Just bought Entombs and other misc. Burning Reanimator stuff, it seems like a cool deck. You don't get that blue consistency, but you have 10 tutors, 10 discard effects, and 10 reanimation spells in the main, along with a pretty solid wishboard. It's been pretty consistent from what I've seen so far, I like it more than Tin Fins.
Information: After successfully defeating Zarbon and Dodoria, and receiving a warning of the possibility that Frieza would send his most powerful men, Daikon and his team engaged in training, and, in the process, Daikon's power shot up to a level the scouters were incapable of reading. Word came in of a world under attack, and Daikon ordered the ship to go there. As the ship travelled, Daikon tested his new ability of energy sensing, finding he was quite skilled at it. Unfortunately, an attempt at energy suppression ended... Comment too long. Click here to view the full text.
>What is Exalted? An epic high-flying role-playing game about reborn god-heroes in a world that turned on them. Start here: http://theonyxpath.com/category/worlds/exalted/
>That sounds cool, how can I get into it? Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://jyenicolson.net/exalted/. It'll get you familiar with most of the mechanics.
>Gosh that was fun. How do I find a group? Roll20 and the Game Finder General... Comment too long. Click here to view the full text.
What features might an artifact greatbow designed for the ultimate sniper have? I was thinking a spike on one end to stab into the ground for better stability and also so it can be used as a spear in close range. Anything else?
Your lungs and muscles burn with exhaustion as the beast's moist breath descends on your nape, every nerve screaming in terror as they await the agonizing rending of tooth and claw. Your arms and legs are already aching with pain; you can't get much further. Its sonorous wail of awful agony vibrates in your bones and twists its way through your gut; alien and utterly mad.
You bite your lip, appraising the garment--blood is soaked deep into the silk of this sash, but of all the clothing that's come in all season it's the most valuable if it could only be salvaged. You start thinking of ways to cut free the irreparably tainted and tattered elements, turning it into a short scarf or bandanna. It's no use, however; you push your hands down into the soapy bucket again and again, but this blood is more persistent than usual.
Sighing, your gaze turns up from where you sit at the wash basket to the loot room at large. There were... Comment too long. Click here to view the full text.
>>44287726 The familiar township of Lesser Arlinton looms in the distance as you and your companions trek ever onwards. You have left the forest and its slowly dying trees behind you and have struck out along the river which should lead you straight to the town. You remember walking this path not so long ago as just an apprentice alchemist with a snake princess in tow. An intractable, bossy snake princess who you couldn’t go five minutes without getting into a fight with. Funny how some things stay the same despite all the change.
Hiss isn’t accompanying you this time however. She’s back in Snakehome, absorbed in a job that gives her little time for you and even less for adventure. You suppose that’s she wanted but still, walking by the river can’t help but make you feel a little nostalgic for when it was just the two of you on an ill-defined quest you didn’t know the meaning of and every waking hour was spent in the other’s presence.
But the lack of Hiss aside, you are far from alone. Aashenpreet walks by your side, much better at long-distance travel than she was when she was climbing the mountain with you. Zigzag lags behind the two of you with a dazed expression upon her face. She’s still wishbound to you and has a dazed expression upon her face, still sobering up. She’s been getting slower and slower, completely unused to walking long distances. And your third and final companion is not walking beside you at all, hidden away inside your pack instead. Hom is still in his bottle and you hope to find him a body before your journey is through. You probably owe it to the disembodied homunculus after the recent fiasco.
>Talk to Aashenpreet.
>Reminisce to anyone who’s listening about your last trip here.
>Promise Zigzag some Oil when you reach Lesser Arlinton if she keeps up the pace.
>Arrange some other means of transport for Zigzag besides walking.
>>44287735 >Reminisce to anyone who’s listening about your last trip here. >Arrange some other means of transport for Zigzag besides walking. We can carry her in snake form or her tiny human form I guess.
Welcome to The Lost Island Quest. Last thread our hero, Alan Rodain, theory crafted about his powers, accidentally gave Gabby an unpleasant experience. Now, Alan spends his free time mastering the art of disciplining his mind and body.
You've spent the last six or so days attempting to drill discipline into yourself with Gabby mentoring you. You've actually been living a rather austere lifestyle. Waking up early in the morning to meet with her by the beach to meditate until lunch. Eating a rather plain meal afterwards and then moving on to very slow, graceful, fluid movements of the body in sync with each other. Reminding yourself that the body and the mind is all one system, as Gabby told you a month prior when The Skipping Stone was coming in to dock at Seaside.
Then you move on to sparring.... Comment too long. Click here to view the full text.
Each day she has the two of you meditate closer and closer to the shoreline, until by the fourth day you're being hit by the tides as you focus. It is a minor distraction, compared the the life or death struggles of combat and you quickly overcome the disruption with practice.
You notice throughout your training that Gabby has grown much quieter in the passing days since you began. She spends much more of her time in what you guess is quiet contemplation. She's been drinking less, talking less, swearing less. She even managed to avoid an argument with Dolah... Comment too long. Click here to view the full text.
You have always wanted to be an emperor. That ambition has burned dimly in the past, tempered by reality. Now the opportunity to realise your ambition has arrived and you are determined not to let it slip. Now is the time to build your empire and become an emperor.
Last Thread: You are the mercenary spellblade Saul Waise, in command of a mercenary company that is currently seizing a large amount of territory in the hopes of forming an empire. You fought off a siege last thread.
Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Aspirational%2C+Aspiring+Emperor+Quest+Re Twitter:... Comment too long. Click here to view the full text.
>>44287251 >Opening with a brief update on recent politics
You keep your silence, looking over the map and considering the situation. Taour had previously been a relatively weak city-state – the city itself had been nearly completely destroyed in the first Magi Rebellions some twenty years ago. Since it had been rebuilt it had been controlled by vampires and, for reasons beyond your understanding, nobody had intervened to deal with them. Now it had conquered the city of Darlesia to the... Comment too long. Click here to view the full text.
>>44287261 “They’ve got support from with the League, according to what I’ve heard,” Maloric says. “Shropham has always been the black sheep of the League, but it’s powerful and appears to be providing clandestine support for the vampires. I understand they’re the reason the Guard aren’t intervening.”
Clicking your tongue, you look further north on the map. The Mage Guard was an odd nation, as you’d learnt in your youth in Balkarin. Although the cities and province were theoretically independent,... Comment too long. Click here to view the full text.
>>44287281 The other issue was this Lady Terce. “Do we have any idea how this Terce could thrall so many soldiers at once?” you ask your officers, referring to the ability of daywalker vampires to form mental control over others.
“I recognise the name but know little of her abilities,” Malaine says, glancing at his fellow Darlesian officers. “I know that Darlesian intelligence was in contact with the monks based in Farun, so perhaps they might know something?”
Your other officers mention their own... Comment too long. Click here to view the full text.
It depends how good you are at it. For me personally if a DM is able to keep interesting and build on it IDGAF, but I also hate /reddit/-tier memefests where it's just whatever the wackiest, most random thing is that the DM goes with.
I personally use a lot of random tables when I run and build campaigns, which I suppose is something of a halfway point between structured and totally on the fly. I would advise more people to use random tables, honestly, I think people really underestimate their usefulness as a session and campaign tool.
>>44287117 >Did anyone of you utilized torture in a game of yours? Players do regularly. I play 2e, so it's mostly them describing their interrogation, me giving a plus or minus and then having the interrogator roll Cha with those adjustments. Doesn't work? They'll keep describing until I let them roll again.
It doesn't happen very often, because I make bribes work better, most of the time. Also this is true >>44287145
Your name is Thomas Cairn, and you are finally starting to get your life figured out. You were on a track to mediocrity when your dad was murdered in cold blood. After finding his hideout, you were changed forever, inheriting his legacy as the Red Rider. You could control electronics with your mind and soak up knowledge like a sponge, allowing you to graduate near the top of your class from a prestigious college of engineering. You climbed your way up in life with innovations concerning wireless energy, nanotechnology, and cold fusion (albeit almost blowing up the city at least... Comment too long. Click here to view the full text.
On a whim, you decided to visit your grandpa, a retired Supervillain named Dr. Genesis, who is unusually spry for being just over a century old. The trees shivered in the summer wind as you touched down outside his estate, where he greeted you with a smile and a handshake. It was great, until you found out about another guest he has, Francis Kelson, and his son Adrien. Francis used to go by the name of the Pied Piper, and his son inherited it from him to wreak havoc on Comet City. Grandpa looks at you with a Cheshire grin, probably expecting a reaction.
>"Well... Comment too long. Click here to view the full text.
>Run game online >One of the players wants to play a skeleton >Fine, it's kind of a lighthearted and silly game anyway >He sends me his character sheet >The picture of the character is a skeleton with a bandanna, shades and a gold chain holding a pistol in a gangsta grip (pic related) >The character is called OG Bonez >Backstory is that he "was such... Comment too long. Click here to view the full text.
>>44286443 >On a side note, has anyone gotten a hold of the "Gamer's Edition" Codices yet? You know, to add them to the Mega or something. They're interactive iBook apps or something, I'm not sure it's worth trying to translate them to screencaps and scans since it'll end up being a mess in .pdf form.
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