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I'm looking for a good party based sci-fi game, but I only know DnD.
Any suggestions?
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>>48809027
Sci-fi in what way?
>>
Stars Without Number
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>>48809027
Traveller

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Good morning and welcome back to Ask A Judge!
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Is there any pratical difference betwen "this spell can't be countered" and "this spell can't be countered by spells or abilities" or is it just to make cards that target countered when their targets become illegal?
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>>48808606
"This spell can't be countered" means it can't be countered. At all. By anything.

"This spell can't be countered by spells or abilities" just means it can't be countered by spells or abilities, but the rules of the game can still counter it. This is why you see 'by spells or abilities' on spells which target, and the 'can't be countered' on spells which do not. If Rending Volley just said "Can't be countered", then it would still...
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>>48808343

Not sure if this is quite a valid question, but it's been rattling around my head a bit. Do you have any idea if MTG plagiarized from Master of Magic, or is it the reverse? The color scheme is too similar between the two to be honest coincidence.

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>I have lived for XXXX years, and there has never been a lack of young men willing to die from something they don't fully understand.

Pic related as well
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>>48808003
>I have lived for XXXX years

The right way to write that is XL. And it's only 40, not old enough to say such pretentious shit without being laughed at.
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>>48808363
>XL

Yes, let's put the guy who has lived for 1000+ years in the same bucket as a t-shirt for your fat ass
>>
>>48808373
Is this that new trolling thing I've heard about?

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I'm currently trying to decide what system to use for the game I'm planning. It's a tongue in cheek modern fantasy setting and I'm at a complete loss .
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>>48807721
What's the theme like? Do you expect a lot of combat? Where do you want the humor to come from?

Generic systems are always a good bet when you don't know what system you want to be running.
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>>48807721
Storyteller/Storytelling

Run a self aware game of WoD
>>
Savage Worlds

Playing D&D we all got assigned classes and have to come up with a story etc.

How the fuck do I make a Human or halforc fighter interesting?
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Gray rather than green skin.

Stay as far away from Warcraft and Warhammer as possible.
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Well, what are you worried is "uninteresting"?

Just come up with a story and then boom there you go.
>>
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Used to be a gladiator slave. Plenty of potential there for heavy backstory.

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Welcome to the Accidental Magical Girl thread!

Various worlds and multiverses have become connected together via the mysterious Overcity, a sprawling landscape inhabited by monsters and magical beings. Girls and boys endowed with their new supernatural powers can work together solving conflicts that arise!

>This is NOT a greentext adventure style CYOA with one GM and thread posting to dictate the adventure, but rather a hub thread for multiple storycrafters to use.
A majority of activity (including campaigns) instead happens in...
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The CYOA's Patron Module, which determines just who bestows your character's magical abilities. But be wary, for not all of these patrons are after your best interests...
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SCS Core Rulebook for use with the CYOA.
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Re-post of the teaser for the spell re-work.

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In Godbound, any non-divine character (mortal heroes, mortal wizards, mortal epic level 25 druids) is helpless against divine magic. They can't resist divine magic, they die automatically to divine disintegration, have no mean to resist divine mind-control, etc.

So even a level 1 Godbound can completely roll over even the strongest of mortal heroes.

Why is this allowed?
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Have you tried playing D&D?
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Because that's the game they wanted to make?

Sooooo they made it.
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>>48807523
Because no amount of pushups can alter the fabric of your being?

What is the difference between a fire elemental, a fire spirit, and a fire fairy?

A wood elemental, a tree spirit, and a tree fairy?

An ice elemental, an ice spirit, and an ice fairy?

Do you really need to have all three types in a single setting?
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Elementals are physical manifestations of the natural world. Even if they're spiritual entities, they manifest in very tangible ways.

Spirits, on the other hand, might represent the same things but in a much more ethereal and conceptual form, much less physically present and more able to act within the themes of their element as well as its physical effects.

Fairies are an entirely different sort of thing, elemental fairies are just servants of Fae Lords channeling various sorts of natural powers, but they have a much less direct relationship to nature.
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>>48807324
Of course you don't need all of them in setting, you can do whatever you want.

>fire elemental
Incarnation of a primal force. More savage, not necessarily anything resembling a creature.

>fire spirit
A formless intelligience related to fire. Maybe the guardian of the campfire, keeping evil beings away while travellers rest, maybe a vengefull soul that was burnt on the stake unjustly.

>fire fairy
That's...
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>>48807324
>Do you really need to have all three types in a single setting?

Do you really need all those elements and damage types, nigga? You've got piercing fire damage, radiant bludgeoning damage, there's negative channeled constitution drain, there's positive charisma burn, there's profane temporary hit point damage, and even city damage.

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I am wanting to run a low fantasy, gritty campaign and am trying to decide between these two systems, I can't decide between the two and was wondering which you might recommend more.
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WFRP IS AWESOME

Hitting shit is hard and deadly and you can start off as a grave digger.

It also has the most amazing multi-classing/leveling shit ever.

I have never played Rune Quest so I must assume it is shit and that my preferred game is superior.
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WFRP comes with a cool setting. RuneQuest comes with a superior system. The two can easily be combined.
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>>48806840
So what about the rune quest 6 system is superior?

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So I've been looking to run a one shot SCP-styled session and have decided to go with the Nemesis ORE RPG. After reading through its rather short bit of crunch I thought it'd be a cool system to run, though the one thing I'm having issue with is creating monsters or NPCs for the system.

Has anyone used this system before? What did you like or dislike about it? How did you go about making NPCs/Monsters in it? And if you were to suggest another system other than Nemesis, what would you pick?
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>>48806104
Followup post: haven't ever really ran a one-shot session, how would you set it up to make sure it all took place in a single session, or at most two?
>>
Wild Talents has some NPC stat blocks

that might help get you started
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>>48806104
>SCP
I wouldn't. it's a mess and it doesn't invite inspiration. Everything that touches it turns into bleh.

>OPFOR
If you don't understand the moving parts enough to come up with something as simple as a challenge then maybe stick to Savage Worlds? It really isn't hard. I swear, every idiot asks this, in any system. WUT PAGE IS DICEE ROLL AGAINSTEE ON?

Sup /tg/. Question for a possible CoC or Delta Green game. What would an Elder Thing cult turn out like? Deep Ones and Mi-Go are the usual culprits for turning remote towns into staging grounds, but there's at least a few more surviving Elder Things buried in the polar ice, and perhaps even entire surviving cities in the deep ocean, so it's likely that one will happen eventually.

I'm picturing something close to the Martian cult from Stranger in a Strange Land, alien thought infecting human brains and giving them mental powers above and beyond most humans,...
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shameless bump
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>>48806059
Depending on which interpretation of the mythos you believe, the elder things might have been the ones to actually uplift humanity from dumb apes to intelligent bipeds.

Most likely an Elder Thing 'cult' would consist of a cadre of elite human scientists who deal with the star-headed men as, while certainly not equals, at least colleagues. They are, after all, "men" of science. A "cult" would most likely be human scientists working in concert with them on some great project, or...
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Lovin your idea. Having the insanity of the world slowly begin to be revealed is the heart of the mythos.

I have only been playing MTG for about 5 months, and am unwilling to buy single cards. I mainly have cards from SOI (Shadow of Innistrad) and EM (Eldritch Moon). I have tried making quite a few decks but I can't even compete against anyone at any Friday Night Magic events. I don't know what to change.

I Have quite a deck that I would be willing to show links to on tappedout.com
http://tappedout.net/mtg-decks/15-08-16-eldrazi-emerge/
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The long and short of it is that you need more experience. play more games, watch more games, listen to pros talk about their card and game play choices (LSV in particular is great at explaining things).
As your game knowledge increases, so too will your card evaluation skills, you will use those skills to build better decks.
Also, buying singles is just good fiscal sense, I'm sure some other anon will explain how if it isn't obvious.
Tl;Dr game more
>>
>>48805965

This. You will learn about efficiency and what your meta has. Look at the specific kinds of cards that are giving you a hard time or certain strategies and try to fix that.

And buy singles, you will save money.
>>
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>Unwilling to buy single cards

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>the guy who brought his girlfriend or child who isn't interested in the game. He just has them there to boost his chances of getting a rare card
>The guys who come every week and help each other in the draft and openly talk shit about how many "newbs" showed up this week
>The guy who takes the whole damn thing too seriously
>That Guy
>Those fuckers in the corner playing 3.PF being loud and cringy as fuck.

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Stop going

ez
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>>48805658
I lack enough friends to play magic with tho
>>
>show up to Eternal Masters draft
>employee points me to the table it'll be happening at
>go sit down
>after a couple minutes someone tells me I'm in the wrong spot
>apparently there's assigned seating for the draft
>wat
>get our packs, about to open pack 1
>someone asks me why I don't have a playmat
>suddenly realize that I am the only one at the table with no playmat
>there are options before me
>"Because they're a colossal waste of money"
>"Because I am not a tool"
>"Because they serve no real purpose"
>decide on "Eh, they're just not for me."
>someone eventually "loans" me one
>which is to say that he plops it in front of me and I have no choice in the matter
>I ask why it matters
>it's because they don't want anything happening to high dollar cards that go through me
>realistically, there won't be any of those going through me as I will be picking them and not passing them and there won't be any of those coming to me because they will be picked by others instead of passed
>decide not to say anything and accept the situation so they'll shut up and we can start
>guy to my left is craptalking a storm about all the hatepicking he's doing and how awesome he is at drafts and how much research he did on the set
>he places fourth
The moral of the story is that if most of your creatures fly then draft as many copies of Gaseous Form as you can, which could very well be four since nobody wants them.

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>playing d&d with my brother's friends
>we kill a berserker
>one guy has a sacrificial dagger
>tries to carve a dick into the dead guy's back
>my paladin gets pissed and challenges him to a duel

Do I hate fun or was that a good reaction to what he was doing?
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paladins are supposed to be assholes who think >NO FUN ALLOWED. Good job
>>
Pissed might be a little too far but it seems reasonable for a paladin to be upset about the desecration of a corpse, even of an enemy's.

So long as the duel isn't to the death and he respects the result then it's all golden.
>>
What was the tone of the game? Was there a precedent for some amount of silliness? Was it declared as a super serious game?

Is it a duel to the death, over something so (in the long run) trivial? Is your paladin more rational, or emotional?

Have the other players agreed to and accepted this kind of inter-party fighting, or are you stepping into murky territory?

The context is important and only you can really know, but by your need to come here and seek some kind of answer I suspect you know deep down is was, at the very least, a no-fun dick move.

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New spoilers
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>At all times, the GM is watching her players through cameras mounted on robotic spiders
>The game never truly ends
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>>48804498
I straight up ran a CoC game based on this once. GM basically prepped them as sacrifices to a powerful forest being that the cult of [REDACTED] are trying to basically hijack.
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>>48804539
>CoC game

Now when you say CoC...
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>>48804565
Call of Cthulhu

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Joining a gurps game. Dag this is the most complicated character creation I'v ever seen.
Can /tg/ help me
>>I want to be a spider (normal sized one)
>>I want to use all the psi powers i can
>>Super manipulative, callous professor >>PHD's in Human physiology, psychology, athropology

>>300 BP
>>TL = 9
>>Max 5 dissadvantages
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I did not mean to make the 300 be crossed out that is the correct bp
>>
All the gurpsfags got abducted the other week. Pretty much on your own from here on out.
>>
Gurps GM here, I recommend Gurpscharactersheet.com
I dont know shit about psi, but by spider do you mean human sized or about an inch in size? If an inch, change you size mod (SM) to -11. This means people have a -11 to hit you.
Callous is a -5 disadvantage, Bully for -10/-15, I cant think of any other disads from what you told me.
Look into enthrallment skills if your GM will allow it, and take Tenure, and a talent for all of your PhD skills. Good luck.

is this game fun?
I'm looking for stuff I can play with friends that does not require a GM. even better if it's normie friendly.
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>>48802938
I've played it a few times and it's pretty enjoyable
>>
It's like Munchkin. The cards are interesting but there's no (well, in this case almost no) replay value.
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>>48803017
can you recommend something then?

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what do you think of a game set in the universe of 9?
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>>48802347
nWoD Promethean
>>
I don't really remember 9 very well, but my first thought would be Engine Heart
>>
>>48802347
So less gory nechronica?

>>48802517
I remember this system. It's probably a better fit.

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>Self-censorship by Wizards of the Coast

Is it a problem?
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>>48800380
Censorship is a problem.
>>
It was a way to stay in business during a time when Vampire players were trying to do things DnD players were accused of doing 20 years previous.
>>
>>48800380
this art always bothered me because the circle didn't match up

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It's that time again

/tg/ Group: http://steamcommunity.com/groups/4crafttg
/tg/ Discord: https://discord.gg/UB4hRWh

4craft Group: http://steamcommunity.com/groups/implyingyourgroupisbetter
4craft Discord: https://discord.gg/z6DTP7F

>what is 4craft
Bundle boards up together in a children's building game and watch them beat the shit out of eachother with sticks. Tons of roleplay and bants. /tg/ has managed to be one of the most successful groups by virtue of DORF.

>how is this different...
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> minecraft

You have to be 18+ to post here.
>>
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>>48800105
nice saved thumbnail
>>
>>48800185

It's called conserving hard drive space. I bet you're the type who takes shitty vacation photos with an 8 megapixel camera.

Besides, all the MC mods you have listed are shit and there is no way I am downloading any of those.

>You may live to see man-made horrors beyond your comprehension.

Why isn't there a proper mechanical Eldritch Cyberpunk setting? Is it that hard to mesh horror with Cyberpunk?
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There's Cthulhutech and Eclipse Phase and to an extent, Delta Green?
>>
>>48799992

Is the Eldritch horror specifically supernatural or are we talking human centipede level shit here?
>>
Given that Cyberpunk is utter cancer I don't think it really matters. I don't really see the point in these retarded "genres" people keep coming up with, they aren't genres, they are just settnigs that you tack "punk" onto the end of to make them sound legitimate.

FATE is the fucking worst for this, they expect every campaign you run to be set in 1940s China with fantasy and elements of post-Modernism in an alternate history where China took over half of Europe and there are nazi zombies or some shit. Probably they expect you to do that...
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>and this is my character!
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>>48799200
But we're playing Curse of Strahd...
>>
>>48799200
I don't know what that is, but it's cute. I'll allow it.
>>
>>48799200
She looks a little intact for a Nechronica game, but time will fix that.

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How do we make a 90s style cartoon villain a good or at least creative bbeg for a campaign?
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For every combat check he's involved in, there's an intelligence or wisdom roll.

Knowing is half the battle.
>>
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>>48798811
For an original villain go with what you like, but for me, I love my tributes.

All you need to make that villain good in my book is to make sure everyone playing knows the villain you base them on, and then play that villain very faithfully. Shape the campaign, the setting around him. Make it fun or silly if you must but make sure that all the pieces fall to make that villain a reality.

Never name the villain, let your players put it together. Pace the clues and characteristics with your setting and...
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Beast Wars Megatron

Or that other CG cartoon with the villain called "Megabyte"

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Pathfinder General /pfg/

Friendly reminder to tell us what 3pp your game allows if you need character building help.

What should you reflavor for a drider/aranea in DSP/SoP-finder?

Unified /pfg/ link repository: http://pastebin.com/iYhDNSTq

Please search for the unerrata'd content here:
http://web.archive.org/web/http://www.d20pfsrd.com/

Horror Adventures: http://imgur.com/a/r2TOH
http://imgur.com/a/odYOE

Previous Thread: >>48778524
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Which is generally more powerful or fun? Teleportation subschool wizard or Exploiter wizard?
>>
>>48794941
Divination (foresight) wizard.
>>
>>48794941
Exploiter Wizard isn't really as good as School Savant Arcanist in my opinion.

The single level of spell progression doesn't make as much of a difference as the ability to get full arcane school progression and exploits on top of that.

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I am trying to fully clear up some stuff regarding the Boltboys and Nutgirls of WH40k. As such I wanna clear up some of the rituals they do when going through maintenance, building and repair of their machinary and tech.

What sort of lithanies and prayers have been plubished and are official for certain tasks already? What type of incense and oils should be used in the rituals? Do different machines require different incense odours and different oils?
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>>48794390
I'm not 100% on my AdMech lore, but I'll try to help. There are several different interpretations on how this stuff works, but, from what I understand, a lot of litanies and such are just the tech-priests reciting instructions on how to activate/operate the machine in question in a religious manner and in techna lingua rather than gothic. As for incense and oils, I'm not sure how incense works, but I'd imagine most sacred oils/unguents are the kinds of oils that the machine in question needs to...
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>>48795599
Thank you. That already clears up a lot of questions. I could always go to /k/, /diy/ and /g/ to ask which oils they reccomend for different machines.
>>
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How viable is a half-orc barbarian who uses unarmed in Pathfinder. I don't really mind if it's not the most effective way of fighting, I'm going more for flavour. Just imagine an extremely buffed out Half-Orc ripping duded in half and generally wrecking them while raging.
It was a 25 point buy in and these are my stats.
STR:20
DEX:17
CON:13
INT:10
WIS:7
CHA:7
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>>48794176
Fluff builds don't work in PF. You'll never get what you want.
>>
>>48794176
Probably still more effective than playing a monk.
>>
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Just go brawler instead

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>Imagine a fantasy setting where darkness exerts pressure on the human body and prolonged exposure to total darkness is enough to kill a man.

What might this world be like?
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It's kind of like how Drow always live, but in reverse.

It's fairly impractical for "night" to even exist in this world, since life would be unable to have even developed.
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>>48793511
I can only imagine it would be grim
in the dark
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The only life that would exist is either luminescent or able to withstand high pressure. Humans are neither.

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Hey /tg/,

For a long while I'll be stuck in the middle of nowhere and I'm desperatedly craving some good ol' RPG action, so I'm asking if you know of some active online rpg communities where I could play?

Thanks in advance.
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>>48793344
roll20.net
infrno.net
obsidianportal.com
invisible castles
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>>48793344
/tg/
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>>48794663
Alright I'ma roll up a drow fighter right now.

I'm dual wielding by the way.

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This question is meant to be solely about D&D (any version, though I usually play OD&D clones). It may apply to other systems, but I'd like to keep it D&D-focused if possible, so that the most people can participate and know what's going on.

What's the point of fudging rolls unless you've already messed up as a DM? Shouldn't you do your best to make fudging unnecessary?

>And here the enemies will lie in wait for an ambush, then leap out, daggers gleaming and death in their eyes!
>But...
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>>48793274
Likewise, if you want a system where the players are hardier, maybe add a house rule of some kind that gives them a resource they can expend to hang on from the brink of death. That way they know ahead of time they have that if they need it, but the fact that they may have to expend it is a real risk. Maybe it even affects them mechanically, like a penalty to CON (and the ensuing lowered maximum HP) until they've rested for a certain amount of time.

If you don't want players to have any real chance...
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>>48793274
The best DM principle is saying "Yes" or "Roll..." and sticking to it as best you can.

I'm fine with occasional fudging, but I'm experienced enough in a few systems to never ever do it. If it's a new system for the group I may fudge because I didn't realize the magnitude of my action as GM.
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>>48793358
Well, of course. I'm not saying you should be infallible, or that you're a bad DM if you made a mistake. Just that at some point once you've been DMing a while, you shouldn't be doing it, or if you do, it should be rarely, as a response to a mistake that you can clearly identify.


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