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You have a time machine, wat do?

Me I would try to.
>Establish a secret infrastructure to produce semi-modern weapons, like bolt-actions and Maxim machine guns, in the 13 colonies pre war.
>Had it over to the Washington when war starts up.
>After Independence try and help them industrialize and see what happens.

Assuming multiverse theory I might try it with Augustus Ceaser.
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>>48740459
>Wat do?

Destroy it.
>>
>>48740474
Where is the fun in that?
>>
>>48740459
>attempt to travel to the future.
>get stopped by time cops.
>can't pay time fine, go to time jail.

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What are your feelings on starting wealth? How random should it be? Best concept you've seen implemented?
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>>48740418
Permanent items must be bought with XP/points based on Social stat, temporary items can be acquired with skill check, but are lost between scenarios.
>>
It depends from player to player. Me, I barely use my wealth for anything, because I'd rather save it for when I need it than spend it on random things, but I know some players will just every coin of wealth they gain to purchase magical items and other useful gear.

Since one player doesn't care much about wealth and another player makes a lot of use of it, randomness isn't fair because then the guy who'd actually use his wealth might get less. Probably the best plan is to just keep starting wealth equal and let players get more or less as they go...
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Entirely non-random.

But I prefer abstract wealth systems anyway, instead of messing around with exact values of currency. Fuck that noise.

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Anyone subscribed yet, or will you wait until the first issue is released and then spend more
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>>48740142

I've never subscribed, since only about 1 in 6 or 7 are of any interest and, thoiugh I bought them, it was only after I got a look-see. So, subscriptions actually cost more for relatively less of interest.

Nice try though.
>>
What in the blue fuck makes you think I'm not just gonna get scans?
>>
>paying to be advertised at
why.jpg

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One value for a to-hit bonus, another for a damage bonus.

Yea or nay?
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Have you tried not playing D&D?
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>>48739710
Have you tr--
Oh, >>48739833 got here before me.
>>
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>>48739833
>>48739948
>hey guys what about this simple houserule for some nonspecified D&D-like system
>LOL WHY ARE YOU PLAYING D&D IF YOU DON'T LIKE IT

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You know I'm not actually sad about this one.
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I'm only sad that you posted this shit.
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>>48739473
Well, I see an obvious solution. Big ears kills the demon with the axe.
He's doing a good thing by smiting evil. Axe gets a boost, demon cage tightens back up a bit.

Also, how convenient that the erosion of the world looks like everything is melting. More so than usual.
>>
>>48739480
First response is yet again beat response.

I also thought that the Goblins comic died because the sperg creator got bullied by SJW's.

Alright, so I am going to try to GM for my first time on CoC.
It's going to be experimental, with just me and a friend, following this:
http://www.unboundbook.org/content/Monophobia%20-%20Version%201.1%20-%20September%202010.pdf

What advice would you give?
How much should I follow the story-book?
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>>48739416
Be descriptive. Try reading some original Lovecraft to get an idea. Like, 1/2 of Mountains of Madness is him describing alien architecture. Except when it comes to monsters. Don't say much or anything about them.
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>>48739441
So when I read along segments from the story book, should I improv a lot of it?

Or should I get a word document and write some stuff down to follow along with the story.
>>
>>48739416
Every good CoC GM I've ever had has been a good narrator, so get good at describing stuff.

The story in most published CoC scenarios are set up pretty meticulously so try to stick to as closely as you can. This isn't to say railroad the players but if/when you need to improv make sure you keep the flow of the mystery in mind so you don't mess up any reveals.

What system would you use to run a game set in the world of Avatar? What kind of campaign would you run, if you were to do so?

My roommates just convinced me to watch it, and after finishing season one, I'm totally hooked.
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>>48739306
Depends what kind of game you want to run.

There's a pretty good mod for dungeon world, there's bender classes for 4e, I'll bet that there's a d20 mod for it. Are you thinking of cool story, or rad fites?
>>
>>48739306
I'd use 5e, but I'd use the Community Re-work of the path of the elements, which gives them more utility. After that You really just need to develop elemental archetypes for Barbarian, Rogue, Fighter, and Paladin, then you're pretty much set.
>>
>>48739326
I'm thinking probably something set right at the beginning of the Fire Nation's attacks, around the time the Avatar disappears. Going for the classic "our band of scrappy youngsters has to travel to the other side of the world to find the maguffin, but watch out for the Fire Nation!" type of deal.

I'd probably prefer a more cinematic/flexible system, rather than a rigid/crunchy one, as I don't know if strict rules will really be able to capture the mood right.

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about to start up my first ever PTA group, figured I'd get some opinions

>PTA vs PTU?
>favorite class/build?
>best canon region for a long campaign?

personally I think Orre would be pretty cool for a long running game, but the GM decided on Hoenn.
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>favorite class/build

well I can't say it's my favorite, but Juggler is objectively the best class in the game if your goal is to get every badge/medal

Juggler + 2 pokemon with Fake out = infinite damage loop
>>
>PTA vs PTU?
PTU by far. Both systems are crunch-heavy and have their own unique problems, but PTA has far more holes and problems than PTU does.

>favorite class/build?
I've never gotten to play in a game past second level, but I'm a fan of Trickster/Provocateur

>best canon region for a long campaign?
Probably Johto in my experience. When attracting new players, a lot of them will want to play in one of the first three regions, but Kanto is pretty boring...
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>>48739106
Unless your group is emotionally attached to PTA, PTU is easier to run and play, with fewer issues and less work needed to get around them, so I'd recommend that if you can.

I come up with a lot gimmicky builds (such that certain PTU edition changes have been openly my fault), but a build I'd really like to play sometime is an Ace/Duelist/Taskmaster and go for some risk-reward that way.

GSC era Kanto-Johto is best for a long campaign, since you have access to a huge number of memorable locations,...
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Let's say I want to run an RPG where magic exists but is a strange, mystical force restricted to NPCs, that players have to overcome with wit and steel. Something pulpy but a little less "fantasy Vietnam" than old school D&D, and more "heroic fantasy."

What system would you recommend?
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Savage Worlds.
>>
Pretty sure barbarians of Lemuria is tooled for this. There is a game called something like legends of the six serpents that also followed these kind of themes, not sure how hard it is to find copy tho.
>>
>>48739030
Oh, cool. I actually own that and haven't ever used it.
>>48739059
>Barbarians of Lemuria
How specifically tooled to that one setting is it, and how hard would it be to set it elsewhere?
>something like legends of the six serpents
Is this it?

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Alright so given that I refuse to touch Warhammer: Total War with the business end of a rusty halberd, I'm looking for something else to scratch my itch for a decent game in the Warhammer Fantasy world.

Warsword Conquest for Mount and Blade's been doing me well, but it's riddled with bugs and the limitations of the engine are apparent, so I was thinking I'd boot up Medieval 2 again and install Call of Warhammer.

There's just one problem.

There's apparently two versions of it?! I found Call of Warhammer classic and now apparently...
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Haven't played either yet, but the one you want is Beginning of the End Times. More factions, bigger map, more polished. Model quality is highly variable, but the best of them would fit into the actual Total War game without question. Searching for it on youtube will give you plenty of battle reports to see for yourself. Here's the moddb page:

hxxp://www.moddb.com/mods/call-of-warhammer-beginning-of-the-end-times

Also, consider touching W:TW with the business end of a rusty halberd. Even if you loathe being shaken down for DLC, the base game alone is...
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>>48738986
Dark Omen.
>>
Medieval 2 is much better than Warhammer. Warhammer is much like Shogun 2. The combat pace is an out of hand twitchfest.

This is unfortunate, because there are good things about Warhammer. Its much better balanced than any Total War since Napoleon. Units all have their place. It is also based on oldschool Warhammer, the only stupid out of place thing I ever saw were the Demigryphs.

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>>I will channel the dark powers for my vengeance against evil

How do I encourage the warlock into falling?
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>>48738923
Don't you mean Rising?

Paladins fall, Warlocks rise.

or maybe float
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>>48738923
He already has. Help him admit it.
>>
Easy, you cut deals constantly with them using their, intermediary? Or whatever warlocks have? I'm fuzzy on the mechanics since you didn't state a system.

"Oh man sure looks like you could use some help finding ___ right about now. I don't know where ___ IS but I know some guys who could help but they ain't as nice as me you'd have to cut a deal, and their price is steep. But hey, you probably won't need that help anyways, it won't take you years to do this. Right?"

And I mean start small if you have to.
"See...
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G'day, /tg/.
Just started playing D+D for the first time and I need the help of inventive, cruel minds.
Whilst my DM was helping me assemble my character sheet, he told me about the "deck of many things" and the "robe of useful items". Intriguing as they sound, I'd like an item a little darker and malicious: a tome of fucked up curses, hexes, rituals; Single use spells that are selected at random as you tear the page out (alike the aforementioned deck of many things). The Dm liked the idea, too, and said that if I could get something on paper,...
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>>48738824
>All of the target's clothes, and any non-permanent shape-changes disappear, leaving them bare-ass naked to be laughed at by their peers.

Turning everything you touch to crap for a day seems wicked OP
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>>48738824
>>

Why do people get mad that the Ultramarines are the best?

It is their thing. Their niche. It is like the Space Wolves being wolfy. It's in their name.

And they have always been the best, since longer than many complainers have been alive.

I just don't get it, it's ancient, entrenched canon from the creators of the game! Like, Emperor on throne, Chaos bad, Ultramarines are the greatest chapter of them all. Does it really matter that much to people if a chapter is better than their favorites?
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>>48738822
See, this confuses me.

Is it trolling to point out that one of the creators of 40k wrote the first Space Marine Codex which explicitly states they are the greatest?
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>>48738856

Can /tg/ help me figure it out what would draw people who loves games like Dark Souls and Dragons Dogma but dislikes Elders Scrolls and Baldurs Gate to play a TTRPG? More specifically (but not necessarily) D&D.
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>Love games
Okay
>Like Dark Souls
Nice
>And Dragon's Dogma
Patrician tas-
>But dislike Elder Scrolls
Okay I can understand disliking the Skyrim hype but if we look at them honestly and objectively they were all fun games and-
>Baldurs Gate
So they hate fun and love struggle. Run a Sandbox campaign like Elemental Evils, or a turbo-difficult campaign like Tomb of Horrors.
>>
I know that 5e has hardcore rules where essentially a short rest is a day and a long rest is a week.

From there just say 0 hp = dead and you can confidently say that you are running a game that is hard as fucking balls and making mistakes is bad news bears.

Bonus points for including creative encounters in environments for them (and their enemies) to use.
>>
>>48737857
Maybe they just like the atmosphere and aesthetics of the first two. Very little else will transfer between the two mediums.

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I want to start a miniature wargaming scene in my area, starting with my friends and me.

What are some good options? None of us are huge fans of the 40k lore, and a couple of my friends STRONGLY favor fantasy over sci-fi.

With those criteria, I know WarmaHordes and Malifaux are available. What else?

Also, how do we grow a scene? Just sit down in a game shop and start playing and hope enough other people become interested that the shop starts carrying it? If we do this, should we get the shop to order it for us (like when you ask for something they don't...
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>>48737665
Do you have a LGS? If so, they likely already have a wargaming scene which you can tap into. If they do, you can boost appeal by helping the owner set up a tournament in one of the game types and spreading it around on Facebook. If you have a LGS and there isn't a wargaming scene start a Facebook group for wargaming in your town, and then ask the owner to put people who buy wargaming miniatures from him to direct them to your group.

IF you do not have a LGS you're going to face an uphill battle....
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>>48737665
>Also, would picking a skirmish level game help keep prices down?
Hahaha... The fewer the models you need, the more expensive each model is.
>>
>>48737665
I believe that Infinity and Dust are more skirmishy-type wargames.

Battletech is definitely a skirmish.

You grow a scene by playing the game, having a good time, and when people wanna join in you let them join.

Shops tend to be pretty nice about ordering stuff so yeah I'd ask them about it. Usually it's just good business for them to get people in the door having a good time because that shit is infectious when other people come in to just shop around.

Also

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What is the most dangerous monster serving your BBEG?
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>>48737061
A human with 10 or more PC levels.
>>
>>48737061
The players
>>
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>>48737061
Currently one half of the main antagonist duo, a former PC, who is a cybernetically enhanced monk channeling spiritual energy from another dimension with an unhealthy desire to fight gods. He's kinda like the hulk mixed with a disco ball and a rave light show. Currently no players or pokemon in the area have a direct answer to him.

So, basically, yeah, what the others said.

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>talking to friends
>tell them how I started playing D&D 5E on roll20
>one of them tells me anything after 3e isn't real D&D
What did he mean by this?
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>>48736522
That he's a grognard and you shouldn't play with him.
>>
>>48736522
He's wrong. It was after 1999, when Hasbro bought WotC that it stopped being real,
>>
> anything after 3e isn't real D&D
That translates into
>I AM A HUGE FAGGOT PLEASE RAPE MY FACE

Avoid that guy. Or rape his face.[/SPOILER]

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What a piece of shit gun how many bullets it can hold? Six? Might as well make it a revolver. Meanwhile lasgun has 100 shots and if you aim for the eyes and other soft spots instead of firing at the chest of Ork nobz you can instakill almost any fucker with it so just git gud with the flashlight which is a much better weapon.
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>>48736499
Multilasers are better than both, and we should mount them on everything.
>>
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>>48736499
>>
>>48736499
Not only that, but lasgun's laser tavel instantly making it impossible to miss. Meanwhile bolter shell is affected by gravity/wind.

I propose lowering SM with bolters BS by 1 and upping guardsmen BS by 2 to reflect that. SM with multilasers are BS 6.

>What a piece of shit gun how many bullets it can hold? Six?
To reflect that everytime you shoot bolters you roll a d6, on 1 you ran out of ammo and skip shooting phase.

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>The ten commandments suddenly drop in on your current squad
How fucked are you?
What happens?
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>>48736109
I think my current PC might actually be an atheist, so probably ignore them.

Granted, he also can't read.
>>
>>48736109
my current squad would be completely immune to them
>>
Is that the name of their band or something? Are you sending christian rock groups after us?

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A tribe of Yeti have settled within a high cave on a snowy mountain top, the tribe numbers 9 males, 9 female and a cub. The Alpha male Kal, The Elder shaman Mek and the Matriarch Lrouns are among their numbers, one of the females is currently pregnant and no other sapient creatures have yet to be encountered. When we last left a scouting party had reached a frozen lake atop the mountain which allowed a view onto the other side showing expansive green fields with a large cluster of wooden boxes and to the eastern side of the mountain a smoke plume. Meanwhile the females had found...
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look for more goats to start a herd and harvest some more timber and stones from the local area.
>>
>>48735806
The males leave the confines of the cave and begin scouring lower in the mountain where plants are more abundant, the same large goat heard is spotted below grazing on a large flat piece of land. Kal and 4 other males carefully climb down the slopes attempting to get closer. Mean while the other 4 males scour the area around the cave, harvesting berries and mushrooms while others snap branches off for firewood and gather logs and stones. The smoke plume from the eastern side of the mountain has subsided and the snow...
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Rolled 33 (1d100)

>>48735854

Herd Goats

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How do zombies in d20 or standard D&D settings work? Are they just animating the body with negative energy, or can you also tie a soul to the zombie body to mimic a resurrected humanoid?

In Ghostwalk you have to preserve the body for resurrection from the Ghost class or to be thrown into the afterlife, but do any other games deal with the afterlife as anything other than
>It's another plane where you go when you die?
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here's a courtesy/pity bump
>Sister is resurrected (hopefully without any downsides/consequences)
>Cutie Elf was a budding necromancer all along(?)
>two month wait for next chapter
>>
>>48735485

Not sure if D&D goes too much into it. Last I heard it was negative energy though I think 5e got rid of that but I don't know.

At the end of the day it's about what you find the best for the story you want to tell.
>>
>>48735485
Dump it fag.

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What kind of missions/objectives/'modes' are common in wargames? I'm more used to vidya in general, so I think of stuff like CtF, Payload modes, deathmatches, tower defenses, or MOBAs.
Is there much roleplay in wargames, or does that not really come up?
I asked one of my friends who's into D&D about something similar a while ago but he said it wouldn't work out very well, and I'm hoping to maybe get a second opinion.
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>>48735122
The most common game modes for wargames are "Kill everything until they're literally all dead", "kill enough of everything that they're functionally worthless", "kill more of them than they kill of you within the turn limit", king of the hill, "reach the far edge" (Opposed by "prevent them from reaching the far edge"), "kill the VIP", or scenarios that combine multiple objectives in succession.
Roleplaying isn't usually a Thing. Games like...
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>>48735122
KoW has 6 scenarii (modes) in its base book
1- Kill, where you get points for killing enemy units and that's it
2- Invasion, when you score points for every of your units on your opponents side
3- King of the hill, where you score points by having your units within 12" of the middle of the table by the end of he game
4- Pillage, where you have to hold 5-7 objectives at the end of the game by being 3" of them at most and not being contested
5- CTF with 3 flags (loot objectives)
6- a mix of 1 and 4

There are more scenarii in other books but those are the ones played in tournaments.
>>
>>48735243
Oh, and the reason why roleplaying isn't usually a thing is that you need a third party to arbitrate it if you want it to really have any meaningful impact on the game.
You can banter all over your opponent, but you can't exactly influence NPCs or implement strange plans that the rules might not explicitly cover without someone to run those NPCs or work out how you could go about doing it.

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>Acquire soulstones
>Bribe eccentric Necrons to find gene in orc DNA responsible for Gestalt field with said stones
>Place said gene in human specific virus
>Release virus on human planets and trade routs
>???
>Profit
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Never mind how easy you're making that all sound let's think about that for a minute.

Make every human more psychic with a hybrid alien virus. What can go wrong?
>>
>>48734477
By the emperor, this is just retarded.
>>
>>48734477
Is this picture a meme or something

I keep seeing it

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What are your favorite books, articles, podcasts and videos on GMing/DMing?? Please explain why as well. Thanks for your valuable input in advance!!!
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>>
>>
>>48734354
Serious response is the 3.5 DMG. It's Gynax approved. I'm not joking.

Most of the threads we have here about bad GMs, bad adventures, how to GM, tips for GMing, etc., etc., are all answered by reading that book. Things like
>I fudged some rolls/used NPC interaction or other GM control to save a player from a pointless death. Did I do okay, or should I avoid this blatant railroading?
Answered by the section on player death, with the example being a PC who gets...
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>>48735859
>Gynax
Fug. You know who I mean.

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So me and a friend were watching 3:10 to yuma and were like hey lets play a western game! And i was thinking of running a modified shadowrun game were the magic had come back and now its a wild dash to secure the outlands and its untold resources. With a magitech feel replacing the cyber feel.

Im up for any suggestions system wise and yes we have already tried white wolf western. But mostly im here to think aloud and trade ideas and western pics. Whos ready for some revolvers!
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So i would replace computers and tech with say chainmail a la fullmetal alch and tunes and crystals in place of computers.

The gun list would need to be poured over and such say everything is handcrafted so clips cost more and full auto and such would be way more restricted.

Though i dont know what to replace the deckers pad with. Drawing a blank
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Blah runes not tunes
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If you can swing it, try Deadlands. While the crunch of the generating stats is a bit clunky it really does fit in with the Western theme with chips, poker cards and all that.

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>I am the drunken warrior of this tavern.
>If you're a man, state your name and attack me head on.

>fat drunk stumbles forward
>"beer bottle slam!!" he retardedly yells
>shift to crouching stance
>"counter with glass breaking palm!"
>the bottle shatters to pieces
>ha! fool. think I can be beaten...
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>>48733247
wooden chair attack
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>>48733285
>counter with "uncles fat ass"
>your pathetic chair splits in twain
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>"I am no mere man, I am a proud dwarf!"
>The short but sturdy creature heaves a recently-emptied ale barrel over his head, and upends it over his diminuitive body.
>A muffled battle-cry comes from within the dripping cask:
>"Barrel-chested bum rush!"

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How do you feel about a setting with a video game-like equipment progression? For example, bronze being the most common and weakest material for crafting arms and armor, followed by progressively better real world materials up until high level elites are carrying items of fantastical materials like orichalcum. Then you'd have legendary equipment made of ridiculous things like crystalized angel tears or static space-time folded a million times into a fucking dimensional rainbow katana.

Basically something more interesting than 99.9% of equipment being made of steel or wood.
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>>48732586

Honestly these days I prefer systems that move as far away as possible from vidya style progressive crunch. I don't even play DnD any more (for many reasons, this being one of them).
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Just use a craftsmanship system
Inferior, Common, Better, Best.

Inferior inflicts penalties, Better has a small bonus, Best has a big bonus.
For armor, that's
>a movement penalty
>no effect
>weighs less
>weighs less and blocks a tad more damage

Why haven't you read your GURPS anon?
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Depends on what you are your players are looking for but that being said I'm pretty sure D&D already does exactly what you describe.

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For GMs who use miniatures and mapping paper in their campaigns, what kind of setup would you recommend for someone on a budget?

For instance, I was thinking I could hunt down some cheap plastic figurines of knights and goblins like you'd typically find in a Dollar General Store, or maybe just print paper tokens with character or monster graphics on them.
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>>48732314
Just go with fucking Reaper Bones, don't go full jew-mode when you can buy a goddamn dragon for 6 dollarydoos, or ANY character for just 2.
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>>48732430
Bones suuuuuuuck! I'd rather shove slivers of bamboo up my urethra than try to clean the flash off that rubbery crap plastic.

>>48732314
Tokens are a good way to go; go to your local crafting store and pick up a 1" paper punch (usually in scrap booking) and some precut 1" discs. Print a bunch of portraits, glue to the discs, and you've got some classy tokens.
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>>48732314

Perry Miniatures has probably the cheapest Knights you're going to find.

Goblins are a hard one, but some people end up selling off their LotR Goblin boxes on eBay for cheap.

When all else fails, Reaper Bones for the cheapest large range you're likely to find for fantasy on the net at decent quality.

How do I find people to play DnD with, /tg/? I know about roll20 and shit but I have nearly no experience with role playing and I'm worried that no one will take me in. A few of my friends kinda wanna play but they keep putting it off every time I bring it up. i have the 3 core books, PHB, DMG, and MM. I have a local game store near me, I guess I could check there? How can I find a group that will accept noobs, /tg/?
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> playing D&D

There's your first mistake. OP, what you want is Dungeon World.

It's pretty much objectively one of the best currently out there. It has fast easy to use mechsnics and is perfect for beginners, it's a lot cheaper than most of these other rules bloated systems that cost fifty dollars. There is no reason for extra rules when it is he role playing that matters. Dungeon World is fast and innovative and still feels exactly like the spirit of ADND before DnD 3.5 destroyed the hobby and ruined a generation of role players.
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>>48732218
SHOO SHOO SHILL GOBLIN
>>
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>>48732218
Shoo shoo, shill goblin!

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>roll a mage
>1d4 hit die roll = 2 HP to boot
>can't wear armor since lol encumbrance to spellcasting
>party runs into a small band of thieves
>I waste my one and only spell use for the day on a Magic Missile spell, which doesn't inflict enough damage to kill even one enemy
>one of the thieves fires a sling at my mage
>1d4 damage roll = 3 damage

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>>48731027
Either your DM is a jackass or this is a troll because you get at least the maximum number from your HD as HP.

Also your system is shit. A human sized character that's healthy enough to adventure really probably won't die from a single sling stone working at the high end of it's normal damage.

That would require a critical hit, or something, like, crushing your skull.

Play Dungeon Fantasy you idiot. If this isn't a troll. Even if it is, play Dungeon Fantasy from Gurps.
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>>48731027

"Might suck at level one, but you'll RIP at level nine!"

https://www.youtube.com/watch?v=VWm9P94VnV0
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>>48731027
READ THE RULEBOOK BEFORE PLAYING ASDASDASDADASDASDASDASDASDASDAASD


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