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Archived threads in /tg/ - Traditional Games - 247. page
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Is there a chapter master (dead or alive) as based as Dante?
>Everyone thought he'll be consumed by the Rage early
>Started as an unremarkable captain
>Got shoved into command because he was the only one left
>Over a thousand years old, have led the Blood Angels for 1,100 years
>Have killed everything in Games Workshop 40k catalogue that isn't a unique character (and more)
>One...
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>>49712791
Smashfucker can kill him. And Angron. And Horus. And his own Primarch.
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>>49712791
Old man logan fucked up the inquisition to save guardsmen.
As far as i can see nothing can be quite as based as that.
Also he's santa
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>>49712860
Smashfucker can kill horus?

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tell me /tg/ what is so special about the Year 0 of the calendar of your setting?
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Baelog the Conquering King slew Axos the Titan and drove him into the Underworld. Thereafter he and the other human Pantheon Enoch the Sage and Meridia the Soul-Usher founded the Argentum Empire.

However while plummeting into the Underworld, Axos broke apart and created the three Sons of the Titan, Malignoth, the Eye; Grumaash, the Hand, and Nixulaub, the Bones. Of the three, The Eye seeks vengeance on the current Humans by sending his army of nothiks to harvest Soul-Crystals from Argent Tombs.
>>
This raises a question for my history-addled atrophied brain.

What did pre-christian calendars use as their 0-points?
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>>49712072
It was when the largest powers got together and agreed upon an international calendar because of how much time and money was being spent trying to find out what date format a document was using. It became known as the Recorded Year, and the first day was First Day of Spring, First Recorded Year.

The old dates were used informally for about 30-40 years, and official documents used both years for about two decades. A book that provides reference for about a century's worth of old dates converted to Recorded...
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Was talking this over with a fella who's going to GM a CoC game for me. I'm a newbie to pen and paper and CoC itself, but I know Lovecraft's literature.

Was wondering if a Call of Cthulhu campaign based on the first season of True Detective would be possible. I would be happy to get some advice. I'll be listing what I've got so far.
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>>49712013
The campaign would probably be a good deal more mundane than some of the more out-there ideas. Don't necessarily want Great Old Ones showing up. But I'd like to take True Detective and punch it up with more of the supernatural. For those who never saw the first season, a quick summary:

Detectives Marty Hart and Rust Cohle are put on the case of the rape and ritual murder of a prostitute, Dora Langue.

This leads them to uncover a mystery which involves dozens of murders and disappearances going...
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>>49712013

It would be possible but you'd have to disregard all the shit parts of that show (i.e. every single reveal and basically the whole second half of the season) and replace them with something creepy. Do a bit of research on the actual references behind the Yellow King and Carcosa (which are sprinkled like cake toppings on top of the show with 0 respect or understanding). There's the kernel of a good campaign there.
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>>49712013
TD is not a game plot.

It's 2 protagonists, told in flashbacks, covers a decade, and remains anticlimactic. It's be a shitty game.

And the consensus seems to be that DELTA GREEN is the TD game.

That said, you can totally run a modern detective horror game with a slow (non action) pace and a macabre trail of clues that centers around tension in CoC. Pretty well actually.

You can play investigators struggling against mundane and possibly supernatural obstacles without backup while...
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I'm looking for some badass human empire names for my short story. Can /tg/ help?
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>>49711248
Is it HFY?
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whats hfy?
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>>49711259
Also, America.

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so what TTRPG is best to play Destiny? /tg/ can you help me?
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>>49710880
I've heard Savage Worlds works. So do Fate and GURPS, but those work for everything. Traveller might be good as well.
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>>49710880
Savage Worlds with a ton of splatbooks.
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>>49710880
Depends on what you are expecting from a Destiny tabletop.

Considering that it's supposed to be a cooperative multiplayer game with some focus on team play and using your special abilities correctly, as well as a steady increase in character power, I'd recommend refluffed D&D 4e as a non-obvious, but pretty fitting choice.

SW also works though, and is more obvious. You really only need the Savage Armory fan-splat, and a random loot generation method of your preference.

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I'm trying to build some simple back end rules for dungeon crawling. Rough time estimates for actions, a method for tracking time sort of simply, and so on. Part of a homebrew I'm writing.

I've run into a few problems.

Mainly, walking speed is fast. For most dungeons if you move through unimpeded you're going to see all of it in about 15 minutes in game (currently the smaller actions in my game are ~10 or 15 minutes, with the larger being ~30 minutes or an hour). Even at a pretty stingy 2mph. This means that movement should be free or virtually...
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>>49710758

Check Moria?

In LotR party has long footslogging sessions with actual combat and exploration taking place only in key locations. You have a couple of points that are connected with long tunnels or caves. Add some side tunnels or even chasms that were not on the maps before that players can explore and from where your random (or not so random) encounters can jump on them.

Bonus is that all dungeon can't jump party at once because it inhabitants actually far away and can't hear anything...
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>>49710908
I'd like that idea a lot more if I wasn't building for more standard/varied stuff. Also I usually handle Moria-scale action with rules and time scales more similar to hex crawling.

I will probably at least include "long tunnels" as an option though. It would be a good way to break up levels and such.
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>>49710908

Well I don't see a problem with ending a dungeon in 30 minutes or an hour. Biggest timesinks would be checking for traps or trying to open locked doors without noise. And maybe some riddles or puzzles.

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>the GM uses background music
>this is fine but he draws the fuck out of RP scenes cause he wants every damn moment to be in tune to the score

You're the god damn GM, not fucking John Williams. Just say the damn king restored his awareness and free will after being corrupted by his vizier. Don't drag out the damn thing by describing EVERY DAMN MOVE HE DOES to the music of Lord of the Rings.

Last session took a fucking drag during combat in the final parts cause he wanted to sync the music...
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that is absolutely tragic
but you need to tell him, not us, he probably still thinks it's cool
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>>49710474
So music thread?

I have the FIRST LEGIT BOSS fight coming up and was wondering if some one could share a score to help set the scene of a large throne room only lit by the raging lightining strom thats happening outside the windows.

Any other music scores, advice, dumps, or help in general would be great.
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>>49711032

What's the theme of your campaign? What does the throne room look like?

Details, anon! If I toss in suggestions only to learn your throne room is part of some dreadful castle at the far reaches from civilization, my suggestions might not fit it.

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I'm seriously considering the possibility of trying to become a game designer. At the moment I'm studying logic at the university, so this could be the perfect time for taking courses in subjects like statistics and probability.
Which are the necessary subjects I need to master in order to have any chance in this carreer?
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>>49710172
just make games in your spare time and if you make a career out of it you make a career out of it.
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>>49710172
those courses will be of less use than you might think. what you really need to do is to play a lot of games.
>>
There's nothing wrong with learning prob & stats.

Space knights, /tg/.

Not (just) soldiers in power armor: but nobles that don a power armor and walk like gods in the battlefield between lesser tech common soldiers.. even though those family heirlooms are an half-forgotten tech.

Does any setting do that?
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...Battletech, back in the early 80s.
Nobles strap on their heirloom giant robots, which are only maintained and rarely new built. Puny other vehicles and people get crushed.
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>>49710073
Does Warframe count?
I mean the Tenno are more space samurai-ninjas but they've got the "noble warrior caste" thing going on, and Prime warframes are based on alien technology that the Tenno can't reproduce any more.

They've definitely got the "walk like gods in the battlefield between lesser tech common soldiers" bit down.
No bloody clue how you'd run a Warframe campaign though.
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>>49710073
40k as well.

Also perhaps Star Wars, come to think of it? The technology and training used by the Sith and Jedi is thousands of years old and kept very secret from outsiders. Hell, with how many Jedi and Sith civilizations have risen and fallen lots of old models of lightsaber and holocron have been lost to the ages.

If I wanted to make the PCs more heroic in a system that's generally less heroic, what would be a good way to do it?

There's an RPG I really like, but my problem is that it can get pretty grim and gritty, so I've been thinking of ways to make characters less fragile and vulnerable and more capable of heroic stuff. While just giving them better stats is certainly an option, I feel that some kind of hero mechanic for them would work better.

Should I just go with hero points of some sort?
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>>49709470
>Should I just go with hero points of some sort?

That's a good idea. But what's the system?
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>>49709470
It just massively depends on the system. Sometimes it might be as simple as adding something on, like hero points, other times it might be a bit more involved.
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>>49709564

Praedor. It's a Finnish system, so it's probably not going to help a lot. It's a neat system that's both fast and fairly "realistic", in that it produces beliveable results and doesn't bog down. It's a punchy sword & sorcery system.

In play, however, it can also be pretty grim n' gritty, and player characters can die easily due to a bit of bad luck. It's a system I enjoy using, but I wouldn't mind injecting some swashbuckley heroics into it. Making...
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Hey /tg/, newfag here,
I really want to get into deck games. Is there anything particularily.
I've heard MTG is good, but are there games that don't require helluva knowledge and/or are newfag friendly?
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>>49709003
MTG isn't that hard to understand if you look up proper turn order and all of the keywords.
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>>49709026
I'm still kinda on the fence with MTG, and while I do consider it an option, I keep looking for others.
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>>49709043
If you want an easy deckbuilding game that isn't exactly a trading card game, ascension is real fun and it's got plenty of expansions.

downside is the base to get into the game costs more than ordering something like this ( http://www.cardkingdom.com/catalog/view/2898?gclid=CJqq39iUzs8CFUgmhgodC_UKHg ).

and there's decks for absolute beginners that shops are supposed to hand out for free.

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How often do you purposely nerf your own characters? Is it for flavor, fun, or so you don't outshine the rest of the party?

It could be anything as minor as doing d4 damage less for using a dagger with your sword instead of another sword, or something more substantial like only casting spells with the fire descriptor, being an adept with A priority in money and spending it all on your car, etc.
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I made a character with 6 Constitution. They were a Mage, too, so they only got 4 vitality per level. I thought it was a fun gimmick, having to fear even weak enemies and do everything to keep myself out of harms way.
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>>49708945
What do you have against cars, OP?
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My group sucks at optimization and the other players often pick up abilities or traits specifically for character flavor, even if when it's a mechanical downgrade to do so.

So I often build my characters intentionally handicapped in some way, because otherwise my character would en up being "too strong" and it would cause bad feelings at the table.

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Is he a Paladin or a Cleric?
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>>49708926
He's a male videogame character made by fucking Disney. What the fuck do you think he is, you pathetic mouthbreathing shitposter?
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>>49708926
he's that homebrew class that one player managed to nag you to let him try because "it's totally balanced and fits the setting guiz! it just fits what i want better than any of the classes in the book"
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>>49708926
Weeb-shit multiclassing in "Typical Shonen MC" and "Yaoi-bait garbage".

In an anarchic hell-hole, ruled by thugs and modern tribes life is a struggle every day.
A ragtag group of venture capitalists might be able to free these people from the shackles of poverty by introducing industry and trade.
But not if the punks that benefit from the desperation of the people have anything to say about it.
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The main challenge in a corporation's life is defeating the competition.
If there are no rival corps you're basically a rogue nation, not a corp.
If there are rival corporations that ruins the savior narrative, they can establish industry without you.
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>>49709318
>If there are no rival corps you're basically a rogue nation, not a corp
>All businesses are the archetypal megacorp
Fuck outta here, anarkiddo.
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>>49709384
This is my turf fatcat.
Now we gotta smash up this here office space to teach you goody two-shoes a lesson.

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What is the best system to run a setting like this?
https://youtu.be/RAuqceq8jME
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>>49708080
Is that actually real? Did that nutcase seriously almost get impaled by a flying piece of debris in a published YouTube video?
>>
how do people not know about fpsrussia
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>>49708150
Yes, important word is nutcase.

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I would like to create a Bronze Age setting for D&D 5e drawing upon the Etruscans, Phoenicians and Mycenaeans, where could I avoid going wrong?
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>>49707610
Ok, that sounds cool. My character wants to use magic to build a steam-powered airship.
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>>49707610
>D&D 5e
Ugh
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>>49707735
I would actually prefer to be using either GURPS or runequest 6/mythras but my group seems to be insisting on 5e, I really don't mind much about game mechanics if the setting ends up not fitting with 5e I will insist on using one of the two systems I prefer.

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Lets build a setting using images, you can be abstract (the 'feel' of an image) or literal (actual character/world/whatever art).

Try to keep your images aesthetically similar to previous ones within reason. Don't add text explaining your image, that removes the point. Don't image dump 50 files and drown everyone else out.

mite b cool
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>you will never live on the outskirts of a cyberpunk city
>you will never get to enjoy a comfy life with all the modern amenities available steps from your home
>you will never be able to take a short walk and do wild and illegal sex acts
>you will never be able to walk 5 blocks in to the core and watch tigers fighting bears
>you will never be able to jump from rooftop to rooftop with your hot cyborg gf who may or may not...
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>>49706423
Ever heard of Liberia?

I've been thinking of running a Cyberpunk 2020 game set in some kind of Neo-Johanessburgh, in the ghettos obviously. And to use the Voodoo and stress rules from that one sourcebook.
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>>49706423
>underage
>somehow a cyborg
Anon, I hate to break this to you, but I don't think this is a healthy fantasy to have...
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>>49706423
Thank god for that, cuberpunk is horrid vision of future Too bad its inevitably coming, except without the hopeful parts

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Dreadnoughts were shit from day 1. Never were good, even up to today.

Warmachine morphed into infantry machine. MK3 made them better with the 1 free focus, but infantrymachine is still by far, the only list you can take if you want to play competitive.

Infinity TAGs need baby sitting, and can but shut down by a multitude of ways, hacking, glue, shooting.

Why? They're the coolest thing in each game, and in warmachine, literally the main draw, and yet, everyone ends up using infantryspam at the end of the day?
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>>49706136
>infantrymachine is still by far, the only list you can take if you want to play competitive.

Either you play in a very strange meta or you don't actually pay attention to what people are bringing. Khador and Protectorate jackspam is very much a thing. The number of Crusaders or Berserkers you can fit in a list is obscene, and you only need one of them to get through to the enemy Warcaster.

I mean, they're not the MOST competitive lists around, because they can't...
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My ork dreadmob/ forgeworld meka and mega dreads, and stompa weep.
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>>49706175
Good. An army that makes everything but the opponents anti tank units near enough completely useless is fucking stupid. Armoured battle groups can get to fuck too.

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>First half of the session
>everyone's engaged, having fun, making theories about the dungeon they're going through
>everyone gets some food from the nearby store
>second half is everyone trying to eat doritos on fire and chug challenges
I know i'm being a blubbering bitch but how do i stop this? It really takes the win out of my sails when people are asking "wait what was that thing" every fucking turn because they were...
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Find players who don't let food distract them?

What I normally do is break for a meal and we eat while playing, and I don't allow much more alcohol than enough to get buzzed at my table. A little bit of alcohol can loosen the tongue, too much and you're just a drag on the party.

A way you can do it to really avoid this is separate meal time and play time. Clear off the table and eat together, maybe watch youtube videos or like some tv, then after the meal is done get back to playing.

Or use clever scheduling and fit a 5 hour session between meals (from 1-6) then break for dinner.
>>
If your players can't stay focused, maybe run shorter sessions? Or maybe have a proper break for a meal instead of letting everyone snack while you play.
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>>49706049
>(from 1-6)
See that's the thing that's getting me riled up, that's my exact shedule, (give or take 20 minutes to account for people getting delayed.) andthe players are my friends because i really don't go well with strangers.
>>49706050
I could try this, i think that a proper break for snacks would be a good solution.

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Is this the single most fucked over character in all of 40k?

shit tried to do nothing but good over and over, and every time, he got FUCKED over, either by his brothers, his daddy, or fucking Tzeentch.

I'm fairly new to 40k, so this is a mostly serious question. Also, is it easy-ish to build a squad of Thousand Sons?
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>>49705700
The dude was an overly naive ball of wonder and open-mindedness.
In 40k.
Of fucking course he got fucked over.
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>>49705700
Why are you people posting all of this ttsd shit?
Please be an ironic maymay
>>
>>49705813
Welcome to neo-40k where youtube lore videos have exposed the setting for people too lazy to read a wiki.

And I used to think 1d4chan was bad

Imperial guard as genestealers? what are your thoughts?
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>>49705642
makes sense in the canon. Tyranids send genestealers ahead of the main force, they create cults, interbreed with humans to create hybrids, suddenly you have half humans with looted imperial equipment causing havoc.

Then the fucking nids show up in orbit
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>>49705642
It's said in the fluff that genestealer cults infiltrate local PDF forces so I don't see why you can't.
>>
>>49705642
as long as they have genestealer cults bits on them, then I'd be fine with it.

But if you are looking to just take your existing guard army and call it a genestealer cult army without doing anything to the models, then you can find someone else to play against.

It's not autism, it's just I take pride in the game and hobby.

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Post your SciFi soldiers, bounty hunters, and 'gentlemen adventurers.'
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>It's a dungeon with curtains instead of doors
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Yes, but why?
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>>49705410
It's the BBEG's harem and the harem girls are succubi and harem guards are minotaurs.
>>
>>49705410

Tactical reasons:
-Quick transitions from room to room for sentries
-Unusual sounds can be heard with greater ease by stationary guards

Financial reasons:
-Curtains are easier to repair or replace
-Curtains don't cost as much as doors

Aesthetic reasons
-Great diversity of available materials
-Wide range of color selections

This is a thread for autism that pisses you off in your LGS. Let's get this shit off our chests boys.

>drafting mtg, seven of us focused in
>One guy is humming loudly

>I will give you a dollar for this $1.40 card
>"but it's worth a buck forty, not a dollar"
>but you can't sell it, it's bulk, no one else wants it. I am offering a dollar
>"but I don't...
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>>49704672
>it's another "someone opens an entire box at the counter just to show off" episode
>>
>cards go missing
>last saw them at LGS
>call next day, owner swears up and down he hasn't seen them, he'll check lost and found, call when he finds them
>call never comes
>next week, same cards for sale at LGS
>my my what a coincidence
Granted, that store closed a while back, still a funny anecdote, emphasizing the importance of keeping track of your shit.
>>
>>49705473
Yeah, that is pretty much your own fault.

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Do the Steel Legion have any books? I don't just mean black library novels, but also Forge World stuff that gives a break down of individual regiment organization.

I have a feel for Steel right now.
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Nothing?
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>>49704044
No. They're not Cadians, the greatest of all Imperial Guardsmen
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>>49704044
No not really outside of white dwarf and Ammageddon books.


Sad really Steel Legion is my favorite regiment.

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Is there a Goblin sub-race that is in some way analogous to Nordic humans?

If it exists, what is this Goblin sub-race like?
If not, what would it be like if it did?
46 replies and 8 images submitted. Click here to view.
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>>49703827

They're called the English.
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>>49703827

Someone likes shortstacks with braids...

It's okay, I do too.
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>>49703827
Just look up the fey myths of Scandinavia.

In most Scandinavian folklore, the "troll" was the all purpose fey, and take many forms. In Peer Gynt (which is inspired by Norwegian folklore, but isn't an Edda or anything, but still very traditional) a troll court contains enormous mountain kings, goblin-like courtiers, hags, and one very beautiful troll princess. They were changelings, of a sort.

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HOL UP HOL UP HOL UP
15 replies and 6 images submitted. Click here to view.
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WE DEM BOYZ
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AYM TAKIN DEM SHOTS MY ORKZ STAY LOOTA'D UP
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>>49703790
>melee race
>S3

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Show me your ace monster
47 replies and 30 images submitted. Click here to view.
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>>49703429
Basic, but good resistance and gets the job done. Not the best, but solid enough to be consistently great.
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>>49703453

Ever do ancient gear fusion?
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>>49703461
I've considered it, but I doubt I'd ever be able to actual get the card. If I did, though, I'd probably try it, because it's incredibly powerful, but getting Gear Golem, Polymerization, and two of the fairly mediocre Ancient Gear monsters together together at the same time seems implausible at best.

Hell of an effect, though. Damn powerful, if a bit finicky.

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If a MIA Primarch were to return in the "present day" of Warhammer 40000, could he instate himself as Prince of the Imperium?
17 replies and 5 images submitted. Click here to view.
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no, a lot of people would be upset if they lost power, even to a primarch

even a famous one, like gilliman or leman russ would need to bust some heads before he could get something even resembling unified control
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Pretty sure that the High Lords would be salty and power hungry enough that they would never actually rule anything officially. They'd simply be a tremendously influential figure (Nobody want to be the first guy to piss them off) within the Imperium and for all intents and purposes have complete control of their own sector.
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>>49703091
>no, a lot of people would be upset if they lost power, even to a primarch

I would enjoy it very much if a Primarch, or even two did return to the Imperium and was placed in stasis. The majority of the Imperium completely unaware that they are alive.

Call it the Treaty of the Lords, a secret agreement between the Lords of Terra to never speak of the Primarchs return, sealed deep in the heart of Terra by the side of the Emporer to forever stand immortal and still, chained...
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