This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's. Posters looking for advice on tabletop games should look elsewhere.
Useful links: http://pastebin.com/x6BqaJ7r This link contains numerous writing guides, general advice, and various quest tools and communities.
https://twitter.com/Eisenstern/lists/quest-runner-directory This is a directory containing the tweets of most current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. If you are a QM, simply post your Twitter here to have it added to the directory. Spamming your quest twitter with non-quest related tweets may result in its removal from the directory.
IRC Channels: [The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics and politics) [Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime)
> QM topic What is your worldbuilding process?
> player topic Why do you play your favorite quest?
Do any professional tabletop RPG systems have a Digimon conversion? Yes, I know there's a /tg/ homebrew floating around. I have it. Not impressed. Yes, I know a lot of generic systems can handle Digimon with enough work. I'm asking if someone has already written down how to do that.
>professional >not homebrew >not using generic rules
Basically... you're asking if Saban/Baidai/whoever owns the rights to Digimon has published an official game? The answer is no. If they had, it would be called "Digimon: The Official RPG" (or something like that) and be really easy to at least find, like, a wikipedia article about it or something.
I don't know if tabletop RPG's are very popular in Japan but my assumption is that they are not. Although, isn't there an anime that's literally based on DnD 3.5, right down to quoting/citing game rules as part of the universe's "rules" sorta like Order of the Stick? Maybe there is potential for this.
Quick, somebody who speaks Japanese, get them to make one!
>>44161110 I do jump settings I don't know, and have put FR fairly far back in my chain due to drawbacks and the times thread has mentioned FR has a god (or divine group) that stop tech from advancing, and since I have and consistently use extremely advanced tech, and have a habit of uplifting people, I wanted to leave it till I could try to deal with it.
Essentially I'm after either an alternate 'build your own angels' perk to the Bayonetta one, or failing that being able... Comment too long. Click here to view the full text.
Whats your favourite PVP character for D&D/Pathfinder?
There's a deathmatch style session on this weekend run by a friend. So far he's said everyone will be using lvl 12-ish characters. And the matches are mostly not going to be pit matches to the death, he mentioned one that will be similar to the Hunger Games.
First thought was Monk or maybe a Ranger. If Psion is allowed that would definitely be a top pick.
Resources: >Goldmine producing 175lbs a month >5 Songbirds (2 males, 3 females) >5 barrels of Fruit Wine >A reliable source of Mead presumably since Ive mead halls >4 dozen Ivory tusks >Reliable food supply, wheat and fish >Ivory Workers >A reliable source of wood >An Iron mine Comment too long. Click here to view the full text.
Military Forces: Militia, Coastguard Patrols, Navy, Fortifications
Militia: 7,400 Men at Arms armed as follows; 1 Spear, 1 Shield, 1 Helmet, 1 shield, 1 Maille Shirt, 1 Crossbow, all of weapons of Steel and Wood as appropriate, all armour of Iron and Wood as appropriate
Coastguard: 200 small boats, armed with Crossbows
Navy: 100 Basic Ships, with Ballistae of high quality and power. 10 Dreadnoughts, with double the Ballistae, iron armour and 2 Ballistae dedicated to the projection of Jars of Yumatsu Fire (Carry 10 each)
Fortifications: 2... Comment too long. Click here to view the full text.
Just gonna repost my question from the last thread: Considering I'll soon have the means for such and I have stockpiled gunpowder for a long time by this point, would I need to dedicate an action to starting production of cannons or can I just designate that as a thing once the Foundry is established?
You shake your head and focus on a different scene, shifting the dream to bring the monster version of Sammy into view. It's like a bad 80s movie version of a werewolf rather than the real deal. Angie was right though. You had never considered Sammy a danger before. You let the dream play out so your subconscious can figure this mess out, moving to the edge of the room with Angie.
"I'm lucid now, so that kinda kills the point of dreaming. I mean, you literally just explained to me the point behind the monster. There's no mystery or conflicting feelings there to work through. Plus you promised me that you'd tell me about devils and screwing them over, so let's do that."
Angie walks over to the monster as it attacks the bed.
"Are you sure that's all there is to it? I'll tell you about devils, but I don't want you jumping to conclusions."
Angie walks around the bed slowly and yawns.
"Don't think literal. Think figurative. Sammy scares you. Not because of who she is, but because of what she represents. You were with Jennifer in the dream, but that could just be hormones. Or it's about contrast. Sammy scares you in a way Jennifer doesn't. There are lots of ways to look at it. It all depends on your point of view."
Angie walks back towards you and stretches.
"As for the devil... Tellarie is a lust devil, who focuses on destroying stable relationships with acts of desire. Forbidden fruit. They're the foulest and worst sort of devil, corrupting and destroying good things rather than just sowing wickedness."
Angie gives you a tired smile.
"In short, the easiest to con. You can make good things and ruin them rather than doing genuinely evil things to please them. There won't be a mark on your own soul. And Tellarie is desperate for power right now, so they're handing out free samples left and right to get powerful allies."
Angie wobbles and falls onto the bed, the Sammy-monster gnawing on her leg.
"For a con... When Tellarie appears before you, offer to corrupt something pure or break up a relationship. They'll follow up soon, so make some vague promises, keep what you know a secret... Maybe say you're mad at someone and want revenge... I'm sure that'll do as a starting point."
Angie yawns loudly.
"Mmm... nap time..."
She pats the monster and gets comfortable. You don't know why you were expecting something different, but then again there's a bed right there. The gnawing doesn't even seem to phase her.
>Character sheet http://pastebin.com/WWUrXQiH >Rules Same system as Become The Dragon Quest. If you don't know what that is, it's best of three d20 rolls. I name a stat that sums up what you're trying to do, and if I don't name a relevant skill, you try to fill in the blank based on what you're trying to accomplish. “Break open the door” might be Strength based, but if you've been playing baseball after school and there's a lead pipe nearby, you could apply your Baseball skill to the roll. A 20 on the die is a crit threat, and if either of the other two rolls is 20 or higher after mods, it's a critical. A crit fail is when you have two or more 1s. So far this system has worked out well enough. We'll get into combat rules as needed, but in basic terms you have wounds, not HP, and the worse the wounds, the more penalties you accrue while doing other things.
Most Important Rule: Have fun.
>Enjoy your lucid dream >Relax and drift off >Wake Angie up, talk more >Other (write-in)
Stat Sheet: http://pastebin.com/P6dzEhGN Codex: http://pastebin.com/udqxHSY8
You are ROY POWERS, a Vertical Tank Commander!
Currently, you had penetrated deep into the main laboratory complex of Reikland's Der Riese facility, where they manufactured all of their undead soldiers and other affiliated abominations of nature. However, the mastermind of these horrors, Willhelm... Comment too long. Click here to view the full text.
>Yesterday, I had met an individual that inspired me to make this thread.
Do you have any stories of the strange people that you've come to meet sense you got into tabletop gaming?
>Every once in a while, I drive two hours up the road to visit my friend and play boardgames with his buddies. >But while I'm there, I always have to visit this one used bookstore that has a great section on old role playing game books. >So we go, and immediately make a bee line to that section and start rummaging around for anything interesting. >While looking around, I'm suddenly startled by someone shouting right behind me. He practically yelled directly in my ear. >"SO WHAT DO YOU GUYS PLAY?" >We turn to see a fat, little man, standing no larger than 5 feet staring intensely at us. >I won't exaggerate for the sake of telling a story. He didn't stink, and he didn't seem unfriendly at first, he was just very loud, and very odd looking. >I explained, "Well, mostly we play older versions of D&D, and Warhammer Fantasy. A little bit of everything, I guess." >This is apparently where I made the mistake... >I ask "what sort of stuff are you in to?" while I go back to looking through the books. >"I AM GLAD YOU ASKED, ACTUALLY! MY GROUP IS CURRENTLY PLAYING AN RPG OF MY OWN DESIGN. YOU SEE, THE WORLD IS MADE OF FIVE INTERCONNECTED PLANAR NATIONS THAT ARE DIVIDED BY PORTALS. IN THIS WORLD, CHILDREN ARE BORN WITH SUPERPOWERS LIKE THOSE OF THE XMEN OR DC HEROES, BUT IT'S IN MEDIEVAL TIMES. TECHNOLOGY HAS ADVANCED TO BE LIKE THAT OF THE LATE 1800'S THOUGH, SO YOU CAN CARRY GUNS. WE'RE ACTUALLY LOOKING TO GET MORE PEOPLE INTO OUR GROUP." >I explain that we're not actually from around here, but to be nice, I start to ask him questions about his setting. >Every question is met with, "NO! I MUST HAVE NOT EXPLAINED THAT PART. LET ME RETELL YOU." But he had a really rude tone. >He then proceeds to follow us for a little bit, explaining the lore and characters of his magical realm...
>>44159476 >are you thinking about GMing a campaign? what's the setting?
Yep, this is it. And I'm really unsure on what I'm doing. Players want 1800s dungeonpunk, a genre I have little experience with. Everything I have for experience/inspiration drags me back into high fantasy.
>are you thinking about GMing a campaign? what's the setting?
I have an idea I'm working on. There'll be 4 players who will play a unit of black-ops operators who go on covert missions ala Mission Impossible/James Bond. They will have to break into government buildings like embassies or private buildings. Some missions will be in different countries. Some missions permit the use of deadly force, others don't. Some missions will only be about eliminating a target, others will be about saving a high profile hostage held... Comment too long. Click here to view the full text.
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