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Archived threads in /tg/ - Traditional Games - 352. page
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File: Thor is Metal as Fuck.jpg (154 KB, 900x1294) Image search: [iqdb] [SauceNao] [Google]
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Hey /tg/, need some help. I'm looking for a system. A friend of mine wants to run what he calls "The Viking Campaign", and we need a system to work with. Something low-magic, more of a focus on martial combat and roleplaying. A D20 system would be good, since that's the type we're most familiar with.
If you guys have any ideas let me know.
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GURPS
>>
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>>49049706
I don't know if I should trust you or not anon.
>>
You could probably get away with just using 5e. Low level, and restrict what classes can be picked.

You might want to take a look at Riddle of Steel if you want really want to focus on the martial combat business more though.

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>Elves mature at roughly the same rate as humans, though they are not usually considered past adolescence until they reach 110 years of age.

WTF. So an Elvish mother could have a child every two years for a couple of hundred years?

What's to stop massive Elvish dynasties from forming?
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No one wants to raise children that remain children for 110 years.
>>
Elves have a lot in common with pandas
>>
>>49049530
>girlmarks on that grill

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I hope you take good care of your horses, /tg/.
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>>49049388
No horses in my current game.
>>
Only when I marry one!

>tfw DM made me marry one
>>
I'm known as the horse slayer though. Whenever people mention what that sounds like I kill more horses.

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What's your opinion of this game?
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I played while it was still under FFG, and I enjoy the newest rule update.

Unfortunately it had a terrible kickstarter during the brief Battlefront Miniatures partnership, and pissed off a lot of backers.

I've been digging the new North African front units, especially the Neue Deutsches Afrikakorps and the Luftwaffe
>>
Never heard of it but the lore makes it sound super interesting
What is the game like?
>>
>>49049228
Got burned by FFG being utterly shitty with the Dust Warfare expansion rules.

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I'm looking for an interesting take on a Conan-style barbarian in a classic fantasy setting.
What's an interesting way to present a barbarian? I know that people tend to create barbarians as orcs, humans, and dwarves, but what's another race that you think would make for a good barbarian?
Anything outside of the barbarian's race would also be cool to discuss, but I'd like to have something fundamental like race decided early on before I start fleshing out this character.
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>>49048399
Pick what races you want and run with them. Usually in Sword & Sorcery games non-humans are incredibly hostile. Rather than going with standard fantasy races, why not go with stuff like beastmen.
>>
>>49048399
Except that's not Conan, that's Al Capone.
>>
>>49048399
Cimmerian

File: MG CYoA 1.51.pdf (1 B, 486x500) Image search: [iqdb] [SauceNao] [Google]
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Welcome to the Accidental Magical Girl thread!

Various worlds and multiverses have become connected together via the mysterious Overcity, a sprawling landscape inhabited by monsters and magical beings. Girls and boys endowed with their new supernatural powers can work together solving conflicts that arise!

>This is NOT a greentext adventure style CYOA with one GM and thread posting to dictate the adventure, but rather a hub thread for multiple storycrafters to use.
A majority of activity (including campaigns) instead happens in...
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File: MG CYoA 1.5 Patron Module.pdf (1 B, 486x500) Image search: [iqdb] [SauceNao] [Google]
>>49048101
The CYOA's Patron Module, which determines just who bestows your character's magical abilities. But be wary, for not all of these patrons are after your best interests...
>>
File: AMGC 1.131.pdf (1 B, 486x500) Image search: [iqdb] [SauceNao] [Google]
This PDF is for AMGC 1.131, used for PnP in the IRC.
>Features 10 additional powers and 20 extra perks, as well as combat actions, point buy, and more.


>Character generator for AMGC, made by Doxy using RandomGen by Orteil.
Just one click and your mahou will be finished!
http://orteil.dashnet.org/randomgen/?gen=xvJyAbps

>Add-Ons to AMGC Core including the Corruption, Fusion, and Puchuu docs, now in one semi-convenient spot!
http://pastebin.com/ZvxkyAbH


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File: SCS pdf v1.5.pdf (1 B, 486x500) Image search: [iqdb] [SauceNao] [Google]
Introducing the MGCYOA Supplementary Combat System!

The SCS was made as an add-on to the CYOA to cover the combat side of roleplaying. It allows players to easily take characters made in the CYOA v1.5 and use them in Quests and long-running campaigns alike.

This PDF covers the basics of magical girls and sets the groundwork for future updates (which will include Patrons, DMGs, and Monster Girls).

>Addons to the SCS, currently only the Order & Chaos / Friend & Foe expansion:
http://pastebin.com/X0Ngy7zY


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So im playing Pathfinder and my party ran into some sick people strapped to a scarecrow post. We know what ghoul disease is.

The chaotic good ranger in my party kills it even though my lawful neutral cleric says we should just bring them back to town and have them cured

What am i supposed to do? This is murder to my PC, how am I supposed to RP this without completely turning against my party for this clear murder.

It's a disease that can be cured, and yet they just dont care.
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Refuse to heal them when after the next fight that drops them low in health. Then club their face in as they're dying.

Remember to finish off with "Psh, nothing personal kid."
>>
>>49048084
Honestly i figured ill refuse to heal them next time they need it, but I feel like it would cause friction out of the game.
>>
>>49048039
>take diseased to town
>get them cured
>before they got cured the disease spread
>dozens of new cases a day
>town's only cleric high enough level to cure disease can't keep up
>is used to repeatedly cure mayor/sheriff/self/etc
>sick peasants mad that higher ups horde all the healing

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>Cowboys
>Ninjas
>Pirates

What do you prefer in your games if you had to pick one?
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Cowboys and pirates both imply guns, and I prefer to not use guns in my games. Thus Ninjas win the day.
>>
>>49047912
Alien cowboys.
>>
They all come in so many different flavors. Any rugged individualist might as well be in the cowboy mold. Any subculture that swears loyalty to a lord and supports him with sneaky stuff in the middle of the night is in the ninja mold. Every reasonable setting with commerce has pirates. There's no way you don't already have all of these elements, if you squint a bit and really look at your setting.

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> Character gets knocked out during fight
> Spend an hour unable to do anything, have to watch the game with no ability to impact or influence it
> Feel like it was a giant waste of time now
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>>49047897
Hope you learned your lesson: don't get knocked out.
>>
>>49047897
This is why I avoid Vampire larps.

>Friend invites me to a Masquerade game. Claims there will be plenty of cute goth girls there.
>I crack out my black three piece suit.
>The game turns out to be a total sausage fest.
>The head storyteller has the new players all start off staked.
>We grab a table in back and play cards.
>The storytellers never come . After a few hours we all leave.
>>
At least you didn't get mind controlled and actively make the situation worse against your will.

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Come join. Differentiate between religious and non religious bonuses.
>Name
>Start
>Religion
>Color
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>>49047754
preliminarily put me in
>Oslo
>Vikings
>Red
>N. Pagan
may change once the players come.
did you see my change in start rules?
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>>49047815
I did not. Sorry.
I'll also wait to see where we need people. I'm hoping to play Pagans or Jews.
>>
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>>49047848
if you do norse ill switch. in the qst thread check it out...
i though it would be nice to start everyone outside their cities and that way everyone starts equal in terms of asset bonus

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Hey, I want to do a low-fantasy historical campaign that draws off of themes in epic poetry. I'm mainly looking for a setting in history where most or all of these magical tropes are present in some form so I can make it all make sense.

I'm looking for these specifically
Thaumaturgy (could be construed as any socially acceptable mainstream religion i guess)
Goetia (Anything resembling that culture's depiction of demons or lesser spirits or what have you)
Psionics (is this even a thing?)
Necromancy (Voodoo........?)
Hermeticism (something like sympathy or control of the elements)
Alchemy
Astrology
Animism

What would you suggest? Thanks for the help.
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>>49047360
The Near East, anywhere between 300 BC and 400 AD.
Central Asia, in the age of Scythians
India, at any time really
>>
>>49047360
Mesoamerica. Honestly OP, you could really enter this place and see the magic in the society. I can dump some reference materal
>>
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>>49049546

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Here's my situation, /tg/.

>have been playing tabletop RPGs since my grandfather ran OD&D for me when I was 7 (I'm 29 now)
>have DMed a few campaigns, mostly D&D 5e and OSR
>still like D&D, but kind of burnt out on running D&D and systems derived from it right now
>want to run a game for some fellow grad students in my department who have never played a tabletop RPG before
>don't really want a universal system, as much as I like GURPS
>am fine with any genre, though (sci-fi, fantasy, horror, what else you got?)
>doesn't have to be rules-light, but I would rather it not be super heavy
What systems can you recommend? Just trying to spark my imagination here and maybe find something that gets me excited about creating a campaign for and GMing it.
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>>49047132
I'd say Ryuutama, Apocalypse World or Meikyuu Kingdom, depending on the specifics of your group.

I've had good experiences with introductory games in all three of these systems.
>>
Mutants and Masterminds is pretty simple mechanically (requires imagination for the most part) but can be overwhelming the first time you create a character. I'd recommend it simply because Supes are fresh in a lot of peoples minds right now due to all the movies.
>>
>>49047199
I know the first two. What's Meikyuu Kingdom.
>>49047202
That's an option. I do loves me some superheroes. And I got two of my probable players hooked on The Flash recently.

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Yugioh thread

Discuss cards, decks, strategies, etc

New banlist
http://www.yugioh-card.com/en/limited/

YGOPro (Windows): https://docs.google.com/uc?id=0B6B7GsCVf45zRUZnVHJid0N0eHc&export=download
YGOPro (Mac): https://mega.nz/#!fREAVBwZ!cOQG_5oHFKgjfwz4dVUtAW88w9gqRrvWyeFZ7zI_bVM

Useful Links:
Current Official Rulebook, last updated 6/27/15
>http://www.yugioh-card.com/en/rulebook/EN_SDSE_Rulebook.pdf
Wiki with a wealth of information for the players
>http://yugioh.wikia.com/wiki/Main_Page
Yu-Gi-Oh!...
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>>49046955
>>49046955
Strike and Infinity are already confirmed reprints in the tins. Think Kozmo will be as well?
>>
>>49047810
With the amount of reprints Kozmo gotten they might as well be given a structure deck.

I don't know how legit is this list but seems reasonable.
MP16-EN022 Clear Wing Synchro Dragon
MP16-EN027 Galaxy Cyclone
MP16-EN033 Jar of Avarice
MP16-EN078 Odd-Eyes Rebellion Dragon
MP16-EN103 Tatsunoko
MP16-EN139 Odd-Eyes Vortex Dragon
MP16-EN140 Scarlight Red Dragon Archfiend
MP16-EN149 Odd-Eyes Fusion
MP16-EN151 Painful Decision
MP16-EN162 Painful Escape
MP16-EN210 Buster Blader,...
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>>49048088
Wouldn't mind getting ahold of a Clear Wing and a Scarlight reprint. Sold mine awhile back. I just wish they would make holo prints of Swap Frog, Dupe, and Ronin

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1st Generation Supers, "The Supersoldiers", were mostly adult males augmented by the US, German, and Soviet militaries for use in WWII, the Korean War, and the Vietnam War. The US program began production in 1942, the Soviet in 1945, and both ended with the SALT* Treaty of 1972. The German program ended with the Fall of Berlin in '45.

2nd Generation Supers, "The Mutants" are the children of Supersoldiers and were mostly raised as normal human beings until developing superpowers as teenagers.

3rd Generation Supers, "The Metahumans"...
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The first Mutants were Baby Boomers manifesting their powers as teens in the 1960's, finding their way in the anti-war movement at a time when the government was still producing new Supersoldiers.

The last big wave of Mutants are the children of those Supersoldiers empowered in 1972 as the program was being shut down. The first major string of power eruptions among this group of teenagers happened in 1987.

The first Metahumans caused a major public panic in the United States, being the offspring of "unwed draft-dodgers and radical Mutant separatists"....
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http://i.imgur.com/NMljk8i.jpg
>>
Other nations possess supersoldier programs, despite the best attempts at Non-Proliferation. The People's Republic of China had tests as early as 1964 and began production in earnest in 1967. They didn't officially agree to stop production until signing the broader 1999 Non-Proliferation agreement, but the extent of the program or of China's possible proliferation of Supersoldier drugs during the intervening period is not known.

What is known is that in 1979 the Chinese, with American foreknowledge, attacked the Socialist Republic of Vietnam (ostensibly...
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Is there any fantasy setting that's inspired by early colonial America?

If not, would /tg/ care to design one? Complete with early American folklore and Native myths and legends?

Because, imo, that'd be pretty cool.
16 replies and 2 images submitted. Click here to view.
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>>49046199
It's really weird, being European and all, how do you guys don't use North American Indians more in settings and stuff, than I remember only WoD and Dragolance used it for fantasy. While putting blacks everywhere, Native americans are nearly never found, and then mostly Mayan, Incans or Aztecs wannabes. Btw NA obsesion with blacks isn't very healthy, the interracial cuckold thing specially it's out of hands.
>>
>>49046317
>>49046317

The good savage myth is falling out of tune with our times. Besides, in fantasy there are already the elves as treehuggers.
>>
>>49046199
Solomon Kane?

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Do you know those games where you have the usual "big three" social offense skills? One for lying to people, one for talking to people in a mean way, and one for talking to people without lying or being mean?

D&D 3.5, Pathfinder, and 4e: Bluff, Diplomacy, Intimidate
D&D 5e: Deception, Intimidation, Persuasion
Fate Core: Deceive, Provoke, Rapport

Would the "talking to people without lying or being mean" skill still be worth it if it was split up into two skills? On its own, it usually IS the most useful one of the bunch, so would splitting it up into two be acceptable?
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What two would you split it into?
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>>49045818
How are you proposing the skill's domain be divided up?
>>
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>>49045841
Not him, but I could imagine it being split up into befriend and negotiate, with the former simply being getting someone to like you and the latter getting them to do something they otherwise wouldn't do. It'd be the difference between:
>the guard lets you pass because you're homies4lyfe
>the guard lets you pass because you offer him half his monthly wage as a bribe

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Your an RPGr right?
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No, I'm medicated crazy, I can't get hold of a BB-gun, much less anti-tank missile.
>>
>>49045009
No, my an RPGr left.
>>
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Sure, I roleplay more than your mom.

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Should role-playing characters have 'backdoors' whereby game masters can surreptitiously make changes to characters without player consent?
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Why is this a thing you'd ever want/need?
>>
Depends on the system.
>>
>>49044934

Imagine a player looking down at her character sheet and noticing that something is suddenly very wrong.

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https://www.youtube.com/watch?v=kVE-mncKFsA
>THEY DID IT
>THIS IS WARHAMMER HOW IT'S SUPPOSED TO BE.
>FANTASY THREAD
>SUMMON THE ELECTOR COUTS!
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>>49044757
I didn't realize how much I needed that.
>>
>>49044757
Sometimes i forget how much of bitch Sig was
>>
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>>49044757
That's a lot of 'S'

I still need to see pic related happen anyway.

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Just started a new 2e game eith my friend as the only current player this weekend. I was quick generating some potential characters to party up with him.

fighter with 5 con, and very little money. played him as a very earnest son of a disgraced knight, trying his best despite a persistent rasping cough and shortness of breath [possibly asthma].

my friend seemed to really enjoy the way I played Lothar, and we agreed he's pretty awesome as a character.

due to the basic class abilities, specifically being able to wear decent armor and weapon specialization,...
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>>49044746
You're entitled to this opinion. I, personally, find random rolls constricting. On the other hand, I tend to play exactly one campaign in any given system and have an idea for what I'd like going in. If I only get one shot, I'd like to play an effective version of my character concept. If I played a lot of games in one system, or if the system was built around it, I could certainly see how rolled stats could give a more dynamic start or breathe new life into a tired game.
>>
>>49044746

What >>49045026 said. Random roll-and-keep is for a very different style of play. If you walk in willing to make anything, and minimal character attachment is a positive (grindy dungeon crawler), then random roll does just fine. It's also advantageous for speedy character creation. If you walk in the door with a character concept, however, a randomized statblock may never meet the threshold necessary to effectively make that character. As you've shown,...
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>>49044746
>guys, rolling stats is superior
>proceeds to give a superficial accessories to a character
>thisisrealroleplay.jpg
You gave the lamest excuse for a reason to roll stats possible, and proceeded to ignore how you will eventually die to a basic poison before level 5 and get a new chance for stat rolls to swing wildly the other direction.

Plenty of games do really well with rolled stats, and a lot don't. Most...
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What would be in your ideal mecha tabletop RPG? I'm working on designing one, focusing on lightweight combat mechanics and high customization. Apart from those, what have you always wanted from a mecha system?
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>>49044656
A Custom Robo based system? Sounds like an interesting project. I've mulled over this concept a few times in my head so I'll post the main points I keep revisiting to help establish a baseline for you OP

The system should be lightweight and fast like you previously mentioned. If a pilot or builder section of the game exists, they should utilize different stats from the mech all together. The builder could possibly have a "Creativity" or "Skill" stat that influences the degree...
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>>49045732
For core dice system, I never really settled for one, but it should involve contesting rolls of some kind. For a Metroid RPG I designed, stats influenced how many d6 you rolled like a d6 pool that was then compared to contesting rolls or DCs, so something like that could work. I'll attach it to give you an idea of what I mean.
>>
>>49045790
Last up, I'd be happy to lend some more ideas over Skype or something. I design systems in my free time and am just finishing up another update on my Fire Emblem game so I'd be free to throw ideas out or refine existing concepts further.

What do I do when my players can't follow any sort of plot and I need to make things up on the fly because of it?

For example, I was trying to lead the players to a bandit hideout by having a thief grab one of the player character's coin purses, the players likely would chase him, and he would lead them to the hideout. Or, the players would stop him before he gets there and interrogate him, etc.

How it ended up playing out.
>Bandit grabs coin purse, runs
>Rogue player decides to fire a bow at...
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Okay, I'm missing something here.
Do you let them roleplay, or do you describe absolutely everything for them?
Also, there's nothing wrong with just flat-out saying, "You know, with a bit of effort, you could probably hunt that guy down."
>>
>>49044542
I try to keep it open ended while being linear enough that if they do something unexpected I can still guide them.

Also I don't like doing it. But sometimes I have had to blatantly say once or twice "you're going to ass-fuck this campaign if you don't do this guys"
>>
>>49044494
>I've decided that the next campaign, im writing them as a mercenary team working for an army so they can have maximum fun playing for the highest bidder.
Sounds like you already figured out the solution: your players don't want that much of a plot. They basically just want an action movie plot. Minimal political intrigue, just enough justification to get you from one battle to another.

And that's okay.

Guilds of Ravnica.

God Tier:

Gruul
>No real rules. Drunken feasts and orgys. Other guilds fear them.

Orzhov:
>Heavy taxation makes you wealthy. Essentially immortal.


Good Tier:

Boros:
>Strong military. Fuck up degenerates with little consequence.

Izzet:
>Experimental science

Simic:
>Biological science. Play god

Ok tier:

Rakdos:
>Sex...
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Elder Gods Tier:
>Golgari

God Tier:
>Izzet
>Rakdos

Good Tier:
>Azorious

OK Tier:
>Orzhov
>Boros

Shit Tier:
>Dimir
>Selesnya
>Gruul

Simic Tier:
>Simic
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>fuck the police

Disrespecting an officer of the law is a punishable offense.
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>>49043997
>Gruul in God Tier
Nice.
>Izzet in good tier
Bleh.
>Golgari in shit tier
Opinion disregarded.

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So I just got banned from my local game store for handing a few of these out. Apparently, I was making the women feel "unsafe".
25 replies and 7 images submitted. Click here to view.
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Don't go to a game store to hit on women, you dolt. People are there to play and talk games, not find romance or hookups.
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Sure you did.

We totes believe you.

Totes.
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I've played this game before. The perfect counter is the "I'm not here to educate you" card. Would have been embarrassing if you'd hung around long enough to see it played.

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Rolled 17 (1d20)

Welcome to the thread for d20 station, a rules light Space Station 13 server.

>What is Space Station 13?
It's a 2D top down atmospherics simulator with who dun it gameplay layered on top. Each crew member aboard the station has a specific job to perform, while a select few are selected to be traitors (assassin/spy/thief).

>How do I play?
You'll need to download the BYOND client. There's games other than SS13, but enter those at your own risk.
BYOND...
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1. for Augmentations.
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>>49044943
>Augs
Genetic engineering is where it's at nigga.
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>>49044960
>being a meatbag

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post the first models you ever painted.

>khorne demands that maces bared in his name must have handles of flesh
11 replies and 7 images submitted. Click here to view.
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Can't even remember mine.
I know I had some Eldar "painted" as saim-hann back when GW had blood angels red spray in the mini can.

Silver guns, one coat of thick white on the helms and black bits everywhere. That shitty sawdust green flock on the base ontop of that red primer.

Eurgh, that's as far as I can remember. I got into Lotr a few years after that and my painting got better and better.
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old pic missing the blue.
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>>49043184
>>49044148
>1st model ever
>aos
i feel old.
I began with garage kits in early '90s, but as tabletop miniature I started with some sweet 2nd ed. terminators from warhammer 40k.

Seeking a armor that fits this helmet.
37 replies and 19 images submitted. Click here to view.
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>>49043097
[Not a LARPfag, you should probably post this in a LARP thread or dedicated armor forum]

Reverse image search says it's a modified version of a "barbuta" or "barbute" style helmet.

http://www.armorvenue.com/epic-dark-visored-barbuta-helmet.html
https://en.wikipedia.org/wiki/Barbute

This should help you find the sort of armor that would be worn with it, or at least help to inform whoever else you ask to help.
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>>49043097
First thing, nothing. That helmet is a mythical invention of which there is zero evidence for its kind existing. A meme fantasy helm.

However the thing the visor is violating with its ahistorical presence is a barbute, which would go with late 15th century armor.
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>>49043097
Dawnguard armor from the skyrim dlc

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Is this any good?
36 replies and 2 images submitted. Click here to view.
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>>49042951
It's not bad, though it's more of an interactive RPG and it can be very fuzzy at times who the players and storyteller are as the players are expected to do some of the work. If your group is into that it can be a lot of fun.
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The fluff seems cool but the combat isn't my cup of tea.
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It's good.

The one thing that really gets my goose is Magic Types scaling better than everyone else. They make better use of MP than anyone else AND get better options as they level. Attack Types and Skill Types... don't.

Fucking gay. And you're basically pigeonholed into being a Magic Type once you get your second Type.

I NEED PICTURES /tg/! PICTURES OF FLOATING ISLANDS!

PREFERABLY WITH SOME SORT OF WIZARDS HOUSE OR TOWER ON THEM.
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>https://www.helloquizzy.com/tests/the-fantasy-rpg-class-test

For example, I received:
True strength and wisdom! You are the Master Magician, a warrior that has found truth and power on your own and in your own way. You have unlocked the secrets of magic and learned how to manipulate the quintessential element, aether, the pure energy that permeates the cosmos. By controlling aether and simultaneously using it with your powerful dark, light, and elemental magic, you are able to combine and transform the basic elements into new and unusual...
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39 replies and 16 images submitted. Click here to view.
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.... This is so fucking badly made holy shit.

The level of weeb is ridic too.
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>>49042481
I know, right? Isn't it amazing?
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>>49042516
Whatever gets your rocks off I guess. It's not self-aware enough for me to be able to gloat in it's glory just yet.


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