Welcome rudebois and rudegyals to the latest edition of Star Wars A New Quest,
Last time on our short edition of STANQ; you woke up wondering what happened last night after a celebration party, met with the committee to discuss plans, decided plans, take Wulf to kill a darth and their apprentice, super force powered cock slammed the apprentice four stories through the floor, I fell asleep as usual, you calmed down and slapped the apprentice a few times, gain the apprentice musclegirl as a PoW, gained a lightsaber putting you at only 1 more needed for an unlockable if... Comment too long. Click here to view the full text.
Here you are on a barstool, in a seedy bar, with your cock pressed up against some girl's back as she sits on your lap, pushing backwards to apply pleasure and to conceal your activities.
You use the force to see if it's really a guy, and no, 100% woman, not a trap.
You get to work on her strangely long points ears, light nibbling, and sensual whispers, with questions of her story woven in between, similarly woven as your three fingers nearly at the knuckle already, working away, digging for precious materials deep in her folds.
She whines, she moans, she laughs, she brags loudly about how much better she is than "any of these nasty ratchet zeltron skets" in the bar.
"You like it when I do this?" "Hmm mm <3"
"What's your real name?" "I h-hardly know you-hnnn!"
"Where you from?" "I don't kn-know, really!"
You grab a medium handful underneath her shit and rub your wet hand from the glass condensation along her breast, stopping to pay attention to the now rising nips, feeling yourself rising higher as you thrust through her cheeks and up her back, feeling the ropes wrapped around her rubbing you in a weird way.
"What's your real name seven?" you say pulling your fingers out just enough to maintain pleasure, but not enough for her to cum, just to leave her on the edge, "You'll tell me"
"Do I look like a slut?" You laugh, just enough to see the tears well up, but you slam some credits on the table, hoist her over your right shoulder, and walk to the motel a couple doors down, wheel chair in you left hand being dragged along, clit in your right hand being dragged along.
You cruise into the motel and walk past the receptionist to your safehouse room, putting her onto her feet leaning on you, fingering her still the very minimum and you grab the back of her head and share saliva with her.
Sweet, but very bitter, with how much she's drunk her spit's probably 60% proof, and her cum might be addictive, but you keep exploring your tongue in looking for an exit, and you find one as she detaches panting hard
"D-d-d-dick, now, please"
You rip her clothes off, making sure to keep one hand on rope that covers her... Comment too long. Click here to view the full text.
The gagging throaty protests are soon replaced by muffled delight as your mastery over the ancient art of the mando'a vagina speak brings her to a peak, splattering your face and mouth with her sickeningly sweet addictive juices, still nibbling on her clit, you shoot three large loads upwards forcing her to keg stand your cock before you pull out, shooting a fourth and final rope upwards over her face, with it dripping to the ground of her head and through her hair like the pearlescent waterfall in her mouth, the two streams even joining together temporarily.
You... Comment too long. Click here to view the full text.
The Wensley brothers have the kind of shack that you'd expect to see from an underground farming tools smuggler, assuming that profession even existed in the first place. Knowing this is not the case, you simply have no choice but to be baffled at just how shaky and weird a building can be, even though there are obvious signs that it has been scrapped down and rebuilt, by order of someone you might have just met. You strongly suspect they recycled the wood panels and many other building resources, which is a good thing but at the same time quite dodgy simply by virtue of... Comment too long. Click here to view the full text.
Character and setting info: http://pastebin.com/u/MagicalPrincess Archives: http://suptg.thisisnotatrueending.com/archive.html?tags=Start+Over+Quest Twitter: https://twitter.com/MagicalMarquise Ask.fm: http://ask.fm/MagicalMarquise Collection of character descriptions (WIP, courtesy of anon): http://pastebin.com/pzYffs0R
Map edited the best I could (cant use Hexographer in this computer) most of the info on the map is from information of a kid, so it may vary in reality.
Saarin sends explorers to confirm the kid information, and in the coming days most of it is confirmed.
What else ask to the kid? What should the harpies do with the growing fungus? Spirit for mating is growing but winter is close... will the next generations... Comment too long. Click here to view the full text.
>>44520595 The harpies start fishing and huntin extensively to prepare for winter, smoking fish and meat for the winter that soon starts, and the rain falls almost everyday.
The fungus keeps growing and so they burn it again, but it wont stop it for too much. Some of the kids become more rebel with the harpies but the oldest kid that lives with Saarin appease them so there isnt any blood.
Some explorers have seen humans at horse near in the Fairy Plains, they are well armed and seem like a soldier party.
I started a game nearly two years ago. It was in a bad system that I started revising, and that was probably my first mistake (since corrected). I have days where it feels like nothing happens, days where I feel like I have to shove the players to get them to do anything, when there's simply roleplay when there's actual plates to be juggled. In two years, I have not completed four dungeons. The first arc of a written story out of six isn't done.
Now to be fair, not all of this is connected. There were timing and scheduling... Comment too long. Click here to view the full text.
Something that I wish my DM would do more of is character arcs for each of the players. I get most excited when I realize we're doing something related to a PC's backstory. I love the world we're in, and I know we have a larger overarching story to follow, but seeing how the DM ties in the character's pasts makes me feel like we're actually a part of the world instead of just cruising through it with little connection.
So far our DM has been throwing in little hints here and there, but recently we've been doing a side story line for our... Comment too long. Click here to view the full text.
>>44521161 This. Sounds like something you should do, OP.
Maybe a former friend of one of the PCs is working with the BBEG. Perhaps an item they lost is rumoured to be in one of the dungeons. Their home town could be attacked by bad guys.
Most players don't seem to mind when you have some leeway with their characters' backstories. Except for the ones who write detailed family trees and complex background information. Those are best left alone, since anything you do is probably wrong.
No "real" subject today. But we've now got a booru to share images on, since the old Gangrel Minus went down. So today's topic is bringing attention to that and getting people to upload things to it, since I can't do it by myself (especially since most of my images are from gelbooru). http://urbfan.booru.org/
Be sure to tag things as best you can, tagging helps people searching. The idea is to have a repository of character art, but any sort of inspirational image is good, so backgrounds and monsters help as well.
On the last exciting... Comment too long. Click here to view the full text.
I'll tell you what, I'm really digging The Chronic's Investigation rules. My players really like a mystery, but I've not been very good at making them fun to solve, stumping them because I had a very rigid idea of the mystery. The system works much better, since it says "look you want them to find the clues, because otherwise there is no story, so give them stakes for good investigating other than "you don't find out"." I'm gonna try and incorporate it into a Mage Chronicle I'm writing, using a stop gap rule set until... Comment too long. Click here to view the full text.
Isn't there already a 2e Genius update? Or did the guy not do that because he hates nWoD as is, and taking it further from oWoD kills him?
Also, surprisingly enough, Bloodlines has kind of given me ideas for running a mystery. All of the important things require a Computers or Inspection or Lockpicking Feat of like 3 or 4, while anything that's sequence breaking or requires 8 to 10.
So finally after years of diligent and faultless service you managed to attain the rank of Magos on your Forge World.
As your first task as Magos given to you by the Archmagos, you are to come up with a weapon or piece of technology (if not a whole set of equipment) for the average soldiers of The Emperor Omnissiah that would also be easy to manufacture on a large scale...or anything useful to the Imperium. In order for you to achieve your task, the Archmagos gives you access to all the STC the Forge World has. And since you are now a Magos, you can actually go and experiment... Comment too long. Click here to view the full text.
Hey guys, I used to play MTG a long ass time ago, so I don't really belong here, I just don't know where to ask this one specific and probably stupid question.
In Magic: The Gathering, the old sealed decks are worth a fuckton of money just because it's like a lottery ticket for shit like Black Lotus and similar cards.
My question is, is it possible to - with the right equipment - weigh a black lotus (or similar) playing card to such precision that you could weigh sealed decks to determine if it contains a rare card? I'm sure each card doesn't... Comment too long. Click here to view the full text.
How comes roleplaying games are considered such a poor medium to run drama/relationship based stories (that is, where combat or investigation or solving those external challenges is considered secondary to the character interactions and their personal problems)? I think we're past the age where we'd consider any show that doesn't involve gunfighting to be an inane soap opera. Wouldn't RPGs lend themselves especially well to those, at least on paper?
>>44519312 Yeah, but why make a game out of it, with rules and restrictions, when you can just go into improv drama? And who would come together on a Saturday night to play a realistic drama? Not every player has those capabilities to make it truly realistic and you probably get some drama already everyday. The reason why series like house MD works as a single narrative, but I doubt adding interactive aspects to them can be done in a good and meaningful way.
>>44519312 >Wouldn't RPGs lend themselves especially well to those, at least on paper >drama/relationship based stories You don't need a game to RP. Most people can Role Play just fine, and enjoy it. At that point, the Game part of the RPG gets in the way of immersing oneself in the character.
You don't need the RP interrupted to find a GM adjudicating "you wooed Sandra successfully, your bond has gone from 'close friends'... Comment too long. Click here to view the full text.
I was preparing material for an intrigue game taking place in Renaissance Italy, and at some point or other I know trade will come into play. I did my homework on the economy of late medieval cities, but most of the texts omitted exact numbers completely. So while, for example, I know that a quarter ton of wheat in XV century somewhere was 6 sou, and that a musket in XVII century somewhere cost around 16 sou, I haven't actually managed to find anything more exact despite trade being extremely well documented in Europe as early as XI century, and more to the point I couldn't find enough data for individual locations to compare values and get a feel for the worth of labour, or at least what was the most profitable under which conditions. Wheat price might as well be arbitrary; for most of the middle ages it depended on weather, rise and fall of urban populations and the value and availability of currency in circulation - a ton and a half of wheat might have been worth 26 sou in Florence at some point, but it's not clear if this price was normal, or high, or low, and WHY. So, roughly speaking, in the Italian city-states, with their developed trade networks, strong influence of various guilds and a lot of experience with both overabundance of food and dire famine, where, roughly, would be some hypothetical 'average' value of basic foodstuffs?
The game is simple: you post a brief idea about a class, a race or something else, whatever, others will respond with 'yay' if they like it and 'nay' if they don't. And then we start the discussionings.
I'll start: >a race of old disgruntled robots in a fantasy setting >they look like rusty 80ies robots with screw and light bulbs >they all have a magical core, but know little of how they were made or what they are >they... Comment too long. Click here to view the full text.
>>44518421 How are Demon the Fallen and Demon the Descent. I've looked through Fallen abit, but I'm not sure how they play and compare to other OWoD stuff. Only recently found out about Descent and have no idea about it. How does it compare to the NWoD stuff?
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