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File: Iron-Warriors-Obliterator.jpg (411 KB, 1600x933) Image search: [iqdb] [SauceNao] [Google]
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Expanding the good-old homegrown lore of the Chimera Legion, your friendly everyday Obliterator Cult Warband.
Previous thread: >>49546935

Basic Rolls:
>Organization
Legion warband with cultists
>Which legion?
Iron warriors
>Who do we worship and how much?
Neutral devotion to Chaos undivided
>Our beliefs?
Gods above all
>Our demeanor?
Honor among thieves
>Mutations?
Voices of evil
>Any notable figures?
A chaos champion who ascended to daemon princehood
>Homeworld?
Fleet based
>Combat doctrine?
Unorthodox warfare
>Special equipment?
Biological experiments
>Warband status?
Slightly under strength
>Why?
A part of the Warband was assimilated by or was attacked by another Chaos-aligned entity.
>Who likes us?
Another chaos warband or lord
>Who are our enemies?
An Ork WAAAAAGH/warboss
>What about minor Xenos?
Some possibly exitinct Ayyyyylmaos AKA the Uluméathic League

So far we've nailed them down as an Iron Warriors splinter group who worship the Obliterator Virus. They use bioterrorism, extensive body modification, a large core group of veterans-turned Obliterators, and an extensive cult following to eke out a living as mercenaries, selling their service to other warbands. They are led by Thodos, a Daemon Prince who seems to have mysteriously "mastered" the Obliterator Virus.

Last thread we worked on the paint scheme for the legion, and heavily developed Thodos's character. Now I want to hear about the other members. A Chimera is made of many parts, together more powerful than than any one part. What champions have carved their names into legend? What deeds have stabbed to the hearts of our foes? Is anyone saving any of this?
Let's find out together.
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I'm continuing to work on my dude very slowly (I hate shading so much) that I made the lore for here >>49554605
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>>49596104
Current warband color-scheme, bronze on blue-steel with hazard stripes.
>>
>>49596104
>is anyone saving all of this?
I sure hope so.

Bah-weep-Graaaaagnah wheep ni ni bong edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
https://en.wikipedia.org/wiki/List_of_miniature_wargames
Mighty...
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Anyone know of the most popular wierd war 2 game? Konflikt 47 just started and all the others seem fucking dead.
>>
>>49577698
K47, Secrets of the Third Reich and Dust, not sure if there were more. AFAIK Incursion was more like a boardgame.
>>
>>49577698
Most people only play Weird War occasionally. Usually WW2 guys who fancy a bit of a breather.

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Looks like 40k comics are making a come back. And it looks like were getting a beakie MC.

Will it enter the ranks of Deff Swadron or The Redeemer or will 40k comics die again due to poor reception?
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Leave it to a fucking dark angel to save 40k comics along with them saving 40k vidya.
>>
>>49646775
>And it looks like were getting a beakie MC.
Who's also MOST LOYAL
>>
>>49646775
>Dank Angle
Sigh. First Dank Angles in my vidya, now in my comix.

Thanks, Obama.

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Are there no heroes left in man?
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>>49631678
I'm too tired for that grammar, but I will say there are still plenty of "heroes" of all scales currently in existence, and yet to be born.

Also a lot of dickwads and assholes, but hey.
>>
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>>49631678
I don't know, but from my insignificant place, it sure seems like Orwell was, in a way, right. "If you want a vision of the future, imagine a boot stamping on a human face - forever." Though who is the boot and who is the face changes, most people are damned to irrelevance. No one hero can save them from that. To do so would necessitate a change of underlying human behavior.
>>
>>49631678
How would you run a Protomen campaign?

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Be You Runner ? Prisoner ? Or an unfortunate Soul whisked away from your dying world and sent here to this growing purgatory in a time that does not move. In a place that should not exist.

In here those who wake up percieve the place they are in; empty, dead, and must be escaped. Those who sleep are left to their private oblivion. Choose then, Runner, will you sleep a dreamless sleep ? Or Chase a nightmare hope.

https://www.youtube.com/watch?v=CJiG15euUes&index=3&list=PLxa2jQL62PeJcMaldeSRfEsNNTZYWz5nq

>Roll Call: Report in...
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>>49631502

Let's do this.

[W]Fleur, Weiss 5, Midian
=Status=
HP: 16 (8+5+3), MOV: 5 (5), ACT: 4(3)
STR: 7 (6+1) /Atk: 10/9 (7+3/2), DEF: 10 (2+4+1+3), MAG: 3 (2+1)

Equipment:
-Frimelda Blade (3 Atk, +3 def, +1 act, left hand only, ???? memories)
-Royal Jacket (+3 Hp, +1 Atk, +1 def, +1 mag)
-Surf's Eye Shield (lvl 4, 4 def, 2 atk, Absorbs Water Mana, ???)
-Black Gloves (Can handle any stable material without feeling its ill effects)
Bag:
-Moblin Dagger (2 atk)
-Silver Kunai (4 atk [Silver])
-2x Blood Alpha
-Noblelady's Umbrella (Day, 2 def, -1act // Night, 2 atk, 2 def // 4 HP)

Feeding:
Race: +2 STR, +1 ACT, +1 HP, +1 MOV, +1 MAG
Skills: [K]Shield Bash, [K]Counter, [K]Spin Slash, [K]Ground Slash, [K]Evil Does Not Rest, [K]Rushdown, [W]Eyes Closed, [W] Zwei Schwert
Artes: Sword- Fell Strike, Double Cut, Step Cut, Pawn Stab
Race: Lux+Silver Mortality, Water Vuln, Healing Bane, Blood Hunger 01, Regeneration 02, Wall Shifting, Wall walk, Water Walk
Zeal: 1.6

Bank: 2784z, [Noblesse Servant Dress (+1Act +1Str +1Mag +1Mov +1Def +2Hp)], [Obsidian Combat Knife: Lvl8, [$][??] Akt 0, Bleed 3, Cannot be blocked by Phys] [Battle Dress (lv 2, +2 hp, +1 mag)], [Vial of Midian Blood], [4x Blood Alpha] [Cursed ArcoNaut helm], [Base Knight Gear], [Raider Armour (lvl 3, +2 def, +1 atk)], [Long Sword (lvl 3, +3 atk, +1 def)], [Cross Sword (lv 2, 2 atk, 2 def)]
>>
Waiting and watching.

[I] Isaac Ispie Lvl 7

Equipped:

>The Hunter's Daughter MK-II (HR-04a, lvl.4), RNG: 5+1, AMMO: 2, *ProneShot: If Shooter does not move this turn, +2Rng, 2 HANDS
>LOAD: N/A
>Ammo: 17/10 Irondrop (4AP), 8/10 HappyBday (4Crush x 5AOE). 8/10 Stun Rounds (-1 Act). 6/10 Pumpkin Rounds (6 Fire), 9 Brass Bells (5 DMG), 10/10 Silver Bullets (5 DMG, bonus to undead, Midians, and unpleasant lux-weak things)
> Lvl 3 Sergeant...
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May god or whatever else is up there watching us protect us all... Especially me.

[G] Bardo, Level: 1 [Guide]
=Status=
HP:5/5, MOV:3, ACT:2, ATK:1, DEF:2, MAG:3

Equipment:
-Wand (lvl 1, MAG: 1, RNG: 3)
-Cloak(lvl 0, DEF: +1, MAG: +1)
Bag: [$???]
-1 hammer

Skills:
[Guide]Pulse, [Guide] Ward

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40k chuckle thread
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I never posted this but I got my friend to photoshop Boris Johnson as a psyker.

Because lets face it, Boris Johnson has warp powers and is a voidborn psyker.

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Have you ever played Cyberpunk 2020?

How would you improve it? Do you have any house rules?
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Paul Elliott released a modified version of the system called Zaibatsu. You can find it here: http://www.errantknightgames.com/zaibatsu/zaibatsu_appx.html

I haven't personally played it yet, but other anons may be able to talk about the nuisances of what he improved upon.

The big turn off for me with cyberpunk 2020 is the retard skill list. Just looking at the character sheet makes me nope.
>>
>>49625159
Very Japano-centric, but it's got some nice ideas.
>>
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So tomorrow is the actual first session of my Transformers game, and it's been kind of a bumpy ride. Out of six interested candidates, only two of my party members actually bucked up and finished character creation. This is fine given the scale of encounter I have planned for session 1. Plus, others said they might try and join after the game has a session or two under its belt.

All of that being said, I'm still iffy on a couple of details. The party starts on a sketchy space port, probably in a bar. Some jobber Decepticon pirates (we're set mostly in post-war...
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I'm thinking of having the gay ship be split apart in orbit over a planet to create two "camps" out of the crash sites. From there, sessions can devolve into episodic jank if I don't feel like writing anything hyper-ambitious one week or another. Whichever of the lovers the party winds up with will probably still be alive, but shellshocked from feeling the partner hit "in the drift" and if the party ever finds said partner dead in the enemy camp, the one still alive could make perfect cuckoolander/crazy fuel. Does this sound like an interesting...
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>>
what
>>
>>49662473
I'm running a transformers game, and I'm looking for help finalizing some plot points and character stuff for first session. Also, I'd maybe like some general feedback on the crash and the separated lovers as a campaign hook.

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I Dont Care About Links Edition

>October's White Dwarf
Scans
https://drive.google.com/open?id=0B6o7be8UuQA_eDUzbWVrQW9EbHM

>Rules Databases
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>FAQ’s and Errata (outdated but official)
https://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s).
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef.pdf

>Forgeworld...
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>>49661015
Obscure chapter tactics feels?
>No spiffy formations
>Only special character has no model and is cannonically MIA
>The unit that meshes best with chapter tactics is scouts, which dont make sense fluffwise
>The main appeal of your tactics is now largely redundant as everyone and their mum can now roll on Divination
>Will only be updated during the next scheduled...
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>>49661165
>being sad about space marines not getting things

I mean, that's super lame, but c'mon.
>>
anybody here play Iron Hands? I wanna see pics of yer dudes

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Why all the hate for d20 modern? I've found it to be a pretty solid game for people who want to play a dnd-like game in a modern setting.
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>>49659012
You either have retarded players or godlike ones who put up with your shitty opinions.
>>
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>>49659148
I mean that's not really an arguement. It's cool having your character defined by your primary attribute. Like maybe you are a fast/dedicated hero who's an expert athlete who also cares about people.

3.5 characters are usually defined by their attributes anyway and this game just codifies it.
>>
>>49659012
>Wealth System is busted garbage
>Dex is the only stat that matters in combat
>Feats are dull
>Hit points are dumb in a modern setting

That's just for starters.

Will our glorious Emperor rise again?
He is a perpetual, and his death could possibly cause a surge in psychic power, drawing the fragments of his soul back to Holy Terra.
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>>49641649
Whee chaan onlee hope nhot.
>>
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>>49641673
>>
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>>49641753
Ghud, ghud, let thee bhutt hurt flow throo yoo.

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Didn't see a Cthulhu thread. Figured I'd make one.

Debated on the title. Could do "Lovecraft" General so the Delta Green boys don't feel lonely. Whatever.

Anyway, my question is for you cinephiles and tv watchers who saw True Detective Season 1. It borrowed heavily from Lovecraft (and from Lovecraft's own inspirations) with its Yellow King/Carcosa plot of Occult Murders.

Season 2 completely shit the bed.

How would you have continued this story into a modern-day, Lovecraft/occult investigator story? Doesn't need...
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>>49640071
>>
Wish there was more CoC love here
Yours is the first thread I've seen in a while

Anyone running anything CoC?
How's your campaign going?
I tried getting a few people into it, but the session ended halfway through The Haunting, then once more through another premade
>>
>>49642394
Yeah, I'm running two groups through the new Stygian Fox adventures

it's good

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The final rounds are beginning >>49616133

Last Thread: >>49569249

Previous Thread Writefagging: None.

Summon Gaia Anon to have your shit OC added to the repository.

>Current Repository
https://drive.google.com/open?id=0B-bqTtfMpEHWVUI5dURzakE4VWc
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You put up the match-up image instead of the collection sheet. I'm honored. The rules for the rest of the Ice Age will be reposted again here in a moment. The post that begins this Round is copied here:

Welcome to Round Five. Two Hundred and Twenty Two Snowflakes are now only Eight.
The first match-up is as follows:

>Ka'Koarm
https://drive.google.com/drive/u/0/folders/0Bwl7IuoVRkFxdGYxbF9rWGJMdHM?tid=0Bwl7IuoVRkFxUDZRVGVfQ1BDbm8

Ka'Koarm defeated the following Flakes over the course of the Ice Age:

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>>49616295
The Rules from now on are slightly different:

>During each round, flakes will be assigned to random opponents in single-elimination tournament fashion.
>Flakes will be treated as though they are all neowalkers in order to create a balance of power.
>Flakes with meme-levels of power will be treated as though they weren’t.
>During each round, small groups of flake match-ups will be revealed
>Arguments and votes will be taken from the thread over which flake is likely to prevail over the other.
>Discussion in the thread now takes a greater deal of importance: polls will only be released after a considerably reasonable amount of serious discussion has taken place.
>Polls will be up for 24 hours after their opening.
>Polls that appear to have been tampered with will result in a replay of that match.
>Ties will be broken by chance.
>After each round, the flakes that move on will be re-randomized on the roster to make match-ups unpredictable.
>>
>>49616252
I'm voting for Ivander because I still like Puppers over Digimon 2.0

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Last time on Song of Swords:
Fauna of the Void
Minor states of Rahoo
GF lottery campaign continues
Sheets and more sheets

Song of Swords is a realistic fantasy tabletop RPG that draws inspiration from historical fechtbuchs, weapons and armor. Its combat system is fast and it can be used for both fantasy and historical/mundane settings. Inevitably, you will always have that one gay ass zell in the party everyone works together to kill.

Call of the Void is a pulpy sci-fi tabletop RPG about fighting space-nazis and hunting giant whales with harpoons made out of the moon. Its combat system is more modern, based in the early 20th century, but can probably handle combat up to the present day.

Here's a MEGA folder with the newest version of the rules as well as all related current working documents. At this time the latest version is v1.9.9:
https://mega.nz/#F!S89jTT7J!ozFi9GvzaFGHfBa59Ik2-Q

Here's a walkthrough on creating a character
http://paste2.org/aKfOBmWJ

Here's a walkthrough on weapon schools for SoS 1.9.9 with examples
http://paste2.org/6OyOsFM3

Ballad weapons and calibers converted to their real world counterparts: https://paste2.org/Hp7eDsa7

Sexy pictures from the devs showing what the guns in ballad were based on: https://mega.nz/#F!R4Bh0JxB!NCf0FyXqxcmaE2mG3YZKxw

Here's a wiki detailing SoS's fantasy setting, getting filled up bit by bit as Jimmy reveals more details:
http://tattered-realms.wikia.com/wiki/Tattered_Realms_Wiki

There's also a roll20 room where new players are encouraged to try the rules, test new rules, and find game breaking issues: https://app.roll20.net/join/346755/hRKd4w
The room might be empty, but the people who teach the game still browse the thread frequently. If you're looking to learn, post here in the thread. We also play Guy Windsor's card game Audatia in the room.

Fascists and Commies making plans together, mass hysteria!
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>>49565439
>not even any mention of burds in the OP

THEY'RE CURSED
CURSED I SAY!
>>
>>49565439
>godendag and pole flail are both STN 7 now
Where's that peasant swerve image when you need it?
>>
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>>49566619

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>Roomate invites me to Pathfinder campaign
>I don't even like 3.pf but I'm so starved to play anything that I'm so down
>it's about a week from now, ask roommate if I should know anything about the setting or anything
>"nah DM hasn't told me anything either, just show up with a character, it'll be 8th level starting"
>I'm seeing red flags already
>"I'm a bard, and we have a fire wizard as well"
>fire wizard sounds bullshit as fuck, whatever though, I say I'll play a cleric
>"Yeah I'm playing a flatulent dwarf, whose instrument is his farts"
>wat
>yes he was serious, and laughing at it like it was a great idea
>"I have some fire spells to buff the party, like give you fire resistance in case a certain wizard is using fireballs and getting party members caught in it"
>make small talk to end the conversation as quickly as possible
I'm panicking, this has such a small chance of being the type of game I would actually want to play, that is to say, one where roleplaying is actually involved rather than memes and unfunny jokes and hitting player stats against monster stats endlessly. But I haven't played in so long, I still think I'm gonna do it.
Anything I can do to lessen the disappointment once game night comes around, or even trick myself into having fun with this inevitable clusterfuck?

Feel free to share stories of a similar nature, of disasterous games or maybe games that sent all the warning to you ahead of time but actually ended up being good I want to believe.
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>>49644739
No game > LOL FARTFIREBALL XDDDDDDDD
>>
>>49644739

Find the most broken level 8 PF character build you can, and run it. Be Chaotic Neutral if possible to keep your RP options open.

Smuggle private jokes into the name and backstory as stealthily as you can.

Have a few drinks, or a bong, or some chems, before you start the game.
>>
>>49644739
>find 5e game in gamefinder thread
>ok
>DM admits he's new, that's fine
>playing over roll20, I happen to like it
>session 0 happens
>DM hasn't really done any homework on online gaming at all
>that's fine, as an experienced roll20 user, i help him through getting character sheets...
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Previous Thread: >>49580549
>Pastebin:
http://pastebin.com/7sSgGVPH
http://www.mediafire.com/download/n7htcqyqk0y0acy/%5BWtF%5DThe_Pack.PDF
http://www.mediafire.com/download/a1kpjrm41yzozkq/V20_Ghouls_%26_Revenants.pdf

>Latest News
http://theonyxpath.com/release-roundup-september-2016/

Promethean 2e is out
>richfags
http://www.drivethrurpg.com/product/189395/Promethean-the-Created-2nd-Edition?manufacturers_id=4261&language=en&affiliate_id=498510


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>>49626856
No I have not. At least not in Chronicles system. I've run well meaning but still obviously dark/evil characters with powers beyond mortal means. But never Superheroes.
>>
>>49626856

Nope. I have actual superhero RPGs for that.
>>
>>49626856
>Have you ever played in or ran a superhero game?
Yeah, a few.

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/bgg/ - Board Games General

Previous
>>49517043

Resources (reviewers, /tg/ groups, good online vendors, game accessories)
http://pastebin.com/NA2W929q


What's your personal favorite game?

What's your main group's overall favorite game?

Have you ever dabbled with designing a game? If so, how far did you get through the process?
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>>49599075

>What's your personal favorite game?
N/A
>What's your main group's overall favorite game?
Cosmic encounter
>Have you ever dabbled with designing a game? If so, how far did you get through the process?
No but seems like a fun task
>>
>>49599075
>What's your personal favorite game?

I have way to many games I really like to come up with 'one' favorite game. My favorite category is apparently 'Space 4x' as I own 6 or 7 games in that category alone.

>What's your main group's overall favorite game?

They like the lighter games so far - I'd say Citadels was a hit. That said, I'm slowly working them into the heavier games.

>Have...
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>>49599075
>What's your personal favorite game?
CitOW
>What's your main group's overall favorite game?
Right now, Scythe. Before that it was Machi Koro, before that was Ticket, before that was Puerto Rico.
I have an odd group.
>Have you ever dabbled with designing a game? If so, how far did you get through the process?
I'm in the very, very initial design stages of an asymmetrical area control set...
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Why aren't there any good grand strategy tabletop RPGs? This genre seems like it would be popular, given how much people are attracted to things like kingdom management and civ quests.

Hell I'd even take wargaming rules for combat if only there was some kind of mechanism for the rest of it. It doesn't even need to be a traditional party centric game, PvP and solo w/ GM would both be completely fine.
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>>49651493
Well there was Birthright, but nobody played it
>>
>>49651493
tabletop would be harder to manage all the stuff
>>
>>49651512
It doesn't need to be mechanically complicated, though. Besides, in many ways it's far more challenging to construct a ruleset that accurately reflects the individual level. It shouldn't be that difficult, and clearly there's the demand for it - so why no games?

>>49651507
Let me preempt this kind of suggestion by stating up front that D&Dshit of any variety doesn't interest me in the slightest.

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D&D 5th Edition General Discussion

>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to 5eg.mega.anon@gmail.com, cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b


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>>49650746
Are there guides to creating monsters?

Also, why is every monster or NPC xd8?
>>
Im a long time DM and my group of newbies are about to hit their first proper town.

What are your quintessential urban encounters, DM's of /tg/? So far im thinking fortune tellers, witnessing an exotic dance troupe, a trip to the gambling den to get cheated out of money... Give me your best ones.

In answer to the question, monster manual 2 should include a bunch of guidelines for making campaign level villains, much like the book of villains for 2e did.
>>
>>49650772
Literally the DMG AND MM desu

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Should a wizard gain XP if they decide to spend some serious time studying in a library of magic?
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>>49650618
Depends on the game.

In 5e, I made the houserule that you can spend gold for XP. So if the wizard spent his share of gold on that, sure.
>>
>>49650618
>using a system with xp
>>
>>49650618
I would say nah but I generally don't do general rewards. If he's studying at a library of magic, why not a magic-related reward like a magical feat related to their studies or something small like being able to eschew a certain component from all their material costs or learning how to substitute it for a different component or cheaper one if your campaign does that. Or a greater proficiency with a certain spell or school of spells or whatever, like being able to cast all illusion spells at 1 CL higher...
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Outside the game edition

I've been wondering, what do you cats do outside of magic? How do you support the hobby? What other hobbies do you have?

Also, requisite
>playing
>building
>what is the biggest blowout play you've ever given/recieved?

RESOURCES
>Active Legacy Forums
http://www.mtgthesource.com/forums/forum.php
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5

>Current...
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>>
Common Legacy - Decks You Should Prepare to Face
>Miracles
>Delver variants (Grixis, Izzet, BUG, RUG)
>ANT (Ad Nauseam Tendrils)
>Death and Taxes
>Eldrazi Stompy
>Shardless BUG
>Lands

Uncommon Legacy - Decks You Should Know About
>LED Dredge
>Reanimator
>Infect

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>>
I'm into finance, which lets me support this hobby quite well.
I also play 40k and vidya, and am /fit/ although I haven't been there for a while
Anyways, Jailer got me thinking about cards that make you monarch and I thought thus of Marchesa. Would some kind of aggressive mardu DnT work? I feel like it wouldn't hurt to try
>>
>what do you cats do outside of magic?
College student studying Architecture, that's why I only play online, it's gonna be a long time before I can buy in
What other hobbies do you have?
A most vile pastime, League of Legends. I also run a lot.

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/tg/, Thornwatch is a mere 8 hours from closing and there's still time to unlock more cool shit.
https://www.kickstarter.com/projects/loneshark/thornwatch

>What is Thornwatch?
It's a tabletop adventure game set in a mystic forest where players take on the roles of guardians long dead, but returned to life for tasks no one else can accomplish.

>How does it play?
One player is the Judge, who sets the story and challenges for the Thornwatch; each other player is a member of the Watch.
The Judge controls all other characters, friendly and hostile, and the monsters the inhabit the Eyrewood. He has cards for each character and creature under his command. Members of the Thornwatch each have a deck of cards, symbolizing his skills. Wounds they receive also go to their deck and if a character has too many wound cards, he's dead.

While the Thornwatch decks cover exclusively combat, each scene and story also has different challenges that they have to overcome. The game also use Trait cards and description prompts to incourage roleplay, rewarding the players who get in character but without creating much of a rift between those who do and those who are still too shy/inexperienced for that.

The campaign is about 200 backers from having every goal unlocked. Take a look at the kickstarter videos and the comics and maybe it'll convince you to be one of the two hundred left.

Comics:
https://www.penny-arcade.com/archive/results/search?keywords=lookouts

https://www.penny-arcade.com/archive/results/search?keywords=thornwatch

https://www.penny-arcade.com/archive/results/search?keywords=tithe

https://www.penny-arcade.com/archive/results/search?keywords=judging%20wood
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>>
>penny arcade
>kickstarter

fucking NOPE
>>
$78 sounds like a little too much for this game.
>>
They run a goddamn gaming convention and they need help funding something for 80k? They're worth fucking millions.

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I need help making a regiment and decided to have some fun making it so lets start a roll thread using the 1d4chan Creation Table found here

https://1d4chan.org/wiki/Imperial_Guard_Regiment_Creation_Tables

so lets get to work Fa/tg/uys and gals
>Pic is for anyone who wants to make colours
and if your sick of roll-threads just tell me to fuck off and I will if you have support.
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First Roll whats our Regiment Origin?
>>
Rolled 9 (1d10)

Let see
>>
>>49649473
Thank you my good sir we're a local Militia made up of random citizens with some random weapons defending our random homes from random enemies with random training
AKA: We have no official weapons,armour,or training we're just some dudes protecting our home

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so now that the dust has settled what does /tg/ think about kaladesh?
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>>49643442
It's kinda racist they decided "steampunk but no Brits, because Brits = empire = evil" while keeping good British influence like not burning wives on their husbands' funeral pyres.

Cultural appropriation, so to speak. Erasure.
>>
>>49643442
Meh.

Buying a couple of singles for Commander, I like Demon of Dark Schemes. But apart from that I couldn't care less.

Certainly not enough to entice me back to Standard, and the mechanics are boring enough I don't want to make a kitchen table deck around them.
>>
>>49643442
>>49643442
new mechanics: shit

setting: too modern and weird for my taste. They're pushing steampunk way too hard. However it's noticeable that they were trying to focus on the art over everything else.

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I guess it's up to me edition.

Scion 2e is now on Kickstarter:
https://www.kickstarter.com/projects/200664283/scion-2nd-edition-tabletop-rpg

Scion is a mythologically focused urban fantasy game set in a world where Gods and mythical beasts still walk the earth at the fringes of society, their worship never truly going away. Players take on the role of the children of these deities, blessed with ichor and extraordinary gifts. The line's core feature is the rising tiers of power as your character goes from their Origins as an exceptional mortal, growing into a powerful Hero, taking on the mantle of a Demigod, and finally reaching Apotheosis and taking your place alongside--or in opposition to--your divine parents as a God.
A sample of the rules can be found here
https://drive.google.com/file/d/0B7FqViticwNubWNsYjBPQmdIY2M/view
and here
http://www.drivethrurpg.com/product/187949/Storypath-System-Preview

And here's a preview of one of the more popular pantheons of Gods, the Greco-Roman Theoi:
https://drive.google.com/file/d/0B01LwCGSbE8kZmtQNHJjd3cyRkE/view

Today's topic:
What do you look forward to in Scion? What kind of games are you looking to play or run?
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>>49629334

Is there anything even left to talk about at this point? Maybe we should save future generals until the game is actually out.
>>
>>49629518
So we can't talk about 1st edition? I was hoping too considering I have a Ragnarok game I am about to start running this Thursday.
>>
>>49629995
We can, so long as it doesn't turn into "we were lied to!" whining.

>>49629518
Well the Kickstarter is still ongoing, so if nothing else the thread drums up a minuscule amount of traffic, not that the game needs it. I mostly use the thread to know what people on the forums or Kickstarter page are saying without having to actually do any legwork myself.

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Are Barbarians any gud in 5e? They're always my favorite martial class.
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All martial classes are underpowered in all editions,
it sucks building a Barbarian only to see him dominated off a cliff on the first round by some flimsy magical bastard.
>>
>>49653296
Yes, they're good. I've heard bad things about berserker subclass, but I honestly don't get it.
Also, I'm somehow SURE that asshole who's shilling for Dungeon World in every thread is going to show up in a post or two, shitting on 5e.
>>
>>49654166

This is a lot less true in 5e, and the thing you're mentioning literally every class is vulnerable to. If anything I find DMs more willing to blast the fuck out of the casters BECAUSE of this notion that they are superior to martials.

To answer your question OP, Barbarians are probably the "worst" martial in 5e but it's not be a very big margin. Hell, if you go totem archetype you become probably the tankiest thing in the game.

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>http://magic.wizards.com/en/articles/archive/magic-story/release-2016-10-05

Ajani, Tamiyo, Narset, Chandra, Nissa and an edgy teenage elf ninja called Shadowblayde.

It's pottery.
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>>49652577
>Tamiyo has an adopted rat child and some other lame-o kids
>Ajani is still crying over Elspeth
>Elspeth is still kill
>Bolasdickery
>Tezzeret is supposed to be kill
>Tezz is not kill
>Ajani wants to make Tezz kill
>>
This story proves that Ajani is by far the coolest neowalker. And they actually managed to make him seem like an actual person rather than just another archetype. I got sad when he got sad. I felt with him.
What a cool guy.
>>
>>49652577
How many gay couples did they manage to shoehorn into the story this time?

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What happens to the 40k setting if instead of leading armies of space marines the primarchs lead the imperial guard?
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>>49650227
40k wouldn't suck as much
>>
>>49650227
The Imperial Army and Space Marine legions would stomp their asses.
>>
>>49650227
The great crusade would not have worked. Some of the HH novels touch on the idea and simply put, space is too big and too varied to use normal human troopers.

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I have seen many space marine, imperial guard, chaos space marine creation threads around here. But nothing for some good ol' traitor guard. So here we go.

https://1d4chan.org/wiki/Lost_and_the_Damned_Creation_Tables

>Former Regiment Classification d10
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Rolled 3 (1d10)

>>49649956
Rollin!
>>
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>>49650023
Imperial Guard: A true regiment, drilled and competent in their service but found more purpose in the call of Chaos rather than selfless sacrifice for a Corpse-God.

Ok off to a good start

>Recruitment Criteria d100
>>
Rolled 41 (1d100)

>>49650028

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Throwing weapons always suck. It doesn't matter the system. D&D, PF, Shadowrun, Exalted, they always suck. At best they're sometimes okay as backup weapons. Why is this and what can be done to fix it?
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They're actually commonly used in broken strategies. Dart throwers were OP in 2e, and in 3rd edition, poison-coated shuriken were terrifying when combined with a method to mitigate the costs of poison.
>>
>>49647882

Mechanically, outside strategies such as >>49647979, dart weapons are better as ranged regular attacks, like throwing axes, or distraction weapons.

Shuriken weren't used as weapons of killing, but as distractions against pursuers. Most of the techniques for throwing them involve turning quickly and chaining movements for grabbing them from hidden pockets and throwing as many as possible to dissuade attackers. Pursuers get cut up, mostly just painfully...
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>>49647882
Because in real life they weren't that great unless you have something like a sling or atlatl. At that point, you're basically an archer before decent bows were invented, so if you've got good bows, you've got no real reason to use thrown weapons as real weapons and not gimmicky shit like what >>49648082 says.


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