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Archived threads in /tg/ - Traditional Games - 305. page
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> Think of numerous NPCs with complex backstories and motivations, all of them heavily interwoven with the plot.
> The party hates them all and plots to kill them.
> Also, keeps forgetting their names.
> I've improvised two random schmucks two campaigns ago, when the party unexpectedly decided to spare a few soldiers.
> The party still fondly remembers them by names.


HOW COULD THIS HAPPEN TO ME? I MADE...
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>>49375586

They have become invested in a choice they made, not one that was made for them.

The random guys THEY decided to spare have names. This is a thing they've learned through their own actions, not the actions of the plot.

Players can become invested in the plot, but more unconsciously they become invested in choices and changes they themselves make to the world. It's a hard thing to balance: keeping a plot going and also allowing the players to shape it.
>>
>>49375586
Introduce the ''BBEG SUBORDINATE WHOSE NAME THEY ALWAY FORGET AND HE MIRACULOUSLY SURVIVES EVERY ENCOUNTE WHERE HE'S BEATEN HALF TO DEATH''.
>>
We give the NPCs and villains shitty nick names that really bugs our DM but it makes the characters far more memorable.

Bad ones too like converting Duke Eland to Dukie Land or giving the big bad manly Cleric a girl variant of his name

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Whenever /tg/ mentions MAID, it's usually as the punchline to a joke. So is MAID actually a good/fun system, or is it a massive joke gone wrong?

Greentexts about your MAID experiences are fine too.
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Maid is a legitimately great game. I'm not even joking. It's a fantastically put together vehicle for absurdist comedy where almost every element of the system contributes towards creating weird, wonderful and bizarre situations crash into one another in amusing ways. It's not perfect and it's easy to take the light hearted fun and make it fucking creepy, but used right it's a really enjoyable experience.
>>
Blue hair is best girl and maid is as fun or as creepy as you as a dm/player want to make it. Or both I guess if your group is like that.
only thing i dont like is the random character creation, though thats easily house ruled away
>>
>>49372847

I generally hate random stats/generation, but Maid is honestly the one game where I think it works. Low stats are just as 'good' as high ones, since the point of the system isn't success or failure, it's funny shit happening along the way.

I'm a college freshman. Being a GM is hard work when you're in school. It oughta be considered volunteer work ffs.

So I had an idea: Every week I go to a nearby prison and GM for a bunch of cons.

Not sure how smooth that'll be though, not sure how I get permission or how much off time prisoners are allowed. Then there's the obvious possibility that I might get shanked for killing off a PC.

Thoughts?
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>>49372523
>So I had an idea: Every week I go to a nearby prison and GM for a bunch of cons.

what? no that's stupid. do you have an actual mental disorder? seriously, that's delusions of grandeur sorta shit.

I also just call it a book club on my resume
>>
>>49372523
You won't get permission to do this in a maximum security prison and Gming for white collar crooks in an open prison is no different than Gming anywhere else.

You could look into doing it in a youth correctional facility or even in a psychiatric hospital. Then again an emotional teen or a crack baby might be even more likely to stab you than an adult felon.
>>
>>49372558
>>49372591
Well, How violent are cons in Canada? Cause I'm in Ontario.

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How do play an actual punk (Gothic, Steam, Cyber, whatever) without just coming off as an obnoxious twat?
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>>49370797

Don't fight it, real punks are mostly obnoxious twats.
>>
>>49370797
Have a heart of gold, and actually show it.
>>
>>49370797
instead of fighting the people who are stuck in the system, fight the system it self. So be cool to your allys, but fucking burn the building and shit whent hey are out.

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Magic: The Gathering Modern General
(competitive discussion)

Decklists:
>http://www.mtggoldfish.com/metagame/modern#paper

Primers:
>http://www.mtgsalvation.com/forums/the-game/modern

FULL Kaladesh card image gallery (available when this post is 12-13 hours old)
>http://magic.wizards.com/en/articles/archive/card-image-gallery/kaladesh
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>>
Any Kaladesh cards that are gonna show up in Modern?
>>
>>49366983
One sec, just let me get my crystal ball
>>
>>49366983


Besides enemy fastlands? Nah

Do you play as the same character over and over again?

Even when they're not appropriate to the setting?
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>>49348974
No, that would be absolutely retarded.

If I'm going to bring back a character, it will likely be either because I think it will suit the setting or that it will suit/is needed in the party.
>>
>>49349221

You just need to bribe your DM.
>>
>>49349249
>>49348974
How many games has he appeared in? Only seen him in Shovel Knights as an optional boss where the character was amusing jokes/boss gameplay wise.

>>49238978

Hoping to continue the thread about an anon's childhood idea for an imaginary RTS, transformed by /tg/ into an idea for a tabletop wargame.

The theme: really fucking huge monsters stomping tiny people.

Posting the unit list from the end of last thread for reference.
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>>49290819

Thrym, microunits:

1. Dwarfs: depicted as scrawny, dishonorable and malicious, but highly intelligent. They are not good fighters, but can protect themselves with knives, hammers and axes if need be. An upgrade allows them to pick up bows at their burrows as a final line of base defense.

2. Raiders and Raider Archers: at the bottom of the Thrym's microunit totem pole are the Raider units, a rabble of Nordic looking humans with shields and weapons. They had an interesting mechanic by which they...
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>>49290826
8. Valkyries: Warrior women mounted on giant ravens, with spears. Their special abilities allow them to return dead Raiders, Huscarls, or Werewolves or Warjarls to life, but there's a catch: a battalion who hasn't killed a certain number of enemies (the number being based on the value of the battalion itself – warjarls have to kill more than raiders to be considered) will be returned to life as a relatively weak battalion of draugr. A unit who HAS killed enough enemies will be returned as a very powerful...
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>>49290833
Thrym, macrounits:

1. Wurum: very unusual, the wurum is a giant, venom spitting snake whom a DWARF, of all things, can learn to transform into if it collects enough treasure. Dwarfs rarely collect this much treasure.

2. Troll: the bread and butter of the Thrym macrounit roster. Big, hairy, with cow tails and huge noses. They are versatile and simple to use: they can pick up enemy units to throw around, throw boulders, uproot trees to use as clubs, stomp people to death, etc. They can also hide themselves...
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How strongs are Nobs lore wise? Can they 1v1 a marine?
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>>49381276
Physically, a Nob is stronger than a marine.
>>
>>49381276
As with all of 40k, depends on the writer
But on the whole, they are pretty on par, so really comes down to morale. Which orks have a lot of
>>
>>49381276
They're about equal yeah, but generally speaking the Nob is going to rely more on him being larger and physically stronger because the marine is gonna outskill/tech him most of the time.

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GW are coming full circle and a lot of these new plastic kits are basically monopose with little room for conversion, it's just they come on a sprue instead of being cast in metal now, and seem a lot more expensive for it.

For example, most older plastic kits had separate head, arms, legs, torso, then the accessories like pouches etc. Now even infantry models have split bodies with halves of legs on, or one half of a pauldron attached to the torso and the other half on the arm rather than a single piece.

Do you think this is deliberate, especially with AoS,...
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It's definitely deliberate, there is no easy way of swapping components without destroying at least part of one of the models.
>>
>49371067
I guess it's the latter, posable models always mean some kind of compromise, so they've opted to make the models more pretty to justify prices as THE BEST MODELS ON THE MARKET©.
>>
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What the hell?

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I see Night Shift threads on /x/ more than on /tg/ these days. What became of it? And, out of curiosity, since /tg/ never really "got things done" for it, would the board mind if I turned it into something? I actually think it would work insanely well as a comic

So Halloween is coming up, the decorations are being sold, think we could talk about our favorite homebrew spooky game?
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>>49366911
>since /tg/ never really "got things done" for it, would the board mind if I turned it into something?

Go for it, fampai.

It was only the autism of individuals that got shit done, /tg/ was always the "idea guy."
>>
>>49366911
>/tg/ never really "got things done" for it
The only thing we never really decided on was a system but that hasn't stopped people from using the setting. There's definitely enough material there to make a comic, go for it anon.
>>
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>>49366911
Ah, good ol' Night Shift. I think we more or less agreed that it was best to develop it as a setting instead of a standalone game, though ideas for such were pitched out. Here, have a Fiasco playset.

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Tell us about your armies!

Continued from >>49305720


>>49355245
>>49355038

The thing that makes the Havertell Armoured distinct from just the Forge World's Skitarii is that they are often deployed off-world to protect or reclaim other forge worlds. They are famed for their ability to manuever vehicles in cramped and urban environments, and excel...
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my marines are green with black inner shoulderpads. they were supposed to be sons of medusa because they looked cool but i didn't want to paint white. so they were a custom army but i could also play them as salamanders and dark angels when those were overpowered. now they're sons of medusa again because of the iron hands trait
>>
>>49360355
Are those other threads archived?
>>
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My China marines.
I got a bit carried away when I started fluffing their homeworld I think.

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Mk3 list building: http://conflictchamber.com

Warmachine/Hordes Books, No Quarter, & IKRPG
textuploader <dot> com / 5e4p5
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
https://www.youtube.com/user/PrivateerPressPrime

Latest Errata:
http://files.privateerpress.com/op/errata/WMH-Errata-July-1016.pdf

Steamroller Rules
http://privateerpress.com/organized-play/steamroller-tournaments

The Giant List of Podcasts and Blogs
http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums

Table...
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The triumphant return!

Of Skorne bitching.

There's a phenomenal Tiberion resculpt out next month but I already own one. Feels bad.
>>
Why is skorne so weak?
>>
>>49350893
Skorne in Mk3 as summarized by anon:

>Fury Management
Condition on beasthandlers got nerfed so there is less fury management
Enrage no longer gives free charges and Skorne now has no access to free charges
Titans had their fury reduced

>Defensive stats
Titans had their def reduced by 2
Cataphracts lost 3 boxes

>Animus
Far Strike became self only
Fatewalker got worse
Krea bubble lost its Arm bonus
Skorne gained Spiny Growth but Spiny Growth became self only
Sentry lost Locker

Losing theme forces hurt Cataphract play or usage
Morg2 got his feat back but lost a few rules (like immunity to CMA/CRA) and traded out Silence of Death (which got buffed in Mk3) for a shitty nuke
Makeda1 randomly lost Combo-Strike, Defender's Ward and traded Savagery for Quicken
Makeda2 lost Road to War and Leash
So now only Mak1/Morg1/Xerxis2 can buff speed
Spell slave can't cast upkeeps anymore so Marketh is now pretty costly for something of debatable use
Xerxis1 lost Inhospitable Ground for Rift
Mobility went up in cost which hurts Xerxis2's gameplay
Croak raiders got nerfed
Gators got nerfed
Archidon is shit
Rhinodon is shit
Bog Trog Ambushers got nerfed
Hakaar doesn't count as an Ancestral Guardian anymore so Zaal can't Direct Spirits to him
Zaal traded Invioable Resolve for a spell that makes models undead (hence no longer producing souls for him/his guardians)

There's tons more and PP even admitted in an AMA they basically have no idea what they are doing with Skorne.

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Name of your tribe
Which tribe you want

Write your name so that I know what your bonuses are, your treasury, your income, your total research, and bonuses to research (eg library)
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>>49381612
Men of the Nile
Purple tribe in Egypt

I'll devote myself fully to this once the britrisk game is over
>>
>>49381612
Tribe of Romulus
That middle region in Italy
>>
We're waiting for Britrisk to end.

Why isn't there an Eternal Crusade thread??
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>>
People on this board have a phobia of /v/
>>
When I played it a month ago, it was "playable" in the sense that there is the ghost of a game there, but very very rough around the edges.
>>
it's a really bad game with terrible melee, could've copy pasted space marine 40,000 combat and it'd be good

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>1841, McMurdo Sound charted by HMS Terror, under the command of British explorer James Clark Ross, and named after Lieutenant Archibald McMurdo. Significant interest from the Crown spurs further planning into expeditions to the volcano on Ross island.

>1860-62 Terra Nova Expedition; Discovery Hut built by Swedish explorer Salomon August Andrée , adjacent to the harbor at Hut Point. Their expedition funded by joint British/Swedish Royal interests. The volcanic rock of the site is the southernmost bare ground accessible...
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The party will be playing as the Expeditionary Forces; explorers, adventurers, military men. Heroes. I plan to throw them into the mix with Gou'auld, Gates, and proper space fights. Exploration in the true Victorian Science fashion, all brass trimmings and pith helmets.

What are some things you would NEED to see in a game like this?
>>
Probably something to make sure that the Goa'uld don't just invade two weeks after getting the gate, and a way for the humies to be on par with goa'uld footsoldiers I guess.
>>
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>>49360301
A fair point; the first few sessions will likely be "OH GOD they have EXPLOSIONS in their staves!" and the party procuring some tech to steal.

Also, before anyone asks, the gate will have an Iris analogue. Likely being immersed in hot lava in a volcano when not in use, both to ambiently charge power and to destroy any interlopers

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How the fuck did some Chinese guy whose been dead for millennia manage to make something that's still relevant to literally everything?

This shit has helped me GM and plan strategies for wargames better than any shitty tips or strategies specifically made for the games I'm playing.

Fucking read this shit.
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>>
>>49347919

It's all human psychology, and it hasn't changed.
>>
>in b4 pretentious little anons that will sit atop thousands of years of cumulative knowledge and say that it's nothing special while still being unable to apply those teachings outside of videogames
>>
Because common sense was common sense thousands of years ago, and will be thousands of years in the future.

The Art Of War is incredibly simple. That's not a perjorative, either. It's very basic, simple theory. "Attack the enemy where he is weakest." - "War is expensive."

You'll find a lot of ancient lit is like that.

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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread

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>>49377699
>Most Powerful Overlord Ever
Laharl?
>>
Yo, DevilSurvivorAnonymous,

When you said we fight each Errai avatar-factor separately, you meant as separate skirmish or separate map? Similarly the order is a bit odd, one would think it would be in the order to punish the jumper as much as possible.

Also, we are getting the factors back from Avatar-factors with each fight, rite?
>>
>>49377785
I think it's actually the dude from Makai Kingdoms who got transformed into a book at one point... Zetta!

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>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to 5eg.mega.anon@gmail.com, cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck (embed)

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

>UA Revised Ranger
September...
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>>49376427
WTF, how did he get transparency and not blocky images in Homebrewery? What is this sorcery? Caster supremacy at play?
>>
http://media.wizards.com/2016/dnd/downloads/SKTPreview_map.jpg

The hi-res map of the North from SKT has been released.
>>
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> Want to play unarmored cleric and be a plague doctor n shit
> DM is an ass, won't let me trade my proficiencies for monk's unarmored defense
> Have to go variant human and pick up mage armor with a feat
> Have 18 AC now, but still feel dissatisfied.

/tg/!

What is a Mary Sue?

Besides everyone?
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>>
At its core just a badly written, self insert, power fantasy, fan character
Sometimes people call things mary sue when it doesn't have all of those
>>
A Mary Sue is a story-breaking character. If the rules of the setting are bent or broken to accommodate the character's powerset, skillset, background, or in-story actions, that's a sign of Suedom.

Basically, if the setting or story are being altered to accommodate the character rather than the other way around, it's probably a Sue.
>>
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>>49364643
Here.

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> The player creates a white male human fighter.
> This is okay, his character oughta be interesting anyway.
> Read his backstory
> It's three sentences long and can be summed up as "He lived in a village, then he joined the army and fought somewhere, I don't really know or care where, but then he decided to desert and become a mercenary again"
> Jesus Christ, it's like he didn't care at all.

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To hang out with their friends, maybe?
>>
>>49361352
Would it be better if he played a tribal hermaphrodite barbarian?
>>
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>>49361534
y-yes

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So how can a modern society handle Terraria style evil biomes like the Corruption or Crimson? Could they keep it from spreading? What kind of equipment would soldiers sent to said biomes be given?

Assuming this is a mostly ordinary world save for those biomes.
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>>49378427
I don't play terrania, what exactly are the corruption or crimson?
>>
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>>49378427
>>
>>49379024

They are biomes that spread around. Corruption is dark and spooky and lifeless and the Crimson is all blood and gore. Basically imagine being in a field of grass and butterflies and sh it and then you get to a small patch of weird blood red dirt. You ignore it and go home. The next day you walk by it and the red dirt has grown to footballs size and weird flesh has grown around it, with teeth and eyeballs, and weird fleshy monsters are crawling out the ground, and you can see that the red is growing more and more.

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Let's show the heretics, the mutants and the Xeno's who got the biggest and toughest adamantium balls in the galaxy!

>Regiment Classification d10
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>>
Rolled 3 (1d10)

>>49377072
Let's get this show on the road!
>>
>>49377343
They are a regular Imperial Guard regiment.

>Recruitment Criteria d100
>>
Rolled 21 (1d100)

>>49377359

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Hiro says the users should have discussions on our boards about the way they're moderated.

Let's use this thread for discussing this issue.

Mods, please don't delete this thread. Your boss told us to make them.
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>>
Please just end yourself.
>>
Make me the new mod.

Qualifications:
*Not the current mod.
*Browse /tg/
>>
>>49376036
As your first act could you please ban OP?

Is "the kind of evil that doesn't even realize it's evil" inherently worse/more dangerous than the kind of evil that does?
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>>49366501
Why does he have sperm shaved into his hair?
>>
>>49366526
Jojo.
>>
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His hair later turns into a star for reasons.

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What is the best table top rpg for a beginner?
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>>49359280
D&D 5e
>>
>>49359280
Risus, it's the easiest while still having a massive amount of fan content.
>>
>>49359280
Real Life.

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Alright /tg/ lets have a discussion about time and scale. Pick on of the following, and make a post about something that would reasonably happen to culture, people, geography or politics in that amount of time:
>1 year
>10 years
>100 years
>1000 years
>10000 years
>100000 years

ie: 100 years is enough for an empire no matter how large to almost completely disband.

Agree...
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>>
>inb4 ancheunt lawst civilization, fell tun thousend yeers ago.
>>
>1 year
About how long it took for this board to go straight to shit.
>>
>>49357544
Well at the upper limit, 100000 should be enough for human skin pigmentation to start to change (if there are available people to breed with) so that's something I guess.

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How do I justify RPGs as a hobby? I do enjoy them as a source of escapism, but I'm not sure devoting one to two evenings a week to that level of escapism is healthy.

I could spend that time being actually productive and increasing my income, and all I'd be giving up is luxury entertainment. How do I justify choosing idleness over productiveness?
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>>
>>49370866
Roll a save against hedonism
To be serious, everyone needs entertainment. If you don't feel tired that week, work, if you want to relax - rpg
>>
>>49370866
You're an adult and can make your own decisions. That's all the justification you need.

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Should a cyclops sniper be better than a biclops sniper since they're actually accustomed to aiming with just one eye?
59 replies and 15 images submitted. Click here to view.
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>>49370612
DEPTH
FUCKING
PERCEPTION
you absolute nigger.
>>
>>49370612
Pretty sure snipers use two eyes to aim even if one of them is on the scope.
>>
>>49370621

But you only use one eye to aim through a scope.

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>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to 5eg.mega.anon@gmail.com, cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck (embed)

>/5eg/ Discord server
https://discord.gg/0rRMo7j6WJoQmZ1b

>UA Revised Ranger
September...
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>>
Are there any combat grids for the starting drow fortress in OoTA? If so where can I find them?

>>49368459
Octarine
>>
>>49368459
>So how does your magic sound/taste/feel/look, anon?
I tend to let my players flavor it how they wish.
>>
>>49368445
Actually I disagree, but only because of how the original Planescape was actually written.
Unfortunately it was constructed like the Old World of Darkness games, heavy on invincible NPC's who cannot loose and detailed organizations and places where they tell you "you will totally instantly die if you go here, how extreme is that?" but few actual player plot hooks and not much space for independent adventurers not affiliated with the wildly opposed to each other factions.

If...
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>All of the males in the kingdom die except for a tiny percent at random, such that the male-female ratio is now 1-300, and none of the surviving males are from the royal line
What happens to society?
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>>49363473
Men become deified and all have massive harems
>>
Just see Paraguay. This exactly what happened to them in the War of the Triple Alliance or Paraguayan War. 70% of its adult male population died in the war, effectively destroying Paraguay as a country. It didn't recover until fairly recently.
>>
>>49363539

90% according some estimates.


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