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Archived threads in /tg/ - Traditional Games - 290. page
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Stat this, /tg/
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You head the man, Stat him. We're doing this thing again
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>>49449680
Got it covered, anon.
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>>49449633
Get rid of the tomatoes and we'll talk.

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Hey /tg/, I have a few questions. Complete noob so they will literally be "how do I right click" questions.

First, what books do I need at the most basic level. I've seen a lot of references to the player's handbook, but a quick look on the 3.5 section on wikipedia makes it look like I won't be able to play effectively without guides to whatever class I want to play as, monster handbooks to learn strengths/weaknesses, books of spells and so on.

I've read a few greentext threads and it seems like you guys play online, is there a website...
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3.5 is a meme edition, which is only advised by neckbeards, because it's the edition they've played for as long as they remember, they're so used to it. But it's literally the worst game to approach if you're a newcomer.
You want 5e instaed - it's simple, it's fun, it's what you play if you want your standard fantasy experience. You only need the player handbook, but you can also get a Sword Coast Adventurer's Guide if you want, since it provides additional character options.

You can find people to play with on roll20, but...
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>>49448508
if you absolutely need to do D&D (sigh), go with 5e. when you're ready to advance beyond a game that lives mostly due to its brand and size of community, i recommend Dark Heresy, Call Of Cthulhu, Star Wars FFG, The One Ring, Shadowrun, or Warhammer Fantasy 1E/2E instead.
>>
Your absolute basics are Player's Handbook, Dungeon Master's Guide, and the first Monster Manual. Those are collectively referred to as core. You can also find that stuff, along with a few other things you should probably ignore for now, on the SRD.
http://d20srd.org/

Some people play online. There are sites like Roll20 or you can find a Gamefinder thread here. Those are still a thing, right?

Ten-foot pole is the most useful item of all time. Figure out the rest yourself.
>>49448566
Like it's...
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Just putting this photo of me wearing DIY chain mail my best mate and I did this year
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>Fallout 3 poster.
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You made that? Cool OP.
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>>49444876
yep, its from the Prima Games Fallout 3 walkthrough book

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Tell me about your anti-climatic fights
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>>49443954
They're sweet, stormy and globally heart-warming.
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>>49443954
>Mage campaign
>Going on for nearly 8 years
>Has gone well and truly off the rails by this point
>GM is moving to another country, so we've been wrapping the campaign up for the past few months
>The BBEG of the setting was a Future version of my Archmaster of Time.
>Final session, finally confronting my future self

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>>49443954
>"Chaotic Evil" (just so I could get along with the party) character keeps getting dragged along on adventures by antipaladin best friend
>Really, really don't like going along with any of the evil stuff... like at all
>Eventually antipaladin lets me keep a pirate ship in exchange for going along with all his bullshit
>I love this fucking boat
>We...
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Warhammer40k Kill Team/HoR: Read, nigga, read edition

HoR rules available at http://heralds-of-ruin.blogspot.com/p/kill-team-rules.html?m=1

Tell us about your Kill Teams.
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I'm going to ask same question here, since in original thread noone is answering. I'm playing HoR, have some rules questions.

Could someone tell me how does multiple assault work if I'm assaulting 1 single model with a squad of 5 boyz?

> I pick a main charge target during shooting phase
> I can fire my assault weapons shots
> If target died to shooting, then I need to pass LD test(can't reroll it with mob rule) to select another main target to charge at

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Rate my chapter.

Only missing a name, a story, and maybe half a logo.

So far it's the Novamarines logo but in other colors. I'm looking into alternate symbols for the inner skull of the logo.
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Veterans have silver helmets and the company color is in the knee, along with the squad number.

I'm doing it Forge World Imperial Armour style, so everything will be more random

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>A Game of Thrones like setting where different fast food franchises vie for supremacy
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Shadowrun?
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A Game of Scones?
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>>49434828

Isn't that just the world we live in now?

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So, for a while now I've been sitting on a kinda shitty Only War hack mainly cobbled together from simplest possible substitution based on all actually statted Tau throughout various 40kRPG books, biggest changes are the requisition system and vehicle rules, the original versions of which seem unlikely to be missed by anyone. Obviously, for playing as the military forces of the Tau. Anyway, this is hardly unique, plenty of cancerous taufags out there. I tried to substitute themes a little bit, with big diplomatic talents a little easier to get, the fate point equivalents...
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>>49436137
Obviously the NOBLE AND SELFLESS WISDOM of the Ethereal demands that this piteous fanatic be prevented from pointlessly sacrificing even more of his fellow Gue'la and delaying their prosperity.

Anyway, I think that running a manhunt for a lone but law of ninjitsu'd Astartes is a pretty solid premise for a one-shot, providing an obvious boss (in about the right power level for a squad of Tau oddballs to take out) and a reason that escalation isn't really possible.

Where I stumble a bit...
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But yeah, my point being that while pic related is cool and I'd even like to implied it happened at some point, it isn't likely to be fun or provide much agency, not to mention would be a fucking nightmare to represent on tabletop (I have enough miniatures borrowed right now to do the whole thing as full terrain full miniatures which is a RARE TREAT INDEED).
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It should be feasible for them to have one or two dodgy battlesuits between them, which obviously gives them the ability to go toe to toe with a space marine for a bit, or completely take him out with them if they manage to get the drop on him (unlikely). Otherwise the others may be souped up fire warriors, but firewarriors nonetheless. Power armor is far from impervious to their weapons, but their fire isn't going to be lethal to the creature underneath in any short timeframe, and while their own armour would be the envy of imperial guardsman, it's not by enough to...
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Hey /tg/
I'm looking to run a DnD game (inb4 "find another game") and I'm looking to have each player be capable of commanding and fighting alongside squads of up to 100 soldiers. What is the best way to implement such a mechanic without having to role hundreds of dice?
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>>49436064
Find another game.

Seriously, the military rules for DnD are horrendous.
http://dnd.wizards.com/articles/features/unearthed-arcana-when-armies-clash
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>>49436064
Roll dice for every group of 10-20 soldiers, call it squad combat or some shit.
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>>49436064
>the military rules for DnD are horrendous
Also, there are miniatures wargames, and retroclone games identical to certain editions of DnD that are actually intended to make this kind of game work.


>I want to run an investigative cosmic survival-horror where the players are high-powered United Nations representatives navigating subtle GoT-style politics in a dystopic sci-fi setting full of giant mechas
>No, I want to...
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>Getting a bunch of newbies together to make characters tomorrow
>One of them likes the idea of playing a bard
>Tell her I got a huge folder of character art she can look at to get ideas
>Realize pic related in the only bard image I have
>panic.jpg
I got knights, robots, monsters and elf babes. Tell me what you need I might have it. I just need bards.
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>>49435965
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>>49436018

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Has anyone designed a character around specializing with clawed gauntlets?

I know monks may use similar weapons but is it workable with a fighter or other melee class?
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>>49435793
Yes. It was a LAC game, so I used

>Signature Weapon (fists; hand; perfectly weighted, huge; sinister)
>Herculean Appetites (pure destruction, power over others)
>Backstab
>Bend Bars, Lift Gates
>Unencumbered, Unharmed

to represent possessed gauntlets.
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>>49435793
I know there was support for doing that with a grappling-oriented fighter in D&D 4e; pretty damn good at holding people down. I mean, the entry on the weapon table is "spiked gauntlet" rather than "clawed gauntlet" but it should be the same mechanically.
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>>49435968

Spic gauntlets tended to be clawed gauntlets, generally speaking.

>The party rogue has dozens of hooks of various sizes hidden about her person which she regularly uses creatively

What's wrong with this?
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>What's wrong with this?

Go ahead and tell us the problem your GM had with this.
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>>49435592

>What's wrong with this

Women have no Imagination. -4 STR
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>>49435592
> OP starts another shitposting thread with a single line of greentext

What's right with this?

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In the world of Pathfinder, what kind of party is needed to fight a CR25/MR10? Looking to make a Drakainia the final boss (pic related, stats http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/drakainia ) but I don't want to kill the party end game from underestimating how strong this thing actually is. Thoughts?
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>>49435193
>pic related
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>>49435227
Wish there was more fan art honestly
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>>49435193
CR system is kind of fucked, really. A party composed entirely of casters can breeze through most appropriate CR encounters (ie. a CR 20 monster for level 20 party), while a party of martials will have trouble against most monsters of several CRs lower than their level. Plus a lot of things don't really model well with CR (save-or-suck abilities in particular), or the CR of individual monsters may not scale when you throw multiples of them against a higher level part for a supposedly CR-appropriate fight (primarily...
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Alright, so I'm currently in the middle of a situation with some of my players and I'm just looking for a bit of advice.

To summarise, we've been playing a campaign for a while for a stream/YT channel. People like it and we have some fairly new players in the group. One guy decided to play a female character straight-up, no sexual overtones, just a standard alchemist/dilettante and all was fine for a decent amount of time. Then people, to be precise a particular commenter and the GM, started implying various sexual thing, despite the player asking them...
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I'll give this a single bump then let it die.

Would appreciate some help if anyone's able.
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>>49435006
You can't do individual bans or remove shit from your own jewtubes? Iunno?

Other than that, the GM is pretty much right I guess. I mean,
>youtube comments
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>>49435006
Do you stream first and then upload to youtube? And if so, where does this viewer normally post?

There's something you learn relatively quickly after starting a youtube channel, regardless of how big you get. If you can't take it, don't read the comments. That's really all you can do.

If the viewer is from twitch you have really no recourse, because twitch is a medium that is based on viewer interaction. Someone has to read the comments. I don't know your setup but if your channel...
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Hey guys,

My PCs will do some serious travelling in my next campaign (Sword coast) and a lot of it will be between small settlements. I do not want to reduce this on "you pass from one town to another", but I want to give them some fluff to chew on between two locations. Perhaps a caravan leader that tells them something about the region, perhaps a ruin that tells them something indirectly about the area, perhaps a carcass of a specific magical beast ... Unintrusive things that make a journey a bit more fleshed out.

Any ideas?

Thanks
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>>49434878
Have them pass by traveling merchants, or scenes of robberies. Great way to set up villains long before they're seen.
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A small bird sitting on the road, if they help it back into the nest they find a interesting or valuable item. (A key to an unknown door\chest, an interesting letter, an amulette with a description, etc.)

A traveling witch trading potions for samples of their hair and blood.

An old oak tree with a hole under its roots leading to a small cave, there could be corpses of dead animals surrounding it.

A talking mushroom daring the party to a battle of riddles.

An old sign warning of random obvious or impossible dangers. (An avalanche in a sunny forrest...
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>>49436731
I like these.

So, while I was scouring over the old thread of 'gets shit done' on 1D4chan -- I started thinking about some other homebrew codices that I've run across and figured I'd get some more observation and opinion from fellow 40K derps.

http://www.miniwargaming.com/forum/viewtopic.php?f=2&t=113586

http://www.miniwargaming.com/forum/viewtopic.php?f=43&t=113377
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Are there any others? Links?
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>>49434857

I always ignore nightfighting because it's retarded that space marines and other races can't see in the dark or have the means to.

I always allow my space marine squads to break into smaller squads or individual models.
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>>49435049
Their helmets have photovisors.

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Hi, a concerned parent here, I'm new to this intertubes thing so be kind :)

My son has come home from school asking if he can play a game called "d&d", and he said he had heard about it from a friend who browses this site.

Now I've seen this kid and he has a sticker on his bag of one of those nazi Trump frogs, the "rare peepees" (the PTA sent a warning to all parents last week about how the Peepee Frog is a sign your children are part of nazi cults).

Was it the "d&d" that did this, and should I let my son play it?
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>>49434602
There are frog men in D&D, but they aren't nazis and typically not named Pepe.
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>>49434602
...this is far to obvious a bait.

Though on the minute chance it's not, and you are actually serious, Dungeons & Dragons, or D&D, is a roleplaying game. Think of it as a collaborative story telling game, where each player controls a character and they work with the GM, a special role that guides the game, to tell a story.
>>
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A thread thats actually relevant died for this thread.

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Hello everyone. I've been alternating between player and DM for almost 5 years now, and now that my most recent campaign is coming to an end ive noticed a trend. I can't write bad guys for shit.

Players usually love my worlds, stories and characters (or so they tell me) but I've sort of realized when it comes to the final confrontation I usually drop the ball. I feel like intermediary bad guys I'm pretty good, but the final big bad in my last three campaigns has basically just been "MUHAHA! IM EVIL" or "IM NESCESARY EVIL" without...
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>>49434601
Make them relatable.
Make them tragic.
Good villains are just as human as the hero's.

Althoughe, not saying it's bad to have an all-powerful pure evil guy once in a while.

It's just great to actually have someone feel something other than "we gotta stop 'em" when you tell them about your villain.
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>>49434601
Ok, the thing with a good villain is that they are someone with whom you can relate in some way. They have a believable (even if unreasonable) goal and enough reason to strive for it that they feel that the suffering of others is justified by what they are trying to achieve.

Perhaps they are a conqueror who seeks the best for his nation, even though his hubris has him thinking that whatever he wants at that moment is 'best for the nation'.
Perhaps he lost his family to some tragedy and is blinded...
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>>49434601
You're worrying overmuch about the portrayal rather then the actual personality.
Honestly, most really memorable villains are sympathetic or unsympathetic. There's rarely any actual middle ground. The difference isn't their motivations because in a lot of ways all human beings EVERYWHERE have some remarkably similar motivations, but their portrayal was extremely memorable.

Example; Darth Maul is a ridiculously flat character. He has two speaking lines and we get very little indication of...
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Damn, Ears has really taken a level in badass here.
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>>49434469
No one gives a fuck. Stop shilling this piece of shit here.
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>>49434535
This.
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>>49434469

I NEED PICTURES! PICTURES OF THRI-KEEN!
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>>49434396
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spoilered for lewdness

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So, best way to run a Hellboy/B.P.R.D. game?

There's an official Hellboy RPG game out, published in 2003, that uses GURPS 3e.

I'm not sure GURPS would capture the feel of the Hellboy comics very well, but if anyone has played it and disagrees, please share with me your experiences with it.

The Atomic Robo RPG sounds like the perfect fit, but I'd have to change around some parts of it for it to work. For the people familiar with ARRPG, what would you change?

If that doesn't work, or requires too much tinkering, maybe just plain...
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bumpster johnson
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>>49434370
Ive used GURPS recently to run a game; it revolved around a rogue necromancer in Louisiana, and the players were a motley crew. Rehabilitated Cro-Magnon Neanderthal, a human-bullet psychic midget, and a 'totally not hellboy' tiefling with a golden tongue.

The game still used advanced combat options (hit locations, techniques, full combat options + martial arts stuff) but otherwise was a very loose, not quite !Wildcard! skills cinematic game.

The schedule killed it in the end; the game ran...
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>>49434370
I'd go with Godlike for 30s/40s and Wild Talents for modern. The dice mechanics are really good and it's very easy to mod. Also look at Better Angels, it's different but has great ORE ideas. The system toolkit will help with any custom work.

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Here is the link to the first thread: >>49405851

And here is the recap of all the rolls:

>ULTRAMARINES SUCCESSOR

>FOUNDED TO COUNTER A SPECIFIC THREAT (VIA STRATEGIC PROGNOSTICATION)

>41ST MILLENIUM FOUNDING

>PURE GENE SEED

>PURITY ABOVE ALL DEMEANOR

>EYE TO EYE FLAW

>CLOSE...
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And here is the fluff about some of the hives:

The planet Unver-Seum has 4 major hives.

The biggest and most densly packed hive is hive Kors-Seum (thinking of having "Seum" meaning home/known place in the langauge that the people speak) and is home to billions of imperial souls. From the outside the hive might just look like any other hive city, but when entering it one could see that has been overgrown with the jungle covering the planet.

Hive Kors-Seum is also the home to the majority of the planets nobility and the govenor himself. They mostly...
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these threads are real fuckin cancer
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>>49434337
2/3

The second largest hive is "Hive Mayra-Seum". Mayra-Seum lies on the far east continent "Normeko" and spans around a large piece of land around the coast and goes several kilometers into the ocean. This hive is the main commercial and mercantile hub for the planet. This is due to gigantic loading docks that have been constructed over the years. This has lead to the formation of a city wide dialect and langauge called "Gothic Void" on the planet. This is becuase the langauge...
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http://tappedout.net/mtg-decks/build-the-wall-1/

What do you guys think of this deck?
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>>49434044
10/10 would play

My LGS has seen a growing number of very vocal shillary drones and this would be an epic troll
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>>49434192
Where do you live that there are real live Hillary supporters who aren't 50 year old women?
>>
You need green dude. For Doran and Assault Formation.

How can I really sell the neo-noir 1980s city feeling that Shadowrun does in D20?
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By playing Shadowrun.
>>
>>49433824
Play Shadowrun, play Cyberpunk 2020, play GURPS Cyberworld. They are all good. If you absolutely want to use the crappy d20 engine, well, there's Cyberscape.
>>
>>49433824
What do you think d20 will add to the genre that other cyberpunk games haven't already done?

Classes are not a good idea for modern or scifi games.

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How are relationships with heretic half-breeds treated in your campaigns?
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>>49433491
Depends on the country[/spoiler
>>
Why are those relationships heretic? Why half-breeds? What half-breeds? What exactly are you talking about? What manga is it, that you actually want to talk about?
>>
>>49433598
I think the girl is an elf

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Godbound General!

What is Godbound? It's a 3pp Pathfinder class that basically transforms Pathfinder into a brand new game, though still a d20 game.

In Godbound, you play a Godbound. You're a superpowered godling whom no mortal hero can stop, no matter how powerful they are. If you're a level 1 Godbound and the other guy is a level 20 mortal wizard, you'll win because your can fling your divine powers at them and they'll have no chance of resisting. Your only opposition comes from other Godbound.

What kind of Godbound can you play?...
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>>49433193
I don't get it. This is just exalted? Or is it a specific different setting? Or D&D with epic level characters from the start?
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>>49433208
Yep, it's D&D Exalted and is _exactly_ as shitty as that sounds.
>>
>>49433313
Yeah, gotta ask, why would I play DnD Exalted, when I could play Exalted Exalted? I mean, they're both broken shit systems, but at least Exalted is interesting conceptually.

I mean, I kinda like the idea of Godbound as presented, but trying to make it DnD Exalted rather than DnD classic God-King edition is retarded.

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I am drunk but can answer any questions regarding your game with truth.
Any takers?
41 replies and 2 images submitted. Click here to view.
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>>49432816
Coasters are provided.
One player keeps on not using them despite being asked politely to use them.
Seems to be absent mindedness more than malicious intent.
Wat do?
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>>49432816
Why were there so many dead lolis?
>>
>>49432832
Eject or tolerate.
Ejection courts scorn.
Tolerance courts additional coaster ambivalence.
The choice is yours.

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Lets say you're a swanky Vampire Lord/Lady and some humble and less than annoying adventurers did you a favor by retrieving something you needed.

How would you go about repaying them?
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>>
Did I hire them to do it or did they just happen to do it and are fine with handing me the item?
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>>49432566
Lurking because I could use this.

My players just did a job for a vampire lord Not-strahd, and they could use a defense bump so I'm going to have him give the PC's some leather armor made from a fell beast of some kind that's extremely resilient.

Not sure what to do about the party heavy though, maybe ebony armor
>>
They're getting blood, you're getting blood, everybody's getting blood! Check under your seats, people!

Okay /tg/,
I asked this before with mixed results, so pardon me if I over-explain:
In my settings, all races have developed from previous races. Both Dragonborn and kobolds are descended from a blending of dragon and human essence. There has been a great deal of development / evolution between the dragons and the current humanoid races. My issue is that there is a role of brutish, unthinking, violent, and tribal race of lizard-folk that I'm having trouble connecting to draconic lineage.
In short, how can keep the beastial, lizard aspects of lizard-folk without...
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I hate myself for saying this
ayyyy lmao
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>>49431733
Jesus Christ, it's fucking fantasy. Make it work.
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>>49431786
This. Your setting isn't getting marked.

If you must come up with something, just say they're descended from Wyverns. That'd fuck shit up, it turns out Wyverns are the 'original' Dragons, and the stuffy haughty bastards are actually an offshoot of them..

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Is Legend a good substitute for D&D?
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>>49430098
Never played it. I was going to, but it had the misfortune of coming out not long before D&D 5e.
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>>49430098
I've had those PDFs sitting around for so long, and I've never had anyone to use them with. No matter how much I try, I can only get groups that'll play Pathfinder or 5e.
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>>49430256
>PDFs
Did they make a monster manual yet? Only thing from keeping me going deeper is the fact I might have to stat up literally every type of monster that the party could happen to fall upon.

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>Be DM
>PC's trying to keep a kingdom from collapsing
>King and queen are dead
>Only child is a princess
>PC's ordain themselves to play matchmaker
>First try to pair her with a Gold Dragon
>Fails for obvious reasons
>Next try to regrow the dick of the eunuch bodyguard
>The body guard...
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>>
I don't think I've ever heard something not-dumb come out of their plans, so I just let it work on occasion and their world becomes sillier.
>>
My party decided we needed a bard, so we went to a tavern and kidnapped the performing npc bard. We took him into the dungeon and our wizard kept casting friends on him until we realized he was totally useless to us.
>>
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what im hearing is "i like to grind the game to a halt unless the players come up with the solution that i want." stop being a faggot gm and let your players have fun, maybe run with their ideas once in a while.


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