Dexterity, in most games that have such a stat, is really just a stand in for literally naming the stat Rogue-ish Things Number, or at least the physical half of it, with Charisma being the other half.
So doing rogue-ly things with your fingers falls under Dexterity, since they couldn't justify it under Charisma and didn't want to split Rogue Things between 3 stats.
>>43979917 I've read the LoZ RPG stuff on 1d4chan before and I agree that it is dumb and bad.
The one thing I'd take issue with on your pastebin is the notion that non-combat actions don't need mechanics. I don't think that's necessarily a good approach, especially for a Zelda game where puzzle solving and travel in general is a major part of the game itself. In contrast, combat in most Zelda games is fairly simple. Some games are more complex than others (TP with its various maneuvers, SS with its fencing), but generally as much if not more effort is put into traversing the world and solving puzzles as defeating your enemies. Balancing the game too far in the direction of combat is not true to the games.
That said I don't really believe it's even possible to create a tabletop game that fully captures the experience of playing a LoZ game, purely because traditional Zelda puzzles would be extremely tedious to play out with dice and paper-- yet without them you don't have a Zelda game.
>>43981798 The design methodology was to treat combat as puzzles, in a sense. A robust system was made to support every combatant type they could, and the challenge is things like, getting in a fight with eight stalfis and figuring out whos soulbound with who, kiting the tanks and chasing down spear guys and what not.
Because how could you possibly make a rules system for exploring a dungeon to find keys to do sliding block puzzles. What rules would you implement that wouldnt just handcuff the Sage?
That aside,... Comment too long. Click here to view the full text.
I want to create some bizarre monsters, some of which are sapient and have societies of their own. How do you go about creating a weird creature without doing the old Roman "The Feet of X with the Head of Y and the body of Z" ?
Biologists have theorised that the reason we see certain features recurring in nature is because they're perfect for whatever need they fill. In other words, you're going to see certain features recurring no matter how strange the beastie looks - i.e. something recognisable as tentacles or feathers, even if they are on the same... birdsquid.
Still, if you want some inspiration for truly bizarre shit, google up some of the sea life that washes ashore after tsunamis. Or, have a look at pic related. This is an example of life during the Cambrian period of our own... Comment too long. Click here to view the full text.
>>43979763 >operator marines operating are less popular than over the top skulls and flames and honor space-knight marines.
They're purposefully contrasting with the iconic chapters in order to appeal to people who think that camo makes sense and that maybe bright red tanks with 12ft banner poles on them might be less than ideal if you don't wan to get shot.
It shouldn't be surprising that the chapters that follow the... Comment too long. Click here to view the full text.
Ayy lmao, looking for a good set of defender cards for my defender/health gain deck for casual games in the dorms. I have a couple Archer's Parapets, a Dazzling Ramparts(?), and some other wall-type cards. I'm looking for a few of pic related, but I thought I'd look for some recommendations from you fellas.
I have a friend who made a monoW wall/lifegain deck with Chalice of Life/Death as its main wincon. It was pretty shitty. I do not recommend doing a deck like that, it'll be boring as fuck, you'll spend the whole game doing nothing and then you're suddenly just dead because you're not really affecting the boardstate, just playing walls. You'd be better off just going full on control.
>>43979801 It's like you didn't read my post. I pretty much recommended NOT doing a walls/lifegain deck. It's fucking boring and you're just gonna spend the whole game doing nothing and looking at your opponents steamrolling your shit.
Here's the most recent spate of pastebins: Pantheon of Saladia http://pastebin.com/vBiLPTda specific deities split off from the pack to minimize main page's size: http://pastebin.com/wYmgyTAxl http://pastebin.com/6YW1XBZ2 http://pastebin.com/CRjdbn9z http://pastebin.com/9DNmdiqx http://pastebin.com/UaaU7ZNB http://pastebin.com/vpHuqgzT http://pastebin.com/rLEJSRFd http://pastebin.com/UAQNCdHT http://pastebin.com/hUW2rsT5 http://pastebin.com/CQTeME0h
Notable locations and scenery http://pastebin.com/RjkNfL7k
History of Saladia (needs revising) http://pastebin.com/ULMfiFgb
Chronicles of Xizamere http://pastebin.com/2K9nsP3C
Monstrous Creatures and races http://pastebin.com/50abex4L
>>43971693 >TiranelAnon, you made Yserafel, Lucira and Ilara?
I did. If a story involves lesbians (though I think futa may be involved most of the time), it's probably me. :)
>Might you or someone else do connections to them, as they are quite inert in their own forms. Is Ilara servant of Al-Elat?
None of them are servants of anyone anymore. They've broken away, to assert their own destinies. Yserafel would probably be friendly with other low-level entities, and this would lead them eventually to know Lucira and Ilara.
>The two angels formerly served Myera? No more?
Formerly, yes. But no more.
>What have they done since then?
Well, Yserafel has been roaming the world, saving/avenging folks, more or less aimlessly adventuring, following her heart and her desires. Eventually she's going to hear Lucira, and rescue her, though whether that's already happened is a matter of debate.
>>43979509 We still need to paste all the stuff from the last thread somewhere. Also damn we have been going for days, we could stop for a morning, don't you think? The relationship chart is still not uptadated, what is the meaning of going forward if we leave behind most of the stuff? And anyway, while I don't frown on anyone's fetish, let's do the important stuff before the futa goddess smut, ok?
>>43979767 >>43979509 I completely agree with Ura-Anon. Fetishes are fine (and weird shit is kinda expected in god-pantheons) but leave it out of this. Also some of your creations are a bit passive - after their story (some which go against the nature of other gods) they just exist - which is something that this kind of Pantheon does not need. I moved the angels... Comment too long. Click here to view the full text.
>a black hole eats two smaugs that are shouting in fear as they are ridden by an 80's hair metal jedi that is giving in to the dark side and akuma preparing a chidori whilst his 1/1 red-white angel tokens go in for the kill
>>43979180 DSP has representatives that come to these threads and discuss Pathfinder with us and make design decisions based on those discussions. While I don't think that's in any way a bad thing, it's very obvious that /tg/ likes DSP. This doesn't fill me with confidence as to the quality of the content. /pfg/ is not the end-all perfect storm of Pathfinder discussion, and more than a few times, people here have been wrong as fuck or just outright dicks about design decisions. Granted, I'm... Comment too long. Click here to view the full text.
>"What do you want?" "Do you have a minute to talk about my fist in your face?" >Roll for initiative.
>A nearly 30 meter long snake-like creature juts out of the sea and cries out, a mix between a roar and a hiss, almost deafening. "Ooh, that's a cool animal. I want to tame it!" >"Please don't tame Leviathan." >Roll for initiative.
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>bard bought horses >making nature check to see how healthy my horse and it's brewed >1 >"Why the hell did you get me a rock ? Is that some kind of fucking joke. I know that the pioneers were able to ride them across the land but I'm not a fucking pioneer." >"Look behind you buddy."
Rules and tactica discussion is encouraged. Fluff and rumors are better suited to the General, so kindly check the catalog. The 30K community is still small, but growing, so don't get discouraged if your AoD list doesn't get feedback.
>Rules of Thumb 1) If you post a list, please critique other lists, if you are familiar with other codices. 2) Type your lists cleanly. Lists with poor formatting are usually ignored. Picture versions or PDFs of lists *are* acceptable, but not encouraged, and will often be ignored as well. 3) Preferably, advice should be given from a place of experience, i.e.; don't give advice you haven't tried yourself. 4) Don't bump excessively either, as that will diminish the likelihood anons will respond. 5) Finally, it helps if you have a short description of how you intend to run your list. This also helps anons give better criticism, and will typically illicit swifter responses.
Helpful links: >Rules database https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ >Babby's first guide to tactics http://1d4chan.org/wiki/Category:Warhammer_Tactics >40k 7th edition quick reference sheet(s). https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V4.pdf
>Not a RG thing. RG Have the resources of an entire legion and own a small forgeworld. Even post heresy they could pump out a few things to cater to any job. Everything is an RG thing because they are a space marine legion. They prefer certain things yes, but if a line of vindis... Comment too long. Click here to view the full text.
Posted in last thread, but didn't get any useful feedback. It's my first attempt at making a Chaos army. It's Nurgle themed and I plan to use to do a lot of summoning. My intention is to flood the field with Plaguebearers and Nurglings.
Typhus (warlord) 230
Daemon Prince of Nurgle (ML 3, Wings, Power armor, spell familiar, Black Mace) 355
Sorcerer (Mark of Nurgle, ML2, Chaos Bike) 120
30x Cultists (Plague Zombies) 150
9 Plague Marines (Meltagun, all VotLW, Icon of Despair, Champion w/ Gift of Mutation... Comment too long. Click here to view the full text.
Doors are fun for D&D and similarly low powered adventure, but for higher power leveled systems they just become too easy to circumvent, unless they're magical legendary plot doors sealing another dimension or something.
Challenge: How to make an interesting door encounter for, say, a normal/high powered M&M party. Or some high powered WoD Vamps.
The door leads to the villains extra dimensional fortress, but has a super-alloy iris and a bunch of passive defenses (traps) and active defenses (turrets). Pretty much a fortified stargate leading to a pocket dimension.
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