You are a monk in the fractured, post-apocalyptic California who recently finished his training at Sa'Migel Arcangel, near the center of the empire. Once a glorious beacon of enlightenment in an unenlightened world, California has fallen to division and sectarianism, and the emperor sits trapped in the holy city of Sacremento, while the Imperial Protectors of the Five Provinces openly war against each other, paying lip-service to Elton IV Yudkow, the living Guru while blithely ignoring his edicts and commands.
You are a follower of the Way of the Cowl, a Cetic sect that promotes secrecy and pragmatism, and favors L'Ron Hubbard as the Paramount Guru. You were chosen by the administration of your monastery to spread the Enlightened Faith to the near mythical Filipines, across the Infinite Pacific Ocean. You grew up in the desert wastes of the mojave, and remember well when false honor and inaction cost the lives of many of your neighbors and the abduction of your sister by foul worshippers of the Atom.
Possessions: Blue Coweled Formal Robe Grey Travel Robe 14 Imperial Dolares A Small Dagger Provisions for your trip to Monterey
Followers: Shwaig, A Franciscan follower of the dove. Skilled in healing and diplomacy with peasants. Openly hostile to nobles and the rich. Vegan and Pacifist Zealot. Brings Herbs and Vegetables for the trip, but hardly and money. Djamez, A Vallejan follower of the fist. Well armed, and a master of the martial arts. Good natured, but a bit oblivious at times. Studious, but Forgetful. Brings a Naginata, throwing axe/hatchet, dagger, 12 Valleyan Dolares, and Jerky. Obstains from all intoxicants.
"I have lived no cloistered life and hold in contempt the wise man who has not lived and the scholar who will not share. There have been many wiser men than I, but few have traveled as much road. I have seen life from the top down and the bottom up. I know how it looks both ways. And I know there is wisdom and that there is hope." - L'Ron Hubbard As a devotee of the way of the cowl, you have had special training in both hiding your intents and reading those of others. You are good at faking emotions and passing whatever you say off as truth, as well as seeing... Comment too long. Click here to view the full text.
Post about X-Wing, Armada, FFG's Star Wars RPGs (Edge of the Empire, Age of Rebellion and Force and Destiny), d6, d20 (Saga), movies, shows, books, comics, vidya, Lego, lore and everything else Star Wars related
Why is Star Wars setting popular? I've never really seen anything interesting or unique over the generic space opera fantasy setting that it emulates. Just curious, as my friends wanted to try a Force and Destiny game soon and I am wondering if it is worth playing in a Star Wars game.
Need GMing advice, /tg/. A new player interested in my game is asking me if his character can have all these advantages and disadvantages not explicitly covered in the rules. While I understand my job as GM is to interpret the rules and render decisions based on those interpretations, this guy is going for a level of granularity not supported by the system I'm using (Savage Worlds if it matters). I honestly want to just tell him "Look, just stick to what's written" instead of having to write up some new rules to cover exactly what he wants on the spot (he... Comment too long. Click here to view the full text.
>>44333568 "I'm not comfortable with all these modifications you're making. If there's one or two major character traits you want reflected mechanically that's fine and I'll work with you to make it work, but I'm just sure I can balance all these changes and ensure everyone has a fun game. Go over your character and decide what you can just fluff out, what's just unnecessary and what you really want to be influenced by mechanically. Then come back and we'll go over it again."
You head for the Chinese restaurant with Jennifer. She sticks close to your side, and thinking about it for a moment, you realize that she's the one who's afraid. She's away from her pack, away from people she knows she can control, and the only person who she can rely on is you. You don't see the fear on her face, but she gently squeezes your arm from time to time when people pass by.
The sun is still far from the horizon, but you can see a few odd folks here and there. Mainly their the usual sort of people you'd expect to see in slums, except they're more like actors playing roles than genuine gutter trash. Spies, warriors in disguise and black market merchants who can't sell their goods in the Bizarre, or at least those are the images that spring to mind.
The restaurant itself is kind of run down, but as you step inside you almost find yourself in another world. The room is bigger on the inside, lit with candles and lanterns, and the wooden walls, railings and furniture are all beautifully sculpted. A man (at least, you presume it's a man) of Oriental descent (again, presumption) approaches you with a polite smile.
“Welcome to Wong's Room. I am Wong. Table for two?”
You nod and follow the man as he guides you to a table. There are a few other patrons scattered about, talking in low tones about things you probably shouldn't listen in on. You end up in a small booth with Jennifer at your side, a pair of menus laid out in front of you.
“The house special is chicken fried rice, and we have all manner of food and drink in stock to please any palate. What will you have?”
>Character sheet http://pastebin.com/sYia7YGa >Rules Same system as Become The Dragon Quest. If you don't know what that is, it's best of three d20 rolls. I name a stat that sums up what you're trying to do, and if I don't name a relevant skill, you try to fill in the blank based on what you're trying to accomplish. “Break open the door” might be Strength based, but if you've been playing baseball after school and there's a lead pipe nearby, you could apply your Baseball... Comment too long. Click here to view the full text.
>>44333049 Showing rather than telling is important, but shaping an atmosphere of loneliness and mystery is key to creating NPCs like this, even moreso than the behavior and deeds of the NPCs themselves.
The likes of Laurentius and Solaire are memorable because the world is so lonesome. At times, it seems like they are the only ones who actually care about you, and when their own storylines are elucidated in whole, you're forced to weigh their opportunity to attempt to achieve their own happiness and fulfillment against how much you like having them around to talk to and help you. They're relatable in a lonely world; you feel for them, and your own ambition forces you to make impossible choices on their behalf.
As stated, suspense and mystery are also important. When Ciaran appears after you defeat Artorias, you see her kneeling there and wonder who she is, whether she is trustworthy, and if she is friend or foe. When Priscilla tells you that "this land is peaceful, its inhabitants kind", you raise an eyebrow because you were getting buttfucked by wheel-skeletons about ten minutes ago, and you dig through item descriptions and look at what's going on with the Doll and the Painted World to wonder why. Even though Lautrec seems untrustworthy, you don't have a clue that he's about to dick you unless you go back to the Firelink Shrine after every major event and chat with him. You have to get into the world and seek it out; thus, it's important to first try and create a world that your players can get into.
Namely, I want to find a way to replace DnD's magic system by using mana or spell points instead, but I run into a few problems. If you give too many points a level it makes levels insignificant, but if you give only 1 then it makes using higher level spells extremely expensive, and makes it harder to spam low level spells.
Could an alternate way to deal with this be including things like magical fetishes that refund spells cast or can store a certain amount of magic points?
The math currently is something... Comment too long. Click here to view the full text.
>>44332702 Are you wanting to limit spells per-combat or limit spells per-time? As in, do they regenerate mana as time goes on?
You could have the spell costs static and scaling per spell level listed in your sourcebook or something like that. And then either every turn, or when they take an action to channel/pray/whatever, they build up a number of mana scaling to their stat and/or level.
I feel dirty for basically ripping off my own system that I've posted before, and am going to post a big update for... Comment too long. Click here to view the full text.
It's less about the limiting and more about making them useful and more balanced at all times. Yes, they do regenerate mana over time and if they stand still and 'charge' they can get a single mana point to spend on something, such as a blast or magical spell that they lack just 1 point for.
>Dragons are forces of nature that reincarnate when killed into new bodies because their spirits are immortal >They assume the shape fitting for the age they are born in, the latest being a metallic monstrosity of black steel and corrosive oil
What sort of form do you suppose a dragon would assume in the age of digital technology?
>>44332146 Probably some sort of AI controlled jet of some type. It would outperform average jets and our AA systems would have trouble pinning it because its lack of organic pilot means it could pull maneuvers that would usually kill the occupants. Because dragons seem to run on magic we could handwave the massive stresses that shit would put on the planes body over time.
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