You accept the two bloody fangs so large they look like they came out of a monstrous animal's mouth.
You suppose that that isn't too far from the truth.
You hate taking the fangs of your kills. It makes you feel like some sort of deranged serial killer collecting trophies. But its what Father Costilla expects of you.... Comment too long. Click here to view the full text.
So /tg/ since the only cannon 40k only movie is shit why don't we make a list of some amazing "not 40k" 40k films that everyone should watch. I'll go ahead and list my suggestions starting with the most obvious
Telematha was a strange world. When the planet was starting to get colonized by the first Techpriests and Magos it was decided that due to the high levels of underwater sources and the colder temperatures that were found down there only the members of the Cult Mechanicus would be allowed to stay in those cavernous locations were the living standards were slightly better; the sun scalded surfaces would only have small settlements and massive fields of spaceports, solar energy gatherers and titanic warehouses for the Merchant fleets.
Then, aeons ago the proliferation of... Comment too long. Click here to view the full text.
Ultimately it was decided to create the Core Needle which would completely cross the planet’s crust deep down onto the nucleus of the planet and ascend towards the skies. Such project became an incredibly ambitious moment of the history of Telematha and at the end there was such a massive brainstorm of ideas and suggestions that what would at first be a simple yet gigantic chimney ended becoming much more. It was constructed on the city of Aquacadens and was also repurposed as Space Elevator and Station; across... Comment too long. Click here to view the full text.
Empty streets and abandoned vehicles lied as far as your augmented eyes could see. Everything was eerily empty and the few poor souls that were around were confused and scared of you. It wasn’t easy making them come with you, but at the end the human necessity of gathering together and the protection that you could give them made the scared servitors, slave citizens and members of the Cult come with you. It seemed that about 99% of the people were now gone, about sixteen million people suddenly banished into... Comment too long. Click here to view the full text.
Let's all stop complaining and have a This Guy thread for a change
>we introduce a new dude to our party >we play a session with him but a thing comes up and we can't hang out the following weeks because we have no other place to play >>Don't worry guys, I have an apartment where we could hang out! >we meet up at his apt >he made us brownies >turns out he's a chef... Comment too long. Click here to view the full text.
>>44324333 I love meeting new people who live virtuous lives. My group are all really good people who constantly put effort into improving themselves and succeeding at life in general. Good life-affirmers all of them. I feel like it's getting rarer to find people who genuinely love life and live it well these days. Most people seem like they'd rather be dead. Glad you found a cool new dude, OP.
I once had a guy who had asked to join my campaign, whose schedule changed suddenly, and he actually TOLD me about it, and apologized. He emailed like a week ahead of time, and everything! (I feel like my standards have been pushed too low by all the flaky people.)
>>44324333 >be part of local gaming community >TTRPGs, MTG, even LARP, they do everything >Join Achtung! Cthulhu game >Waiting outside this pub where we're gonna play, seeing if anyone else is coming >Guy with ponytail comes along >Realize we're waiting for the same thing >Introduces himself as M,... Comment too long. Click here to view the full text.
You send Catherine one last message to see what's going on with her and finally get a reply. It's pretty long, and the time stamp indicates she sent it right around the time that track let out. It's a solid page of eloquently written text, but it basically boils down to:
I have to go to a party tonight, my cousin is making me come along, he doesn't want me hanging out with strangers, I'm sorry about this. Also this message will probably send late, there's poor reception near the pool and my phone got a little... Comment too long. Click here to view the full text.
In our 5th ed game, a nasty evil thing from beyond space and time has begun nomming on the Gods.
The Good Gods get attacked first and several get destroyed - the rest band together to defend creation.
The Evil Gods, meanwhile, decide to get the fuck away from the thing who just ate their the Lord of War's face like it was nothing and take corporeal forms upon the realm of Mortals. Though severely weakened, they're still Gods. How do I make their encounters interesting and different from other fights in case the party runs into them? How would they interact... Comment too long. Click here to view the full text.
How do I represent imperial top-caste as utterly corrupt? We are talking immortal archmages here, able to do about anything (as long as they do not interfere with other archmages).
Also do not give me any "avoid being edgy/turns into loli" bullshit.
I want to shock my players. In a single stroke I want to say "absolute power corrupts absolutely and these guys are absolutely corrupt".
At the moment I have an idea of commoner mother being kidnapped along with her kids, bloated by a spell to large proportions and then have her devour... Comment too long. Click here to view the full text.
Mindless cruelty and a desire to see people suffer goes a certain distance. One need only look at Yukkiri and Fluffy (god save us all) abuse fandoms to find endless material to that effect created and consumed by NEETs today. There is some primal instinct in many people to watch undeserving things suffer horribly before dying. What I'm saying is, that isn't a fantasy spontaneously developed once one reaches high-level corruption, that's something many people desire even at the lowest rungs of society. Back then we called 'em dog fights.
What distinguishes... Comment too long. Click here to view the full text.
Hello again my fellow creators of /tg/. After a very long hiatus on my part, I've returned to continue our EvoGame where we left off.
Those of you not familiar with this how these threads function, I'll give you a brief rundown. The goal of this Game is to see far the evolution of these critters go, and to also see how many days we can keep this running of course. As GM, I'll be actively working to make phylogeny charts to track the evolutions, and also throw in some random events, and extinctions of course to keep this interesting.
In regards to... Comment too long. Click here to view the full text.
The Setting: The planet is most similar to Earth during the mid-late ordovician period. Roughly 20-25 mya, the planet a cataclysmic event by a Supervolcano eruption, enveloped the planet in ash. 20% of life was wiped out, but for those that survived, flourished in the fresh new world.The aftermath of the mass volcanic activity, has left Planet Evo today with lush world of fertile seas and lagoons, as well as marshy shorelines and loamy earth, which has become home for the brave pioneers of terrestrial life.
• As life presses on ever more into land, organisms begin... Comment too long. Click here to view the full text.
I've always been interested in implementation of meta elements into roleplaying games. Has /tg/ any experience doing this? I've heard about a group who played a game on one of the player's cottage and brought a replica handgun with them, and whoever had the replica was also having the only gun in-game. Was some kinda psychological horror-murder-mystery whatever. Another game I heard about a different group playing where I live was they did a tactical espionage action style game and in one session, the DM left his bag in the living room while they were playing,... Comment too long. Click here to view the full text.
>>44323481 There are literally dozens of games that employ rules that engage the players on a meta level. Almost all the narrative "indie"/"storygame" stuf do. And a lot of traditional games from the last decade or two showed an increasing number of mechanics that need decisions on part of the player that have no direct equivalent in the in-game fiction (see all the lucky rerolls, fate points and so on). Unfortunaltely, some fucker decided that these were "dissociated mechanics" and somehow... Comment too long. Click here to view the full text.
In the mansions of Madness boardgame there is a mechanic of opening safes and rerouting wires that the player has the pieces in front of him and can only swap/move pieces in a round equal times his character int status. I used this in my warhammer fantasy roleplay 3rd edition and worked like a charm. The players loved the "mini puzzles"
Slightly longer answer: Medieval mob ball crossed with gladiator combat from the coliseum.
Long Answer: Guild Ball is a table top skirmish game for a fantasy sport. You win by reaching a set amount of points before your opponent, which are gained by taking out his team, scoring goals, or a mix of the two. Playing Football or focusing entirely on combat are equally viable ways to win.
Teams represent one of the various trade guilds, currently there are 8 playable guilds with more being released next year. Guild ball is simple to pick up but hard to master. Teams are composed of six models, fielding a team for a full sized game costs <$100 USD.
Rules and templates for proxy models are available for free http://guildball.com/#downloads
Abridged Lore: > Stupid humans are stupid humans and start fighting amongst themselves. Conflicts continue and escalate, strings of wars break out across the entire continent that become known as the Century War > Century War is fucking ruining everything. The various trade guilds realise this is ultimately going to do nothing but bankrupt them and leave all their customers dead. > Guilds unite behind the political scenes and simultaneously lean on all the weakened countries to eventually broker a peace. > Realising that humans are fucking stupid ass animals, if they don't give them something to channel their aggression and nationalistic pride into the peace will be shortlived and the wars will resume. > Guilds nationalise mob football, a popular peasant game in every country, as Guild Ball. Guild Ball essentially becomes Europe's The Premier League + Roman Gladiator fighting. > Guild ball is keeping the peace but also making the guilds a fuckload of money.a
Learn to play Guild Ball: https://www.youtube.com/watch?v=p7G-sTFpQto&list=PLWFbeAG_fgZMTCFPNHVgkoRh-KpbIb_Kj&index=13
Guild Ball world championship announcement https://youtu.be/6vreaekxsf4?t=66
>I don't have the books for 2nd Ed http://khorne.ru/2nd/wfrp_web/
Would appreciate good stable links for 1st and 3rd Ed, just for completion's sake.
>how does career advancement actually work in 2nd edition? http://i.imgur.com/8qoQOUl.png http://i.imgur.com/dOOfPa2.png http://i.imgur.com/jJN6PT9.jpg
Outstanding questions: >still looking for ideas for expanded arcane marks >how many autists does it take to shitpost? only one >non-bulls-and-such beastmen, rules and imagery? >is there actually a limit to magical healing or not, or just the heal skill? >should you gain 1d10-1 Insanity if you are from Ostland and Hochland, based on war and rape? >other positive interpretations of the chaos gods or other aspects of chaos?
End Times and Age of Shitmar need not apply. If that's your cup of tea, there's an ongoing thread for beaten housewives with stockholm syndrome elsewhere on the board, no need to shit up this one thread, please.
>still looking for ideas for expanded arcane marks
I think they should have something similar to the Necromantic maladies back in 1ed. Different marks that you just get automatically as you get deeper into your chosen lore. Every time you take an advancement in your Magic stat, roll on a table relevant to your chosen lore and enjoy your new mark.
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