Clever Trap thread. No, not a "Haha you didn't trap check every 10 ft, a rock falls down and you're all dead" or a "Oh you stepped there? Projectile 100 ft into a wall of spikes! "
I'm talking about traps that is obviously a trap, but if the players go on their gut instinct rather than thinking about it, they're going to screw themselves over. Possibly a situation where at first, it seems like someone needs to die for everyone one person to survive.
Starting off with this clever trap from an earlier poster. >... Comment too long. Click here to view the full text.
> Players split into two rooms that can see and talk to one and another. > Monsters are surrounding outside the entrance doors they came into this room from. > There's a sign on the exit doors. > "Opening an exit door, will unlock the other chambers entrance door, and lock their exit." > The key is simply to time it and open them at both at once.
> There's a massive gap with spikes on the floor. > A bridge is activated, extending out and closing the gap. > Problem is, the bridge was activated by body weight. Easy solution, someone has to stay behind. Or they can leave 100lb of equipment behind.
My Iron Maiden Trap. Last one I can think of for now.
> There's an iron maiden with a body inside. > Etched on the iron maiden, "The door shall open upon filling of tribute." > The iron maiden is connected to a funnel, that appears to be hooked up with tubes into a large transparent container. It appears that the container can hold as much blood as a human has. > Easy solution, lock someone in there. Let them bleed out and die, opening... Comment too long. Click here to view the full text.
Better, because I started GMing and have a solid base of experience to build something that will make both me and my players have fun at the table, and we all have the luck of enjoying things for their good points instead of only focussing on what we don't like to the point that we start hating it.
It is the 1890's in a world where France, Prussia, Austria, and Denmark-Norway were successful in their invasion of Russia and reconstitution of the Kingdom of Poland. Sweden gained control of Finland and a French client Cossack Hetmanate was created in modern-day Ukraine.
The British still turned Napoleon back in Iberia, restoring the crumbling edifice of the Spanish Empire for a little while. More importantly, the United States lost its independence in the war of 1812 (ultimately leading to the Commonwealth of North America becoming an equal partner in the Anglo-American... Comment too long. Click here to view the full text.
The Boer's Cape Republic established in these alternate Napoleonic Wars is eventually sold out by France to the Zulus to create a strong counter to British interloping in South Africa.
The weakness of the rump Anatolian kingdom (after losing European Turkey to the Byzantines and the Khedivate of Egypt to the French sphere of influence in the makings of the recent Suez Canal) makes the Persian Empire the strongest force in the Islamic world by default, which has ramifications in terms of religious sectarianism and what language is used for printing most commonly... Comment too long. Click here to view the full text.
The Franco-Italians (with the Bonaparte main branch being both emperors of France and Kings of Rome, personal union between France and Italy was natural) control much of the territory that was British in our world's history (Egypt and the Suez Canal, India) with the British having the Dutch East Indies in addition to Malaya/Singapore and North and West Africa instead of the French (with their perpetual ally Spain as a staging area), but this has made the 1890's new imperialism and scramble for africa rather less of a shrinking of the relative size of the world in terms... Comment too long. Click here to view the full text.
Colonial marine 12672 (CMN), big tiddied predator (BTP), lady xeno-waifu (LXW), predalien girl (PAG) and crotch hammerpede (CHP) have landed on a backwater Wayland yutani occupied planet. They have no idea what to do or where to go.
Getting dressed in a hurry (fortunately, it's easy for you), you rush up the stairs and reach the Manse's rooftop just in time.
Zareen, Radiant Starfall, Talon, Aexel and Lynne are standing on top of it, waiting for you. It's noon already, after all.
They are gathered around an Azure Chariot. You already saw it once, but it never ceases to be amazing. A beautiful chariot crafted from what looks like pure sky-stuff, drawn by cerulean horses immersed in billowing white clouds, trailing frost and lightning with every... Comment too long. Click here to view the full text.
"If Rankar hasn't gotten rid of the servants in the palace, there's a few you can trust for information. Also... a few influential people in the Sun Market and the Sunken Bazaar, Nerus Dell, the captain of the Ashen Guard, and the old man of House Arbani, mister Halan". You inform them, handing them some of the notes and directions you prepared for this occasion. "I also drew a sketch of the main roads of the city and the layout of the palace... though it's from memory, so I can't promise anything."
Radiant takes the sheaf of papers, looking rather surprised. "...Wow, you're being thorough."
"You weren't expecting this?" You smile.
"No comment." She replies with a tactful smile. "How do we get this people to trust us? Is there a password or a sign?"
"Unfortunately, not that I know of. Maybe my dad would have something like that, but I don't know about anything. Also, I don't know if these people are still friendly to my family. The treasury of Gem is fantastically rich. That can change quite a few allegiances, and I don't doubt Rankar has been using it to consolidate himself into power."
"We'll be careful." She replies as she leaps onto the Azure Chariot, the last one from the group to do so. The small chariot is quite crowded now. It's not going to be a comfortable trip for them.
"Anything else?" Zareen asks.
>Thank you. And good luck. >Remember, this is just a scouting mission. Check the situation and report back. >If you find my family in Rankar's prisons, break them out immediately. >Do your best to undermine Rankar's position while you're there. >(Other?)
>Who are we? Maka, an exiled noble Exalted as a Zenith-caste Solar. Queen of Gem, now ruling the western island of Tianna. You
have gathered a vast amount of allies and friends, and defeated every threat to Tianna up to now. You recently discovered that Tianna is actually an artificial island, built around a First Age Titan: an almighty
flying fortress. Your forces have crushed the Bodhisattva Anointed by Dark Water, a Deathlord who tried to usurp
its power for himself. And now, on the day of your wedding, the Unconquered... Comment too long. Click here to view the full text.
RULES: >NO NEWCOMERS >MAX PLAYERS: 8 (MUST TRIPFAG) >MUST ROLL DUBS TO JOIN >EACH PLAYER MUST ACT IN TURNS >THERE CAN ONLY BE ONE STORYMASTER >ONLY ONE PERSON MAY CONVERSE WITH AN NPC AT A TIME >USE N, S, E, W TO NAVIGATE >ACTIONS LIKE EXAMINE, TAKE, FEEL, EAT, DRINK, TALK ARE ALL BORING... Comment too long. Click here to view the full text.
Alright my playgroup has one dude who is super competitive and runs loads of proxies. He runs 4 of this in a super defensive weeny deck. pretty consistently getting it out on turn 2 sometimes multiples by turn 3 or 4. Our games usually have 4-6 players so him having it activated isnt too difficult. Tried explaining to him how it is fairly broken when more players are participating but he doesnt seem to get it. Any body else face similar scenarios? I know I should just meta harder and throw in a couple naturalizes and stop complaining but I can't help but groan at "everybody... Comment too long. Click here to view the full text.
Luminarch Ascension is such a bitch tier card. ESPECIALLY multiplayer. You're telling me not one of the 4-6 people playing are willing to wipe a shitty two drop enchant, or deal damage to him?
This is such an unfathomable non-issue for me that it hurts my brain. All of you should fucking kill yourselves. Luminarch Ascension is such a shit low-powered $3 card that my playgroup would laugh at him until he cried and then take turns running a train on his boypussy.
What is a Paladin? Is he a blessed peacekeeper, champion of the just like Superman? A ruthless murderknight for his god? A traveling, preaching warrior? A miserable little pile of secrets?
What is teegee's view of Paladins? I mean the typical Lawful Good holy knights, though not necessarily just in D&D. I think that Paladins are supposed to be the ultimate Good Guys, even in settings where gods are evil and everything else is grimdark. I mean, to me the whole concept is of a pure romanticized knight, protecting the innocent and destroying evil. They're wise,... Comment too long. Click here to view the full text.
How would a slime of a size somewhere between halfling and orc composed of fluid or jelly maintain a cohesive enough structure to act and self-organise suitable for biological activity, or a neural-like network enabling it to think?
>>44088542 > cohesive enough structure Assuming its possible, selectively manipulated form that is solid due to water tension. If seperated into small enough pieces, it will puddle, but in large groups it forms a solid shape.
> neural-like network Particularly conductive passages which transmit from a central mass of circuitry operating the other areas by telling them to expand and contract and such,
> Alternately Its... Comment too long. Click here to view the full text.
If you want to run a modern fantasy game set in a big city that neither you nor any of the players live in (because you run the game online and you yourself live in a boring rural area), is it more interesting to do the research and play in a real-world city like New York, London, or Hong Kong, or to play in a fictional city like Gotham, Los Santos, or Fuyuki?
>propellants, metallurgy, and ballistic science have advanced so far, your typical pocket handgun fires projectiles at Mach 2+. Rifles greatly outclass them. >they are still considered "quaint" compared to the average Gauss gun
>magazines and pre-packaged cartridges are the stuff of yesterday. Guns are now fed solid blocks of... Comment too long. Click here to view the full text.
How does /tg/ like their kobolds? Do you like them as dragon worshipping fanatics, or enslaved groups used for the most menial of menial tasks. Are they smart enough socially to expand beyond basic cultures or do you like them in more sprawling underground cities?
An alternate question. What roles do lizardmen and similar creatures play in your games. I personally use them for the ancient pre-human race that has been there since the dawn of time and the truly old jungle tribes might ride or tame dinosaurs and similar creatures.
Do any of these scaled creatures... Comment too long. Click here to view the full text.
>>44088182 I like them as diverse. There have been, or perhaps currently are, kobold-dominated kingdoms with respectable magic and technological levels. At the same time, there are also kobolds who are slaves to dragons and dwarven lands who toil in mines with little knowledge of science or magic. Same as humans really. You've got primitives with no metalwork who serve in a dark cult serving their demonic master, and polytheistic artisans in the center of commerce and technology creating works of art. You can really go to either extreme and it works.
Species doesn't equal culture after all. They're linked, and heavily influenced. But there's no monoculture across a species. The "stereotypical" kobold lives apart from humans in a kobold warren though. Practical technological levels approximately the same as humans, but they lack trade links or theoretical underpinnings. So you get complicated traps and impressive subterranean architecture for the materials available, but things like their magic is largely sorcery and instinct-driven.
Same again for lizardfolk basically, except they're marshland and swamp dwellers rather than warrens. More martial. more nature magic than arcane or draconic.
>>44088242 Nagas being magically superior to many other ancient races like them usually ruled over and built vast societies. In the pathfinder settings they even magically created their own race of lizardmen to be their slave race.
You might be able to put them as some sort of higher level aristocratic group.
So I've been a fan of 40K for a while and lately have started taking free Codex's and trying to make them look more appealing as well as include the rules in one spot, since a lot of free codex's use out of date rules that are only contained in one other pdf, which uses rules contained in another out of date book (see the Kroot Mercenaries list for this). Unfortunately I'm running out of free Codex's to do this to, so I was curious what homebrew Codex's could be recommended. I don't play a lot of homebrew armies so I do not know which ones... Comment too long. Click here to view the full text.
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