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Archived threads in /tg/ - Traditional Games - 28. page
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Welcome to the Friendly Virtual Gaming Thread. Here we aim to be the FLGS of /tg/, finding free resources to make it easy for /tg/ users to jump right into traditionalgaming, and forming a small community around that. We also try to get various amounts of shit done, whether it's writing, homebrew, art, or whatever else deemed worthy of /tg/. Have a project? Come and pitch it to us. Don't have one? Come and shoot the shit with us anyway.

1. Check the PDF for the game
2. Post a request for a game, using the suggested resource, either here or in the Game Finder...
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>>50565326
I don't really get it, what's virtual about it?
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>>50565405
1. All of our resources in the PDF are free/cheap software that let you play traditional games online.

2. An online thread isn't exactly local.
>>
>>50565499
Oh, okay I guess.

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PDF Share Thread

Last session:
>>50409385
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>>50512877
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Requesting the Zeitgeist Pathfinder adventure module 13.

https://www.drivethrurpg.com/product/186797/ZEITGEIST-13-Avatar-of-Revolution-Pathfinder?
>>
I know this isn't PDF related but does anyone have roll20 tokens to share?

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Happy Thanksgiving everyone. This is Mr. Blue Sky, lead (read: only) developer for VeloCITY, the Jet Set Radio-inspired homebrew about shredding asphalt and shredding turntables.

https://1d4chan.org/wiki/VeloCITY

Long time, no see. And boy, do I have an update for you guys.

This is version 1.3, and this is by far the most significant set of changes to the rules ever since the game as we know it was first introduced. After talking with some old players and going through notes, some significant changes were made to the stats used in the game, which has rammification across the entire document. Here's the short version:
>Strength, Agility, Balance and Grit are now known as movement stats and are directly tied and synchronized to their respective core stat (Body, Speed, Mind, and Soul respectively). Upgrading the core stat automatically upgrades the movement stat.
>With the new substat vacancies, there are four new substats to take their place.
>>BODY - Resilience: The damage resistance stat, separate from Stamina
>>BODY - Brawl: The dedicated melee to-hit stat, separate from Coordination
>>SPEED - Stealth: Self-explanatory
>>SPEED - Larceny: Less-than-legal skills, like breaking-and-entering, pickpocketing, sleight-of-hand, etc.

As mentioned, this has rammifications across the entire document, so changes have been made accordingly to accomodate, on top of some additional mechanics clarified and with changed formulas. Changes include natural healing rate, how much energy you can spend, how much Style you can save, and the combat rules, among others. With the new stat line, most of the example characters have been removed, and Tomahawk is the sole sample character again. You'll notice this made the document tiny again, so now I can post it on 4chan directly again.

I apologize for the radio silence for a long time, but I'm glad I could come back to you with something so monumental. Read through the whole thing, let me know what you think, and enjoy!
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>>50378655
>velocity
>update

Well, I'm not american, but I'm glad thanksgiving exists.

Thanks mate.
>>
>>50378753
I will admit that most of my time was taken up by the job hunt, but now I've got something stable and super convenient, so it's a massive load off my shoulders.
>>
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>>50378655
Nice. I haven't played, but I've been following the development because the idea is just too cool. Keep at it Mr. Blue Sky.

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What kind of characters would you recommend for a game of Call of Cthulhu set in 1920?
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>>50640635
detectives, professors, "psychics", etc.
Generally anyone who has a propensity for investigating spooky things they really shouldn't
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>>50640664

I'd like to play character from Yugoslavia (probably Serbian) or some other Eastern European country. Is it possible?
>>
>>50640635
Paladin

Whats your guys' favorite less popular space marine chapters? for me it would definitely be pic related (Iron Sneks)

also i havent really seen much but are there interesting variations similar to those seen in SM chapters or IG?
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Blood Axes are a little different by being tactical (for orks anyways)
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>>50639757

Used to be Carcharodons, Red Scorpions, and the other Badab War chapters but they became very popular. Minotaurs were always pretty popular and well supported. Raptors got really popular.

Astral Claws is about the most well supported unpopular legion, and Executioners and Star Phantoms are criminally underrated but have zero support with no special models or decals.
>>
https://1d4chan.org/wiki/Expanded_Minor_Chapters

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How could you explain doors re-locking in a fantasy setting, low magic, medieval city. In which an apocalypse has just occured and there would be few survivors?
Keep in mind, the paths and roadways would be blocked off to prevent players from veering off story.
Also consider the city to have a dungeon underground sewer giving access to areas of the city needed to be accessed for plot reasons and no buildings are built above 2-3 stories high -except- old religious / royal or wealthy merchants bricklaid stone and wood mansions, towers, estates and the towns VERY first Tavern/Inn,...
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Nobody has an idea or is it just slow tonight?
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No doorknobs on one side.
>>
Depends on the Door,
Massive old school stone doors could be linked to pressure pads and such.
Party steps on a stone in the room and a locking stone slides into place behind the door.

Or for standard wooden looking doors,
Clockwork Locks perhaps, On a spring loaded timer, Turning the key winds the spring which starts a countdown which will eventually clock the lock in place again.

Security cameras are Periscope like Mirrors stretching out through the corridors, All build into the walls,under the floors, All around the place, and all leading back to a...
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Are there any ancient myths (Greek, Egyptian, etc) about people who were obsessed with improving themselves? Maybe epics or legends.
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Milo of Croton?

Wrestler famous for weightlifting with a growing calf, died trying to rip a tree apart
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>>50638136

Appreciate it.
>>
>>50638023
Socrates

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That's right, I'm not dead. I just forgot that /tg/ existed a little bit.

Okay, lets get started. Halo Mythic has been actively developed for 4 years, now. Today is actually our 4th anniversary of the first beta posted here! We're old.

Now, changes are coming with this current Preview, Preview 25, and the next.

Halo Mythic Preview 25:
http://www.mediafire.com/file/9wcsoblkbmg16wa/Halo+Mythic+Preview+25.zip

With Preview 25, I set out to start simplifying the system without gutting what made Halo Mythic what it was. Easier to use mechanics and slowly evolving the system into something else.

Then I set off to make new tabletop games using 100DOS, but not just 100DOS, but a new updated version of the system completely remade to be easier to use and have the books flow better. These current early beta books are Medieval Europe, Middle Ages Asia, and The American West.

You can find them here:
http://www.mediafire.com/file/g75jhq1ola9k783/American+West%2C+Medieval+Europe%2C+Middle+Ages+Asia.zip

Fucking long URLs

With this new cleaned up version of 100DOS in development, I am working towards a better system overall. Once complete, It'll be used to recreate all of Halo mythic to be so much cleaner and easier to use.

That will take time, of course.
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We also use our discord and subreddit for games and discussion.

https://www.reddit.com/r/HaloMythic/

Good for keeping up with whatever bullshit I may be doing at the time.

Halo, Halo Mythic makes Soldiers and Knights playable, now.
>>
4 years, Jesus. I remember finding it here 3 years ago. Crazy how time flies, eh?

So ya got 3 betas out now, what else you got planned?
>>
>>50636957
Its sticking to historical for the moment, but I just found his patreon. He's leaving splat commissions open. Can't believe there's a halo RPG out there and isn't listed on 1d4chan.

Well, with LEL dropping, its worth trying to fire up another thread.

How have your pulls been so far? What are you brewing with new shit? How hype are you for the based Christmas Pricia Promo? Anyone going to nats?

Personally, only bought 3 packs so far, box coming in this week, but pulled FA Manticore, FA Valentinas Reach, and regular Lumia. Value, the packs. Nothing in the set really goes into my main deck(Fairies), though I may jam a couple Lumias Judgement and Blazer in sideboard for Fox hate. Got my invite to nats with the deck as I steamroll Mikage and Val....
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Meant Lumias Purification. Im dumb and cant remember cards apparently
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>values are integer multiples of 100
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>>50633699

Eh, its a nip game, its what they do. Everyone just lops off the 2 zeros when talking about it anyways.

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Draft Archetypes Edition:
What are your favorite draft archetypes from official sets and custom sets you've made?

To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty card!
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM


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If you're going to make a new thread, at least dump some cards.
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Playing a stealthy character is worthless. Unless the entire group is adapt at sneaking around, any time you try to use your stealth you will be forced to effectively play a solo mission. No good DM will focus on a single player alone while the rest of the group just sits around doing nothing. And even if you get a shitty DM who allows you to play a solo stealth mission, if you're caught then you're alone behind enemy lines. At that point either you get caught/killed and you're fucked, or the enemy has to be so weak you can singlehandedly take them on (which raises...
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One can GM both sneaking solo and the rest, provided he prepared well for this occasion.

>>50626668
>Any tracking/survival related skill is useless, because finding the enemy is a necessity. It's not a skill, it's a DM's plot device disguised as a skill with a high opportunity cost.
Not if your rails are at least made of rubber
>>
So you have shit GMs and are a shit GM. Congrats.
>>
>>50626668
Find a better system that doesn't suck on stealthy players for fucking up a single roll, or a better GM to use more creatively the rules.

I personally found this problem to be rather shitty, then I stopped thinking inside the D&D box. If you fail a stealth check when infiltrating, the guards patrolling notice something, but don't outright get you, and if they were simply lazily patrolling before, now they'll be on their edges.
Make it that you have some increases in alert level among guards, or some differences. An enemy target you might want to apprehend (a guy you must break out of prison, a target for a hitman, a man with informations hiding in his lair) might move, or be moved, from his previous spot to a bunker or a high security cell, or call for some guards to increase security from other places to his position. Stealth DCs increase if enemies are actively patrolling instead of standing where they are, letting time pass. High alert levels can add more types of guards, or even monsters to be deployed.
A patrol group might get out to check on the perimeters where your party waits for you, and get questioned or even attacked. On the other hand, your players can make distractions, or even attack the building from another direction to ensure enemy forces are divided.

You can be outright found only if you really fucking fail by 10 or more points, or if you raised. Even so, make a single guard fightable by a player. Heck, even a couple shouldn't be much of a problem, they are just lvl 1 warriors at first. If you don't let them ring the alarm and kill them before they can call reinforcements, you're fine. Make use of more than just stealth, use acrobatics, escape artist, bluff, disguise and climb rolls to avoid enemies or send them the wrong way. Use a ranged attack with a rock to make it look like someone make a noise a few paces to the left. The DM should give you routes, describe the environment and such to grant more options.

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>Evil Overlord List Item #21
>I will hire a talented fashion designer to create original uniforms for my Legions of Terror, as opposed to some cheap knock-offs that make them look like Nazi stormtroopers, Roman footsoldiers, or savage Mongol hordes.
What are some other good styles for evil besides the above and armor that makes people look like blackened steel porupines?
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>>50623023
Well, if you unironically named them the Legions of Terror you probably want them to be intimidating, so I wouldn't knock the blacksteel porcupine
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>>50623023
There's always the classic Soviet look.
>>
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Previously, on /tg/ drawthread: >>50612028

Requesters:
>Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
>Hold off on additional requests after receiving a delivery from an artist, be mindful of the other requests that might deserve attention.
>Bump your request only after 24 hours has passed, you may bump once every 24 hours after...
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>>50613829
Reposting.

Requesting the character on the left dressed for a nice evening in something like the dress on the right.

Please and thank you! And thanks to lemon for the original delivery of my barbarian chef, and melodire for the portrait on the far left!
>>
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Reposting my complicated request in celebration of an event that happened in our latest session of Rogue Trader.

Our ship, a Tyrant-class Cruiser (top image) got a gaping hole torn in it by a Dark Eldar Raider (bottom image). It then proceeded to give absolutely zero fucks, turn around, and unleash a full fucking broadside into the Xenos fuckers, obliterating them completely.

As such, I would like to request a Tyrant-class Cruiser with a gaping hole in the center, leaking burning oxygen from the blatant hull breach, unleashing a full broadside onto an exploding...
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>>50613829
Anchor.

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...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to SeattleNet...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>50586537
>Full Limb Replacement: A viable alternative.sim
>Speed...
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>>50612018
>Razorboys/-girls edition
I really want to make a roller derby themed group of razorgirls for my current game but I haven't the faintest idea as to how to go about it other than giving everyone skimmers
>>
>>50612326
Then just start with that, once you've gotten those first few bits and pieces written down, inspiration will strike im sure.
>>
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>>50612326
>>50612018
I want to make a lewd razorgirl whose limbs detach.

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We set out to write an alternate WH40k Heresy story, starring an all-new cast of Primarchs. Along the way we got new abhumans, new xenos, and all kinds of other 40k-ania that people thought were cool. You are welcome to join in.

Starting points:
http://1d4chan.org/wiki/The_/tg/_Heresy (main project page)
https://1d4chan.org/wiki/Hektor_Heresy (WIP draft for the story of the Heresy, now with 0% copypasta)

Some options for people who have had enough Space Marines:
https://1d4chan.org/wiki/Xenos_of_the_Hektor_Heresy
https://1d4chan.org/wiki/Mars_(Hektor_Heresy)
https://1d4chan.org/wiki/Imperial_Army_(Hektor_Heresy)

Or...
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Last thread died but is archived at http://archive.4plebs.org/tg/thread/50486769/#50486769.
>>
Tell me about Sebastian Rex! Why does he wear the mask?
>>
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>>50589522
>Suggested thread topic: Talk about what you're writing and project stuff you've read recently
I'm mostly working on something else right now, but I occasionally fill out the other things I didn't finish in November.

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Haven't had one of these in a while.
>go to music application of your choice
>put on shuffle or equivalent
>first track determines your setting
>second track determines your party's role in said setting
>third track determines your BBEG
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>>50638751
>Ain't no Rest for the Wicked by Cage the Elephant
Basically, the Wild West, but infested with magic and crime. The world is infested with demons, sorcerers, spirits, and criminals of all stripes.
>Flyswatter by Eels
The players are a band of mercenaries that battle the most dangerous creatures and spirits sorcery can conjure. They've seen everything from undead plagues to demons in material form.
>The Wiggles...
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>>50638751
>Down at McDonalds by Electric Six
The players live in the slums of a Megacity, a place filled with crime, violence, and insanity. It doesn't help that many of these crazies have cybernetic limbs and anti-tank weaponry.
>Rock the Casbah
The players are up-and-coming musicans, trying to make a name for themselves and free the city from what they see as an oppressive ruling body.
>D.A.N.C.E by Justice
The players...
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>>50638751
>Kid A by Radiohead
The line between man and machine has become nonexistent. There are people who have become naught but steel and circuits, and computers made of flesh and blood. The world is a strange and complex place, and despite the fact that we are at our most interconnected, we feel more alone than we've ever been.
>You! Me! Dancing! by Los Campesinos! (yes all those exclamation marks are necessary)
The players are part of a group that...
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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread

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What are some goo perks to deal with reality warpers?
>>
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How do you expression affection, /jc/...
>>
>>50636882
Poor, poor, retarded Emmeryn.

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The Emperor protects edition.

>Previous thread
>>50633413

>Freshest Rules:
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Stale PDFs:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>As current as the FAQs get
https://www.games-workshop.com/en-GB/Rules-Errata


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1st dark eldar
>>
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Nth for Snakegirl Sniper squads WIP.
>>
How do you fix the Tzeentch Discipline?

As I see it, Boon of Mutation has to go, Siphon Magic needs reworked to not be a dead draw on Aspiring Sorcerers, and Breath of Chaos needs buffed slightly.

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Yo /tg/ need to borrow your opinion on a setting I'm working on.

In a world where at the height of cold war in the mid seventies the US and USSR started making deals with unknowable horrors, selling the sanity and souls of their countries' poor to the darkest monsters of Yog Sothothery:

1) Who had the idea first; Brezhnev or Kissinger?

2) What do you reckon the elder gods of preference of the US and USSR would have been?

3) Which other nation do you think would have made similar deals in the spirit of MAD?
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>>50635325
http://www.infinityplus.co.uk/stories/colderwar.htm
>>
>>50635325
May I propose the following scenario (based on actual facts) 1967: The CIA plants false evidence of an American Psychic Supersoldier program for Russian agents to find
1968: Fearing a "Psychic gap" the Russians are lured into spending billions of rubles on fruitless efforts to create psychic supersoldiers.
1970: The Russian program encounters.... something.
1972: The laws of physics stop functioning for 5 seconds in a large chunk of Siberia. The US scrambles to close the "Non-Euclidan Technology...
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Narlethotep is making out the last man standing with a fist full of dollars playing both sides. It's more about watching us squirm for him than the power.

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is mazes and monsters worth watching?

/tg/ movies thread.
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I watched it ironically. Wasn't worth the time.
>>
>>50634529
So so.plot is dumb.

BUT

if you watch it with EL CORAZON DEL GUERRERO (Daniel monzon) each movie is kind of a the WRONG END of each other.
>>
It's a fun watch with friends

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Post Fantasy, Sci-fi, whatever.
I'm looking for Lizardmen if possible.
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Humanity has made it to the stars. After centuries of searching in vain for other intelligent species and despairing that we may be alone in the universe, an announcement is made that we have finally discovered a primitive, yet intelligent and sapient, species on a distant world. Humanity is suddenly split into factions on the proper handling of this find. Of the two major sides in the debate, one wants to uplift them technologically and share the stars. The other wants to watch their development and interfere only to keep them from destroying themselves. Their planet has no...
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A sharp and sudden increase in the popularity of cutebold media here on Earth.

Roll 1d10 to determine which media category portrays them most accurately:

1. Games
2. Cartoons
3. Comics
4. Books
5. Movies
6. Television
7. Art
8. Pornography
9. Theatre
10. Memes
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>>50634432
10 should be 0, my bad
>>
Rolled 2 (1d10)

>>50634432

Hopefully, we get to cuddle them all by uplifting them to the stars.

Need some help /tg/

The game is Mutants and Masterminds 3rd ed, basically our DM has teamed up with another DM and is going to do a crossover game with our groups, group A plays the Heroes and group B (ours) plays as the BBG's, I'm playing as our worlds version of Doctor Doom (a terrifying mix of super science, magic, cosmic powers, psionics and more), unfortunately i can't think of a decent name, I want something that inspires dread in the other group but also lets me be hammy as fuck

Any suggestions, also i'm still deciding on my look, thinking...
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I suggest Lord Infinity. You cover the nobility bit that Doom should probably have in his title but doesn't (seriously, his degree is more important to him than the fact that he rules a nation?), and you can say shit like "You cannot comprehend Infinity" and "What are your pathetic powers in the face of Infinity?"
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>>50634121
Oh that's good, I like that
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>>50634036

Heirarch, Archon, The Master, Lord Nephilim, Doctor Godhead, Lord Abyssian, The Usurper, Calamity John, Baron Breaker

That's all I got off the top of my head. I'll pos some more art though.

Are there any roleplaying games that use connect 4 as a core mechanic?
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>>50633912
Red tokens a shit. Any other color is far better in the meta.
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>>50633912
Connect four sucks, you literally can't lose if you choose the Centre row frist
>>
Connect 4 a shit. 15-puzzle a best.

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Nobody cares about what army you play, just don't be an ass edition

Previous thread
>>50629455

>Freshest Rules:
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Stale PDFs:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>As current as the FAQs get
https://www.games-workshop.com/en-GB/Rules-Errata


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I just moved to a city with a Games Workshop within a 10 minute drive. Is it acceptable to just go and watch people play?
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Has the traitors legion supplement been added yet?
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>>50633412
Fellow GK Anon, I've already cried enough. Imperial Agents is garbage. There's no Decurion except for Sisters (I beleive). Inquisitors are now only 1 per detachment instead of 2, I've not heard of anything for Coteaz yet, but I don't want to cry anymore, and Servo Skulls are gone...

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>>50572576
old thread
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>>50633406
Actually describing what the thread was about in the OP might've been a good idea
>>
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Give me a minute. Writing up a new one now. Would the OP be open to deleting this one when I have the new one ready?
>>
>>50633860
no problam famalam

Pathfinder General /pfg/

Home is where the heart is edition. Where do your characters call home? Do you enjoy the bustle of the cities or prefer a comfy country life?

>THIS IS IMPORTANT!
If you want build advice make sure to say what 3pp you can use, if any.
>THIS IS IMPORTANT!

Unified /pfg/ link repository: http://pastebin.com/JTj1yEmU

Avowed Playtest: https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Malefex Playtest: https://docs.google.com/document/d/1W3LrE8WyIxxYRr8d9dHsWioeUk_-HZaSMqVWRnzc9Fc/edit?usp=sharing

Old...
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>>50633344
Home is where the coffin is that has soil from your home land.
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>>50633344

>Where do your characters call home? Do you enjoy the bustle of the cities or prefer a comfy country life?

If you wanted my raw, honest opinion? He prefers the hustle and bustle of a city; Restov was his home and his everything, Magnimar proved a crude imitation but it just wasn't the same. He suffers in Sandpoint, especially since he doesn't have a reason to be there, and secretly yearns for an excuse to return to the crowded cobblestoned streets of a city.
>>
>>50633430
Gosh darn Tzimisce.

Any suggestions on Fixing Burst/Auto fire for D20 Modern/Future and any other 3.5 D20 based games that use guns?

The -4 to hit, +2 damage rule for Burst, and -2 to hit, +1 damage for Double Tap is stupid.
I saw a few threads for Auto Fire, and the one that kind of makes the most sense is making the Reflex Save to avoid the damage equal to the attack roll, and you get bonuses for cover, armor, etc.

However, burst/double-tap would make more sense if you rolled that many dice and got -2 per dice. Less control, but spraying the target area. 3 round burst with a...
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This would also make sense for confirming crits, as rolling a 20 for an automatic hit when spraying would make sense, but confirming a critical with a -18, for example, would be almost impossible. Even with a -8 for a 5 round burst.
>>
Just play GURPS
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>>50636888
Why play GURPS?

Can you give me more info?

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I need an idea for a horror oneshot.

I said I'd run a game this afternoon, to introduce my group to the Savage Worlds system. I'm having trouble thinking of what to do. I like horror for oneshots, because for a single-session game you don't necessarily have to tell the players anything about what's going to happen, and it doesn't disrupt anything if no one survives. Annyone got a horrifying idea they'd like to share?
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>>50631417
The group is on a cruise.
A storm forms out of nowhere.
The engines die, and the mechanic crew is nowhere to be found.
Random crew and passengers start disappearing.
But the lifeboats are still all accounted for.
And that elderly couple down the hall seems all too cheery about the whole affair.
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>>50633632
Damn, that's a good setup.
>>
>>50633632
pretty much this but in the generic sense:
collect all the PCs together on some group activity
isolate them from help
Make scary stuff happen
kill them slowly
constantly repeat one strange thing that is a clue, potentially repeat two things so one is a red herring.

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So I'm gonna start being a DM in a month and I'll be running DnD 5e Lost Mine of Phandelver since I read it's good for new DM and players.

Here's the rub:
We're doing a campaign (I don't like one shots since the players don't have the joy of creating their character.)
I'm completely new to it.
My players are all completely new to it but two of them.
And there's seven of them because my retard self can't say no and they're all already getting far in their character creation I can't just kick some of...
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>>50630759
>it's good for new DM and players
I respectfully disagree.

>I don't like one shots since the players don't have the joy of creating their character.
What do one-shots have to do with using pre-gens?

>All of my DM friends say I'm fucked (I probably am) but what are some advice so I don't get overwhelmed?
You're fucked.
Switch to a more suitable system or run two separate games.

>I know it's all about the player's stories and not mine
That heavily depends on whether the players actually have a story.
Also, since you're new and running a pre-made scenario in a system inimical to sandboxing, your story has to take priority over that of the players if you don't want to crash and burn five minutes into the session.

>instead of directly have the players introduce themselves, I have an NPC following them ask them who they are
Why would an NPC follow around a bunch of strangers and coax an introduction out of every single one of them?

>But are there other advice and surprises for a new GM starting with a lot of new players?
Your first session is going to suck.
You can mitigate some of the disaster with good system choice and proper communication with the players, but that ship has apparently already sailed.
>>
>>50630759
If everyone's green you'll get hiccups and snags--but that's okay, it's part of learning. There will be downtime for people between turns, so be prepared to remind people to not get distracted with phones or something.

Delegate rule responsibilities amongst the group. "You're in charge of spells. If we need to know the specifics, we'll go to you, so bookmark the start of each letter in the alphabet in those spells."
"You're in charge of combat rules if we...
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>>50630759
>>50631131
^This
But I personally think that 5e is good for new players and DMs as 5e is basically "D&D for Dummies" cause almost everything is simplified and streamlined.

Also be careful about having a random NPC follow around the characters, as a badly implemented NPC can turn into a DMPC or will be forgotten about.


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