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Archived threads in /tg/ - Traditional Games - 19. page
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What is the most interesting magic system you have encountered in all of fiction, /tg/?
And I am not talking only about the crunch in case of games, I am also talking about the lore and fluff.
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>>50667830
The "unique, one-time-only" magic of the Split Infinity series by Piers Anthony.

I'm compiling a list of magic systems or techniques so that I can copy that meta-system.
>>
I remember a system from some cartoon I saw. You know, something-or-other fields? Or as that one angel called it, the 'light of the soul'. I like the idea of Joe Squareeni being able to call on magic to do crazy shit when he's pressed hard enough, the light of the soul being called forth to impose his will on reality, and the idea that linked souls with a strong connection like a parent-child bond can do really crazy, powerful acts of magic such as powering Magitek mobile suits.

Oh yeah, it was something something Evangelion or whatever. Some weeaboo shit.
>>
>>50668329

This is /tg/, friend. You don't have to try and hide your powerlevels here. Hell, Evangelion discussion is even fair game here, since AdEva was a /tg/ made Eva RPG.

>>50667830
To answer OP's question, I am going to say Nasuverse Magecraft. The idea that every magical family has to spend generations researching their own unique path to magic and handing down the results, where the magic of one family probably doesn't do jack shit int he...
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Does anyone here play in the world of Greyhawk?

What's the best adventure for that setting?

Any D&D grognards around?
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>>50666304

Greyhawk was best before they shoved Gygax out and began removing all the good bits of history and lore and weirdness, and made it super generic and dull.

(Also, D&D Rise of Warduke is awesome)

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I seriously think I need to punish my players in game.

So, my party of 4 have been fighting off a necromancer with noble intentions. He may not be 100% good, but he has a moral code and is waging a war to bring down an empire run by a group of actual ancient evils. There are pros and cons to each side, and I think I made it interesting enough that they aren't 'bad' for choosing the Empire and preventing a full-scale war...

Except they just dug up the necromancers dead wife and want to fuck with him to get an edge in combat. Due to several failing...
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>>50666159
>Necromancer with noble intentions
I know this is more of a /tg/ meme than anything, but you really are going evil vs evil with this.
So this is a no mercy situation. He should pull out all the stops for his revenge.
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>>50666229
Yeah, the guy is straddling LN rather than just being evil with the right idea. His methods are mostly humane, but he's done some pretty dark things for his 'greater good' and is overall very polite and conscious of what waging a full scale war would actually do to civilians. He just chose to do it anyway for 'the greater good' of killing some ancient evil fucks that are brainhopping the royal family and constantly undermining humanity.

Though now I have to come up with proper rage-fueled...
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>>50666159
Do some shit like, ooh he has a demon inside him and when he sees his dead wife he gets even stronger and the demon comes out and tries to eat all the PCs or whatever.
Why should showing the guy his trigger be an assured "edge in combat" anyway? Could just make it worse.

Or, you know, you could just let their plan work since you seem to have given them the hint about the dead wife, and the players just acted accordingly.

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First thread let's see how this turns out edition

Repository so far:
https://mega.nz/#F!40Bg1KhD!BoogrIxKiOw7qsShasLkQQ

We're gonna need pdf's of the Book of Knights & Ladies and the Book of the Manor
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>>50664968
Alrighty, what edition we playing, 5th?
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>>50665026
5.1, but yeah, 5th edition
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>>50665036
Cool. We got a DM? Maybe get a Discord group going?

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>setting has incredibly powerful magic
>wizards don't rule the world
Why is this?
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Because wizards in their infinite wisdom know that ruling the world isn't worth it. They just bigger off and set up a tower with all of their needs and do whatever they want. Let the rest of humanity sort itself out, the wizard has better things to do.
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>>50664177
Ancient prophecies dictate that one day a mighty wizard shall conquer the world, only to get his ass handed to him by a random peasant kid with a magic sword whose grandad was some king they deposed.

No sane wizard wants to die at the hands of somebody who grew up shovelling pig shit after spending centuries mastering the arcane arts. That's just embarrassing.
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>>50664177
Magical MAD situation.

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Ok, I've made a formal deceleration of war against Wizards of the Coast.

What now?
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Declare attackers.
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>>50663580
Hold up a second, mate. Priority goes around in the beginning of combat step before that faggot gets to declare.
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>>50663554
>deceleration of war
You mean a ceasefire?

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Anyone have any experience with or know of a good strategic campaign system for 40k? I'd like to find something that really brings in a sense of persistence from one battle to the next and adds some weight to the decision to commit forces to a specific objective over another without really landsliding the whole campaign against the losing player.
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Well i know kill team has rules for a campaign where units that survive one battle get like exp and shit. but other than that i don't know.
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>>50663542
I like the veterancy idea, but I want to capture building and maneuvering armies. I like the idea of earning requisition to build and replenish armies but I haven't found a system that seems reasonably manageable.

I was thinking of maybe assigning a strategic value to each territory, maybe with faction HQs generating requisition that can be used to field or replenish armies and limiting other territories to resources that can be pooled for upgrades, fixed fortifications, stockpiled resources that grant...
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>>50663411

5th Edition had Planetary Empires, which I can't seem to find in any of the megas. You can still buy it from GW. There is at least one version of rules on Scribd, but fucking scribd wants a damned credit card number for a "free" membership.

Planetary Empires seems to have most of what you're looking for, has a persistent tile-based overmap and still has each player play small battles, with rules for reinforcements and such.

There's also about a dozen sets of houserules...
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Supposing that a human like civilization evolved on a moon orbiting a gas giant, what might be some cultural differences from earth humans?

For starters I think that most sun worship would be replaced by worshipping their parent planet, possibly as an afterlife destination. I also think that discovery of a solar system model might come much sooner.

Also what might be the mechanics of living in such a moon? I don't know much, but I think earthquakes would be more frequent because of tidal forces, right? What about seasons? Would they be harsher as the moon...
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Sun worship would still be a huge deal if it was as big in the sky as it is for us.

It warms you up, you feel safe in the daytime, it helps you see, plants grow where it shines, there's a lot of it in the nice seasons of spring and summer, etc etc. Even the most primitive humans figured out it was really important.

Meanwhile the parent planet may do nothing obvious other than look pretty. It might not even be a decent source of reflected light at night like our moon
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>>50662094
>earthquakes would be more frequent because of tidal forces
No. Unless the moon was way too close to the gas giant, there wouldn't be any major tidal forces.
>What about seasons?
It all depends on the distance.
You can calculate that shit. How long do you want your day to be? How big is the gas giant? etc
>the moon is in the giant's shadow
For very short periods of time. Compared to their distance from each other, celestial bodies are tiny. Picture related, it's the distance between the Earth and the moon. As you can guess, it's pretty difficult to line them up so that one is in the shadow of the other.
>Or milder, since the giant reflects so much light?
I don't know much about the physics of gas giants, but I figure that their surface temperature is probably not very high what with them usually being very far away from the star. If the surface is cold, then so will its reflected light be.

Culturally speaking I'm pretty sure that the Sun will still be the superstar of their religions. It is very obviously the main source light.
Now as I said, gas giants are usually pretty far out. That probably means that the moon will likely not get as much warmth from the sun as we do. So most of its heat needs to come from below, and therein lies a potential problem. But I am not going to speak on this (within this post) because it would be more guesswork than I am currently comfortable with.
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>>50662094
Many gas giants have incredibly powerful radiation belts, similar to the Van Allen belt surrounding Earth. A habitable moon would need to have some way of shielding against that, possibly a strong magnetic field. That could make for some truly spectacular auroras visible all year round. I imagine having that in the night sky would influence their culture somewhat. They're probably worship it, see it as the symbol of some god that's protecting them.

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Good morning and welcome back! I'm afraid I'm without ready access to my computer after work hours this week, so the threads'll only really last until I clock out, but I'll be happy to help until then!
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Just wanted to make sure my gut is right on this one.
So, Prime Speaker Zegana and Panharmonicon. Obviously, the card draw effect is copied. Is the +1/+1 effect copied? My gut says no because
>enters the battlefield with
instead of
>when ~ enters the battlefield
>>
What is the ruling on art-upgraded cards? What are the restrictions set at sanctioned events around them?

>>50660399
Your gut is correct.
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>>50660399
Correct. The +1/+1 counters are not placed by a triggered ability, but by a replacement effect that modifies how Ziggy Stardust enters the battlefield.

>>50660604
If you mean 'alters', it's a bit wonky. What's set in stone is that an alter must not:

1) Obscure the name
2) Obscure the mana cost
3) Render the art not recognizable
4) Provide strategic information
5) Render the card 'discernible' from other cards in your library without looking at the face (this usually just means 'it can't be notably heavier', but mucking with the texture on the front can be a problem too. Basically, I can't be able to tell your altered card apart from a normal one while not looking at the front of them)

Those are set absolutely in stone; if you mess up one of those, the alter's just flat not allowed. The tricky thing is number 3; what I consider 'okay', another judge might consider not okay. There's also no REQUIREMENT for a Judge to allow alters; we must use those guidelines as a baseline, but we're allowed to impose additional restrictions as we see fit; some judges won't allow any alters at all.

Generally speaking, you SHOULD be fine if the name and mana cost are unobstructed, and a person could reasonably tell what the card is (based on the art) while it's upside down and across the table from them. Always confirm your alters are OK with the Head Judge before you start the event, and it's advisable to bring 'spare' unaltered cards in case they give a thumbs-down.

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Let's share some riddles you came up with as GM. I like to put them on (optional) dungeon doors for my players.
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This one's easy.
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>>50659598
... It's the number of circles, isn't it? That'd make it 3.
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>>50659722
yes. but believe it or not, it took my players quite a while.

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>the merchant lord asks your character to prove their worth

>the merchant lord hands over a sword

>"Sell me this sword."
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>>50658989
point sword toward throat of merchant
>give me your money or i ll slit your throat
he complies
leave the premesi and drop the sword
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>>50658989
Challenge him to a duel
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>>50658989
>Press the sword against his throat.
>"See? You could use a sword. Lucky for you, I have one to sell."
>Take few steps back with a smirk.

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/tg/, I need crazy guns. The craziest guns you have.

Guns that look like they came from the scrap heap.

Silly gun mods.

'You see, Ivan' tier stuff.

Things that could technically be guns but aren't.

All that stuff, I need them for my campaign.
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Previous Thread: >>50620383
>Pastebin:
http://pastebin.com/xrKUUi0A
>News
www.drivethrurpg.com/product/199280/Secrets-of-the-Covenants?affiliate_id=498510
www.drivethrurpg.com/product/199275/Chronicles-of-Darkness-Hurt-Locker?affiliate_id=498510
>Mage 2e Errata
https://drive.google.com/file/d/0BxveHUKxwBU9UUZ4UjZJdEhIM2c/view?usp=sharing
This week's Monday Meeting Notes:
http://theonyxpath.com/well-met-at-dragonmeet-monday-meeting-notes/

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>>50656052

No, because there are other games for high fantasy.
>>
>>50656052
Chronicle of Fagness
>>
>>50656052
CofD is terrible for high fantasy.
It can, however, do low fantasy well.

I'm thinking about doing a low fantasy gothic one shot.

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ITT: Dead games that you know weren't that great, but oh god do you miss them anyway.

I know inquisitor was an unbalanced piece of shit which needed a GM to work, but oh god it was cool. Plus the 54mm models were nice, I just wish I hadn't had to sell mine when I shifted continents.
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considering how fucking expensive it was, even for GW, I am amazed it lasted as long as it did.

Although considering the way they are going now a days I would not be surprised if they tried to bring it back through Forge World
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>>50656002
The problem with inquisitor is it managed to be neither a RPG or a tabletop wargame.

They should have come up with more firm rules and a necromunda style of play and it would have been great, the actual mechanics of it were fine.
>>
>>50657885
One of the biggest drawbacks was that it was relatively terrain heavy game with awkward scale.

Ofc you could just use convert the distances to cm imstead of inches and use 28mm instead.

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I'm trying to get my own fantasy campaign off the ground. One of my prospective players wants to play a succubus. Already, red flags are going up because I'm trying to keep my campaign at a PG-13 rating (or for those of you who are not American: Whatever rating The Dark Knight Rises got in your country). I explained this to the player of the prospective succubus and she said she could keep it at a PG-13 rating in the same way Catwoman is.

On one hand, I'm thinking about giving her a chance, and anything that gets blatantly sexual can simply be handled with...
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What is there to her character apart from being a succubus? Context is everything.
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>>50651675
Yeah, why does the player want to play a Succubus?

Also, have you considered not playing D&D or a D&D clone?
>>
>>50651675
if she tries anything funny just give her magical aids

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How do vampires in your setting work?
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Same way everybody else does. They send in an application (without a photo). They go through the job interview. They start working on the next Monday.
They are diligent too. They are in the office first (before the sun rises even) and they leave last (after sundown).

Frankly, they are a boon to any company.
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>>50648350
They drink human blood and can be active during the day, but they prefer nighttime since it makes them a bit lethargic and they can't heal without their day sleep. They can consume blood to fake normal bodily functions, are repealed by religious symbols if the holder believes in its power, detest garlic to the point of vomiting when they drink from someone who ate some and are confused when confronted with large numbers. They can be killed by the classical stake in the heart or decapitation, and burn easily....
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Vampires are either demonized sorcerers who have invited spirits into their body to possess them through means of blood rituals, or are the semi-corporeal manifestation of the same spirits void of a willing vessel. Sometimes, those spirits possess the corpses of the sinful and recently deceased instead of a living patron. Their abilities are diverse and typical, but stem from a place of demonic authority rather than some kind of fae creature. The only time when blood may be needed for sustenance is when the demonic spirit is possessing a corpse, and daylight is not detrimental...
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Previously, on the /tg/ drawthread: >>50613829

Requesters:
>Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
>Hold off on additional requests after receiving a delivery from an artist, be mindful of the other requests that might deserve attention.
>Bump your request only after 24 hours has passed, you may bump once every 24 hours...
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>>50642676
nice OP

migrating

i got an odd request.

Requesting either one of the following the are basically the same but it is up to you:


1-A floating stone head of a woman festering on a dying man, Prometheus style. Many corpses of the same man are lying around. He is obviously withering in pain. As for the head itself, it has nothing special but small strands of flesh acting as her 'hair'. the rest is up to you.

2- A more detailed view about the floating stone head, the base...
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Anchoring for my drawfriend.
If you want more detail on the character for whatever reason here's the short backstory piece I wrote about him. Again love the work it's looking amazing.

http://pastebin.com/YiBG5HzU
>>
>>50642676

Why is that hairstyle so hecking popular with artists?

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Considering that AoS is a success and 40K is terrible mess that is losing players to Warmachine and shit likle that, how long till we get Age of Emperor?
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I doubt that will happen. 40k isn't doing that bad to my knowledge.

Aside from that though I do think 40k could deal with some changes of course. The fluff being more in line with AoS, and giving more equal shine to all the factions instead of just Space Marines, would be an improvement.

But I doubt anything like that will happen.
>>
>>50642601
Didn't the entire AoS line get outsold by a HH boxset?
>>
>>50642601

Could you provide numbers on 40k doing bad? I mean just within 20 minutes of my house there are 4 stores for it that have regular games and they just opened up a new one that's entirely dedicated to warhammer and it's booming. Maybe it's just where I live but it seems to be doing fine. Grognards complaining on tg asside.

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Previous Thread: >>50613891

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)

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Anyone have some spicy SW reaction images?
>>
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Ah out of production droids, I love the CZ communications droid (And most Serv-O-Droid products) Did you know the CZ in ANH was built out of rejected parts for a Darth Vader costume?
>>
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>>50640654
I had an idea for a character/NPC that bought up old Serv-O-Droid and Leisuremech patents and is starting to make a comeback with a few factories and workshops.

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Ok, so a level 20 Fighter is kinda Hercules, a level 20 Wizard is basically a Demi-god, a level 20 Barbarian is a force of nature and a level 20 Paladin is God's will made manifest. But what's a level 20 Bard? Or Investigator?
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>>50638762
Superstar
>>
>>50638762

Diva
>>
>>50638762

a level 20 monk is Goku

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Physical Books are Heresy Editionh

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

>Why did FFG lose the 40k RPG License?
Because they were bought by Asmodee and that caused some sort of licensing conflict.

>Will GW make their own 40k RPGs now?
Probably not. But if they do it will likely be worse than you...
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Whose did do I gotta suck to get Only War core in paper?
>>
>>50633097
is your dicksucking worth $150?
>>
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>>50633195
I just hope he's not Canadian.

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/dcg/ Dropzone/Dropfleet Commander General

Getting into the Holiday Spirit edition

Last Thread:
>>50547766

>Hawk Wargames website, with links to models, rules, and forums
http://www.hawkwargames.com/

>DZC rules, units, errata, etc
https://www.mediafire.com/folder/3e69ovwksc27r/DZC#3e69ovwksc27r

>DZC Phase 2 Rules and Scenarios
http://www.mediafire.com/file/9o0mghzvf3gsnzg/Phase2-rulesScenarios.pdf
>DZC Phase 2 Units
http://www.mediafire.com/download/hjxrk1f2i0fv283/Phase2_units.pdf
>DZC Phase 2 Fluff
http://www.mediafire.com/download/novaydro2mxo074/Phase2-fluff.pdf

>Dropbox of rulebook pictures
https://www.dropbox.com/sh/ci1w3beqaeu5nca/AADismn1gX0dYWShk45csdRca?dl=0

>free DZC army builders
http://www.dzc-ffor.com/
http://solomonder.com/scoldzap/

>DFC Rules and Scenarios
http://www.mediafire.com/file/li17bl14bute5ee/DFC_RulesScenarios.pdf
>DFC Units
http://www.mediafire.com/file/oa35v9pq7gfe1fs/DFC_Units.pdf
>DFC Fluff
http://www.mediafire.com/file/oysd2f64iytbd69/DFC_Fluff.pdf

>free DFC fleet builder
http://dflist.com/

>Where to order DFC from
http://www.waylandgames.co.uk/3951-dropfleet-commander
http://www.miniaturemarket.com/table-top-miniatures/dropfleet-commander.html
http://www.thewarstore.com/dropfleet-commander-preorder.html

>DFC Kickstarter, lots of useful information to drudge through
https://www.kickstarter.com/projects/hawkwargames/dropfleet-commander

Reminder to ignore bait, unless it is masterfully crafted.
321 replies and 44 images submitted. Click here to view.
>>
>some guy plays a game with one cruiser and four frigates per side
>complains that the game is "dull, lacks depth, and very one sided"
Holy Fuck.
>>
>>50632901
Dropzone and dropfleet are cursed. Both have pretty good balance and decent rules but are unilaterally hated and revealed because reasons. I think people actually want bloated ruk as and bad balance.
>>
Why are the PHR ships so fucking cool? Broadsides are the most satisfying thing and having a ship that can drop troops and bombard is great.

How could an medieval army without access to firearms and magic hope to defeat an ogre army?
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>>
>>50632045
By being more than the ogres, like 10 men to 1 ogre?
>>
>>50632045
with a fortification or mounted archers
>>
Tactics. Numbers.

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Cryx Support Group

Mk3 list building: http://conflictchamber.com

Warmahords chat: https://discord.gg/KmXzbwD

Warmachine/Hordes Books, No Quarter, & IKRPG
http://textuploader <dot> com / da46m
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
https://www.youtube.com/user/PrivateerPressPrime

Latest Errata:
http://files.privateerpress.com/op/errata/WMH-Errata-July-1016.pdf

Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments

The Giant List of Podcasts and Blogs
http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums

Table...
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>>
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>>50631945
ded game
ded thread
RIP skub
>>
Opinion time: do you guys think nightmare is undercosted?

I was playing a game yesterday using Pirate Queen Skarre against Lord Tyrant Zaadesh, he has Zaadesh hiding behind a mountain that I had just previously run nighmare up to the turn goes on he feats, kills some of my guys,casts Battle-Charged then ends his turn with 4 fury on Zaadesh, the its my turn. I hand out my focus having three left on Skarre and then get one back from ritual sacrifice to cast dark guidance and then feat, I then move nightmare through the mountain to get to Zaadesh which triggers countercharge...
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>>
>>50632994
>18 points
>slayer chassis
>defensive tech only with denny
Its perfectly reasonable IMHO.

He must have got some shit damage rolls not to take out a single non-movement system with 3 charges and a defensive strike, so its understandable that he was salty

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>really like X rare, obscure game
>desperately want to play X game
>successfully find online group for X game
>spend a whole afternoon building a character, writing a backstory
>spend the evening and night talking with the GM, revising my character, getting to know what they have in mind for the campaign

>game day
>other two PCs are complete and utter edgelords

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>>
I'm an forever GM with no friends that can commit to a schedule and all my FLGS groups are just min-maxing Pathfinder Society players who have no interest in the RP part. It's basically/tg/ hell.
>>
>>50622308
>13 people in the game
>6 people waiting for their turn that will never come
>3 people that never played before
>2 edgelords
>Pink haired anime randumb.

>I'm the only cleric
>GM doesn't tell me anything about his homebrew deities or world lore
>Get hired...
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>>
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>>50622308

Update.

I am still in this game at this very moment.

The session culminated with an important negotiation against a critical NPC. After ~45 minutes in real time of my character negotiating with this NPC (because the others were hardly being helpful in this), expending resources to do so, and coming to a peaceful resolution, one of the other PCs declared that they attacked the NPC.

I tried to stop this, but ultimately could not. The GM went along with it.

Everything went to hell from...
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So for Dawn of War 3 the only we seem to be getting all the "old" characters back Gabe,Jonah,Gorgutz, and Macha


Where the fuck are my Blood Raven boys though?

Hairgel and Thaddeus apparently tricked into going on some crusade

Cyrus still about muh scouts or went back to Death Watch for reasons

Tarkus Captain of the 4th company?

Thule either dead or still wont tell us what happened on Kronus

Diomedies said he cant serve the chapter how he used to or something honestly I could see him being Chaplain now

Avitus was...
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>>
>>50620821
Just watched some DoW III videos, and info about orks will come out next week.
About other Blood Ravens, no idea.
>>
>>50620845

Well orks never disappoint I wonder if Bluddflag and Gorgutz are in for a team up
>>
What's the appeal of Blood Ravens anyway

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Looking to get into Pendragon. What edition is the best and where should I start?
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>>
Honestly? Pick up the latest edition (5.1 I think) and give that a read. See if you can find a pdf of the Great Pendragon Campaign. That's the meat and potatoes of the system.
>>
>>50616326
> Great Pendragon Campaign
What's that?
>>
Generally speaking, the main contenders are the 4th and the 5th edition. Insofar as you should be concerned, the 4th edition is far more flexible: the core book alone covers playing characters from a variety of social classes and cultures, playing magicians, and running a relatively wide variety of games. The 5th edition, meanwhile, focuses almost solely on playing Cymric knights doing Cymric knight things.

In most games, picking the 4th would've been a no brainer but you have to remember that Pendragon isn't just some generic fantasy RPG - it's very much...
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Tora Tora Tora Edition

Previous thread: >>50511710

Get in here, post games, miniatures, questions, whatever you like.

List of mini providers:
https://docs.google.com/document/d/1uGaaOSvSTqpwPGAvLPY3B5M2WYppDhzXdjwMpqRxo9M/edit

List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

ZunTsu Gameboxes:
https://www.mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes

/hwg/ Steam Group:
http://steamcommunity.com/groups/tghwg/

Games,...
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>>
>Advanced Squad Leader
https://www.mediafire.com/folder/d9x0dbxrpjg48/Advanced_Squad_Leader
>Battleground WWII
https://www.mediafire.com/folder/cb83cg7ays4l1/Battleground_WWII
>Battlegroup
https://mega.nz/#F!SolyxarJ!GUg6zWBStfznr6BvYedghQ
>Black Powder
http://www.mediafire.com/download/o5x6blwoczojmfr/Black+Powder.pdf
>Bolt Action
https://www.mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>By...
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>>
8th of December in military history:

395 – Later Yan is defeated by its former vassal Northern Wei at the Battle of Canhe Slope.
1432 – The first battle between the forces of Švitrigaila and Sigismund Kęstutaitis is fought near the town of Oszmiana (Ashmyany), launching the most active phase of the Lithuanian Civil War.
1914 – World War I: A squadron of Britain's Royal Navy defeats the Imperial German East Asia Squadron in the Battle of the Falkland Islands in the South Atlantic.
1941 – World War II: U.S. President Franklin D. Roosevelt declares...
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>>
This week marks 75 years since the attack on Pearl Harbor, also known as the Battle of Pearl Harbor, the Hawaii Operation or Operation AI by the Japanese Imperial General Headquarters, and Operation Z during planning. It was a surprise military strike by the Imperial Japanese Navy against the United States naval base at Pearl Harbor, Hawaii Territory, and led to the United States' entry into World War II.

Japan intended the attack as a preventive action to keep the U.S. Pacific Fleet from interfering with military actions the Empire of Japan planned in Southeast...
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Welcome to the Old School Renaissance General thread..

>Links - Includes a list of OSR games, a wiki, scenarios, free RPGs, trove etc.
http://pastebin.com/0pQPRLfM

>Discord Server - Live design help, game finder, etc.
https://discord.gg/qaku8y9

>OSR Blog List - Help contribute by suggesting more.
http://pastebin.com/ZwUBVq8L

>Webtools - Help contribute by suggesting more.
http://pastebin.com/KKeE3etp

>Previous...
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>>
>>50606112
>That actually worked.
Sweet.
>>
Man it's as dead as a Necromancer's girlfriend in here.

Is having a few differing race as class options better or worse than just having separate race and class?
>>
>>50606418
>a few differing race as class options
Sounds like a slippery slope to unnecessary class bloating.

Maybe, do it the DW way: Every class has an ability that differs from race to race. Like human clerics who can use some wizard spells as a divine magic, or elven rangers who always succeed at whatever they do while travelling through wilderness.

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Which SCP entries contain some gameable ideas that are worth adding to a fantasy campaign in order to spice it up?
320 replies and 61 images submitted. Click here to view.
>>
Not sure how you would implement it but 173 is always a classic and a creepy one.
>>
>>50593973
None. SCP a shit.
>>
>>50594040
Your opinion is a shit.


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