still wondering about separating perception and will from intelligence for good, though.
>>
change strength to Muscle Fibers
change dexterity to Cartilage Power
change constitution to Organ and Skeletal Integrity
change intelligence to Brain Wattage
change wisdom to Brain Wattage (2)
change charisma to Face Level

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If you're designing a muscle suit that can be used as a self contained environment how would use design the feet? As strange of a question as it may seem what would be the advantage/disadvantage of the "foot' glove design in general military application?
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>>50039671
I would use a normal goddamn shoe because I'm not a disgusting barbarian.

On a more agreeable note, I'd probably go in for the Japanese separated-toe design. There's no reason you'd need each individual toe separated - human feet don't "grip" with them. Have the big toe separate and the rest together.
>>
There isn't a good way to do it. In fact, it's a very serious engineering problem with no clear answer.
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>>50039671
>human feet don't "grip" with them
That's only true for westerners with stubby toes, and who wear sports shoes everywhere.
Years of martial arts training have taught me that you actually DO grip with your toes.
Even when you're wearing boots, because your feet aren't clamped down tight inside them.

>>50039671
The wearer's feet would be contained in a regular shoe-shaped bit, but the...
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Kosak fucked up let's make our own lore edition

Discuss the lore and viability of Warcraft as a tabletop setting.

Previous thread: >>49997098
38 replies and 12 images submitted. Click here to view.
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>>50039617
>Kosak fucked up
But titties
Ghost titties
Banshee queen tiddies
Thirty six flavors of titty!
>>
>>50039709
Nobody in WoW has good tiddies
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>>50039855
Sylvanas has amazing tits, and only anime autists used to torso sized shit disagree

My PC had to kill both parents at an early age. A witch had cursed the village, causing Triple curse - Vampirism/Lycantropism/Turning undead - to grasp the villagers.
After he killed his mother and his father, my PC eventually fled the accursed lands and had joined the Inquisition.

How should these initial experiences shape his character beyond the fact that he did not just kill himself due to the guilt? I want to go a bit beyond "fervently hates witches/vampires/werewolves".

thanks
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>>50038204
Despises ANY kind of corruption, ANY disruption of people's lives, ANY ruination of innocence, ANY destruction of how things are.

You'd basically be playing an edgier version of Snufkin
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>>50038204
>A witch had cursed the village, causing Triple curse - Vampirism/Lycantropism/Turning undead - to grasp the villagers.
All at once? That's a bit overkill, isn't it?
>>
>>50038204

Nice way of getting the 3 stereotypes in one package anon.

Sadly that marks you as a edgy tryhard who is too lazy to make up background, so please.

Try harder.

Stunt/description/roleplay bonuses to actions - what does /tg/ think about those, and why?
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>>50038114
In theory it's a cool concept, in practice it just drags out every single action both in and out of combat.
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>>50038114

It's an interesting concept, but you end up having Stunting be mandatory. For instance, in Exalted, you are at a massive disadvantage if you DON'T stunt: You can't parry weapons with your bare hands if you're not stunting, for example. You also don't recover motes, the game's MP.

This means, in practice, you stunt for EVERYTHING. Everything, to get two more dice.
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>>50038177
So it's a mechanic that encourages you to use a lot of cool, creative descriptions in a game meant to simulate stories with a lot of cool, creative action?

Yup, that's a serious disadvantage of the system if I've ever seen one.

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stat me /tg/

GIGA BLASTER!
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>>50037637
Hp 4000, Mp 3000, Offense 500, Defense 500, Speed 300, Brains 300
>>
WS3 BS3 S10 T10 W8 I4 A3 Sv3+/4++
Monstrous creature
smash
hammer of wrath
furious charge
metal claw S:User AP:5
alternate profile grapple
S:User AP- heavy 1, 36''
on a hit, target makes a strength save, on a fail it is dragged 3d6'' closer to Metalgrymon

Giga Blaster
S:9 AP:2 120'' heavy 2, large blast, ignores cover, twin-linked
>>
8*
3000/2500

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What paints do I needd to paint one of these bad boys?
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>>50037356
Depends on the colors you want to paint it. Holy fuck what a dumb unspecific question.
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>>50037381
Ok, sorry. Im thinking about painting him mostly red, with brass armor and wings.
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>>50037463
>knows what to do with it
>make a thread about it to feel special and have someone notice
this shit is next level faggotry next to lore threads made by the same cunt from /v/

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Happy Halloween, /tg/
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>NuGhost Rider
>No OG Jason and the Argonauts skeletons

For shame.
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>>50037227
>All-New Ghost Rider
>Revenant
>The Lich
>Sans
>Papyrus
>Lord Hater
>Skulduggery Pleasant
>Jack Skellington
>Skeletor
>Servo-skull
>Duskull
>Dry...
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>>50037872
The Skull
https://www.youtube.com/watch?v=aV--HzX9__I

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Oh, look what Halloween brought us.

https://www.youtube.com/watch?v=Ep_1k-lOto8
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>>50036687

...I wasn't prepared for this...
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That post credits scene though
>>
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Anyone else notice the references to the Alfa Legion's "Upper Hive" games During the upper hive sequence? Along with purgatory being listed under the name of the hive world.

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am I in the right place?
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>>50036585
Seems like it. We talk more about table top RPGs, miniatures war games, and card games, but board games are still welcome. And this is the board for them.
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>>50036585
Possibly, if you're blue. Can't see the numbers. White has straight fucked itself, Red and yellow rely too much on 10s being rolled in order to get stone.
>>
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>>50036699

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Instead of pictures I was wondering what songs writefags have heard that inspired them to write?

I frequently like this:
https://www.youtube.com/watch?v=IFYCq_LNuaE

Similarly effective (though perhaps cliched by now):
https://www.youtube.com/watch?v=D1PH_Y8Xn4g&list=PLIhkcIGY7AQRl_G1IOEAeYtH1mFh4vZ3X&index=55
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>>50036205
I made a whole major plot point in a Deadlands game I ran because I found this long version of this song.
https://www.youtube.com/watch?v=iX_XfgBsuEY
Had the train the players were on derail while they were crossing into Wyoming due to snowfall. Unfortunately, as they were trying to get the thing back on the tracks, undead started slowly coming in from the hills in the snow. They had a few hours to build defenses out of the scavenged wreck of a train, while trying to get the working parts of it back on track...
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https://www.youtube.com/watch?v=do4OZq-2KnU
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Wow I totally didn't see this thread due to the different OP image.

My player wanted a alternate ww1 setting. Got me thinking about the Christmas Truce. And what if that was how the war ended. As in afterwords soldiers on both sides refused to fight. That is only one Front, so how would the change the war and the world at large? Could this be made into a fun game and story? Any ideas or thoughts?
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>soldiers on this scale refusing to fight.

Sorry but officers and command would put the first dissenters in line just like they did in real life.
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>>50035942
>soldiers on both sides refused to fight

The ringleaders are shot and everyone goes back to work.
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>>50035995
>>50036014
What if that backfired? It is just an idea for the story.

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Here's an idea /tg/

Instead of going "it's magic I don't gotta explain shit" try to have your magic follow some kind of narrative or dramatic convention. Magic doesn't need "rules" but good magic should have some manner of emotional theological association to it.

For example if a player asks "How can this hot arid dessert be right next to this cold winter tundra" try to think up a reason. It doesn't need to be a logical one, just one that follows. Like: Thousands of years ago a Frost Giant did battle with an...
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Evokers are just perpetually pissed off, like barbarians of wizards.
Fireballs are literally their great balls of burning hatred.
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>>50035852
5e dnd uses forgotten realms as the default setting. aka the weave.

done. enjoy your owlbears.
>>
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One idea of a "rule" I've been tossing around is this: the more pure a soul is, the more powerful it is. Or, to say it another way, the more single minded or specialized a soul is, the more energy it's capable of drawing from cosmic powers.

If a person is pure hearted (good or evil) they're capable of amazing feats, but these types are actually the weakest of the souls. People can't really be totally pure, as too many biological functions and personalities get in the way. You can't just want one thing; eventually you'll want to...
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how long would it take for minor divergent adaptations to occur. like a human offshoot developing unnaturally large pupils and near translucent skin. due to living on a planet with little to no natural light.or would artificial light sources render this unlikely
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>>50035835
Longer than you'd think but also sooner than you'd think.

A good thing to keep in mind is that the earliest recorded evidence of proper humans was some 100,000 years ago - conservative figure - so that's a good ballpark to aim around.

Given environmental conditions, however (magic, deathworld, radiation), it could be sooner than that.
>>
It depends on
1.) Competition and the mutation either being harmless or beneficial, making sure the mutation isn't fatal nor takes the mutant out of the gene pool.
2.) An environment that favors the natural mutation
3.) The mutation to randomly happen in the first place.

You're just as likely to develop an inexplicable or worthless fetish for icecream for no god damned reason compelling you to eat it as you are to develop extra rods and cones to see better color, anon. It's all the same crap. Will this slight difference, this random mutation, benefit...
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>>50035835
http://www.sciencemag.org/news/2015/04/how-europeans-evolved-white-skin

It took about 4000 years for lactose tolerance to develop.

Light skin popped up over a few thousand years as well. This article doesnt tough on it very much, but I read that it happened shortly after the invention of farming, and they connected it to the grains grown in europe being very low in vitamin D.

Of course, this could be done much faster through deliberate genetic manipulation, and a bit less fast than that through...
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How do I make a strong female character, /tg/?
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>>50035537
-4 STRENGTH.
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>>50035537
If you're not rolling down the line I recommend making Str the characters best stat, unless they're terrible rolls she should be a strong female character.
>>
>>50035537
>strong
>female

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So I'm trying to figure out how to apply Planeswalkers in D&D 5e. They really shouldn't be their own class, because there's so much variety between them mechanically. For example, using the Gatewatch:

>Gideon: White Fighter
>Jace: Blue Sorcerer
>Liliana: Black Warlock
>Chandra: Red Sorcerer
>Nissa: Green Druid

So first, I was thinking of modding the classes to incorporate some Planeswalker...
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>>50035255
If you're making your entire party planeswalkers - which, if you're making some of them planeswalkers, you should have ALL of them be planeswalkers, because otherwise some of them are just plain stuck on their homeplane - then just give them the ability to planeshift for free, start them at L3ish, and DON'T take anything away.
If you want to give them spells, give them their choice of (appropriate number, wasn't there a feat that does this?) spells, and again, don't bother taking anything...
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>>50035354

They were basic examples, but I can see your point.

The only things I was going to take away were going to be the paths/oaths/traditions/whatever, in favor of a new one focused on Planeswalker magic.

Planeshifting was going to be free, that's the tradeoff for the "only me" limitation (as opposed to bringing others or banishing others as Plane Shift is written).

I see Magic Initiate as a feat, but it's not quite what I'm looking for. I was thinking something...
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>>50035491
>Planeshifting was going to be free, that's the tradeoff for the "only me" limitation (as opposed to bringing others or banishing others as Plane Shift is written).

Pardon my ignorance, but doesn't the whole premise of MtG involve summoning shit from different plains of existence to do your bidding or something like that? How are you going to model this if they can't bring other shit with them?

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So I am curious what does /tg/ think about Palladium Games?
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Eh.
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>>50035017
Wow, I thought I had a different image attached to that.
>>
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>>50034929
The settings and ideas are great, the rules are a mess.

I really like the classic bnw art too.

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I wanna play a game with some people here, but I have no idea where to start or what game I wanna play

What should I do, sorry that I'm retarded
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The only thing retarded is your gif...

Anyway, I would just see if someone else wants to play something, and follow them.
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>>50034513
The "Game Finder" thread is intended for this sort of thing. You should be able to find it in the catalog.
>>
>>50034982
Are...are you calling Ratboy Genius retarded?

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How could you create a setting where mages are walking, talking weapons of mass destruction that could go off any moment and so are regulated and kept under control by a holy order with anti-magic powers... without it looking like a Dragon Age rip off?
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You can't.
Dragon Age is the only game I can think of that does this, and its a cool idea. Therefore if anyone tells you your idea is a dragon age ripoff, he deserves to be called a sperg.

There are a number of reasons I can think of a holy order regulating the use of magic:
>The Church declares it dangerous to body and/or spirit
>Necromancy is banned, healing magic is closely related to necromancy and thus must be guarded and observed closely
>Magic is rare in the...
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The Witcher series is like this as well.
>>
>>50034205
Akira.

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https://www.youtube.com/watch?v=Ep_1k-lOto8
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>>50033995
Oh boy, lets get some Swedish cursing in this here thread
>>
I think that Ordo Xenos Inquisitor became a living saint of the God emperor or something. That shit was unnatural.
>>
>>50034258
Alaika salum.

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So did this game just stop existing?
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>>50033884
they haven't updated their tumblr since april and i haven't seen them on /tg/ since June. So...yeah probably dead. It's not unplayable in it's current state or anything but I doubt it's gonna start getting more development at any point.
>>
>>50033884
Regalia got buttblasted about a game that copied his formatting, but it turned out that other game was also actually complete and a better game to boot, so everyone made fun of him for a bit then stopped caring completely.
>>
>>50033884
All I've seen from Based Regalia from in a long ass time is just that he joined a Gundam forum I regular and then never posted.

But yeah, it's been a while since the last update and we haven't heard much. So I wouldn't hold my breath on it continuing.

With the game in it's current state, I'd say you'd be better off with something like Dragon Balls in the Vineyard or whatever the Dogs in the Vineyard hack is called.

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Sup, /tg/. I'm making a 5th ed campaign set in Ravnica. Can anybody give me some lore/information on the plane itself, outside what is on the wizards page for it?

Deeper information on the guilds, the denizens of the plane, sections of the city, etc.

I can offer nothing in return but cropped pron images.
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I suggest you read the tie in books, they were actually a lot of fun and give you a pretty good idea of how the guilds interact with each other.
>>
>>50033842
I don't want to be spoonfed, but got a name or two I can peruse?

the session starts in a few days, and while I like to wing most of my games (my players like spontaneity), I'd like to have an in depth understanding of the intricacies of the city/plane of ravnica itself.
>>
>>50033875
Boros Legion are cops, most murders can be traced back to Rakdos. The Golgari have zombies that range from mindless laborers to full sentient, even holding positions of power within the swarm. The Izzet blow themselves up as often as they create wonders and the Simic can't stop grafting organic bits onto themselves and others.

I have a pretty good memory so if you have something a little more specific to ask feel free.

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I want to find people to play WoD or something IRL. How do I go about doing that? I've played like 1.5 games with /tg/ online via roll20, never in real life. Also the only person I know who has played DnD before flaked on making a game, several times now.
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b-bump...
>>
Bump from someone with the same concern.
>>
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>>50033927

What kind of songs will future space travellers sing? What kind of legends will they tell? What saints will they pray to?

https://www.youtube.com/watch?v=w0cbkOm9p1k

https://www.youtube.com/watch?v=W2F0dHVZAm8
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>>50033298
They'll listen to procedurally generated post-dubstep while praying to the Machine God and the Goddess of the Void.
>>
>>50033298
Come, cheer up, my lads, 'tis to glory we steer,
To add something more to this wonderful year;
To honour we call you, as freemen not slaves,
For who are so free as the sons of the waves?

Heart of oak are our ships, jolly tars are our men,
we always are ready; Steady, boys, steady!
We'll fight and we'll conquer again and again.

We never see the French but we wish them to stay,
They always see us and they wish us away;
If they run, we will follow, we will drive them...
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Hey /tg/, /k/ommando here.

I've built a lot of 40k and other table top miniatures but never really gotten into them (mostly because of geography/schedule to actually finish an army of appropriate size and start playing). I'm big into WWII military history, and the other day I stumbled across Bolt Action. It seems attainable and fun, but I was wondering if any of y'all had experience with it? Wouldn't be the first time I was interested in a game and someone had strong opinions about it. I think the "dice in the bag, mixed up turns" mechanism is pretty cool, and is a little closer to an actual skirmish than "me-then-you". Can I have fun with just a couple of squads shooting at a couple of squads in the warehouses of Stalingrad? Do I need 100 little men running around to enjoy the game?

Anyway, any thoughts on the game, mechanism, balance, playability, etc?

Pic somewhat related, ex-soviet SU-100 somewhere in the middle east. Neat to see old hardware in a modern context. Pls no bully.
13 replies and 2 images submitted. Click here to view.
>>
Bolt Action falls under the category of "historical wargames lite". It borrows VERY heavily from 3e Warhammer 40K, occasionally to its detriment. It also has the issues of actively promoting ahistorical army lists and playstyles that are completely the opposite of what SHOULD be done with a specific faction and their attendant doctrine.

With that said, it's actually a very good historical game because you can get people to actually fucking PLAY the thing. While it's not completely historical, if you have a local group who is willing to commit to putting that restriction upon themselves, it can work just fine. It's also a great "intro" game for people who think historicals are exclusively nothing but tables, charts, and rivet-counting autists - it's much more accessible and easy to learn than most other historicals games.

Most importantly, it gets people actually playing the genre. There's no shame at all in starting out playing Bolt Action. Just be aware there are mini manufacturers who aren't Warlord; getting a 1000-pt Bolt Action army is easily doable (in plastic) by buying stuff like Perry Brothers infantry and Tamiya model kits...all for under $120 for that 1k-point army.

So go have fun with it.
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>>50033663
Thanks man! That seems to align fairly well with what I was seeing. I'll definitely check out other mfg's as well, thanks for the tips.

Can the game be enjoyable with just a handful of units or does it get exponentially more fun with bigger army lists?
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>>50033830

I've found that the game works best in the 750-1250 point range. Under 750 you're basically limited to a couple of infantry squads and 2-3 support pieces (stationary MGs, etc). Over 1250 the forces start getting unwieldy and you end up taking a really long time to play. The name of the game in WW2 is combined-arms, so having ~25-40 infantry, 3-4 support pieces, 1-2 vehicles, sufficient anti-vehicle firepower, and either artillery or air support takes about 1000 points to get on the table and is the rough sweet spot for the game.

As a point of example, this was my first army list:


OPERATION LIGHTFOOT THEATRE LIST
1 Batt, Rifle Brigade + attachments
22nd Armored Brigade, 7th Armoured Division

HQ .........................93 points
2nd LT (50) Regular
+1 aide (10) Regular
Medic (23) Regular
+1 Aide (10) Regular

Light Mortar Team.....35 pts....Regular

Able Section..........123 points......Regular
NCO (50) Cpl
+4 OTOs (free)
+5 OTOs (50)
Bren Gun (20)
NCO SMG (3)

Baker Section..........123 points......Regular
NCO (50) Cpl
+4 OTOs (free)
+5 OTOs (50)
Bren Gun (20)
NCO SMG (3)

Charlie Section..........123 points......Regular
NCO (50) Cpl
+4 OTOs (free)
+5 OTOs (50)
Bren Gun (20)
NCO SMG (3)


Vickers MMG Team.....65 pts....Veteran

QF 6-pdr AT Gun....75 pts....Regular

Sniper Team.....50 pts.....Regular

No6 Commando Team.....95 pts.....Veteran
NCO (70)
+4 OTOs (free)
5 SMGs (15)
AT Grenades (10)
Bren Carrier for Commando Team....72pts....Veteran

1st Royal Tank Rgt. Mk VI Crusader III........145 pts.....Regular

Total: 994 pts

It's actually worked quite well and IMO it gives me lots of options to play with without being so big as to be unfun to play.

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Gimme a fantasy game that isn't:

D&D, a homebrew/re-release of D&D rules or a game meant to emulate D&D in specific.
30 replies and 8 images submitted. Click here to view.
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>>50033025
GURPS
>>
Why.

D&D is good.
Please don't tell me you're one of those weird memesters looking to just start shit.

If you want a fantasy game that isn't D&D, you can hardly take two steps without stumbling into one. Just check this out for more information.
https://en.wikipedia.org/wiki/List_of_role-playing_games_by_genre

Mind you, you didn't ask for a good one, so you're going to have to wade through a lot of bad games on the way to realizing that D&D is a pretty good set of systems, even the old original one with all of...
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>>50033101

dude OP didn't even give a reason and you chose to instead jump down his throat and assume he's hating on your pet game.

A WEE BIT defensive are we not?


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