>>44056559 Ive been interested in it for a while, but im afraid that it'll be too railroady for an TTRPG. From what I've read at least (which isn't a whole lot mind you, only like a few pages at the start and some character gen stuff) it seems like theres one ending you always work towards.
>>44057600 Idk i just felt from what i read which if u read from my earlier post was like a few pages of story and character gen that the ending of every story would be the same. Like you find the mystical place and then your done. I didn't go into the gm section since i would want to be a player if i ever played the game.
You are Ur'shal, Chieftain of the Stonetusk Clan and Warlord of the Wastes. Secure though you are as lord and master of a domain of rocks, dust, and some more rocks, the time has come to push outwards, which means that certain obstacles must be swept aside. Plans have been put in motion for two of these annoyances, your orcs scouting out the old dwarven trade network under the wastes, preparing a route for a surprise ambush on the Shifter camp to the south, while a group of slaves picked out by Za'ria are heading north to infiltrate Slaagyr's human followers.
You... Comment too long. Click here to view the full text.
>>44056530 Despite all the preparations around you however, you yourself have little to do other than issue the occasional order to one of your lieutenants, and walking the camp occasionally to crack some disobedient heads together to remind your warriors why you're still in charge. Right this moment though, you're dealing with your newest slave, the centaur Cyl...something, you think you'll just stick with Cyl, who seems concerned for the fate of the rest of her adventuring party.
“Jada can go to a... Comment too long. Click here to view the full text.
>>44056532 Links: >Character Bios: https://docs.google.com/document/d/1R9snecj2CMMLcA_gFlvUnqPKKrFJDhMUGmWYcCc0qjk/edit?usp=sharing >Character Sheets: https://docs.google.com/document/d/16HQFIGCToR2Vv5N2jg_Za9oWs1OMByzQ5ReJSiZFdME/edit?pli=1 >Setting Info: http://pastebin.com/aRt0MR72 >Twitter: https://twitter.com/BrightTegu >Ask: http://ask.fm/BrightTegu Comment too long. Click here to view the full text.
Men, much as it pains me to admit it, your day off is over and back to war we must go. We'll be heading up to the moon to engage some Orks, so make sure your armour is checked and grab a Flamer or Melta if you can. I'll be in the Command Center if you need me before departure.
A few weeks back in Arling, and things have settled into something of a rhythm. With the lapine threat apparently dealt with, Mr Johnson pushes me back into my studies.
Shockingly, no genuine cases come through for three whole weeks, just drunken louts calling us out in the middle of the night, claiming they’re dogs are possessed by demons, or women who’re jealous of others getting the attention they believe they deserve.
With little work to do, I instead follow my lessons more closely, moving on from the basics of witches to beginning notes of boggarts, a much more threatening, but rarer danger around these parts according to the spook. With four different ‘breeds’ they don’t share many similarities, other than a penchant for inconveniencing humans, and a taste for blood.
Kara, for her part, was given the task of cleaning and maintaining the house and new vegetable garden, as the spook himself turns to his enormous library, trying to figure out the portal spell that Letuh had used, the one that allegedly would have taken Kara and himself home.
As far as today goes however, I have another swimming lesson in town, Kara declining to come this time, I hurry down to the river to meet Alison. She says I’m making good progress, but need to keep practicing for a while, to make sure I move as easily in water as on land.
After a few hours of flailing in the water at a new technique, of cycling my arms to move forward, rather than my legs, she hauls me up out of the river again, patting me on the back as I cough some of the water up again.
“Better out than in, they always say.” She laughs, thumping me between the shoulders and shunting me for a step.
She’s got her eyepatch back on today, along with her drawn on scar, picking up her wooden cutlass and swiping at the air as I lay out to dry.
I watch her slash back and forth for a few minutes, the other villagers that walk by rolling their eyes and ignoring her as she yells to them, before she suddenly twirls, pointing the blunted tip in my face. “Say, boyo, you ever actually had any proper fighting with that stick of yours?” She asks,... Comment too long. Click here to view the full text.
>>44056023 Size/Type: Large Magical Beast Hit Dice: 5d10+25 (52 hp) Initiative: +1 Speed: 30 ft. (6 squares) Armor Class: 5 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 Base Attack/Grapple: +5/+14 Attack: Claw +9 melee (1d6+5) Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2) Space/Reach: 10 ft./5 ft. Special Attacks: Improved grab Special Qualities: Scent Saves: Fort +9, Ref +5, Will +2 Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10 Skills: Listen +8,... Comment too long. Click here to view the full text.
Does anyone know a game that has a good/decent mechanic for overland travel and wilderness exploration? I'm trying to set up something between hex crawl and navgation-by-landmarks, and I'd like to take a look at how others approached this.
Try... Traveller? Which I actually misread your title and how I got here. Massive world-generation rules in various editions, with city, continental, and world map creation aids and rules. There is a 'bootstrap' type supplement for TNE that talks about guiding fledgling colonies into profitable, surviving places, too.
This is a big trope in OSR games, so dig through the Trove in the OSR general and see how some different systems come at it. Labyrinth Lord, Adventurer Conquerer King, Swords and Wizardry, and plenty of others have rules for this, ranging from fairly simple and straightforward to somewhat complex. Have some resources, too.
>>44055333 You find an ancient dwarven gold coin behind a bookcase! Unfortunately the mint that made this coin was incredibly prolific and it's worth around only one and half gold, due to how common they are among numismatists. Someone probably just dropped it and it rolled there.
What would /tg/ feel about a fantasy setting (for a game) in which all magic is based purely on illusion? Rather, to the point where, by DEFINITION, magic cannot truly affect any physical change. It is synonymous with the craft of illusion, and only ever influences people's perception.
>>44055057 Most of them are more or less the same and even though i did not play any yet, the all seem like they would become stale after a few games. Except Grimdark Racing, i was grinning like stupid reading this and someday I'll manage to get my local group to play a round.
>>44055030 Right now control as we know it does not exist in standard. Everything is either a slow aggro deck such as Jeskai, or a midrange deck such as Abzan. That is unless you include the absolute abortion that is "Atarka Red", also known as "Pile it all on one guy and hope they don't have removal". Sure some decks splash a 4th colour, but that doesn't change the core. The last 2 years of standard can be summed up by Siege Rhino for a reason.
>>44055328 >Right now control as we know it does not exist in standard I was wondering why Standard seems to be fun right now which is weird because I've never ever thought this before. Guess that's a reason.
The problem with control is that it is fundamentally about telling the other player that they don't get to play the game. Cycles where control is 'viable' from our perspective really means cycles where control wrecks your shit. There isn't a lot of wiggle room for control decks being effective, you either lock down the game and win or you don't and you lose.
A cycle where control is viable almost always means a cycle where control is the ONLY deck that is viable, because the non-control... Comment too long. Click here to view the full text.
I don't really see 20 as the ultimate end goal. Seeing it as such is a very gamist mentality. Levels, while important to games like D&D, do not represent the narrative's advancement. This is true in any game where on can not simply rely on where they are in the character advancement to judge how "complete" they are as a character.
>Bulk Slabchest, retired fighter >He spent the past 30 years running a tavern and enjoying himself >When his creditors come after him, he must don his armor again and earn enough to save his business, and maybe a little extra What's wrong with this character bio?
>>44054230 Depends on what level your character is starting at. If it's 1, Houston we have a problem. If he's like level 4-5 to start though, or even as low as 3, it'd be perfectly fine and anyone that says otherwise is a dolt.
>>44054265 30 years is a long time, you could completely forget how to fight properly if you didn't keep practicing. Also, he probably started adventuring in his late teens to early twenties, at his youngest this man is now 45-55.
>>44054230 I could actually see this as a level 1 character; he may have been a career soldier who never personally went toe-to-toe with enemies (or did so, but not enough to level). You could also fluff that he may have been 2nd- or 3rd-level once, and has forgotten a fair bit.
Besides, anyone trying to shoot down a concept that obviously isn't disruptive flavor-wise or abusively high-op needs to stop running games.
It's been two weeks, two weeks since you took up the mantle of captain in the village's guards. Five minutes ago, your scout reported a behemoth sighting a mile from your village. Course: directly towards you. This will be the first defense you'll have to mount. You didn't expect it to be this soon, but nothing can be done can it?
You've already begun setting out with your men. Six in total including you sitting in your beat up truck. Jonas sits next to you in the driver's seat. His hands are shaking, but he tries not to show it. Of course... Comment too long. Click here to view the full text.
So I am pretty bad at deck building, but I'm trying to get better. I used to try my hand out in specific formats, but I realized it wasn't worth the trouble, since I have the most fun in multiplayer games.
I built this, using whatever cards I liked (I'm a big fan of Delver), in hopes to put a more personal but still usable spin on the archetype. What do you guys think? Please be nice :)
4x Brainstorm 4x Dismember 4x Mana Leak 4x Memory Lapse 2x Murderous Cut 1x Undermine 2x Ponder 1x Preordain 2x Thoughtseize 3x Treasure... Comment too long. Click here to view the full text.
PREVIOUS THREAD: http://suptg.thisisnotatrueending.com/archive/44028183/ QUEST ARCHIVE: http://suptg.thisisnotatrueending.com/archive.html?tags=Dungeon%20Life%20Quest CHARACTERS AND PLACES: https://docs.google.com/document/d/19gNVgtevar647l4ZumUaVH6GlJzvxLlDNKaH8DrQMWE/edit?usp=sharing
You are Brianna la Croix, hurriedly taking a bath in the heated tub behind the Mercy Hut (gods bless the medical profession's need to be clean), and you're trying to figure out what to say when Amy wakes up.
>>44053626 Between entirely too much coffee, the bath, and having a book on hand, it's easy enough to stay up all night. Day. Camp? Urgh. This not having a day/night cycle thing is going to be more annoying than the death traps, isn't it? The clothes you're wearing are clean enough, but you brush 'em off anyway so you can look presentable. There's being casual and then there's being, y'know, uncaring. Plus birds are very clean creatures.
Fuck. Is that racist?
You alternate between sips of coffee and your ability to turn the page in your book; your right hand stays in Amy's left, and she sometimes squeezes it in her fitful sleep. Meadows has time to come in, sleep behind his desk, go about his 'morning' routine, and leave to get supplies, not to mention give you two more books ("Finally, someone /literate/!") and make a pot of rose hip tea that is left, regretfully, beyond your reach.
"Bri?" Amy's voice is small, and tired. When you look at her, you see that your hat has slipped from her hair, over her eyes. "Um. I don't mean to put you on the spot but, could you, ah, could you tell me if I went blind?"
You pick your hat up and put it on your head, and the bird girl's face turns crimson.
>>44053715 "I...I feel better," Amy says slowly. "And also worse. I. I had bad dreams, Bri. Really bad dreams."
"I imagine," you agree softly. "Your body's adjusting to its own recovery. Not even an angel's feather has /no/ side effects."
"...Yeah." Amy sits up, slowly, but doesn't take her hand away from yours. She curls in on herself, somewhat; you can see the wings that aren't there, in your imagination, curling forward to shield her small... Comment too long. Click here to view the full text.
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