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Archived threads in /tg/ - Traditional Games - 367. page
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I play rpg's by myself. Completely alone. I essentially divide up my conscious into "GM" and "Player". I essentially create temporary "tulpas"(very loose word choice, I may be lonely but I'm not insane) for the characters. It's a fun way to play out stories with a element of strategy and randomness due to the nature of whatever system I may be playing.

However, I am curious as to how freakish this is? Does anyone else do it?
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Competitive daydreaming
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>>48937935
That's actually pretty accurate. I've spent hours upon hours in my life just daydreaming about far away lands, people, and creatures that don't even exist. I guess it helps to escape the pain of whatever current situation I'm in. And pretty much everything short of sleeping brings me pain. Thanks depression.
>>
>>48937913

Not exactly, but whenever I'm writing and can't decide whether a character should fail a task I like to leave it up to a chance roll of the dice.

It keeps me on my toes by forcing me to think of the consequences for my characters.

Maybe you should consider writing out some of these games?

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I've got a question, /tg/. How do you end a campaign?

I have to end one soon, and I have never actually seen a campaign played to its natural conclusion. My question is, should I go for a happy, feel-good, "the PCs end up with fame and fortune" kind of ending, or a more ambiguous, cliffhanger-y kind of ending? Personally I'd be more satisfied with the latter, but as a GM I care most about what's going to make my players happy.

I guess what I'm really asking is, in the end of my campaign, should I appeal more to my players' pride...
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it really depends on the campaign thus far. what are their current objectives? is there an antagonist they could defeat? is their a goal they could achieve?
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>>48937630

I mean, what's the tone of the game been? How successful have the players been at their objectives? What are they up to?
>>
I punch players in the face and run as fast as I can.

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How do you court a ghost?
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>>48937621

Holy Tennis Racket, just gotta make sure you lob it over the net so it bounces within the otherside-zone of the pitch.
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>>48937621
I have numerous doujinshi on that topic you can consult.
>>
>>48937621
Step one consists of making contact with the entity. You must first know your potential lover before you can begin the game of seduction.

Usually this can be achieved via the regular channels of ghost communication, such as ouija board, seance, and ritual sacrifice.

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I'm going to be running a game soon, and I was wondering if anyone here has worked with this system before? I'm trying to make some sort of template for working with "flow" and I'm having difficulty.

Have any of you figured out a system for working with it? Any tips?

Stories?
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I always see people make stalker threads, maybe you should wait for one of those
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>>48939133
I uh, I'm the one making those.

Usually.
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>>48939227
well this one really sucks

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You know, say what you may about the Harry Potter series (or Jewish caricatures, for that matter), but I actually rather liked its depiction of goblins. It's very un-D&Dish. In fact, it's pretty different from most depictions of goblins I've seen as of late. None of that crazy technology gig Warcraft's attached to them, or the general crazy of Pathfinder.

Do they fit the archetype for any creature that does appear in a common fantasy game? I mean, they're sorta-kinda gnomelike, in some ways, and they have dwarf qualities...

Do they...
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>>48937158
They're hyperlogical sociopaths with minimal physical abilities but massive mental capacity. It's less of a "race type," and more a somewhat ungeneric personality type that is sometimes adopted for races.
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>>48937178
Yeah, but what about the culture, the magic and the interesting history?
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>>48937158
I think you have it on the nose in that they're working with traits usually split between gnomes and dwarves in other media. Which makes sense, in that there's a lot of overlap between the various types of "small folk" in older folklore.

I always liked the bit we learn in the 7th book about their fairly alien conception of ownership (the owner of something goblin-made is the goblins--even if it's bought or given as a gift, it's considered "on loan" and it's expected...
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How do I break the news to my players that I'm banning lesbian PCs from my table?
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>>48936683
By talking to them.
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>>48936683
I don't get it. Is this the hottest new /tg/ may-may?
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>>48936683
i feel like their is a story and a reason for this

please elaborate

Is it an informal name for a formal line of models and books by Forge World (which appears to be a part of GW)?
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>>48936629

I believe the official title of the game is, The Horus Heresy, but yes, you are correct.
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>>48937304
ah yes that makes sense thanks. i didn't see any "warhammer 30k" link anywhere but i do see "horus heresy" links
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when i first saw the term i thought it was a fan-based alternative set of rules

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What does /tg/ think about Savage Worlds?
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Two of the people in my group are fending for some Savage Worlds Rifts.....that's all i got.
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>>48936464
We mostly like Savage Rifts, based on this thread:

>>48903963

But I personally hate bennies and the completely random deck of cards initiative draw.
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>>48936464
I like it. Simple, fast, easy to hack, and a ton of resources for it.

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Guy with superpowers is provoked into a fight by a jerk superhero. Fight gets out of hand and people die including that hero.

Another bigger hero steps in and takes guy down.

Years later, that same big hero asks the guy with powers for help against a world ending threat. offers him his freedom. Guy refuses.

Is refusing to help and risk your own life out of no other reason than you hate the hero asking you for your help, out of bitterness, even when millions or billions could die or be enslaved an evil act or is it still a neutral act of self-interest?
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>>48936332
>letting millions of people die due to hurt feelings
>not evil
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>>48936332
Why are you using alignments in a Super Hero game?

I wouldn't think it was evil. Not particularly bright, unless he likes his incarceration. Being a coward isn't an evil act.
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>>48936332
Refusal to help is never evil, unless you have a duty to help.

It's a neutral act of selfishness.

I wouldn't say it's self interest especially since it's going to probably bite him in the ass.

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Do I really need to read through that entire Dungeons Master's textbook just to figure out how out DM in 5th edition? Are there premade campaigns that will lay everything out for me until I know enough to start making my own ones? I feel like it's not that hard to DM but there are so many obscure instances where I would have to keep looking to the rule book or something and stopping the game.

pic purely for catching attention
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If you don't have an idea for a campaign, you probably shouldn't be DMing.
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>>48936321
well it's either follow a script first so I know how it's done or no one gets to play, since I'm the only one in my group of friends who is willing to learn.
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>>48936287
If you won't even go through the effort of reading a book, you probably shouldn't be DMing.

Trust me, I recently encountered someone fucking up a very simple and newbie-friendly game because he thought seeing other GM's in action would be enough.

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What are your BBEG's minions like?
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>>48936156
Hidden in plain sight.
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>>48936156
Spooky and ossiferous.
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>>48936156
You already know the answer: they're adorable.

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I'm sorry if this is an autistic question, but what is the point of

>Natural
>Fucking
>Twenty

Stories? Assuming they're even true, it means that you got saved by dumb luck at a critical juncture. If you could have hedged things better where you didn't need such a great roll or a risky plan, you've been playing badly. If your in a situation where no matter how good your plan is, you need to get a lucky roll at the cusp to win, you're in a shitty...
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There isn't one, probably ~85% or more of people who share greentext don't even play any traditional games
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Sometimes a DM will make things ridiculously hard because they don't like what you're doing.

That 20 is the representation of 'Fuck you, DM.' in those moments, where the players has, to put an analogy to real life, smacked the smug cuban trader who only accepts rupees - thinking you're a filthy America with only dollars - with a massive wad of rupee cash.
The only currency the DM would have accepted.

At that point, the DM can either say 'No, it still doesn't work.' and disappoint everybody, or finally cave in and accept...
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>>48935515
>The unlikelihood of getting a 20 keeps crazy shit from happening all the time, but means that when it does...
The likelihood is 5 fucking percent. When you combine 20 and 1, there is a 10% chance of something tu-tu-tu-TOOOOOWTALLY WACKY happening. This is why nat 1 and nat 20 stories are trite.

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What are some of the worst Roll20 experiences, players, or GM's you've ever seen in your life?
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One guy forgot his mic was on a took the opportunity to rub one out during pre-game setup.

Someone actually told him his mic was on in text chat. He didn't believe us, then went back to masturbating.
>>
I once had a GM running a Planescape game for 5E where he was rotating between GM'ing our game and playing ANOTHER game.

We realized something was fishy when there were prolonged, weird pauses on skype where the GM wouldn't say anything. Then halfway through the game he left his mic on while he was talking about his character's actions in the other game he was playing.
>>
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Played rogue trader for the 1st time last night.
Worst rpg experience ive ever had.
Hours arguing over rules
No plot, no directiin. 100% metagaming.

Never played rogue trader before so was kinda tryinng to take a back seat and learn but holy fuck it was bad.

The RT didnt seem to know what to do, and the gm didnt really have anything for us to do.

I really wanted a good 40k rpg game

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So let's say a witch has cursed your Firstborn child.

What would happen if you locked up 5 women and they all had children at the exact same time? Like down to the nano second.

Would all 5 be a firstborn and suffer from the curse? Or would none of them due to them being born at the same time?
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>>48934887
>>>Locked up

*Knocked up
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>>48934887
The magic of the curse would manipulate things to make sure it could take effect, and only one of the women would take and have a child. Or out of the five, one is born prematurely and therefore first. Or even if by some miracle they all manage to somehow coordinate the birth of their babies down to the nanosecond, the curse will lie in wait until the point where a baby is picked up - by you, the mother, the hand of destiny - and is considered the first child to be some how borne, even if in an abstract sense.
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>>48934887

It'd be the one you knocked up first, duh

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Hi /tg/, I just read Damnation Crusade trying to figure what the Space Marines are about and it made me feel retarded. So here's my question: if you like grit, guts and honor as in the real world Marines, but don't like gigantic fatbody mary sues that like to dress up as medieval knights like the Space Marines (wtf), and also don't like WW1 style ass backwards 18th to early 20th century gunline trench warfare like the Astra Militarum, who should you play as in the 40k setting?

Also alternatively if there is no such faction then which other game might be...
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>>48934784
>Astra Militarum

It's the Guard boy and you'd better not forget it.

Make a Marine army consisting entirely of scouts, scouts as tacticals, scout devastators, assault scouts, scout dreadnought (which is just a sentinel with some arms and a coffin)...

The possiblities are endless. But if you want to be serious play a reasonable chapter like the Raven Guard or Raptors.
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Infinity.
It's pretty weab in the GitS, tho, so you might not like it.
>>
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>>48934784
Nigga what the fuck did you expect going into 40k
Had you never seen any pictures of 40k ever

Also Raptors are basically Tacticool Marines if that's your thing

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Last Thread: >>48916450

Pastebin: http://pastebin.com/vrqYhnpu
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>>48934625
Finally ive been waiting

UPDATE

Added quite a bit. What does everyone think?
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>>48934625
You forgot to put CYOA in the title.
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You fucked up OP.

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How would your latest character react if during a confrontation the BBEG he would say 'Everything going as predicted is actually starting to worry me'?
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>uses "BBEG"
>makes a dumb thread

It's like pottery.
>>
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>>48934225
>You're just saying that to get out of paying me my money!
Followed by several explosions.

Though I'd be surprised, as a player. The whole campaign started off because the BBEG didn't realize my character was undead during their first meeting.
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>>48934225
>Noblebright Heroic Party Of Paladin Maidens (Or something close enough)
Plot twist: the BBEG wasn't the BBEG, but a good guy who realized that he can't deal with the real BBEG from the prophecy and became the "fake" BBEG to get him some heroes.
You find out about this from the "BBEG"s diary or a letter found in the treasury.
The mooks you slaughtered were guys from some relatively obscure holy order.
Everything you went through was basically...
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>Bold heroes are back again, eh? Your plan did not work so well, I see. Now, as I told you before, I do not trade in gold or gems. I value youth and beauty. Find me freshly flowered human or elven maiden of great beauty, I'll add her to my stock and you will get the spell you want - and so desperately need, it seems, he he. As for any "jokers" in a group - bringing any fat males of shabby looks and claiming they are "vigins" - well, I take those sorts of ... interpretations ... poorly.

wat do?
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What if we can find only elven maidens (male)?
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>>48934142
There is bound to be teenage crazies somewhere who want to serve a dragon, we just need to find them.
>>
>>48934142
Kill him, take his shit.
I don't appreciate his tone, or his demands.

Why do Space Marines bother interrogating people when they could just eat their brains, /tg/? And more generally, why do they use their implants so little? Such as tracking targets by taste.
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>>48934064
Authors forget that they can.
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>>48934205
No, it's because it's a stupid bit of lore based on faulty science, that ultimately doesn't make any sense.

They don't forget, they just choose not to draw attention to it, because even 40k authors have to admit that it's retarded.
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>>48934064

Because such abilities are propaganda and don't actually exist.

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So, I've been looking into the Pokemon TCG because I'm on a Pokemon kick and people are actually playing it at the shop.

Literally none of the sealed product I bought had rules for deck construction. I looked up online and it makes sense, but one thing surprised me.

You are recommended to only run about 12-20 Pokemon in your deck and only around 10-15 energy. Like half your deck is supposed to be trainer cards.

I don't get it. I get why that is the strongest deck design, but why would the game be built like that? Trainers not only make...
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>>48934061
>The dumb mistake of not attaching costs to trainer cards?
Probably that.
>>
>>48934061
Also because pokemon battles themselves are supposed to be 6 vs 6 max and you only have one active at any time, meaning that the complexity of the game isn't the actual pokemon but the set up FOR that pokemon. Also evolution isn't as relevant these days meaning less need to run multiple forms or the pokemon you want for some of the higher end cards/ legendries.

Narrative wise trainer cards represent people and things found on a pokemon journey and the games are usually focused on these characters...
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>>48934334
Sure, but I don't feel two Pokemon on my bench and one active (none of which really evolve, because they are all ex or whatever) really captures the spirit of all this.

Like, the Pokemon website, the official pokemon website showcased a deck that ran only 4 energy cards. All colorless. Only one Pokemon was to be active in the deck. The rest were only designed to warm benches. 13 Pokemon, only 4 of which can attack and even then only one of their attacks can be used. And the. Like 35 trainers.

It...
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Why don't I ever see any evo threads on here anymore?
pic mostly unrelated
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>>48933562
Try /qst/. A lot of forum games have migrated there.
>>
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>>48933562
> There is only one step and it is crab
Of course a brutish Crab cannot comprehend anything beyond themselves.
>>
>>48933725
>he thinks he can escape the cycle of crab

You have to be 18 or older to post on here.

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So im running this evil campaign after only running good alignment campaigns all my life.
Its all going great, only one problem...
I can't seem to figure out how to give characters meaningful dilemmas that will make them actually think and look into their character's personality. its all just "yeah ok i choose VIOLENCE" which is FUN for a few times but then it gets kind of repetitive... I feel both me and the players are alittle tired of choosing violence each time, how do I pick a good dilemma for an evil character to face that can't be solved...
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Lawful Evil or Neutral Evil situations. That is all.
>>
Pragmatic evil vs Muhahaha evil
>>
>>48933462
>>48933485
k unhelpful

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Going to run an Armored Core inspired oneshot game this Friday (more precisely AC2, as it's set on Mars).

Any adventure ideas? I could just run them through a few missions with some hot mech-on-mech action (and I will), possibly some one-sided contract termination, but I know they wouldn't mind some opportunity for RP-ing outside the mechs.
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>>48933417
So, something like Front Mission -1/ 8th Ms team esque game?

Mercenaries or Regular soldiers story?
>>
>>48934335
Probably mercs, since the protags of AC usually are. But I could probably still change that.
>>
>>48933417
It's a one shot, so make sure SHIT GOES DOWN. Plenty of action, start out with some atmosphere setting like mech maintenance, hangar banter, nice easy mission to get everyone's ass slide into their seat. Then *WHAM* shit is going down. Everyone is up to their eyeballs in shit. Physical ammo is getting used up, batteries are running low, parts are getting destroyed. Not everyone makes it out alive. Corporate warfare is a bitch.

>What system are you using?
>How...
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Role d10 with move
10 gets move played

Use standard algebraic notation (eg Nf3 to move white's king knight to f3)
Or use piece, starting location, action, ending location (ie bishop f1 captures on b5)

White to move
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I cast magic missile
>>
Rolled 8 (1d10)

Summon Bigger Fish.
>>
>>48933130

Shameless self bump

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Hello, I'm John Gamesworkshop and we here got envious of Blizzard and their Warcraft movie.

So, we decided to make our own movie. So we pick you, Anon Anonson, to pick a story out of one of our setting, write a sorta-script, suggest actors and composer, etc.
Just mind you, we'll hire Peter Jackson to direct it, so expect deliberate contempt to original fluff and commissar+female tau love story somewhere.
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>>48932411
No... For directing something such as this, we need the forbidden one...

Bring on... Michael Bay.
>>
Easy. Titanicus by Abnett. You get to have huge battles, a ragtag group going against all odds and another ragtag-ier group going against MORE odds.
>>
>>48932484

Uwe Boll would be the best bet for GW.

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I am planning on running an unknown armies campaign set in Germany and has hoping you might have some advice.
Also
Unknown Armies General
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>>48931571
Assuming the players are German, what kind of rumors do you picture? Any references to recent press? Any old chestnuts?
>>
>>48931571
>Ignoring your own thread
/dropped
>>
>>48931582
Some rumours I thought of include:
Refugees aren't the only things entering Germany from the Middle East.

In Saxony there is an old soviet uranium mine, it was rapidly shut down after something was unearthed there.

In the Tueterburg forest, people have reported hearing screams and sounds of battle in the distance.

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>>No starting dice roll. Players reveal cards from their hand instead, highest cmc goes first.

>>20 card decks.

>>No shuffling.
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Stupid idea, mill would be overpowered.
>>
>>48931116
No. It would be awful. How in sam fuck does that sound innovative, or even fun?
>>
>>48931116
There are ways to win at instant speed on turn 0 with the perfect draws/opening hand. Which is what I assume you mean by no shuffling.

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What are some /tg/ approved animu?
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>>48931099
Is Zelgaldis That Guy?
>>
>>48931099
Magi: The Labyrinth of Magic was pretty good, although it makes some odd choices with it's plot structuring at times.
>>
>>48931099

Record of Lodoss war of course.

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>Can't decide if I'm more excited for him in co-op or HotS
>>
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>>48930121
I'm gonna play the shit out of him in both, once he comes out.
When is he coming out?
>>
>>48930143
September 13th for HotS is known but general guesses are either the 23rd or 30th of this month for co-op.

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image.jpg
2 MB,
So my whole army is heavily converted. Just looking for opinions, if you want the rest i will put it up.
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>>48929957
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File: image.jpg (2 MB, 4032x3024) Image search: [iqdb] [SauceNao] [Google]
image.jpg
2 MB, 4032x3024
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show the rest.

they look interesting.
what warband is this?


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