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Archived threads in /tg/ - Traditional Games - 38. page
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I'm running a solo game for my wife that takes place in Sigil, the city of doors and looking for advice and ideas.

Right now, she's the daughter of a keymaker and it's fairly slice of life. She doesn't even have stats yet. Later on down the road we will be using 5e and I wanted to plan some grandiose.

My question is, what kind of overarching plot should I do? Should it involve "The Lady of Pain" or something else like a multiplanar threat? Should I keep the majority of the campaign in Sigil or have it be more a locale of the week type...
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Bumping once then letting it die
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>>50595176
If she doesn't know shit about Planescape, the traditional approach would be to have her be a clueless Prime who falls through a gate by accident. But it sounds like you've already started and she's already either from there or not from there.

Doesn't seem like she wants or needs an epic campaign with a cosmic-level threat. Maybe just something that introduces the various factions and gives her the chance to join one. Maybe her shop has become the middle of a turf war.
>>
[Part 1/2]

I ran a campaign in Sigil once. The party was hired to "steal back" a statuette from some cultists' warehouse and hand it over to the representative of an obscure temple.

In reality, the party had stolen the statuette FOR the cultists without realizing it. Their fixer (Shadowrun style) was a shapeshifter and faked his own death by only appearing in the guise of a specific man he'd known for quite a while, then killing the guy and leaving his body for the party to found.

The statuette was from another multiverse and its presence...
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http://thestanleyparable.wikia.com/wiki/The_Narrator
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That would make an interesting Big Bad Neutral Guy.

Imagine the dude breaking 4th wall and narrating all you do. And the only way to defeat him is to either do exactly as he says, or do the opposite.
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>>50597738
Choo-choo.
>>
Neat idea because there are a lot of ways it could be played. It would depend on what game and also what type of game.

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Just had a nice lenghty discussion with an employee from my local GW.

Apparently, since the results were good, as they said in their investors statement, the higher ups decided to award 250 euros to every store employee. Don't know if they gave the bonus to every GW employee or just the store managers, but regardless, it's a really cool move from them.

Another influence of based Rountree apparently. According to the store employee, that would never ever happen under Kirby.
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>>50594509
>nice lenghty discussion
>GW
How money do you give to him?
>Apparently, since the results were good, as they said in their investors statement
Source?
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>>50594655
It was just a friendly talk nigga chill.

I have no source, he even told me not to tell it but I thought it was a nice gesture from GW.
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>>50594509
>Things that never happened.

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You know the drill, post your character's theme.

Remember R8, don't H8.

https://www.youtube.com/watch?v=gKS6SiIpc-M

Pic unrelated but Cobra is always relevant.
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https://www.youtube.com/watch?v=wEA5Xuc4-a4
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>>50592782
https://www.youtube.com/watch?v=-2S76IzOKwg
>>
https://youtu.be/Knu3mIwdNXQ

I'm pretty useless, but the heart of the group.

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Turboscrubs Edition

Previous thread: >>50580844 (Cross-thread)

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an...
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>>50592298
first for gruul politics
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>>50592298
>Eight bears
>Eight fucking bears
>Not a 16/16
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>>50592348

bruh we been over this

look at the card grizzly bearS

there's 2 bearS on that card, its a 2/2

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Was Elric the original anime and also the original shonen?
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>>50591648
Yes. Now fuck off.
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>>50591648
But both anime and shonen predate Elric.

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We've all dealt with Lawful Stupid and Chaotic Stupid types, but have you ever had to deal with the elusive Neutral Stupid?
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>>50591549
Do you mean the "balance over reason" type that defects to the villain when the party starts winning and stuff like that, or just stupid in a not particularly morally-charged way? I've not seen the former but have seen my fair share of regular-ass goofballs.
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>it's another aloof, apathetic chucklefuck gimmick
>>
My neutral good hunter decided to wipe out both sides of a conflict (lawful neutral and chaotic neutral outsiders fighting over a ruin) because he considered both sides to be stupid and equally destructive in their own way. Does that count?

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>your party of adventures comes across a small city
>Half the people are sick with diseases relating to poisoned water
>Adventures track it down to the towns Wells and water supply
They decide to investigate, what could be causing the tainted water?
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The local alchemist is growing a mold people army to prove his college thesis and make his classmates regret laughing at him when they're drowning in mold people.
>>
some one accidentally dropped a bag of potions into the source
it is guarded by a huge rodent beast, mutated from drinking so many different kinds of potions for so long
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>>50590554
Dead bodies the asshole CE faggot has been tossing down the well.

A sick water goddess who is dying due to human pollution/disrepsect.

A shoggoth.

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'sup, /tg/

Looking to start messing around with GMing some URealms, which is a game designed to be played in Tabletop Simulator that lends itself well to one-shot adventures.

So, while I brainstorm some stuff to put my players through in this weird setting, let's have ourselves a one-shot thread. Stories about things that happened in one-shots that you've taken part in, or just adventures that you like or have run yourself are welcome, as are tips for running short adventures.

Bonus points if anyone here actually has stories to tell from...
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...

I remembered the webshow this spun off from.

Holy shit.
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>>50591331
You mean this one?

Yeah, Rob's still at it. The actual guy that Roamin is based on is one of the regular players at the game table during the live show.
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>>50589894
Yeah I've been a fan of Rob Moran for like, I don't know, 12 years? From however long ago he did Jimmy: The World of Warcraft Story. Funniest guy on the internet, imo, I've loved pretty much everything he's done. He even got me into Pokemon, which I had laughed at and ignored since its inception.

I ran two one offs a year or so ago based on URealms, weirdly before my friends and I actually all started using Tabletop Simulator, so I just printed out cards. One a typical dungeon crawl and...
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>>50589206
Suspiciously attractively drawn/10
>>
Ride 16, Climb 18, Bow 14, Higher purpose 3 (slay giants), Destiny (to die horribly)/ Ride 12, Bow 15, Sword! 18, Destiny (to become the hero of time), Ally (Navi), dependent (Navi), Magery 0
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>>50589206
Wanderer would be a grappler considering the way he can climb all over the colossi. So something like:

Str:16
Dex:15
Con:14
Int:8
Wis:7
Char:7

Link would be a fighter or maybe a ranger who invested heavily in magic items. Middling but good scores all around.

Necromunda, Gorkamorka, Ash Waste, Inquisimunda, NU ORK. Let's have a good discussion about about how great 2nd edition 40k skirmish gaming is. Campaign scenarios, Territory systems, Weapons and equipment trading, custom vehicles.

Lets also talk about expanding, Territory systems, Infrastructure equipment lists, Production facilities, Compounds, Insurgencies, and Rebel uprisings.

Herald of Ruin and Kill Team feels clunky as fuck and adapts a shitty 40K system into a shitty skirmish game.
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The current problem with a role playing system in skirmish is that it is hard to develop territory and trading systems that would apply to all the skirmish factions in 40K.
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What a skirmish role-playing system really needs at this point is the ability to develop from a gang into an insurgency with a compound. Right now there really isn't anyway to bridge from a gang into a full-blown militia.
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What Specialist Game would you like to see return next?

(My hope is GorkaMorka but it will never happen)

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>According to Malagasy legend, the aye-aye, a nocturnal primate with glowing eyes, is a demon that can kill just by pointing its long skeletal finger at a person.
In reality the aye aye is pretty much just a mammalian woodpecker, listening for grubs boring through trees and picking them out of their holes with its long finger.
Are there any supersitions or legends in your setting that are merely myths and not some kind of ancient secret?
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>>50586377
Playing core Reign so one culture that thinks men are made sterile by riding horses would fit.
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>>50586377
One culture in my setting believes that the souls of people who are preserved or put in coffins or mausoleums cease to exist while those who rot go to hell. They believe that only souls who's body ascended to the sky (by burning or being eaten by carrion birds) can enjoy a pleasant afterlife.
>>
A village in my setting thinks that forest spirits curse people to die if they enter a sacred grove. It's actually an extremely poisonous but otherwise mundane type of poison ivy that grows in that region. They think the local doctor is some kind of chosen one for his ability to enter the grove, despite how many times he tries to explain to the simpletons that he just wears protective gloves and boots. The doctor is currently helping my players by trying to convince the town that my players aren't witches and burning them would be bad.

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This 10' deep, open pit completely fills the passageway and extends so as to make jumping across it totally impossible.
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>>50586326
So what?
>>
Shit someone give me some quarters fucking Johnny Cage is such a bitch to fight agasint.
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>>50586326
That's a lot of spikes for a 10' pit. Possibly even an excessive number.

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For discussion of the game Hârn.

http://columbiagames.com/harn/
Columbia Games
http://www.kelestia.com/
Kelestia website

http://www.burning-harn.net/intro_welcome.html

Harn using burning wheel system

Treasure Trove
https://www.mediafire.com/folder/xxbrbv2b8n5z9/Harn


Will try this one more time..
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>>50580489
1E player here. How does the current edition differ from the original one?
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>>50580607
1st -> 2nd

Character pre-game generation and some appearance characteristics are not included in HMC (but could be added trivially).

HMC has an optional rule for creating characters on a point system.

The Touch and Speed attributes are removed, and Stamina is added.

Endurance is now the average of Strength, Will, and Stamina.

Players are now encouraged to select professions from a short list; the full table of professions is still available.

Easier bookkeeping and less table lookups

Magic changes

1-> gold

Detailed rules for family development
Aging rules
revised shock/injury/healing rules,
More rules on combat

You could play HM1 with Gold with little problem. HM2 there are a fair bit of changes.

never played HM3


HM2 was a attempt to make the rules more simple by columbia games, the guy who created it didn't like it, and went his own way to make HM Gold, and they fought about legal rights till he died.
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>>50580781
>revised shock/injury/healing rules
less deadly?

one thing I always disliked about HM (though I love the system A LOT) is unarmed combat damage. it never seemed very realistic to me.

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Welcome to the Old School Renaissance General thread. Next person whining about making a new thread makes the next thread.

>Links - Includes a list of OSR games, a wiki, scenarios, free RPGs, trove etc.
http://pastebin.com/0pQPRLfM

>Discord Server - Live design help, game finder, etc.
https://discord.gg/qaku8y9

>OSR Blog List - Help contribute by suggesting more.
http://pastebin.com/ZwUBVq8L

>Webtools - Help contribute by suggesting...
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Recommend me a short (3-4 hours) dungeon crawl module. Any system works, but ideally LL or DCC. Feel free to share the story of how you ran it
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>>50544981
>The best parts of AD&D?
The DMG, easily.

For a more specific part, I'm somewhat fond of the disease tables. No other edition got close, I feel.

The random dungeon generator is also neat, albeit not as original - it's pretty much just an expanded version of the one from The Strategic Review #1, and I don't really like it as much since the added detail makes it more clunky.

Oh, and it's a really small thing but I really like that there's a level after Patriarch, High Priest, which helps level out the freakish name-level advancement the OD&D Cleric got. (It also lets you have Good High Priests to combat the EHPs, which is a nice symmetry that was pretty badly needed with the expanded alignments.)
>>
what other system/games feature the dangerous combat OSR haves?

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Three Emperors Edition

Previous thread: >>50426830

Get in here, post games, miniatures, questions, whatever you like.

List of mini providers:
https://docs.google.com/document/d/1uGaaOSvSTqpwPGAvLPY3B5M2WYppDhzXdjwMpqRxo9M/edit

List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

ZunTsu Gameboxes:
https://www.mediafire.com/folder/yaokao3h1o4og/ZunTsu_GameBoxes

/hwg/ Steam Group:
http://steamcommunity.com/groups/tghwg/

Games,...
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>Wargaming Compendium
http://www.mediafire.com/download/cghxf3475qy46aq/Wargaming+Compendium.pdf
>Saga
https://www.mediafire.com/folder/alj31go19tmpm/SAGA
>Black Powder
http://www.mediafire.com/download/o5x6blwoczojmfr/Black+Powder.pdf
>Bolt Action
https://www.mediafire.com/folder/n7jmdnlv1n0ju/Bolt_Action
>Hail Caesar
https://mega.nz/#F!XsVD0KgT!twB1NWiFE3aKXK_O1EZ4pA
>Warhammer...
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2nd of December in military history:

1804 – At Notre Dame Cathedral in Paris, Napoleon Bonaparte crowns himself Emperor of the French.
1805 – War of the Third Coalition: Battle of Austerlitz: French troops under Napoleon Bonaparte decisively defeat a joint Russo-Austrian force.
1823 – Monroe Doctrine: In a State of the Union message, President James Monroe proclaims American neutrality in future European conflicts, and warns European powers not to interfere in the Americas.
1845 – Manifest Destiny: In a State of the Union message, President James K. Polk...
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It is 211 years since the Battle of Austerlitz, also known as the Battle of the Three Emperors; one of the most important and decisive engagements of the Napoleonic Wars. Widely regarded as the greatest victory achieved by Napoleon, the Grande Armée of France defeated a larger Russian and Austrian army led by Tsar Alexander I and Holy Roman Emperor Francis II. The battle occurred near the village of Austerlitz in the Austrian Empire (modern-day Slavkov u Brna in the Czech Republic). Because of the near-perfect execution of a calibrated but dangerous plan, the battle is often...
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Ok, so I've gotten my players to successfully and viscerally hate my main villain(s). What now?
Pic unrelated.
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>>50596193

I don't know, man. I'm looking at Bowie's cameltoe.
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>>50596193
Now sneak little bits of info their way that make their actions at least questionably reasonable. Make them start to maybe think there's a reason they became the way they are.

Just to have the BBEG do stupid petty shit to them afterwards.
>>
Put them on a boat.

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Changed one pixel Edition

Previous Thread
>>50590859

>Freshest Rules:
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Stale PDFs:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD
https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>As current as the FAQs get
https://www.games-workshop.com/en-GB/Rules-Errata


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FIRST FOR THE PRIMORDIAL TRUTH
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>>50595707
Fuck off Lorgar, your daddy didn't even love you.
>>
I was hoping for chaos marks are free edition

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ITT: we discuss fun ways of dealing with shit or not-so-sht-but-still-shit players or GMs, or revel in being ones. "Just walk away" is always an option, but we here are insecure manchildren trying to assert superiority in games of pretend. Share your stories from both sides.

I'll start.

>GMing
>the party is negotiating with a long-time enemy
>suddenly, they get a message, dated in the future, signed by themselves
>it says "don't...
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>>50595317
>That story

But why? Like, why? I don't understand. Were they not enjoying the campaign?
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>>50595317
Wow op. That sounds like a pretty neat and tied up end to your game.
We're you expecting thit to start an internet fight?
>>
>>50595351
No idea. They called me a bullshit railroader after that, so I just dropped them. Still, no regrets.

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Can someone explain to me how spell slots work with multiclassing, particularly if you go something like bard/sorceror, both have arcane spells, both use charisma, but different spell focus.
So in accordance with the multiclass spell table you just add them up, and you have those spells that you can cast from any tradition?
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>>50594206
>Powerful male mage of Thay
>Gets turned into a woman, becomes bimbo barmaid

Man, Baldur's gate was awesome. This wouldn't have flied in today's SJW-infested world.
>>
>>50594267
Wouldn't they just see it as social justice, that the chauvinistic male white wizard gets turned into a woman?
>>
>>50594206
System...?

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Any DMs around? Possible future DM here.

What books should I read to become well-acquainted with the Forgotten Realms? I'd like to be accurate and up to date on all of the major happenings in Faerun.
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>>50594086
Sword Coast Adventurer's Guide. The 5e sourcebook for The Forgotten Realms.
>>
>>50594092
Ok, cool, thanks.
>>
>>50594086
>>50594092
Even better, look, a picture of it

Hey, /tg/

I'm having trouble as a DM.

If I scale things properly, combat takes two and a half hours. If I don't, it's over in a maximum of 3 rounds, with the players being able to soak up any damage inflicted relatively easily, and then just spam healing spells or potions after it's over.

Should I try to focus more on roleplaying and skill checks? Should I make combat overbearingly difficult so that it's a special sort of occasion?

I want D&D to be a near-perfect experience for my players, but they either steamroll shit, collect loot, and go on to the next kill-session, or they fall asleep at the table because combat goes too slow.

Also, I play 3.5 normally. I'm trying to break into 5e, but it seems pretty video-gamey to me.

Picture related, it's the last campaign I ran in 3.5. The players bypassed 2/3rds of the campaign because I sucked at scaling shit for them. They also killed the BBEG in one round.
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>>50593998
>I'm trying to break into 5e, but it seems pretty video-gamey to me.

literally how

how can you come from diablo edition and think anything else is too gamey?
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>>50593998
The ideal length of combat (for me at least) is 3 turns per opponent, 5 turns overall (assuming party has AoE abilities).

For more important fact it's 5 turns on a big guy, 2-3 per henchmen, 7 in general (again, assuming AoE).

So general advice is, find what amount of turns it takes for combat to roll smoothly and not be anticlimactic, then run combat at said pace. Balance for number of turns, not HP or AC, they are just smoke and mirrors.

>Should I try to focus more...
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>>50594029
This. Have you considered that you don't actually need to track enemy hp, but just let them die when it's appropriate (i.e. 5-7 rounds of combat), OP? You're there to provide the optimal play experience to your playes not run an impartial board game

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Why does Pathfinder, of all systems, attract so many weirdos, autists, weeaboos, fetishists, furries, degenerates, and ERPers?

What makes it even more of a magnet for creeps than World of Darkness?
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>>50593119
Kitsune and Catfolk, followed by the Path of War rules that really cemented the weeaboo fans into /pfg/. Everything following that is just self-fulfilling prophesy.
>>
>>50593119
It's popular.
>>
>>50593119
>Kitsune are common race, among other things
>Canonical Steampunk setting
>so many expansions and rules that at this point it might as well be D&D: the GURPSening
>character creation entails the same sort of discussion that crafting a magic deck does.
>Characters are stupidly broken.

Why do you think?

That being said, I'm really hoping...
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so ill be playing my first game in the setting of deadlands reloaded, but the system of gurps apparently.

i decided to branch out from my usual muscle heads and play a scientist that tinkers with occultism as well, such as making machines that run off magic and the like. i thought it would be fun since usually people make those two things oppose each other.

before i get to work on paper i was hoping to get some tips from you guys about how to play out a character like this, what cool things can i do with it?

Basically all I've got so far is building...
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>>
quick self bump before I'm off
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>>50593071
Depends *entirely* on what mechanics your GM is using for gadgeteering and for magic, plus what character options you have available and even your starting point value.

The fact that GURPS can basically do anything means that it's hard to give generic advice; we need some sort of starting point or else there's a 90% chance the advice will be worthless in your specific campaign.
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>>50593071
Take into the gurps general thread. They have system specific answers for you. But as a good anon said, make sure to give them your setting parameters as well. Otherwise you're inventing the universe to make an apple pie.

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How is it that with so many ventures into video games, that Games Workshop hasn't taken 40k itself digital? I understand that those overpriced pieces of plastic make up a large part of their revenue, but couldn't something similar be easily done with a free-to-play model?
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Because they would lose all their money lmao
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>>50592856
I don't see how charging the same price for digital armies as they do for plastic ones wouldn't work.
>>
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>>50592851

Because they have a virtual monopoly on not just the plastic, but the paint as well. Not to mention all the other little crafting bits (although you don't really need to use GW brand as far as I know, but then again I'm not actively engaged with any of their games)

Also some people just like collecting and building/painting models, it's not all about the game aspect.

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Old Thread: >>50584811
Resources: http://pastebin.com/vrqYhnpu
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>>50592626
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>>50592631
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>>50592648

Threads of half naked catgirls get thousands of replies; how many for our boys in blue?
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>>50592361
Zero!
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>>50592361
For once i want a catgirl thread to not devolve into "YES, BUT HOW DO WE MAKE THEM AN ENTIRE RACE OF SLAVES ADDICTED TO COCK?"

You guys are lucky.
>>
>>50592361
Talk to us when they're more fallible.

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>This is a low fantasy setting and humans are the only established race
>"Hey I wanna make a warforged warlock!"
>"Half dragon artificer!"
>"Goliath Druid!"

>"This is a high-flying magic setting full of magitech. Hundreds of different races gather and intermingle in these vast cities."
>"Human fighter."
>"Human...
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>>50591537
Players gonna play.
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>>50591537
I could see the human fighter or rogue being cool and fitting in the latter case if they're willing to use their supreme skill to masterfully exploit sweet magitech weapons and gadgets.
>>
Just have a wizard teleport the PCs to an appropriate setting.

Or maybe ask ask the players what they want to play before establishing the setting. You know, communication.

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>Latest News
Fighter UA is out! https://dnd.wizards.com/articles/unearthed-arcana/fighter
Be sure to fill out the survey on last week's Druids.

>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to 5eg.mega.anon@gmail.com, cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck


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>DMs who don't allow feats

Scum of the earth
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>>50591144
Rules for eating a pound of food and a gallon of water a day. It makes a good deal of my character's features useless.
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>>50591172
Doesn't that make your character useless though?

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Pathfinder General /pfg/

Paladin Bullying Edition

If you want build advice make sure to say what 3pp you can use, if any.

Unified /pfg/ link repository: http://pastebin.com/JTj1yEmU

Avowed Playtest: https://drive.google.com/open?id=0B5HkyGRtGZy3SWVhdWFBWERWWjg
Malefex Playtest: https://docs.google.com/document/d/1W3LrE8WyIxxYRr8d9dHsWioeUk_-HZaSMqVWRnzc9Fc/edit?usp=sharing

Old Thread: >>50586157
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Old foxes never die, they just sneak off into the afterlife.
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>>50590785
page 6 is too early loser.

>>50590809
RIP Good Night, Sweet Prince
;_;7
F
>>
>>50590809
REMOVE FOX


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