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How does magic work?
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>>48654263
Depends of the setting
>>
>>48654263

Read 'The Golden Bough' by Sir James George Frazer. It's an anthrological book from the 1920s that has hundreds of examples of real world magical traditions. As a bonus, it's written in an extremely condescending British Empire style.
>>
>>48654443
>anthrological

Herp, *anthropological

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>How many roleplayers do you know?
>How many of them live near enough to have sessions IRL?
>How many of them do you play with on a weekly/bi-weekly basis?
>How many of them DID you play with on a weekly/bi-weekly basis at some point in time?
>How many of them are DMs?
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>>48654242
>How many roleplayers do you know?
A shitton. There's my regular group (5), my other group (10)(no we don't play everyone at once), and a bunch of people I don't play with but I know have other groups (about 10 or so). A total of about 25 then, I guess.
>How many of them live near enough to have sessions IRL?
Half of my regular group lives in a neighboring town, but with solid public transport it actually work out for IRL meets anyway....
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>>48654242
>How many roleplayers do you know?
Several in my area, more from the nearby college town. I'd say around twenty or so altogether I've personally interacted with.
>How many of them live near enough to have sessions IRL?
All of the aforementioned.
>How many of them do you play with on a weekly/bi-weekly basis?
There are two groups I play with consistently, but right now only one has active games I'm...
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>>
>How many roleplayers do you know?
Atop of my head, I'd say sixty.
>How many of them live near enough to have sessions IRL?
Forty.
>How many of them do you play with on a weekly/bi-weekly basis?
I had to do some calculations, but I'd say twenty? Maybe a little more.
>How many of them DID you play with on a weekly/bi-weekly basis at some point in time?
All sixty of 'em.
>How many of them are DMs?
About...
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How would you roleplay a high Wis, average Int character?
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>>48654189
Like my grandpa
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>>48654189
Gypsy fortuneteller.
>>
Like a Cleric or Druid

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Brainstorming a zombie deck after noticing I could make one entirely of zombies with built in coat of arms
+4 cemetary reaper
+4 death baron
+4 diregraf captain
+4 risen executioner
+4 soulless one
+4 undead warchief

Are the creatures for the deck. They all give +1+1. Warchief gives +2+1 and deathtouch. What else needs to go in there to make this work?
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Geralf's messenger would be a nice addition
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>>48653236
That would be pretty nice. Have to dip my toe into blue anyways, so I could put some bounce cards in along with messengers
>>
>>48653217
a few suggestions from a fellow meatshield enthusiast:

> Endless Ranks of The Dead
> Lich Lord Of Unx
> Gravecrawler
> From Under The Floorboards
> Wight of Precinct 13
> Army of The Damned
> Undead Alchemist
> Altar of The Brood

The last two...
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>tfw lonely lizardfolk

How do I get the half-elf bard lady in my party to like me? She's really pretty but kinda recoils and flinches whenever I say anything to her.
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>>48653184
You don't have to post everything that comes to mind, you know.
>>
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Develop a neocortex so that you actually have some remote chance of understanding basic mammalian concepts like compassion and community.

You're not lonely, you're just pretending you have the capacity to be lonely.
>>
>>48653184
Admit it, OP, you only like her because she's warmer than the surrounding environment.

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Which of these campaigns would you rather play /tg/?

Option A:
>set in a fantasy world's equivalent of pre WW2 Europe
>technologically the it's the early 20th century except there's no guns
>party is selected for being good at magic and shit to join the army
>fast tracked to secret service/espionage positions because magic is rare and very powerful
>go around collecting intel on other nations in preparation...
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Option B:
>set during not!colonisation era
>magic is practically unknown to not!Europeans
>all records of dragons, wizards etc. are believed to be fairy tales
>party is in not!Americas
>natives of not!Americas are all fey, dragons, and all other kinds of magical beasts
>party gets payed to gather resources that could help not!Europeans learn magic
>quests...
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>>48653083
>>48653090
Both sound unappealing honestly, so it's hard to decide. I grudgingly choose A.
>>
>>48653083
I love you sif

So, I had this idea for a setting where, yes, Good, Evil, Law, and Chaos are real forces in the universe, but their correspondence to good, evil, order, and chaos in the moral sense is a rough one.

Such that maybe this guy is really reckless and impulsive, kind of a dick, but he's not THAT bad, and so when he dies his soul kind of lazily floats along in the general direction of the abyss, and maybe he gets taken to the abyss or Carceri, but maybe he gets taken to Pandemoneum or Archeron.

Maybe devils debate what constitutes evil in the halls of infernal universities.

Maybe Detect Good/Detect Evil only work on spirits from those planes because they measure Good and Evil, which are detectable, rather than good and evil, which are much more difficult to pin down. Meanwhile the gods and other extraplanar entities are called Good and Evil out of a general tendency among sentient beings (including those gods and entities themselves) to categorize things.

Basically, I'm envisioning a world where the philosophical reasons to believe in or dispute the existence of absolute good and evil (and the fiddly details about whether a specific action is good or evil) as there are in our world, but where these larger forces still exist.

What this does is make alignment a matter of alliance/connection to a specific "side" in the eternal cosmic battle, like it was way back in the earliest D&D editions. It may tend to correlate with actual moral outlook and personality, but it doesn't refer TO it.

This should allow D&D magic centered around alignment to function as intended, allow players to have alignments (or be true neutral like most humans), and maybe create some interesting roleplay opportunities.
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>>48653054
So, you just invented the 1st editions of DnD?
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>>48653149
Close-ish. I think there are some differences in implementation, in that the earliest versions to use 3x3 alignment indicated, for example, that being Good and being good were exactly coextensive, and I don't think that's necessarily the case.

I would say that most Good people are probably good people, and most Evil people are probably evil, but what if, say, you had a Lawful Evil god who cares only about his own people, and they know he's Evil, but don't actually think he's evil in...
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>wanting a young girl as a follower

Why is this such a bad thing.
I just want a sharp contrast for my grizzled mercenary that acts as his conscience.
48 replies and 9 images submitted. Click here to view.
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>>48652527
Because people on this site assume waifu instead of daughteru.
>>
>>48652527
There's many things young girl can be good at.
But conscience is not one of them.
>>
>>48652527
Its because you think you are playing a grizzled mercenary and not just a edgy teen.
>so we won the battle, but what we do with the prisoners?
>Just kill them we can't afford to feed them.
>but senpai chan sama desu, they are just kids like me... nyann

Oh wow, more violence in a game of power fantasies and violence. you are not playing grizzled and there is no contrast.

What is your favorite kind of monarch?
What kind of monarch does your current setting have?
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>>48652476
Constitutional Monarch that still has some influence (Victoria, Edwardian Monarchs) or Frederick the Great/Peter the Great massive reforming, passionate monarchs with absolute power.

Several; ranging from existing monarchies today to autocratic theocratic monarchs who rule vast houses of noble supporters out around Jupiter that arose from the pressures of deep space life and new political/theological ideologies.
>>
>>48652476
Elected monarchs for life
King Washington
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>>48652529
Eh, not always so great - ask the >H>R>E about them some time

>>48652476
Constitutional Monarchs are pretty good overall, though there is something to be said for the Absolute Powah of an Absolute Monarch - they can be more interesting/fun, if not actually good.
Monarchs in Space are pretty cool, of pretty much any flavour.

None, because I don't have a setting and don't have a game

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inspired by
>>48636776
please participate in this highly objective and extremely prestiguous /tg/ online poll:
http://www.poll-maker.com/poll773880x591B4cF9-31
29 replies and 4 images submitted. Click here to view.
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>>48652474
Alright op, I'll bite.

This kinda shit makes me wish my group would branch out more.
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"Other" is winning, broskis.
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>>48652474
40k master race reporting.

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Hey /tg/ i come to you once again in need of some other brains.

Im going to be running a game with, you guessed it, a Vampire Big Bad, he's going to be a bit like Strahd in the sense that he will mock and greet the players throughout the game.

However when it comes to his powers (and maybe his personality) he's just your regular old Dracula/Strahd/Sorin vampire lord.

So i ask you /tg/ what would you think would be a nice change of pace on the evil vampire, does he actually use light magic? does he light himself on fire to transform into a demon? go wild!
13 replies and 3 images submitted. Click here to view.
>>
ill be back in about 4 hours to answer any questions

> Inb4 whats the system
lets pretend its D&D so you guys can use or steal whatever you want, because home-brews exist, and D&D is easy to translate. focusing more on the powers in general sense, and working out mechanics after
>>
A wealthy lord who has used his money to arm hordes of troops. Personality wise he seeks challenge and wants to conquer the world to see if he can. Maybe make him something between a Battle master fighter, he can use combat maneuvers, and a Oath breaker paladin.
>>
>>48651999
He is actually grooming the party to become part of his family.
Maybe he disguises as various people giving quests to a party or he actually was a person that send them on a quest to begin with.
Maybe have him trick them near the end into becoming vampires?
Maybe he is leaving this plane and is in search of heir?

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What's your favorite magic system?
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The Gathering
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>>48651852
Mage the Ascension. Specifically the 20th anniversary edition. The lore and metaphysics are phenomenal and dynamic casting is awesome.
>>
>>48651867

How good is the dynamic casting if it's all a super complicated mess?

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Hey /tg/ I'm playing 2e and I want to make a wizard. An old wizard who burned down his tower and killed all of his apprentices because he thought they were idiots.
I want to make some old man long beard robe and wizard hat. What school should I focus on and what kind of spells would old wizards like that use? I just want to make some stereotypical Old Wizard with a staff.
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If you're starting at any level lower than say, 5, this concept doesn't really work.

Otherwise, go for mind control and illusion, with a few big flash evocations for when shit gets real.
>>
Yeah the party is around 5 right now. We're playing with a bunch of new players so I wanted to mess around with different types of characters. I'm just not sure on what kind of spells a wizard like that would go for since I'm used to playing more physical oriented classes.

There is another mage in our party who decided to focus on necromancy though. I do plan on antagonizing her a little, but are there any specific things I can pick at?
>>
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>>48651526
Go for subtle "hermetic" effects like mind control and illusion spells, with a few obvious things like Fly and Fireball thrown in.

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I want to make an Imperial Guard army similar to SOG involved in the CIA operations during the cold war and was wondering what the closest thing to it is in the 40k lore
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>>48650616
Technically the Militarum Tempestus when speaking on IG terms, but have you tried simply making your own regiment?
>>
>>48650791
thats my plan, but I was hoping to find some inspiration in the established lore as well
>>
The Militarum Tempestus are guard special forces and have a variety of hardcore examples of service in their codex. The short version being they do the riskiest things without hesitation and normally die in the process.

As far as an army intended to undertake very small covert strikes using unusual equipment and with great skill... you're actually describing Deathwatch. Look at their new codex sometime.

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Just barely got back into MtG after about six years. I threw together a Mono Thallid deck, and have been doing rather well with an efficient, cheap(both mana-wise and cost) deck that overruns all but the fastest Red decks. So far I can't find a reason why it didn't stay popular enough to stay relevant. Can anyone explain?
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>>48650014
I dunno man.
Modern Masters 2015 had quite a few saproling generators.
What are you looking for exactly?
>>
>>48650081
Eh, guess I'm just a little bummed that I can't use my deck in an official FNM tourney at the LGS.
>>
>>48650305
Would you consider making a saproling themed EDH deck?

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> Spend weeks writing up a PF campaign tailored specifically to friend's tastes
> Spend days making sure everyone has their sheets in order and are ready to go
> Spend hours waiting for them to show up only to get a text saying that they don't want to play PF anymore, and all sat at home playing Overwatch instead.

Seriously, what is someone supposed to do in a situation like this?

Also, DM horror stories.
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>>48649350

>Seriously, what is someone supposed to do in a situation like this?

Learn that you never, ever, ever tailor games to a player's tastes.

Also, online games.
>>
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>>48649350
>and all sat at home playing Overwatch instead
My friends have done NOTHING but play this stupid fucking game since it launched.
They're trying to get into it competitively now or some bullshit. We haven't had a session since it launched, they're too 'busy'.
I didn't even think it was that bad, until it left beta and subsequently started eating my group's time and money. Why the hell would you ever buy a loot crate?
>>
>>48649350
This is one of my fears

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Anyone on here played this before? Sounds like an interesting idea, and I'm considering it, but wanted to know if anyone has played it and whether they would recommend it before buying.
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I love the XCOM boardgame. The hybrid gameplay with the app creates a really unique co-op experience as well as being practically useful, taking out a lot of the fiddly management of the board state co-op games can suffer from.

Some people hate it because they object to any and all board games which aren't playable without an app, but IMO it's kinda closed minded. Just using an app because you can is lazy design that shouldn't be supported, but XCOM does things with the app that just wouldn't otherwise be feasible to give the opposition in a co-op...
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>>48649142
Alright. I thought that sounded cool, but wasn't sure. That said, I'm kind of in bumfuck nowhere NH, so does the app require internet? Because it's shit where I live, in that it's inconsistent as fuck, and one stray tree branch can take out the entire street's power.
>>
>>48649195

You need internet to download it, but it doesn't require a connection to run.

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What the best pic you've ever played whether it's rp or straight up being op.
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>>48649000
Caldax Godelyl
>Evil Drow Rogue in a 4e game
Made his specifically to fuck over the game. See, I started the game with an elf, but the DM had been running the game for a few months already when I joined but didn't give much oversight in character creation. See, for a few sessions there was no issue but then I mention using the Elf's racial ability that allows rerolls and he flips shit about Elves/Eladrin not existing in his world because they fucked off into their own...
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Best PC I ever MADE was a young girl whom I rolled a 4 for on the stats that I decided to plop into Constitution.

>Was always sickly
>Diagnosed with a terminal disease that would be quite painful at a young age
>Church could do nothing for it
>Didn't have the stamina to go on adventures
>Didn't have the money or friendship to get other people to find a cure
>Her only friend...
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>>48650715
Your dm is a prick

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Can anyone lead me to anything relating the Filthy Frank ttg, I've spent an abundance of time on google, and have not found anything.
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There was a Filthy Frank ttg?
>>
There's like three different games.

And they're all incomplete but that's okay because

>Quality in a franku game
>>
I don't think they were ever finished; it was just a few PDFs on a /tg/ thread once a ball got rolling.

a Papa Franku system still sounds fun though.

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What is your opinion on female bards /tg/?
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They're a good place to deposit semen.
>>
Would bang/10
>>
I want to run a female bard/monk. I don't care if it's impractical.

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So I finally finished this series (I know slowpoke). But what system would you run a game like this with? I was thinking Monsters and Childish Things (minus the monsters) or Nemesis (both ORE games).
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>>
nWoD Innocents
>>
>>48647123
Does that mean just core that is mortals or is there a different book of Innocents? If the later, what differentiates Innocents vs mortals?
>>
GURPS Lite.

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Pathfinder General /pfg/
If you would like assistance with character optimization, please mention which third-party sources are allowed.

Would you waifu/husbando someone with the Hive Corruption? If you had a baby with them, what would the kids look like?

Unified /pfg/ link repository: http://pastebin.com/iYhDNSTq

Please search for the unerrata'd content here:
http://web.archive.org/web/http://www.d20pfsrd.com/

Previous Thread: >>48640838
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>>48646809
Just make sure you have couple casts of Regeneration ready, in case things get kinky.
>>
>Character almost dies
>Gets tortured by blood mage he's been hunting
>Comes out of it angry as fuck
>DM suggested I roll Shadow Dodge
My character is totally becoming a discount Reaper from Overwatch.
>>
>>48646809

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Finda flaw, I der ya!
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>>
>>48646733
>Taktik 1
Not nuff dakka
>Taktik 2
Not nuff choppa
>>
>>48647765
Yeah, wotz you sed makes sens an awl.
Oi meenz, we'z gerrin' out chop-dakka'd by poncy Elda gitz, fer Gorksake.
>>
>>48647765
>>Taktik 1 Not nuff dakka
Who needs dakka when u got da choppa!

>Taktik 2 Not nuff choppa

Who needs choppa when you got enough dakka!

GIT!

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How Slaaneshi can one get, /tg/?
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>>48646476
Florida Man.
>>
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>>48646476
Hedonism Bot is my hero. If I ever made a Slaaneshi warband, I'd have to incorporate him somehow.
>>
>>48646580
Get the Kidrobot one and use it was a Soul Grinder.
Not like non-Khorne non-Tzeentch Soul Grinders are ever not heavily modified or proxies anyway.

If she wanted immortality so bad, why didn't she just become a vampire? Vampirism seems like it would be a lot easier to deal with than four fucking demon pacts.
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>Vampirism seems like it would be a lot easier to deal with
Perhaps, but the immortality acquired through it isn't all that reliable.
>>
>>48646459
>Awaken my masters
>>
>>48646405
Not anywhere near as rad, though.

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How would you describe an intergalactic star cruiser to a person(not necessarily the same species as you) who lives in a society at the approximate development and cultural level as Europe's Renaissance period?
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>>48645649
Could you... rephrase that?
>>
>>48645649

First explain that stars are suns, and the heliocentric model of solar systems. From there explain galaxies, possibly using the 'island universes' term that was used when they were first suspected to be huge clusters of stars.

After that a boat analogy should work fine - unless there are crazy sci-fi physics involved, which there probably are, but I'd need specifics to go on.
>>
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>>48645705

>have an intergalactic star cruiser
>need to describe it to a person who is not necessarily the same species as me
>the person lives in a society that is at the approximate development and cultural level as Europe's Renaissance period
>wat do?

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>make a shortsword
>name it "Falchion"

What would possess a blacksmith to do such a thing?
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>>
Same reason why there's a missile called Rapier and an ICBM called Trident.

If I had a dagger I'd call it Dirk. It would be a sentient weapon with the personality of an aging Montanan actor who got a lot of pussy.
>>
>>48645660
You'd call it Dirk even if it was a kris?
>>
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Japanese people have no sense of right and wrong.

Does anyone have any ideas for a gimmick for an ice temple.

I'm having players go through temples for different elements and such. Need some sort of unique idea for the ice one.
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>>48645088

Melting and refreezing parts to move around. Slipping hazards, stuff shattering, freezing cold areas that put PCs on a timer, even in protective gear.

Also, basically everything that's horrifying about the cold; the desolation, how one slip up can kill you, getting wet can kill you, there's little in materials to help you, fire is hard to maintain because everything's wet and won't burn, slipping hazards and hard surfaces (a good combo for broken bones), getting caught under an ice...
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>>48645088
All of the floors are slippery, there's spikes fucking everywhere, and there's enemies that really like to push you.
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Floor that freezes anything that stands still on it stuck in a matter of seconds, meaning they need to be in constant motion in those areas.

I really want this system to be better. Are there any systematic rules rewrites or alternatives that use a similar *style* (focusing on Aspects) without being a freeform fagfest?
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File: image.jpg (117 KB, 449x594) Image search: [iqdb] [SauceNao] [Google]
image.jpg
117 KB, 449x594
>>48644535
When I just take the good concept of aspects just to play it to a simple straightforward system that has more crunch like Ghosterbuster, Savage worlds or even yes the new Dungeons & Dragons?
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>>48644535
It's not really supposed to be fed "vanilla" to players, anyway, but for the sake of discussion--

what parts of it would you enhance/strip?
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Didnt feel like making a new thread when this one is here. Anyone have like a consolidated "this is how you play fate"? Theres so much fluff and bullshit in the core book that it makes the system harder for me to grasp.

File: CpDRLPPWIAEREsJ.jpg (46 KB, 480x480) Image search: [iqdb] [SauceNao] [Google]
CpDRLPPWIAEREsJ.jpg
46 KB,
Stat me /tg/
23 replies and 4 images submitted. Click here to view.
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That specific lizard?
DEX: 0.25
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>>48644261
"Never get off the boat."
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>>48644261
it's a lizard with levels in soldier.
Whats to stat?


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