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ITT:Songs that describe a class

>Bard:
>https://www.youtube.com/watch?v=KEXQkrllGbA
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>>49650632
>Fighter
>https://www.youtube.com/watch?v=GoCOg8ZzUfg
>>
Thief (or maybe warlock): https://www.youtube.com/watch?v=IFUjwj_RB5o
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>>49650632

>enemy bard attempt to taunt you and your group
>roll dice to resist dissing

https://www.youtube.com/watch?v=41qC3w3UUkU

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Let's say AdMech found a STC fragment containing this guy's data.

Would the AdMech see this as a kind of ancient titan? If so, would they find this useful?
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Well if it's from an STC it's a holy artifact, and should definitely be made as soon as possible, after they determine it isn't chaotically tainted.

That being said, mechagodzilla would be small fry in the titan landscape, so not much would change.
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>>49650417

> Mechagodzilla
> Small fry

I, is that so?
>>
>>49650417
It'd probably be effective against the tau.

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Which edition is the best?
I only tried this one for now and I liked it but I'm not sure if one of the other ones wouldn't be better.
Could someone provide a quick rundown of differences and strong/weak points of different RQ variants?
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>>49650057
Well I can't go to a point by point comparison with other editions since I've also been introduced to Runequest through Runequest 6/Mythras. As far as i know RQ6 derives from Mongoose's Runequest I and II as Loz and Pete worked there and tried to refine it into a crunchy, modern and non world specific version of MRQ and succeeded immensely. The differences lie between these RQ to the other Runequest 2 and 3 (RQ1 being only an early draft of 2). The next Runequest (dubbed simply Runequest) will be squarely...
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>>49650560
And the differences between Mythras and original RQ?
I kind of discarded Mythras when I realized it's translating D&D themes like dungeoneering and faux-tolkienesque races (which I don't really like, even if I adore Tolkien, but D&D's interpretations of his creations are really far from giving them justice) into RQ6 mechanics, or is there more to it?
I really prefer the "ancient fantasy" themes of standard RQ in this matter.
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>>49650798
The Design Mechanism (TDM) licensed the Runequest brand to try to bring back that set of rules after the decline of the Mongoose years. I believe that they've achieved that brilliantly, bringing more people, like myself, to RQ. They've managed to make a rules system that could be used for different styles of play from antiquity to sci-fi. All you need to do is combine the RQ corebook with a setting supplement like Mythic Britain for example and you're set. Now TDM knew that their licence was going...
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So the next block in Magic: The Gathering is based in the plane of Amonkhet i.e. an Egyptian based plane.
It's an interesting setting so hopefully they do it well.
What are you hoping/expecting from it?
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If they did it in medieval europe they'll do it here
WE
WUZ
>>
>>49649856
STEAMPUNK VEHICLES & PILOT MUMMIES.
>>
>>49649856
I want Bolas to fuck shit up.
I want him to completely WRECK the Gatewatch's shit.
Like, so fucking bad that there's a card about it.
And I want that card to be fucking playable.

And then I want whatever problem that there is to be solved by people native to the fucking plane.
Not by the bargain bin Magic Avengers.

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So let us discuss stats in Dungeons and Dragons. What do you compare different level adventurers to? There used to be an article called "Gandalf was only a Fifth Level Magic-User! ", which was a good sources of making assumptions on the nature of levels and stats.

The question here is how do you explain this in game? How can you possibly keep a straight face at the human barbarian with 19 or more Strength at level one. How can you explain how a bard or a sorcerer with 20 Charisma could possibly fuck up a social check against some run of the mill commoner NPC...
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>>49649335

The power of destiny.

Sometimes a hero has to break something so he can fix it again. Hercules is a great example of this.
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>>49649335
>How can you possibly keep a straight face at the human barbarian with 19 or more Strength at level one
Maybe his very bodytype was pretty built and then along with a lot of rock lifting and non-stop fighting, he backed his T-shape, 7 feet body with the necassery muscle to become a walking monsrtosity.

>How can you explain how a bard or a sorcerer with 20 Charisma could possibly fuck up a social check against some run of the mill commoner NPC without...
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>>49649335
http://thealexandrian.net/wordpress/587/roleplaying-games/dd-calibrating-your-expectations-2

If you keep to expectations before the D&D fandom started to reflect ideas back into the fantasy, you should be fine. D&D 4e divorces very heavily from these expectations, though it is more of an extension of the divergence in 3.5. 5th is just an evolution of a diverging line of thought.

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Worldbuilding a Mediterranean world, trying to keep it relatively realistic but willing to bend the rules a bit here and there.

The world mirrors ours in ancient times, so there's a parallel to Romans, Greeks, Carthage, Persians, etc etc. It has a massive focus on naval combat/war, seafaring cultures, and piracy.

Then I realized that the whole time I was picturing the ships, I was picturing big, beautiful clipper ships like pic related, with cannons and everything. I now realize this is a good leap ahead of my world's tech level.

I've been...
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Onboard ballistae/onagri/harpagones could substitute canons.

The issue of pirates being occupied with rowing is easily resolved if this task is carried out by slaves.
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>>49648583
Definitely liking the idea of onboard heavy weaponry, but I had actually considered the slave idea and felt it created more problems than it solved.

Theoretically it could work for the navy of a major nation, but on a single pirate ship the crew kind of acts as their own government. Seeing as at least triremes were small next to clippers, the slaves rowing would outnumber the crew, and there would be no reason not to revolt.

Maybe this could be solved by having a small pirate fleet, but then I would...
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>>49648583
This.

Also, exotic ammo. The greeks would shoot pots filled with snakes over to other ships.

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4 months into warhammer painting. How does it look?
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>>49646892
Way better than I was at 4 months
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>>49646892
Good! But if you still need tips:
>either dust off your mini or thin your paints even further. Or get different paints, the texture on this model is a little chalky.
>more prominent highlights

Other than that well done! The glow effect is good and it looks like you're ready to start working more in freehand and washes.
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>>49646892
I wish I was that good at four months.

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My name is anon, and I am an addict. This isn't my first time here, but I had a relapse. I spent an hour shopping for just the right tacklebox to hold game components.
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>>49646666
>My name is anon,
Hi anon.
>and I am an addict. This isn't my first time here, but I had a relapse. I spent an hour shopping for just the right tacklebox to hold game components.
*claps* Thanks for sharing, anon.
>>
My name is jimmy jim james the 3rd esquire and I bought a chainmail hauberk and gambeson and im to embarrassed to admit is too heavy for me to wear for long periods of time So i plan on buying even more gear to prance around in
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Im tiny tim, ive bought about 4-7 boxes of geedubs models in the past month, a couple chaos space marines from ebay and grey knights. They are all just sitting there primed and here i am browsing ebay for more.

So I just tried running this game for the first time, had tons of fun, my players want to continue but I kind of hit an issue.

One of the players convinced another they were in the same secret society, when they in fact weren't, and later betrayed and killed him. So basically, how do I get them to work together now that one of them knows most of the others secrets.
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>>49646453
> later betrayed and killed him

So...

It sounds like you're playing Paranoia correctly.
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>>49646534
But like... There's no issue one knows the others secret society? He just gets that advantage for playing well I guess?
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>>49646576
I usually just start a new session with new characters every time I play this. The game doesn't feel like it's meant to be a continuous campaign, not with the same characters anyway.

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Okay, /tg/, give me your best GMing tips and secrets.

Mine is making players come up with multiple plot hooks in their character backgrounds, be it hated foes, missing friends, or whatever goals are in character for them. I usually make them write in at least two, preferably one which is a fairly distant goal.

Then I put all those plot hooks together and come up with a cohesive plot for the party which keeps them together, gives them reason to bond in character, and I usually pick one or two of the distant plot hooks to wind up being the main plot(s) of the game.

I...
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>>49645118
Don't use a GM screen. It blocks you off from the players and reduces your body language, which is crucial for communication and immersion.
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>>49645118
Absolutely use a GM screen. It hides notes and rolls, adding a sense of mystery and uncertainty to your games. It can also aid immersion by hiding you from your players, making you seem more of a narrator to their tale rather than just another person at the table.
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>>49645294
This. Kinda.

I use one but it's off to the side where I can hide dice rolls and reference quick rolls and hide the maps, but for the most part everything is handled in plain view.

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a cozy little thread to discuss Johnathan Wodjic's body horror RPG system in the making.

Johnny Boy released the first of the Ectosaur line today, and I can see them going places.
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I saw some more of his art on tumblr, and I'm excited for the one that looks like on of those prehistoric barnacles but there is an eye in the center and it has hand petals
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>>49645083
I wonder if he will do an ectosaur version of the Quetzalcoatlus.
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>>49645083
I hope he has the sense not to use nonsense terms in the mechanics at the least.

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How's your Burning Wheel campaign going, /tg/?
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600+ pg for the initial book? No thanks.

tasteful cover art, though.
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>>49644794
post the pdf and I'll run one and tell you
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>>49644844
that's illegal, sir!

Also it's one big ass tome.

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One of my players tried kissing a guard, what's a fitting punishment?
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>>49644008
fade to black
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>>49644008

Has to sign the sex offender's register every month.

BTW was it a guy forcibly kissing a girl, or a girl forcibly kissing a guy? Because the first is way worse and deserves harsher punishment.
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>>49644008

The guard breaking the PC's heart.

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Alright, /tg/. You're about to go into a dungeon.
Not your current party, not your current character, good ol' fa/tg/uy you.

The dungeon is nondescript. It could be typical high-fantasy, Lovecraftian, sci-fi, or whatever else you prefer. All the danger that you expect to be there will be. It is entirely possible that you could die.

You will get companions, of course. You will get a party of three other regular schmucks to help you. But here's the catch: they all frequent some board on 4chan.
So, which boards would you select your party from?
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>>49643738
/k/, /asp/, /an/
objectively best choices really.
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>>49643738

So just three regular schmucks, literally the only difference being they browse a different board?

Under these circumstances it doesn't even matter. I'd probably choose /a/ just so I could get a laugh out of hearing some beta calling out his waifu's name as he's being killed.
>>
/fit/, /asp/, and /trv/

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Looking for a big pool of relics and artifacts to choose from for my campaign. Does anyone out there have any personal favorites, or even a pdf or something to share?
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>>49643375
I got a few mediocre ones

>Ring of minor detect magic - gives off a faint purple glow if it detects magic within 5 feet. Since the ring itself is magic it always detects itself

>Boots of inversion - the wearer is flipped into a handstand and must make a dex saving throw or be knocked prone

>Toothseeker ring - +2 to hit with unarmed attatcks, if the wearer misses the ring redirects to the wearer's teeth and...
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>>49644662
what if you point the wand at an illusion?
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>>49645404
I was conflicted on that myself, i was thinking the wand is useless and takes everything at face value, but being able to identify illusions would be pretty cool

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My friend is going to run a campaign and he asked me to play. It's very casual and loose, but it is 4e.

So how do you have fun in 4e? My first try was for a Pixie Sorcerer, but apparently pixies are outright banned by him. So what's next? What's fun?

Pic unrelated.
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Embrace the system, really get into it deep and get the tactical satisfaction out of it. Otherwise, just roleplay whatever you want since 4e doesn't limit you in that respect.

Or just play a Warlord. The party loves you, NPCs love you, and you love you because you can destroy encounters with your abilities.
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>>49643109
You should be a Dragonborn and breath fire and be a big smashy guy!
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>>49643182
>tactical satisfaction
They play it too loose to get any of that out of it. This is definitely a kick-in-the-door game.

What is the biggest differences between old Warhammer 40k Lore and modern day (Starting around 2001 era) lore
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>>49642717
It's less tongue in cheek and takes itself more seriously.
>>
>>49642751

Wasn't the first Edition of 40k a one off comedy game that kinda blew up?
>>
Less humor

Let's worldbuild tg. I'm one of those GM’s that wants everything to exist for a reason, I’m not interested in railroading my players my objective is to create a living breathing world they can explore and have fun in.
I made this map, please ask me things about this world, give suggestions to make it more interesting.
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>>49642300
The fuck man? Start with a town or an island, not the whole fucking solar system. And your geography makes no fucking sense.
>>
>>49642300

That's a pretty damn nice map, did you draw it up yourself or use a generator? Or a mix of both?

Also going to need a lot more to go off of if you're asking for suggestions.

>>49643557

Hey now man, different people have different methods. Is this the ultra autismo time heavy method? Yes, yes it is but it has it's uses
>>
This map makes me wanna reimagine Warhammer Fantasy

Did you know ancient kobolds were really dragons? the wizard's have stolen your heritage by telling you that your just a failed magic experiment or a cruel joke by the gods. reclaim your true heritage and the magic in your scales, we invented magic and civilisation while the elves were still living in the trees!
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Koboldz wuz dragunz n sheeeeit
>>
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>>49641646
I liked that comic. It was cute
>>
Ancient kobolds were dog people. Modern kobolds are dragon people.

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This is the coolest robot design to be honest
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Man-gods would create machines in their image.
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>>49641075
...Dad?
>>
>>49641075
Can't argue with that

Does anyone know? Was there a shutdown I didn't know about? I remember Black Atlantic having a release date a while ago, earlier this year-- It looks like SIXMOREVODKA's twitter is dead, as well.

What happened to this game?
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The FB page was last updated in late December '15.

The Tumblr in around April or so. Same with the Twitter.

I looked a bit and I can't find any notice of development being stopped. Do any of you guys know about it?
>>
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>>49639717
I've tried to reach them via mail a couple of months ago. Still waiting for response though.
>>
Another one bits the dust.... ;_;

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Which chaos god tells the best jokes?
What do you suppose those jokes are?
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Tzeentch. But you won't get them until couple days later.
>>
Probably Nurgle.
His jokes wouldn't end in immediate rape or death, for one.
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>>49639490
Slaanesh's would be excessively long ones, like the moth joke.

Are there any games where the focus is less on combat and more on solving crimes? What mechanics would you even use for finding clues, questioning people, and general investigation?
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Delta Green
>>
Call of Cthulhu
>>
>>49638863
Gumshoe and Dogs in the Vineyard might be up your street.

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Can we all put aside primarch circlejerk for a moment, and agree, that Sanguinius was the best person in all of 40k and the best primarch?
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All Primarchs a shit
>>
40k fans make me sad, because this is the kind of stuff they think about.
>>
>>49638690
In the sense that his whole role was just as a messianic archetype to be killed by Horus, yes.

I don't know much on his cultural or administrative policies, but I do know he was very polite. So that counts for something?

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So I've been reading through The All Guardsmen Party, and there's a few questions that have popped into my mind.

It's implied that the poker room in Occurrence Border contains the spirits of Heavy, Crisp and Cutter. Do you think it's really them, or is it just the warp messing with the group in hopes of getting them in the room?

Second, why did the group save Fio? Why the sudden lack of xenophobia for this one single Tau scientist? Did their time on a Tau world and them being declared heroes really leave that much of an impression on...
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>>49638683
Benevolent warp fuckery from the GM.

Pulse carbines are better than Lasrifles.
>>
>>49638802
And you can probably trust that Xeno more than the majority of cogboys.
>>
>>49638861

or the fact cogboys blow a gasket if you modify anything

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Which campaign is your favorite? If you could make your own what would you put in it?
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People of the Stars, so far. I like raising my survivors to be scarier than the monsters they fight. Beyond that, I wish the flower knight had a full fledged campaign to it besides the small one it comes with. There's s lot of forest themed stuff you could do to make it feel really different from the other campaigns.
>>
Lantern Festival when?
>>
>>49639002
Somewhere between soon and never.

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>I made my character as powerful as possible?
<Why?
>So I can succeed in all I do!
<So that combat ends faster? So that all problems are solved faster? So that the session and the campaign ends faster? So that you get to play less?

Consider this.
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>>49637869
No, so my character won't look like a fucking joke, especially compared to other party members. If I'm making a paladin, I'll make sure he's good at fighting.
>>
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>>
><
>>
><
What kind of abomination is this?
>>
>>49637910
But how good he is at fighting is purely abstract concept.
The GM in the end decides the difficulty level.

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You can have either a +1 weapon, or a wand of healing. You have the competencies to use either, there is no magic economy, and you have no idea that you'll even ever see another magic item again in your adventuring career. Which do you pick?

For the autists, either a 3.X Wand of CLW, or a 5E Wand that has seven charges, can cast Cure Wounds at the lowest level only, and gains 1d6+1 charges at dawn
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Well your spoiler text was actually fucking retarded so I could barely even understand what you meant. Either way, a wand of healing of any sort is probably far more useful than a +1 weapon. It's a 5% better chance to hit. Damage reductino against magic? Sure. I'll have the wizard cast magic weapon on me.

Cure light wounds wands were objectively superior to a +1 weapon in 3.X, by the way. Once you stopped being phobic of actually using wand charges (like my group was always saving wands for if "we really needed them" then at the end of the campaign...
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>>49636017
>Having a rest is a more "artficial" way to regain lost HP than wands and potions.
Huh.
>>
>>49636036

They force the "rest, fight, rest, fight, repeat" structure of gaming. Rests waste a shitton of fucking time, giving a cleric healing spells meant the characters could get beat up in a fight but spend 5 or 10 minutes healing and go back to it, until the cleric ran low on spells. Then you rested.

Now it's "oh you rest for a 8 hours and get back ALL your hit points because even if you got stomped on by a dragon and had your ribs pushed into your lungs 8 hours resting and you're...
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Hello /tg/

I am looking for any RPG related to the Souls/Bloodborne game franchise, such as any home brewed system or hack to an existing system or maybe an existing system that already emulates the feel and style of the games.

Please post if you have such thing.
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>>49635879
This is just a matter of tone and visuals, not to mention far more lenient resurrection than most rpgs.
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>>49635879
play ravenloft.
undead will fuck your shit up.
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I don't think it's possible to fully put what makes the games great on tabletop. Even if you were able to pull off the style of narration the combat would never be like in the game, where planning and reacting are the main factor and you strive to git gud for that.

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2 MB,
From a mechanics perspective, what makes a good cyberpunk RPG?
27 replies and 6 images submitted. Click here to view.
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>>49634523
I'll have to say it depends on the players, but a big thing that I've seen is you often want is for the players to have a lot of fun mods and crunchy options. Shadowrun gets the "shitton of options and things you can trick out your gear with" done right, as does CP2020 (only 3 1/2 years away!) but a lot of cyberpunky folks do like that.
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>>49634523
Given that Cyberpunk is largely about how advanced technology impacts society and individuals I guess you'd want mechanics to govern both the character's relations with the setting (through relationships, affiliations, that sort of thing) and also to track the changes they endure due to any alterations they've had done on their body (I believe shadowrun has essence for example)
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Simplistic hacking rules. Complicated ones are invariably shit.


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