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Guys, I need fun characters and situations to fill a small town in a oneshot adventure I'm doing for this group. Please send help.
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>>48361874
The wild hunt is going to be heading through that night, the players have to evac the town, redirect the hunt, or fight it
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>>48361929
Nah, I already got my "big" story that will take most of the session to resolve. I just need some filler that makes the town look alive.
>>
Giant rats that want the pesky tavern keepers that have infested the rooms above their cellar homes gone. They keep stealing food and wine, and trying to kill the rats whenever they go upstairs.

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http://myemail.constantcontact.com/It-s-landing---.html?soid=1103441312609&aid=A2nAzV7AoJk


So is anybody else getting this? Is anyone else hyped?
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I'm always hyped for 15mm anything.
Definitely getting some Spartans for sweet conversions
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>>48361818
Yep, it seems like they won't commit the HFB error of bundling everything, which should make things cheaper.
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>>48361764
I'd need to see the rules for it.

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Would Dark Souls translate well into a CCG? Maybe something similar to MtG, but with a more consistent setting. Characters, creatures and lore could also be borrowed from King's Field or other FromSoftware IPs.
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I think you could make a Dark Souls card game, but I think MtG/Hearthstone would be a really bad basis for it. You could do it, but it's really dull and unoriginal and wouldn't really add anything to the story.

What I think would work better? Borrow elements from the old Lord of the Rings CCG. The game was set up as a journey, with your deck containing both good cards to build your fellowship and evil cards to attack the other guys, with the aim of the game being to complete the journey or to kill the other guy before he made it.

In a Souls context, each...
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>>48361648

That's an interesting idea; I think, perhaps, the best way to handle hollowing would be something like how the old card game UFS handled the fact that you would cycle through your deck very easily in a regular match. Every time you cycled through, you shuffled your discard back into your deck and then removed the top ten cards from the game; as hollowing removes your drive, it takes away your ability to succeed, limitng you furthur and furthur with what you can do.

Some cards may reverse it, though,...
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>>48361552
I would suggest taking a look at the new runescape card game they released recently, it's fairly unique and you might get some ideas.

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Imagine you can create an avatar of yourself with the following properties.
1) The avatar cannot do anything you cannot do.
2) The avatar cannot do anything you cannot fail to do (e.g. the avatar cannot reflect light).
3) The avatar can do anything you can do not otherwise excluded by rule 2.

If I gave you this as a superpower, how would you break it?
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Is the avatar able to be summoned and dispelled at will? Can it carry things into its dispelled state? Can those things come back when it's summoned again? Does it have to be standing next you you?
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>>48360849

So what about things we could hypothetically do? I mean I am physically capable of playing the piano, I have all my limbs and the mental capacity to do so but I don't know how at this moment. Could the avatar play the piano?
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>>48360883
Good parameter clarifications. It can be dispelled at will. It can be summoned at will but always appears at your current location (i.e. not where you last dispelled it or some location of your choosing) but until you dispel it you can walk it as far as you like, however it can't hear or see since you can't fail to hear or see (i.e. you can't voluntarily turn off your senses). The avatar can carry items, but if dispelled whatever it is carrying is dropped; summoning provides no hammer space in which...
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My group is currently sperging out about path of war one group says its balanced while the other says its actively ruining the game for others im neutral. What does /TG/ think?
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Path of War is not unbalanced.

Well, it is, but only if you're an idiot.

Path of War is innately stronger than default Pathfinder Martials.

But default Pathfinder martial characters suck so much balls they need a serious power boost to actually work.

Path of War is still far, far weaker than casters, but it makes martial characters who are competent, have an array of interesting and varied abilities and are straight up fun to play. I'd never play in a Pathfinder game not using it.
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>>48360795
Pathfinder is shit, but Path of War does make it a bit more bearable.

A DSP-only game is the only PF game I would play.
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>>48360795
Path of War characters have higher effective in combat utility and increased minimal out of combat utility.

This makes them stronger than most 1st party paizo-only martials, but still significantly weaker than full casters.

Their effective rating can be roughly around hybrid caster classes or there about.

tl;dr better than a fighter or rogue, worse than wizard/cleric/oracle, can be optimized as much as a paladin, inquisitor or other half caster.

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I'm sure khorne followers just went batshit insane with anger. But why would you follow a God of plagues (nurgle) or rape (slaanesh) or of screwing everyone (tzeentch)?
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>Black Templars
>Protecting civlians
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>>48360323
Plagues feel good after a while, and you are surrounded by the biggest fucking bros you could ever imagine. Like seriously, dudes are chill as fuck. He stops diseases from hurting, takes away pain, can make you live forever. Nurgle's pretty spiffy, if smelly and ugly as shit.

Slaanesh because sex, drugs, rock n' roll. And because the pursuit of perfection.

Tzeentch because you don't have a fucking choice. And he let you borrow a book. Those library fees are fucking steep. Seriously though,...
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>>48360323
So tell me, how much do you know of ancient Mesopotamian agricultural techniques? Because that's about ten times as much as your average follower knows about the beings that they are looking towards.

All they know is the pain they currently feel, the planetary kill-squads that have come for them and their families, the crushing nothingness they hear from the void travelers. They just want something to make it all stop.

People don't consciously turn to chaos, at least not the vast majority...
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How would you run a SCP Campaign?
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>>48360059
Like this >>48343303
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>>48360194
Ah, I missed that. Thanks
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To keep the thread alive, what content would you have? Would it be divided by housing sites or plot convenience? Would it be inspired by any particular SCP or story, or would it be homebrew?

I'd like to run a game based on a group of generic agents investigating mysterious cities and hunting unatural mostrosities, which may be nessesary as my group still needs to be weaned off their D&D phase.

If I wanted a more ordered game, I'd base it on site 19 during the 6 months where Clef's neck is broken. There are constant outbreaks, half the residents...
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Hey guys, new to /tg/, but was pointed in this direction.

I'm developing a card game, my first attempt.

At the moment I've got it down to a very simple "core" thats playable and thats it with the bare mechanics I want tested for quality.

Essentially I'm asking;
if I were to post some printables, would ths be a good place to post and get some feedback?
(or hell you could use MTG cards)
21 replies and 3 images submitted. Click here to view.
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>>48359913
excuse the thread, but I saw no generals for this kinda thing.
>>
This is a horrible place to get feedback, but you will post anyway because if you are here, you have no-where else to go.

Don't worry about posting a specific thread; general threads are cancer. Just see our four simultaneous Pathfinder General threads for proof.
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>>48359946
Thats essentially it,
I wont be seeing any of my likeminded buddies for at least another three weeks.

I have a local shop but im wondering how inclined theyd be to test play something so small and undeveloped.

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Why I hate Magic now:

Standard: Rotation is faster now, and thanks to broken mythics and power creep, prices are higher. It's basically just Yugioh at this point.

Modern: Too many unnecessary bans, and not enough decent countermagic.

Legacy and Vintage: Way too expensive.

EDH and Pauper: Not competitive formats.
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>>48359674
I've heard stories of Yugioh vendors literally HIRING THEIVES to steal stuff for them so the store would get discounted product and the victims would purchase product from them to replace the cards that were stolen from them.

Trust me, Yugioh is MUCH worse.
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The Solution is Forgery. Prices go low, and everyone can have decks of each format built and ready.
>>
How is standard rotation faster now? It's still two years right?

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A warp storm suddenly reveals the planet of cybertron with all of its technological wonders and its inhabitants (transformers) , will this event affect 40k universe ?
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>>48359542
They get purged for being Men of Iron.
The Adeptus Mechanicus carefully goes through the wreckage, looking for useful non-heretic archeotech.
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>>48359542

Cybertron wins, because if GW tries to do anything, Hasbro's team of lawyers destroys GW.
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>>48359542
The Mechanicus collectively wet their robes, and petition for a purging crusade against the xeno machine

After years of grueling warfare, the cybertronian races is eradicated and the mechanicus start cannibalizing the whole planet for tech and information, destroying whatever they can't take

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To talk about the ones you play, or want to play.
Feel free to post about anything spaaace too.
Why are space bricks so cool edition.
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>>48359091
Sadly this game, like all other games not X-Wing, 40K and Warmahordes, is simply impossible to play near me.
>>
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>>48359110
Such a pity, gamers should be willing to play more things, at least isn't such a monolithic block as 10 years ago were only GW games were played. I don't play it but the models are cool as fuck.
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>>48359091
those space ships sure do look bad.


Looking forward to receiving my dropfleet commander pledge

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>tfw you loved Theros but everyone hated it
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>>48358888
I was looking forward to theros, but they fucked it up. They fucked it up bad.

Just like they fucked up every other plane with potential.
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>>48358888
It's just going to become Fodder for Phyrexia to force Elspeth to join the Jacetice league.
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>>48358888
The problem wasn't with the plane, or even the plot, it was the underpowered mechanics. They fucked it up in similar ways to how they fucked up Kamigawa.

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Is it magical realm when a player jokes about replaying the cleric for heals by sleeping with him. They are both joking about it and its all fun.
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>>48357838
No you idiot, not even close. It would be magical realm if a player does prostitute themselves in that way and the two players insist on roleplaying it out rather than fading to black.
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My magical realm is actually acting like the fun police on /tg/ and telling people what they do is wrong.
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There is an entire comminity of pervs dedicated to this as a fetish. It's called a healslut. And it is highly heretical.

[spoilers]It's also fucking awesome[/spoiler]

AS long as they're joking, probs not magical realm.

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Sup /tg/ , In my setting to be a knight you have to be one of the most strong and intelligent individuals, so the kingdom test about 600 people that want to apply, what type of test could i use, to test my players and the other 596 NPC? there is magic in the setting
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They have to free all the girls from various towers and dungeons.
And have no intercourse with any them
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First screening is recruiting from universities and the like, so the intelligent part can be reasonably granted, then it's time for physical tests where you have to score a minimum to pass. No test is like the one that came before it and no one knows what the score needed to pass is, thus everyone is on their toes and strives to exceed his limits. This is also the first way to test mettle and willpower too.

After that a fair number of aspirants will have been discarded already and deeper tests may start, along with training that more closely resembles the activities...
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>>48358138
>No test is like the one that came before it and no one knows what the score needed to pass is

Look I get why you probably think this is a good idea but it might not be. All it would do is encourage and perpetuate myths of knighthood being a club where only daddy knight's kid gets chosen for performing good.

Which could be a benefit or a hindrance, depending on how you want knighthood to be perceived by outsiders and commoners.

Polearms are clearly the most awesome weapons ever created. Let's have a thread to express our love for them, share cool/original/interesting polearm arts, and stuff.

Quarterstaves need not apply.
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>>48357698
That's actually pretty interesting weapon design there, save for the... things on the backside of that weapon. If that handle would be a bit longer, it could be an even bigger worry to shield users.
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>>48357698
That's more a falx than a polearm.
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>>48358644
I guess they are to catch swordblades and snap them / wrench them from hands.

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If I were to make an RPG based on this, what system would work best?
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>>48357581
Twilight 2000 since it has rules for radiation poisoning?
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>>48357581
Bump for Jericho
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>>48357581
bump for someone knowing what this is.

Rolled 15 (1d20)

Welcome to the thread for d20 station, a rules light Space Station 13 server.

>What is Space Station 13?
It's a 2D top down atmospherics simulator with who dun it gameplay layered on top. Each crew member aboard the station has a specific job to perform, while a select few are selected to be traitors (assassin/spy/thief).

>How do I play?
You'll need to download the BYOND client. There's games other than SS13, but enter those at your own risk.
BYOND...
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I was reading the wiki for this for the last couple of days.
How long does it take to get used to the controls?
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>>48358582
At least a few hours of intensive play.
>>
>https://www.ss13.se/servers/2926/
Server's dead as shit.

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Post monks and martial artists.
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>>
>>

Have you ever had a co-Game Master to help you run your game? How did it work?

A friend asked to join my campaign but I already have too many players, so I offered him to be assistant GM. Now, though, I have no clue what he should actually do.
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>>48356593
First time I hear about dual GMing but you could split the mechanic parts (combat, puzzles,etc) and the roleplay parts (npc handling, planning). That should keep you both entertained
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>>48356593

Gygax and Arneson used to have co-DMs. Greyhawk especially became a huge campaign with multiple parties traipsing all over the place.
Two gms at once is weird, though. I'd suggest letting him play, but having the players elect a caller, which is what they used to use for large parties, which could often be 10+ people at Gygax's table.
A caller's job is to be the one who tells the DM what everybody's doing, and to handle the other players and make sure everybody's ready for their turn and deciding what absent players are going to do, stuff like that.
That way the DM doesn't have to deal with Greg being in the bathroom and Dave looking at his phone when his turn comes up. The caller deals with all that bullshit, reducing the load on the GM and smoothing the game out.
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>>48356593
Two GMs could help you keep track of things not usually covered in normal games, like food/fuel consumption

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I bought this last week, how is the game? I didn't play it yet, I have to find people on my locals to play it.

I know that most of Bushiroad games feel the same but for some reason this one make pay attention.
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We have a small scene at our locals and it's crazy fun.
>>
So, is this going to be the new Kaijudo/WS/Vanguard/Force of Will?
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>>48359599
The FoW killer!

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Post your miniatures thread, no rules about size or anything like that just post what you have :--DDDDDDD
Ill start off with a deep one hybrid turned FBI Paranormal Investigator
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>>48355804
>:--DDDDDDD

kys
>>
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>>48355825
:-DDDDD BROBLEMS?
>>
>>48355804
>Those fat highliights
Thin your paints

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A powerful ayy lmao wizard visited Earth before genus Homo appeared, and stopped this evolution branch of hominids.

Instead, it uplifted bees and octopi to almost neolithic human level of intelligence.

What would happen? What kind of culture and civilisation would octopodes and bees develop?
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>>48355484
Well. Octopodes would have no fire, or would be strictly coastal, and would have to develop extremely extensive trading before getting any sort of metal tools. Various sorts of fish herding would be likely and fairly simple, though, so other than that specialization would be easy. A lopsided tech tree, in favor of concepts and aquaculture over anything mechanical. I'm not too sure about their personalities or values, but I get the sense that they'd be rather religious because of how comparatively easy building...
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a magical realm
>>
>>48355570
Redundant, everything's a magical realm. If you use it in buzzmeme sense, of course.

>>48355569
>Then they'd get raped by dolphins, who are almost as smart.
78 keks
Good post, thank you

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Previous thread
>>48341409

Rules
https://www.dropbox.com/s/guoud49t6dg8jsu/Army%20Men%20Combat%20-%20Core%20Rules%20v1.1.pdf?dl=0

Last time they got a taste of war gaming and really enjoyed it.
They made some neat tanks and vehicles out of flash cards and some terrain out of paper.
There eager and ready to send troops out by the numbers again.
I'll try to take more pictures this time around and give you more detail on whats going on.
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The name for the island hasn't been completely decided yet but a great idea from an anon was to combine the 3 ideas the kids came up with.
It comes out as Moogloom Shine.
Right now where setting up the field so give us a moment.
>>
This is what they made so far. Shenai and Elaina want to make another building for the game but this is great so far.
>>
A look at the battlefield before they setup there troop deployment.

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How would you institute a Endbringer type enemy in your setting/campaign?

To clarify, an Endbringer is something from the superhero web-book "Worm" that is such a massive threat to humanity that whenever one appears there is a cease fire/temporary truce between all sides to fight the thing. Casualties are %25 on a good day.
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>>48354894
Like they do in Worm. Giant creatures with a convoluted origin that bad guys and good guys throw down walls and kick some ass, before getting their shit wrecked.
>>
Isn't that what a tarresque is supposed to be in ye old D&D?
>>
>>48355837
yeah. DMs just used it wrong. they waited until the tarrasque was at an appropriate challenge rating to put it into the game, instead of throwing it at level 10 characters who have to organize a defense of all the most powerful heroes of the realm before it reaches the capital city

Character art request, lady Vikings, shield maidens, barbarians. Humans and aasimar preferred but will take anything
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>>
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Why is the "party goes to prison" such a ubiquitous beat to play for GMs?
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>>48354008
Because for power hungry railroad type GMs it gives them a way to take away gear and force the players onto a simple path.

For more freeform GMs it gives them a way to test the players' creativity in solving problems with little gear or resources in a very hostile area.

For story GMs, it's an out to a TPK, or the PCs actually deserve life in prison without parole.

Basically, it's a good beat for a wide variety of games and reasons.
>>
>>48354008
Because "party commits crimes" is a ubiquitous beat for players
>>
Why is PCs solving problems with solutions that land them in prison such an ubiquitous beat to play for parties?

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Inb4 5e is terrible, a friend of mine is using 5e to run a Marvel campaign, and I'm considering running Ant-Man. Is he a rogue? A wizard? A druid?

I'm at a loss.
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>>48353861
>I'm at a loss
Exactly. Race+Class doesn't work for not-generic fantasy. Why is your friend such a dumbass? Are you guys like, serious underageb&?
>>
>Using 5e to run a Marvel campaign

No. Just... No.

5e is a fine system for D&D. It does the job. It runs D&D style fantasy pretty well.

For anything fucking else it's utter garbage. Get your friend a copy of Mutants and Masterminds 3e. It's close enough to D&D that it should be easy to understand, and it's infinitely better for superhero stuff.
>>
>>48353861
Which Ant man? Pym? Scott? OGrady?

Btw, 5e is not made for that, use M&M

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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread

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>>48353584
>It's not cheating if you tell them.
That's highly debatable. If I yelled at my wife that I'm going to go fuck Kim I don't think she'd agree that's it's not cheating because she was informed.

I feel like the rewording is an improvement, though. I'd prefer it to not have the 'likely to find someone new' line, but, at the end of the day, you inserted some ambiguity as to what the ultimate result of this would be which leaves people some wiggle room, so it's better than nothing.

I hate to drag this into the new thread, but we DO have to end the conversation in some way, and as long as both of us are at an accord I don't think we have much to say beyond this anyway.
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>>48353619
This is why you wait a while before making a new thread

You fucked up OP

This salt will go on
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File: spongebob.jpg (71 KB, 400x300) Image search: [iqdb] [SauceNao] [Google]
spongebob.jpg
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>>48353604

Are there any video series that can make it easy for me to learn how to run Rogue Trader? Just wondering if anyone knows some easy ways. Pic unrelated and no I don't have sauce.
12 replies and 4 images submitted. Click here to view.
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File: 1468916519776.jpg (91 KB, 538x538) Image search: [iqdb] [SauceNao] [Google]
1468916519776.jpg
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>>48353504
>and no I don't have sauce
It's from the newest episode of Re:Zero, scrub.
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>>48353504
There is no way to make the FFG 40k roleplaying systems 'easy.' Sorry.
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>>48353504
I can't help you with Rogue Trader, but I can help with sauce.

Re:Zero

File: 1279407866189.jpg (52 KB, 600x900) Image search: [iqdb] [SauceNao] [Google]
1279407866189.jpg
52 KB,
Are there any settings with actual strength-based casters?
31 replies and 2 images submitted. Click here to view.
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>>48353448
In L5R spell rolls are based on "Rings" which, except for Void, are made up of two traits. The Water ring, focused on healing and... something else (I don't play mages), is based on Strength and Perception.
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>>48353448
4e, where everything does 1W damage plus a spell effect or is on a cooldown just like my ult in WoW
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>>48353448
Well for starters there's the cancermage build in ye deande.

Then you can have whateverthefuckyouwant in superhero games.

And gurpsfags will chime in any second now.

In Exalted 3e you gather energy for spells by special actions defined by your sorcerous initiation and you can make it be something strength based easily.


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